--[[ Script Name : SpawnScripts/qeynos_combined02/aWillowWooddefender.lua Script Author : Rylec Script Date : 2021.01.16 05:01:26 Script Purpose : : --]] function spawn(NPC) AddTimer(NPC, 3000, "EmoteLoop") end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Say(NPC, "Thank you for the assistance, " .. GetName(Spawn) .. ".") PlayAnimation(NPC, 11682) end function respawn(NPC) end function EmoteLoop(NPC) math.randomseed(os.time()) local choice = math.random(1,17) if choice == 1 then -- converse_male01 PlayAnimation(NPC, 11233) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 2 then -- converse_male02 PlayAnimation(NPC, 11234) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 3 then -- converse_male03 PlayAnimation(NPC, 11235) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 4 then -- converse_male04 PlayAnimation(NPC, 2983) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 5 then -- converse_male05 PlayAnimation(NPC, 11236) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 6 then -- converse_male06 PlayAnimation(NPC, 11237) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 7 then -- converse_male07 PlayAnimation(NPC, 11238) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 8 then -- converse_male08 PlayAnimation(NPC, 11239) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 9 then -- converse_male09 PlayAnimation(NPC, 11240) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 10 then -- converse_male10 PlayAnimation(NPC, 11241) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 11 then -- converse_male11 PlayAnimation(NPC, 11242) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 12 then -- converse_male12 PlayAnimation(NPC, 2991) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 13 then -- no PlayAnimation(NPC, 11881) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 14 then -- agree PlayAnimation(NPC, 10745) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 15 then -- nod PlayAnimation(NPC, 11882) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") elseif choice == 16 then -- heckno PlayAnimation(NPC, 11680) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") else -- shrug PlayAnimation(NPC, 12240) AddTimer(NPC, math.random(6000,10000), "EmoteLoop") end end