--[[ Script Name : tomb_guard15.lua Script Purpose : Waypoint Path for tomb_guard15.lua Script Author : Devn00b Script Date : 06/30/2020 08:22:08 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =15 local level2 = 16 local difficulty1 = 2 local hp1 = 290 local power1 = 100 local difficulty2 = 2 local hp2 = 345 local power2 = 110 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 252.73, -6.86, -97.14, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 239.37, -6.86, -80.03, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 234.43, -6.86, -80.78, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.81, -6.86, -79.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.36, -6.86, -97.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 241.14, -6.86, -95.08, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.68, -6.86, -92.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 243.67, -5.84, -91.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 245.24, -6.52, -91.29, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 247.4, -6.86, -79.83, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 241.04, -6.86, -86.9, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 253.72, -6.86, -87.24, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.52, -6.86, -88.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 247.33, -6.86, -97.95, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 247.8, -6.86, -90.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.08, -6.86, -91.77, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 247.8, -6.86, -90.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 247.33, -6.86, -97.95, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.52, -6.86, -88.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 253.72, -6.86, -87.24, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 241.04, -6.86, -86.9, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 247.4, -6.86, -79.83, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 245.24, -6.52, -91.29, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 243.67, -5.84, -91.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.68, -6.86, -92.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 241.14, -6.86, -95.08, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.36, -6.86, -97.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 251.81, -6.86, -79.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 234.43, -6.86, -80.78, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 239.37, -6.86, -80.03, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 252.73, -6.86, -97.14, 2, math.random(0,5)) end