--[[ Script Name : SpawnScripts/qeynos_combined02/aWillowWooddefender.lua Script Author : Rylec Script Date : 2021.01.16 05:01:26 Script Purpose : : --]] function spawn(NPC) EmoteLoop(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Say(NPC, "Your deeds here will not be forgotten.") PlayAnimation(NPC, 12167) end function respawn(NPC) end function EmoteLoop(NPC) --[[ math.randomseed(os.time()) local choice = math.random(1,6) if choice == 1 then -- converse_male01--]] PlayAnimation(NPC, 11233) AddTimer(NPC, 10500, "Idle") --[[ elseif choice == 2 then -- converse_male02 PlayAnimation(NPC, 11234) AddTimer(NPC, 4500, "Idle") elseif choice == 3 then -- converse_male03 PlayAnimation(NPC, 11235) AddTimer(NPC, 1700, "Idle") elseif choice == 5 then -- converse_male04 PlayAnimation(NPC, 2983) AddTimer(NPC, 8500, "Idle") -- converse_male05 PlayAnimation(NPC, 11236) AddTimer(NPC, 8500, "Idle") elseif choice == 5 then -- converse_male06 PlayAnimation(NPC, 11237) AddTimer(NPC, 30000, "Idle") elseif choice == 5 then -- converse_male07 PlayAnimation(NPC, 11238) AddTimer(NPC, 30000, "Idle") elseif choice == 5 then -- converse_male08 PlayAnimation(NPC, 11239) AddTimer(NPC, 30000, "Idle") elseif choice == 5 then -- converse_male09 PlayAnimation(NPC, 11240) AddTimer(NPC, 30000, "Idle") elseif choice == 5 then -- converse_male10 PlayAnimation(NPC, 11241) AddTimer(NPC, 30000, "Idle") elseif choice == 5 then -- converse_male11 PlayAnimation(NPC, 11242) AddTimer(NPC, 30000, "Idle") -- converse_male12 PlayAnimation(NPC, 2991) AddTimer(NPC, 8500, "Idle") elseif choice == 5 then -- no PlayAnimation(NPC, 11881) AddTimer(NPC, 30000, "Idle") elseif choice == 4 then -- agree PlayAnimation(NPC, 10745) AddTimer(NPC, 3500, "Idle") elseif choice == 5 then -- nod PlayAnimation(NPC, 11882) AddTimer(NPC, 30000, "Idle") elseif choice == 5 then -- heckno PlayAnimation(NPC, 11680) AddTimer(NPC, 30000, "Idle") elseif choice == 5 then -- shrug PlayAnimation(NPC, 12240) AddTimer(NPC, 30000, "Idle") end--]] end function Idle(NPC) PlayAnimation(NPC, 323) EmoteLoop(NPC) end