--[[ Script Name : SpawnScripts/qeynos_combined02/aGraystoneGuildbruiserDojoBarbarian133772269.lua Script Author : Rylec Script Date : 2021.03.07 02:03:33 Script Purpose : : --]] function spawn(NPC) SetModelType(NPC, "112") -- barbarian male SpawnSet(NPC, "soga_model_type", "112") SpawnSet(NPC, "chest_type", "5461") SpawnSet(NPC, "legs_type", "5462") SpawnSet(NPC, "hair_type", "1135") SpawnSet(NPC, "soga_hair_type", "1135") SpawnSet(NPC, "facial_hair_type", "1186") SpawnSet(NPC, "soga_facial_hair_type", "1186") SpawnSet(NPC, "skin_color", "255 255 255") SpawnSet(NPC, "soga_skin_color", "255 255 255") SpawnSet(NPC, "eye_color", "102 154 140") SpawnSet(NPC, "soga_eye_color", "102 154 140") SpawnSet(NPC, "hair_color1", "38 22 21") SpawnSet(NPC, "soga_hair_color1", "38 22 21") SpawnSet(NPC, "hair_color2", "120 50 0") SpawnSet(NPC, "soga_hair_color2", "120 50 0") SpawnSet(NPC, "hair_highlight", "29 21 28") SpawnSet(NPC, "soga_hair_highlight", "29 21 28") SpawnSet(NPC, "hair_type_color", "0 0 0") SpawnSet(NPC, "soga_hair_type_color", "0 0 0") SpawnSet(NPC, "hair_face_color", "0 0 0") SpawnSet(NPC, "soga_hair_face_color", "0 0 0") SetEquipment(NPC, 3, 991, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 0) SetEquipment(NPC, 6, 1010, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 4570, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 992, 255, 255, 255, 255, 255, 255) EmoteLoop(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local voice = MakeRandomInt(1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1002.mp3", "", "", 0, 0, Spawn) local Chat_Dialogue = MakeRandomInt(1,3) if Chat_Dialogue == 1 then Say(NPC, "There is nothing duller than seeing one of those pale face monks. However, I must say they do put up a good fight during the training sessions.") elseif Chat_Dialogue == 2 then Say(NPC, "This place sure is as exciting as looking at a Koada'Dal's face. Where is a good fight when you need one!") elseif Chat_Dialogue == 3 then Say(NPC, "Tell me, would you rather be in a good fight or hug a tree like those Tunarians do?") else Say(NPC, "What this place need is a good alehouse!") end end function respawn(NPC) spawn(NPC) end function EmoteLoop(NPC) local choice = MakeRandomInt(1,14) local timer = math.random(5000,10000) if choice == 1 then -- cackle PlayAnimation(NPC, 125) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 2 then -- converse_male04 PlayAnimation(NPC, 2983) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 3 then -- confused PlayAnimation(NPC, 11214) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 4 then -- converse_male05 PlayAnimation(NPC, 11236) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 5 then -- converse_male06 PlayAnimation(NPC, 11237) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 6 then -- converse_male07 PlayAnimation(NPC, 11238) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 7 then -- converse_male10 PlayAnimation(NPC, 11241) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 8 then -- converse_male11 PlayAnimation(NPC, 11242) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 9 then -- doubletake PlayAnimation(NPC, 11415) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 10 then -- happy PlayAnimation(NPC, 11668) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 11 then -- heckno PlayAnimation(NPC, 11680) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 12 then -- howl PlayAnimation(NPC, 11718) AddTimer(NPC, timer, "EmoteLoop") elseif choice == 13 then -- smile PlayAnimation(NPC, 12285) AddTimer(NPC, timer, "EmoteLoop") else -- wink PlayAnimation(NPC, 13304) AddTimer(NPC, timer, "EmoteLoop") end end