Player.cpp 203 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. char_id = 0;
  46. group = 0;
  47. appearance.pos.grid_id = 0;
  48. spawn_index = 0;
  49. info = 0;
  50. movement_packet = 0;
  51. last_movement_activity = 0;
  52. //speed = 0;
  53. packet_num = 0;
  54. range_attack = false;
  55. old_movement_packet = 0;
  56. charsheet_changed = false;
  57. quickbar_updated = false;
  58. custNPC = false;
  59. spawn_tmp_vis_xor_packet = 0;
  60. spawn_tmp_pos_xor_packet = 0;
  61. spawn_tmp_info_xor_packet = 0;
  62. pending_collection_reward = 0;
  63. pos_packet_speed = 0;
  64. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  109. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  110. gm_vision = false;
  111. }
  112. Player::~Player(){
  113. for(int32 i=0;i<spells.size();i++){
  114. safe_delete(spells[i]);
  115. }
  116. for(int32 i=0;i<quickbar_items.size();i++){
  117. safe_delete(quickbar_items[i]);
  118. }
  119. map<int32, vector<int32>*>::iterator itr;
  120. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  121. safe_delete(itr->second);
  122. }
  123. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  124. safe_delete(itr->second);
  125. }
  126. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  127. map<int8, vector<HistoryData*> >::iterator itr2;
  128. vector<HistoryData*>::iterator itr3;
  129. // Type
  130. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  131. // Sub type
  132. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  133. // vector of data
  134. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  135. safe_delete(*itr3);
  136. }
  137. }
  138. }
  139. map<int32, LUAHistory*>::iterator itr4;
  140. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  141. safe_delete(itr4->second);
  142. }
  143. safe_delete_array(movement_packet);
  144. safe_delete_array(old_movement_packet);
  145. safe_delete_array(spawn_tmp_info_xor_packet);
  146. safe_delete_array(spawn_tmp_vis_xor_packet);
  147. safe_delete_array(spawn_tmp_pos_xor_packet);
  148. safe_delete_array(spell_xor_packet);
  149. safe_delete_array(spell_orig_packet);
  150. DestroyQuests();
  151. WritePlayerStatistics();
  152. RemovePlayerStatistics();
  153. DeleteMail();
  154. world.RemoveLottoPlayer(GetCharacterID());
  155. safe_delete(info);
  156. player_spawn_index_map.clear();
  157. player_spawn_map.clear();
  158. player_spawn_reverse_id_map.clear();
  159. player_removed_spawns.clear();
  160. player_spawn_id_map.clear();
  161. info_mutex.writelock(__FUNCTION__, __LINE__);
  162. spawn_info_packet_list.clear();
  163. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  164. vis_mutex.writelock(__FUNCTION__, __LINE__);
  165. spawn_vis_packet_list.clear();
  166. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  167. pos_mutex.writelock(__FUNCTION__, __LINE__);
  168. spawn_pos_packet_list.clear();
  169. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  170. safe_delete(spawn_header_struct);
  171. safe_delete(spawn_footer_struct);
  172. safe_delete(sign_footer_struct);
  173. safe_delete(widget_footer_struct);
  174. safe_delete(spawn_info_struct);
  175. safe_delete(spawn_vis_struct);
  176. safe_delete(spawn_pos_struct);
  177. }
  178. EQ2Packet* Player::serialize(Player* player, int16 version){
  179. opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd);
  180. return spawn_serialize(player, version);
  181. }
  182. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  183. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  184. if(packet){
  185. packet->setDataByName("x", x);
  186. packet->setDataByName("y", y);
  187. packet->setDataByName("z", z);
  188. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  189. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  190. if (heading != -1.0f)
  191. packet->setDataByName("heading", heading);
  192. EQ2Packet* outapp = packet->serialize();
  193. safe_delete(packet);
  194. return outapp;
  195. }
  196. return 0;
  197. }
  198. void Player::DestroyQuests(){
  199. MPlayerQuests.lock();
  200. map<int32, Quest*>::iterator itr;
  201. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  202. safe_delete(itr->second);
  203. }
  204. completed_quests.clear();
  205. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  206. safe_delete(itr->second);
  207. }
  208. player_quests.clear();
  209. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  210. safe_delete(itr->second);
  211. }
  212. pending_quests.clear();
  213. MPlayerQuests.unlock();
  214. }
  215. PlayerInfo* Player::GetPlayerInfo(){
  216. if(info == 0)
  217. info = new PlayerInfo(this);
  218. return info;
  219. }
  220. void PlayerInfo::CalculateXPPercentages(){
  221. if(info_struct->xp_needed > 0){
  222. float percentage = ((double)info_struct->xp / info_struct->xp_needed) * 1000;
  223. info_struct->xp_yellow = (int16)percentage;
  224. info_struct->xp_blue = (int16)(100-((ceil(percentage/100) - (percentage/100)) * 100));
  225. info_struct->xp_blue_vitality_bar = 0;
  226. info_struct->xp_yellow_vitality_bar = 0;
  227. if(player->GetXPVitality() > 0){
  228. float vitality_total = player->GetXPVitality()*10 + percentage;
  229. vitality_total -= ((int)(percentage/100)*100);
  230. if(vitality_total < 100){ //10%
  231. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  232. }
  233. else
  234. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  235. }
  236. }
  237. }
  238. void PlayerInfo::CalculateTSXPPercentages(){
  239. if(info_struct->ts_xp_needed > 0){
  240. float percentage = ((double)info_struct->ts_xp / info_struct->ts_xp_needed) * 1000;
