--[[ Script Name : SpawnScripts/qeynos_combined02/WarbleWildmane.lua Script Author : Rylec Script Date : 2021.07.29 01:07:06 Script Purpose : : --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local voice = MakeRandomInt(1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1026.mp3", "", "", 0, 0, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Sorry to interrupt. Goodbye.", "conv_01") StartConversation(conversation, NPC, Spawn, "Shh! Old Treebark's talking!") end function conv_01(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Goodbye.") StartConversation(conversation, NPC, Spawn, "Goodbye!") end function waypoints(NPC) MoveToLocation(NPC, 744.19, -16.16, -300.48, 3.5) AddTimer(NPC, math.random(20000,40000), "corner_A_01") end function corner_A_01(NPC) MoveToLocation(NPC, 753.28, -16.23, -297.81, 3.5) AddTimer(NPC, math.random(20000,60000), "between_corner_A_and_B") end function between_corner_A_and_B(NPC) MoveToLocation(NPC, 751.92, -16.17, -296.89, 3.5) AddTimer(NPC, math.random(20000,40000), "corner_A_02") end function corner_A_02(NPC) MoveToLocation(NPC, 753.28, -16.23, -297.81, 3.5) AddTimer(NPC, math.random(20000,60000), "corner_B_01") end function corner_B_01(NPC) MoveToLocation(NPC, 743.9, -16.64, -291.35, 3.5) AddTimer(NPC, math.random(20000,50000), "between_corner_B_and_C") end function between_corner_B_and_C(NPC) MoveToLocation(NPC, 742.24, -16.43, -297.07, 3.5) AddTimer(NPC, math.random(20000,40000), "corner_B_02") end function corner_B_02(NPC) MoveToLocation(NPC, 743.74, -16.56, -292.45, 3.5) AddTimer(NPC, math.random(20000,50000), "corner_C_01") end function corner_C_01(NPC) MoveToLocation(NPC, 740.36, -16.39, -300.84, 3.5) AddTimer(NPC, math.random(20000,60000), "corner_A_03") end function corner_A_03(NPC) MoveToLocation(NPC, 751.97, -16.15, -299.14, 3.5) AddTimer(NPC, math.random(20000,50000), "waypoints") end function respawn(NPC) spawn(NPC) end