--[[ Script Name : SpawnScripts/qeynos_combined02/Bryson.lua Script Author : Rylec Script Date : 2021.09.08 09:09:29 Script Purpose : : --]] function spawn(NPC) AddTimer(NPC, 5000, "EmoteLoop") end function hailed(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/bryson/qey_elddar/100_archer_human_bryson_multhail1_591026b2.mp3", "Now, if you hope to be as fine an archer as me, you should be off practicing instead of talking to me!", "idle03", 2519962645, 3532721498, Spawn) end function respawn(NPC) spawn(NPC) end function EmoteLoop(NPC) local emoteChoice = MakeRandomInt(1,13) if emoteChoice == 1 then -- chuckle PlayAnimation(NPC, 11152) AddTimer(NPC, MakeRandomInt(8000,12000), "EmoteLoop") elseif emoteChoice == 2 then -- converse_female01 PlayAnimation(NPC, 11221) AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop") elseif emoteChoice == 3 then -- converse_female05 PlayAnimation(NPC, 11225) AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop") elseif emoteChoice == 4 then -- converse_female06 PlayAnimation(NPC, 11226) AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop") elseif emoteChoice == 5 then -- converse_female07 PlayAnimation(NPC, 11227) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 6 then -- converse_female08 PlayAnimation(NPC, 11228) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 7 then -- converse_female09 PlayAnimation(NPC, 11229) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 8 then -- converse_female10 PlayAnimation(NPC, 11230) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 9 then -- converse_female11 PlayAnimation(NPC, 11231) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 10 then -- converse_female12 PlayAnimation(NPC, 11232) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 11 then -- giggle PlayAnimation(NPC, 11648) AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop") elseif emoteChoice == 12 then -- happy PlayAnimation(NPC, 11668) AddTimer(NPC, MakeRandomInt(9000,13000), "EmoteLoop") else -- smile PlayAnimation(NPC, 12285) AddTimer(NPC, MakeRandomInt(7000,11000), "EmoteLoop") end end