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matrix_float3x4_precision.hpp 1.5 KB

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  1. /// @ref core
  2. /// @file glm/ext/matrix_float3x4_precision.hpp
  3. #pragma once
  4. #include "../detail/type_mat3x4.hpp"
  5. namespace glm
  6. {
  7. /// @addtogroup core_matrix_precision
  8. /// @{
  9. /// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
  10. ///
  11. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  12. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  13. typedef mat<3, 4, float, lowp> lowp_mat3x4;
  14. /// 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
  15. ///
  16. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  17. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  18. typedef mat<3, 4, float, mediump> mediump_mat3x4;
  19. /// 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
  20. ///
  21. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  22. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  23. typedef mat<3, 4, float, highp> highp_mat3x4;
  24. /// @}
  25. }//namespace glm