--[[ Script Name : tomb_guard21.lua Script Purpose : Waypoint Path for tomb_guard21.lua Script Author : Devn00b Script Date : 06/30/2020 09:56:18 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =14 local level2 = 15 local difficulty1 = 6 local hp1 = 795 local power1 = 240 local difficulty2 = 6 local hp2 = 920 local power2 = 270 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 212.04, -6.97, -198.02, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 213.71, -6.97, -202.54, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 210.13, -6.97, -201.39, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 214.65, -6.97, -199.94, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 209.41, -6.97, -203.12, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 211.95, -6.97, -202.76, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 210.21, -6.97, -201.11, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 213.51, -6.97, -202.63, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 212.44, -6.97, -204, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 214.41, -6.97, -200.62, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 212.44, -6.97, -204, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 213.51, -6.97, -202.63, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 210.21, -6.97, -201.11, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 211.95, -6.97, -202.76, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 209.41, -6.97, -203.12, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 214.65, -6.97, -199.94, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 210.13, -6.97, -201.39, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 213.71, -6.97, -202.54, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 212.04, -6.97, -198.02, 2, math.random(0,10)) end