--[[ Script Name : SpawnScripts/qeynos_combined01/DylanIronforge.lua Script Purpose : Dylan Ironforge Dialog Script Author : premierio015 Script Date : 03.05.2020 Script Notes : --]] local CalcifiedBoneOfTheTortured = 527 function spawn (NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/dylan_ironforge/qey_north/dylanironforge001.mp3", "", "", 1912505605, 686002494, Spawn) AddConversationOption(conversation, "I agree.") AddConversationOption(conversation, "I don't think so.") if HasQuest(Spawn, CalcifiedBoneOfTheTortured) and GetQuestStep(Spawn, CalcifiedBoneOfTheTortured) == 2 then AddConversationOption(conversation, "Brawler Bently said to bring this bone to you.", "Bone") else end StartConversation(conversation, NPC, Spawn, "Nothing's cozier than a nice hot forge!") end function Bone(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/dylan_ironforge/qey_north/dylanironforge002.mp3", "", "", 1305798957, 3393168774, Spawn) AddConversationOption(conversation, "Can you make it into a weapon?", "Weapon") StartConversation(conversation, NPC, Spawn, "He did, did he? I suppose he means to collect on that favor, eh? Let me see that bone. Hmm ... I've never worked with bone before, but this is incredibly strong. Yes ... I can make something out of it. What would you like?") end function Weapon(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/dylan_ironforge/qey_north/dylanironforge003.mp3", "", "", 2500945418, 3245432018, Spawn) AddConversationOption(conversation, "Thank you Dylan.", "Reward") StartConversation(conversation, NPC, Spawn, "All right, this shouldn't take long. A little carving here ... a little shaping there ... and ... voila! Not too bad for one of my first works of bone, if I do say so myself. Now Bently can stop bugging me about that favor. HAHA!") end function Reward(NPC, Spawn) FaceTarget(NPC, Spawn) SetStepComplete(Spawn, CalcifiedBoneOfTheTortured, 2) end