123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- --[[
- Script Name : Quests/Darklight/SoHotYouCatchThemCooked.lua
- Script Author : fearfx
- Script Date : 2017.01.24 06:01:15
- Script Purpose :
- Zone : Darklight
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepHarvest(Quest, 1, "I need to catch eight seared char.", 8, 100, "I need some seared char for Dirzdia.", 2541, 37177)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have caught the seared char.")
- AddQuestStepChat(Quest, 2, "I need to bring these fish back to Dirzdia.", 1, "I need some seared char for Dirzdia.", 2541, 140025)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have brought the fish to Dirzdia.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have collected the seared char for Dirzdia.")
- UpdateQuestDescription(Quest, "I have brought Dirzdia the seared char she wanted.")
- while HasItem(Player, 37177, 1) do
- RemoveItem(Player, 37177)
- end
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
|