--[[ Script Name : SpawnScripts/thunderdome/TalkTestOld.lua Script Author : Dorbin Script Date : 2022.05.12 02:05:26 Script Purpose : For demonstration of dialogues with quests using ORIGINAL setup. Copied from Gubbo in Enchanted Lands. : --]] local LousyFairies = 117 -- Designates the quest ID for reference later function spawn(NPC) ProvidesQuest(NPC, LousyFairies) -- NPC Shows Quest Feather for the ID'd quest. SetPlayerProximityFunction(NPC, 10, "InRange") -- Setup for NPC Callout alerting player of something within 10 meters (in this case, a quest). New function "InRange" created. end function respawn(NPC) spawn(NPC) -- If NPC dies and respawns this will trigger the spawn function above. end function InRange(NPC, Spawn) -- Plays to player if they haven't finished or started the quest if not HasCompletedQuest(Spawn, LousyFairies) and not HasQuest(Spawn, LousyFairies) then PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/halflings/halfling_gubbo_chaley_callout_f7b85d2f.mp3", "Fritz! They killed Fritz! Those lousy fairies killed Fritz!", "", 2757692791, 3745928300, Spawn) end end function hailed(NPC, Spawn) -- Primary Command for all normal dialogue if not HasCompletedQuest(Spawn, LousyFairies) and not HasQuest(Spawn,LousyFairies) then -- if player has NOT completed nor has the quest - will direct to Dialog1 function Dialog1(NPC, Spawn) elseif HasQuest(Spawn,LousyFairies) then -- if player has the quest - directs to Dialog3 Dialog3(NPC, Spawn) else Dialog5(NPC, Spawn) -- if player has finished the quest and does not have quest - will driect to Dialog5 end end --Starting Quest---------------------------------------- First Hail. ONLY displayed if player hasn't finished and doesn't have the quest function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) -- Forces NPC to face Spawn (player) conversation = CreateConversation() -- Designates diologue is created when referenced PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley001.mp3", "", "scream", 1577103216, 3792943385, Spawn) --Plays Voiceover, emotes, and directs who the Voiceover is to. AddConversationOption(conversation, "Sure.[STARTS QUEST]", "Dialog2") AddConversationOption(conversation, "I don't know Fritz.") StartConversation(conversation, NPC, Spawn, "Kill them! I want you to kill those lousy, stinking, yellow fairies! You'll do this for me, right? You'll do this for Fritz! ") --Required to start a dialogue if GetFactionAmount(Spawn,12) <0 then ChangeFaction(Spawn,12,5000) end end function Dialog2(NPC, Spawn) OfferQuest(NPC, Spawn, LousyFairies) -- Offers Quest end --Finishing Quest-------------------------------------- function Dialog3(NPC, Spawn) conversation = CreateConversation() -- Designates diologue is created when referenced PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley004.mp3", "", "", 2878548247, 952555633, Spawn) if GetQuestStep(Spawn, LousyFairies)==2 then -- if player is on the 2nd step of quest - will display dialogue option. AddConversationOption(conversation, "[STEP 2] Yes.", "Dialog4") end AddConversationOption(conversation, "Working on it.") StartConversation(conversation, NPC, Spawn, "Uh ... so you killed them fairies, yeah?") end function Dialog4(NPC, Spawn) conversation = CreateConversation() -- Designates diologue is created when referenced PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley005.mp3","","cringe", 2881662034, 1373874040, Spawn) AddConversationOption(conversation, "Right. [FINISHES QUEST]","QuestDone") StartConversation(conversation, NPC, Spawn, "I'm really sorry about that. Turns out, Fritz was just passed out under the docks. Umm ... why don't you take this, and we'll just pretend we never had this little discussion.") end function QuestDone(NPC,Spawn) FaceTarget(NPC, Spawn) SetStepComplete(Spawn, LousyFairies, 2) -- Updates player's quest by completing step 2. end --Post Quest------------------------------------------- function Dialog5(NPC, Spawn) conversation = CreateConversation() -- Designates diologue is created when referenced PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley006.mp3","","", 4082962413, 3474255449, Spawn) AddConversationOption(conversation, "Sure.") StartConversation(conversation, NPC, Spawn, "[POST QUEST] If you see Fritz, would you tell him I'm looking for him?") end