--[[ Script Name : tomb_sentry6.lua Script Purpose : Waypoint Path for tomb_sentry6.lua Script Author : Devn00b Script Date : 06/30/2020 09:22:56 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =13 local level2 = 14 local difficulty1 = 6 local hp1 = 680 local power1 = 205 local difficulty2 = 6 local hp2 = 795 local power2 = 240 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 242.29, -6.86, -173.68, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 247.37, -6.86, -154.94, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 253.46, -6.86, -160.33, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 238.07, -6.86, -166.1, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 242.26, -6.86, -165.41, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 242.66, -6.86, -173.23, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 245.55, -6.86, -155.75, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 252.68, -6.86, -169.39, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 239.31, -6.86, -157.45, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 233.54, -6.86, -153.21, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 236.16, -6.86, -162.93, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 253.05, -6.86, -154.55, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 241.15, -6.86, -166.68, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 243.76, -6.86, -154.84, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 241.15, -6.86, -166.68, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 253.05, -6.86, -154.55, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 236.16, -6.86, -162.93, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 233.54, -6.86, -153.21, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 239.31, -6.86, -157.45, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 252.68, -6.86, -169.39, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 245.55, -6.86, -155.75, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 242.66, -6.86, -173.23, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 242.26, -6.86, -165.41, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 238.07, -6.86, -166.1, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 253.46, -6.86, -160.33, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 247.37, -6.86, -154.94, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 242.29, -6.86, -173.68, 2, math.random(0,7)) end