--[[ Script Name : SpawnScripts/qeynos_combined02/GuardTolar.lua Script Author : Rylec Script Date : 2021.10.05 01:10:00 Script Purpose : : --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 15, "InRange") SpawnCanineWatcher(NPC) AddTimer(NPC, 3000, "EmoteLoop") end function SpawnCanineWatcher(NPC) if GetSpawnLocationID(NPC) == 133772661 then SpawnByLocationID(GetZone(NPC), 133772662) else SpawnByLocationID(GetZone(NPC), 133772659) end end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local choice = MakeRandomInt(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2268064933, 2349331472, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 174236481, 4250389478, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 2588751132, 3401521310, Spawn) else PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 3650321797, 745843450, Spawn) end end function respawn(NPC) spawn(NPC) end function death(NPC) -- Removes any companion canine watcher in case a player just kills the guard so the respawned guard doesn't spawn a second watcher AddTimer(NPC, 200000, "ResetCanineWatcher", 1, Spawn) end function ResetCanineWatcher(NPC) local zone = GetZone(NPC) local canine1 = GetSpawnByLocationID(zone, 133772659) local canine2 = GetSpawnByLocationID(zone, 133772662) if canine1 ~= nil then Despawn(canine1) end if canine2 ~= nil then Despawn(canine2) end end function EmoteLoop(NPC) local choice = MakeRandomInt(1,2) if choice == 1 then PlayAnimation(NPC, 891) else PlayAnimation(NPC, 13008) end local time = MakeRandomInt(30000,40000) AddTimer(NPC, time, "EmoteLoop") end function InRange(NPC, Spawn) FaceTarget(NPC, Spawn) PlayAnimation(NPC, 12167, Spawn) -- Emote(NPC, "salutes you.", Spawn) end