--[[ Script Name : tomb_guard6.lua Script Purpose : Waypoint Path for tomb_guard6.lua Script Author : Devn00b Script Date : 06/21/2020 12:53:26 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =15 local level2 = 16 local difficulty1 = 2 local hp1 = 290 local power1 = 100 local difficulty2 = 2 local hp2 = 345 local power2 = 110 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 8.11, 0.9, 7.76, 2, 0) MovementLoopAddLocation(NPC, 10.9, 0.27, 4.2, 2, 0) MovementLoopAddLocation(NPC, 11.59, 0.01, -1.67, 2, 0) MovementLoopAddLocation(NPC, 8.86, 0, -5.94, 2, 0) MovementLoopAddLocation(NPC, 5.76, 0, -9.64, 2, math.random(0,20)) MovementLoopAddLocation(NPC, 8.99, 0, -6.6, 2, 0) MovementLoopAddLocation(NPC, 10.61, 0, 0.01, 2, 0) MovementLoopAddLocation(NPC, 10.31, 0, 1.97, 2, 0) MovementLoopAddLocation(NPC, 9.55, 0.48, 5.39, 2, 0) MovementLoopAddLocation(NPC, 5.53, 1.24, 8.82, 2, 0) MovementLoopAddLocation(NPC, 0.5, 2.09, 11.69, 2, 0) MovementLoopAddLocation(NPC, -5.31, 2.9, 9.79, 2, 0) MovementLoopAddLocation(NPC, -9.24, 3.51, 7.91, 2, 0) MovementLoopAddLocation(NPC, -11.59, 4, 4.7, 2, 0) MovementLoopAddLocation(NPC, -12.27, 4.6, 0.94, 2, 0) MovementLoopAddLocation(NPC, -11.15, 5.1, -2.64, 2, 0) MovementLoopAddLocation(NPC, -8.57, 5.82, -7.35, 2, 0) MovementLoopAddLocation(NPC, -5.61, 6.33, -10.06, 2, 0) MovementLoopAddLocation(NPC, -2.06, 7.03, -11.78, 2, 0) MovementLoopAddLocation(NPC, 0.24, 7.04, -11.83, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -2.06, 7.03, -11.78, 2, 0) MovementLoopAddLocation(NPC, -5.61, 6.33, -10.06, 2, 0) MovementLoopAddLocation(NPC, -8.57, 5.82, -7.35, 2, 0) MovementLoopAddLocation(NPC, -11.15, 5.1, -2.64, 2, 0) MovementLoopAddLocation(NPC, -12.27, 4.6, 0.94, 2, 0) MovementLoopAddLocation(NPC, -11.59, 4, 4.7, 2, 0) MovementLoopAddLocation(NPC, -9.24, 3.51, 7.91, 2, 0) MovementLoopAddLocation(NPC, -5.31, 2.9, 9.79, 2, 0) MovementLoopAddLocation(NPC, 0.5, 2.09, 11.69, 2, 0) MovementLoopAddLocation(NPC, 5.53, 1.24, 8.82, 2, 0) MovementLoopAddLocation(NPC, 9.55, 0.48, 5.39, 2, 0) MovementLoopAddLocation(NPC, 10.31, 0, 1.97, 2, 0) MovementLoopAddLocation(NPC, 10.61, 0, 0.01, 2, 0) MovementLoopAddLocation(NPC, 8.99, 0, -6.6, 2, 0) MovementLoopAddLocation(NPC, 5.76, 0, -9.64, 2, math.random(0,20)) MovementLoopAddLocation(NPC, 8.86, 0, -5.94, 2, 0) MovementLoopAddLocation(NPC, 11.59, 0.01, -1.67, 2, 0) MovementLoopAddLocation(NPC, 10.9, 0.27, 4.2, 2, 0) MovementLoopAddLocation(NPC, 8.11, 0.9, 7.76, 2, 0) end