--[[ Script Name : tomb_guard7.lua Script Purpose : Waypoint Path for tomb_guard7.lua Script Author : Devn00b Script Date : 06/21/2020 03:06:57 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =14 local level2 = 15 local difficulty1 = 6 local hp1 = 795 local power1 = 240 local difficulty2 = 6 local hp2 = 920 local power2 = 270 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 42.55, 0.09, -21.83, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 45.84, 0, -24.09, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.6, 0.08, -27.18, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 39.89, 0.06, -23.14, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 43.08, 0.06, -22.37, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 39.23, 0, -25.9, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.26, 0.02, -26.04, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 42.83, 0.06, -23.65, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.44, 0.12, -23.26, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.18, 0.02, -27.38, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.76, 0.05, -24.54, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 43.8, 0.1, -26.58, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 42.43, 0.16, -28.23, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 38.27, 0, -24.47, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 44.73, 0, -22.96, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 39.06, 0, -23.51, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 40.44, 0, -25.87, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 39.06, 0, -23.51, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 44.73, 0, -22.96, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 38.27, 0, -24.47, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 42.43, 0.16, -28.23, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 43.8, 0.1, -26.58, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.76, 0.05, -24.54, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.18, 0.02, -27.38, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.44, 0.12, -23.26, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 42.83, 0.06, -23.65, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.26, 0.02, -26.04, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 39.23, 0, -25.9, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 43.08, 0.06, -22.37, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 39.89, 0.06, -23.14, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 41.6, 0.08, -27.18, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 45.84, 0, -24.09, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 42.55, 0.09, -21.83, 2, math.random(0,10)) end