--[[ Script Name : SpawnScripts/WayfarersRest/anargumentativepatron.lua Script Author : Dorbin Script Date : 2022.11.14 05:11:40 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) AddTimer(NPC,MakeRandomInt(2000,5000),"EmoteLoop") end function EmoteLoop(NPC) local zone = GetZone(NPC) local Darkelf = GetSpawnByLocationID(zone, 133780688) if not IsInCombat(NPC) and IsAlive(NPC)then if IsAlive(Darkelf) then SpawnSet(NPC, "attackable", 1) SpawnSet(NPC, "show_level", 1) SpawnSet(NPC,"mood_state",11852) SpawnSet(NPC,"name","an argumentative patron") choice = MakeRandomInt(1,5) if choice ==1 then PlayFlavor(NPC,"","","threaten",0,0) elseif choice ==2 then PlayFlavor(NPC,"","","taunt",0,0) elseif choice ==3 then PlayFlavor(NPC,"","","grumble",0,0) elseif choice ==4 then PlayFlavor(NPC,"","","swear",0,0) elseif choice ==5 then PlayFlavor(NPC,"","","frustrated",0,0) end AddTimer(NPC,4000,"EmoteLoop") elseif not IsAlive(Darkelf) then SpawnSet(NPC, "attackable", 0) SpawnSet(NPC, "show_level", 0) AddTimer(NPC,7000,"EmoteLoop") SpawnSet(NPC,"mood_state",0) SpawnSet(NPC,"name","a recovered patron") choice = MakeRandomInt(1,6) if choice ==1 then PlayFlavor(NPC,"","","confused",0,0) elseif choice ==2 then PlayFlavor(NPC,"","","doh",0,0) elseif choice ==3 then PlayFlavor(NPC,"","","sigh",0,0) elseif choice ==4 then PlayFlavor(NPC,"","","wince",0,0) elseif choice ==5 then PlayFlavor(NPC,"","","whome",0,0) elseif choice ==6 then PlayFlavor(NPC,"","","beg",0,0) end end end end function respawn(NPC) spawn(NPC) end function aggro(NPC,Spawn) local zone = GetZone(NPC) local Darkelf = GetSpawnByLocationID(zone, 133780688) if IsAlive(Darkelf) and not HasLanguage(Spawn,3) then PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/barbarian/barbarian_eco_good_1_garbled_gm_1cfda4cd.mp3", "I wonder, do I owe you any coin? I sure hope not!", "", 2853459229, 77062894, Spawn,3) else PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_aggro_gm_23b35126.mp3", "Where do ya think you're goin'?", "", 706272128, 909565004, Spawn, 3) end end function victory(NPC,Spawn) PlayFlavor(NPC, "voiceover/english/dwarf_base_1/ft/dwarf/dwarf_base_1_1_victory_gm_4a1ceaef.mp3", "Hah! I'm not done yet! Get back up!", "", 458619926, 239663782, Spawn) end