123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- --[[
- Script Name : DiggingDeeper.lua
- Script Purpose : Handles the quest, "Digging Deeper"
- Script Author : FeaRFx
- Script Date : 26/01/2017
- Script Notes :
- Zone : Darklight Wood
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Speak with Belarshalee.", 1, "Speak with Belarshalee and find out if she has any information about the Sableflame.", 11, 340173)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have spoken to Belarshalee.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have spoken to Belarshalee.")
- AddQuestStepKill(Quest, 2, "I need to kill Sableflame incanters, cauterizers, scryers, or watchers.", 8, 100, "Gaussnitra V'Kilana wants me to kill Sableflame incanters, cauterizers, scryers, and watchers.", 611, 340127, 340125, 340124, 340111)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have killed the Sableflame cultists.")
- AddQuestStepChat(Quest, 3, "I need to return to Gaussnitra V'Kilana.", 1, "Gaussnitra V'Kilana wants me to kill Sableflame incanters, cauterizers, scryers, and watchers.", 11, 341003)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I have spoken with Gaussnitra V'Kilana.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have slain the Sableflame cultists.")
- UpdateQuestDescription(Quest, "I have slain the Sableflame cultists.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
|