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- --[[
- Script Name : HighShamanoftheRockpaw.lua
- Script Purpose : Handles the quest, "High Shaman of the Rockpaw"
- Script Author : Shatou
- Script Date : 1/5/2020
- Script Notes :
- Zone : Caves
- Quest Giver :
- Preceded by : Elements of a Ritual
- Followed by : none
- --]]
- local HIGH_SHAMAN_ZEN_DURATH_ID = 1970058
- local HEAD_OF_HIGH_SHAMAN_ID = 8063
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to take the summoning staff to the large skull on the level just above Consul Bree. Once there I need to place the staff in the skull to summon the High Shaman.", 1, 100, "I need to summon Zen'Durath and take his head.", 1220, HIGH_SHAMAN_ZEN_DURATH_ID)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have slain High Shaman Zen'Durath.")
-
- GiveQuestItem(Quest, Player, "", HEAD_OF_HIGH_SHAMAN_ID)
- AddQuestStepChat(Quest, 2, "I need to return to Consul Bree.", 1, "I need to summon Zen'Durath and take his head.", 11)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Consul Bree.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have slain Zen'Durath.")
- UpdateQuestDescription(Quest, "I have slain Zen'Durath.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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