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- --[[
- Script Name : Quests/TheSprawl/advanced_problem_solving.lua
- Script Purpose : Handles the quest, "Advanced Problem Solving"
- Script Author : Scatman
- Script Date : 2009.07.26
-
- Zone : The Sprawl
- Quest Giver: Crispin Luvinius
- Preceded by: Problem Solving (problem_solving.lua)
- Followed by: None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to beat up five Giantslayer bashers.", 5, 100, "I've heard that Giantslayer bashers hang out in the Sprawl. I should pay them a little visit.", 611, 1260022)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_KilledBashers")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Yah, yah.")
- StartConversation(conversation, QuestGiver, Player, "Good, maybe you'll earn some respect with us.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_KilledBashers(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've beat down five Giantslayer bashers.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've sent the Giantslayers a message that they shouldn't listen to vagrants who tell tall tales.")
-
- AddQuestStepChat(Quest, 2, "I need to talk with Crispin.", 1, "I should let Crispin know that he and his gang have nothing to worry about.", 0, 1260020)
- AddQuestStepCompleteAction(Quest, 2, "Quest_Complete")
- end
- function Quest_Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've spoken with Crispin.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've let Crispin know these guys won't be bothering them anymore.")
- GiveQuestReward(Quest, Player)
- UpdateQuestDescription(Quest, "I've taken care of Crispin's problem. It seems that the guy isn't as tough as he acts.")
- end
- function Reload(Quest, QuestGiver, Player)
- if Step == 1 then
- Step1_Complete_KilledBashers(Quest, QuestGiver, Player)
- end
- end
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