--[[ Script Name : SpawnScripts/WillowWood/HunterVannil.lua Script Purpose : Hunter Vannil Script Author : Scatman Script Date : 2009.09.27 Script Notes : This spawn speaks Ayr'Dal --]] dofile("SpawnScripts/Generic/UnknownLanguage.lua") local QUEST_1 = 222 function spawn(NPC) ProvidesQuest(NPC, QUEST_1) EcologyEmotes(NPC,Spawn) end function EcologyEmotes(NPC,Spawn) local choice = math.random(1,4) if choice == 1 then PlayFlavor(NPC, "", "", "peer", 0, 0, Spawn) AddTimer(NPC, 12000, "EcologyEmotes",1,Spawn) elseif choice == 2 then PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn) AddTimer(NPC, 11000, "EcologyEmotes",1,Spawn) elseif choice == 3 then PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn) AddTimer(NPC, 10000, "EcologyEmotes",1,Spawn) elseif choice == 4 then PlayFlavor(NPC, "", "", "stare", 0, 0, Spawn) AddTimer(NPC, 8000, "EcologyEmotes",1,Spawn) end end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) if not HasLanguage(Spawn, 7) then Garbled(NPC,Spawn) else conversation = CreateConversation() if HasCompletedQuest(Spawn, QUEST_1) then local choice = math.random(1, 2) if choice == 1 then Say(NPC, "Come to get a better vantage point of the village, friend?", Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/hunter_vannil/qey_village05/huntervannil000.mp3", "", "", 1807378459, 3962910976, Spawn) Say(NPC, "Good day to you, friend. So you too have an interest in keeping an eye on who comes and goes out of these gates?", Spawn) end else if HasQuest(Spawn, QUEST_1) then if GetQuestStep(Spawn, QUEST_1) == 2 then AddConversationOption(conversation, "I have slain the adders.", "AddersSlain") end elseif GetLevel(Spawn) >= 2 then AddConversationOption(conversation, "Where does that gate go?", "dlg_1_1") end PlayFlavor(NPC, "voiceover/english/hunter_vannil/qey_village05/huntervannil000.mp3", "", "", 1807378459, 3962910976, Spawn) AddConversationOption(conversation, "Not really, I am just doing a bit of exploring. ") StartConversation(conversation, NPC, Spawn, "Good day to you, friend. So you too have an interest in keeping an eye on who comes and goes out of these gates?") end end end function dlg_1_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/hunter_vannil/qey_village05/huntervannil001.mp3", "", "", 929186001, 4080341564, Spawn) AddConversationOption(conversation, "I'm up for a little snake hunting.", "OfferQuest1") AddConversationOption(conversation, "I'm sorry, but I'm not up to snake hunting.") StartConversation(conversation, NPC, Spawn, "That gate leads to the Elddar and the other gate leads to the Forest Ruins. Many young adventurers journey through the gates testing their mettle against the dangerous creatures that inhabit the area. Say, you seem courageous... would you help rid the area of rock adders? The creatures are a lethal threat to our people!") end function OfferQuest1(NPC, Spawn) FaceTarget(NPC, Spawn) OfferQuest(NPC, Spawn, QUEST_1) end function AddersSlain(NPC, Spawn) SetStepComplete(Spawn, QUEST_1, 2) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "smile", 0, 0, Spawn) AddConversationOption(conversation, "You're welcome.") StartConversation(conversation, NPC, Spawn, "You killed the rock adders! On behalf of our village, I thank you for carrying out this dangerous quest.") end