  241. info_struct->tradeskill_exp_yellow = (int16)percentage;
  242. info_struct->tradeskill_exp_blue = (int16)(100-((ceil(percentage/100) - (percentage/100)) * 100));
  243. /*info_struct->xp_blue_vitality_bar = 0;
  244. info_struct->xp_yellow_vitality_bar = 0;
  245. if(player->GetXPVitality() > 0){
  246. float vitality_total = player->GetXPVitality()*10 + percentage;
  247. vitality_total -= ((int)(percentage/100)*100);
  248. if(vitality_total < 100){ //10%
  249. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  250. }
  251. else
  252. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  253. }*/
  254. }
  255. }
  256. void PlayerInfo::SetHouseZone(int32 id){
  257. house_zone_id = id;
  258. }
  259. void PlayerInfo::SetBindZone(int32 id){
  260. bind_zone_id = id;
  261. }
  262. void PlayerInfo::SetBindX(float x){
  263. bind_x = x;
  264. }
  265. void PlayerInfo::SetBindY(float y){
  266. bind_y = y;
  267. }
  268. void PlayerInfo::SetBindZ(float z){
  269. bind_z = z;
  270. }
  271. void PlayerInfo::SetBindHeading(float heading){
  272. bind_heading = heading;
  273. }
  274. int32 PlayerInfo::GetHouseZoneID(){
  275. return house_zone_id;
  276. }
  277. int32 PlayerInfo::GetBindZoneID(){
  278. return bind_zone_id;
  279. }
  280. float PlayerInfo::GetBindZoneX(){
  281. return bind_x;
  282. }
  283. float PlayerInfo::GetBindZoneY(){
  284. return bind_y;
  285. }
  286. float PlayerInfo::GetBindZoneZ(){
  287. return bind_z;
  288. }
  289. float PlayerInfo::GetBindZoneHeading(){
  290. return bind_heading;
  291. }
  292. PacketStruct* PlayerInfo::serialize2(int16 version){
  293. player->CalculateBonuses();
  294. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  295. if(packet){
  296. packet->setDataByName("deity", "None");
  297. packet->setDataByName("character_name", info_struct->name);
  298. packet->setDataByName("race", info_struct->race);
  299. packet->setDataByName("gender", info_struct->gender);
  300. packet->setDataByName("class1", info_struct->class1);
  301. packet->setDataByName("class2", info_struct->class2);
  302. packet->setDataByName("class3", info_struct->class3);
  303. packet->setDataByName("tradeskill_class1", info_struct->tradeskill_class1);
  304. packet->setDataByName("tradeskill_class2", info_struct->tradeskill_class2);
  305. packet->setDataByName("tradeskill_class3", info_struct->tradeskill_class3);
  306. packet->setDataByName("level", info_struct->level);
  307. packet->setDataByName("effective_level", info_struct->level);
  308. packet->setDataByName("tradeskill_level", info_struct->tradeskill_level);
  309. packet->setDataByName("account_age_base", info_struct->account_age_base);
  310. for(int8 i=0;i<sizeof(info_struct->account_age_bonus);i++)
  311. packet->setDataByName("account_age_bonus", info_struct->account_age_bonus[i]);
  312. packet->setDataByName("deity", info_struct->deity);
  313. packet->setDataByName("current_hp", player->GetHP());
  314. packet->setDataByName("max_hp",player-> GetTotalHP());
  315. packet->setDataByName("base_hp", player->GetTotalHPBase());
  316. float bonus_health = floor( (float)(info_struct->sta * player->CalculateBonusMod()));
  317. packet->setDataByName("bonus_health", bonus_health);
  318. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  319. packet->setDataByName("current_power", player->GetPower());
  320. packet->setDataByName("max_power", player->GetTotalPower());
  321. packet->setDataByName("base_power", player->GetTotalPowerBase());
  322. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  323. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  324. packet->setDataByName("conc_used", info_struct->cur_concentration);
  325. packet->setDataByName("conc_max", info_struct->max_concentration);
  326. packet->setDataByName("attack", info_struct->cur_attack);
  327. packet->setDataByName("attack_base", info_struct->attack_base);
  328. packet->setDataByName("absorb", info_struct->absorb);
  329. packet->setDataByName("mitigation_skill1", info_struct->mitigation_skill1);
  330. packet->setDataByName("mitigation_skill2", info_struct->mitigation_skill2);
  331. packet->setDataByName("mitigation_skill3", info_struct->mitigation_skill3);
  332. CalculateXPPercentages();
  333. packet->setDataByName("exp_yellow", info_struct->xp_yellow);
  334. packet->setDataByName("exp_blue", info_struct->xp_blue);
  335. packet->setDataByName("tradeskill_exp_yellow", info_struct->tradeskill_exp_yellow);
  336. packet->setDataByName("tradeskill_exp_blue", info_struct->tradeskill_exp_blue);
  337. packet->setDataByName("flags", info_struct->flags);
  338. packet->setDataByName("flags2", info_struct->flags2);
  339. packet->setDataByName("str", info_struct->str);
  340. packet->setDataByName("sta", info_struct->sta);
  341. packet->setDataByName("agi", info_struct->agi);
  342. packet->setDataByName("wis", info_struct->wis);
  343. packet->setDataByName("int", info_struct->intel);
  344. packet->setDataByName("str_base", info_struct->str_base);
  345. packet->setDataByName("sta_base", info_struct->sta_base);
  346. packet->setDataByName("agi_base", info_struct->agi_base);
  347. packet->setDataByName("wis_base", info_struct->wis_base);
  348. packet->setDataByName("int_base", info_struct->intel_base);
  349. packet->setDataByName("mitigation_cur", info_struct->cur_mitigation);
  350. packet->setDataByName("mitigation_max", info_struct->max_mitigation);
  351. packet->setDataByName("mitigation_base", info_struct->mitigation_base);
  352. packet->setDataByName("heat", info_struct->heat);
  353. packet->setDataByName("cold", info_struct->cold);
  354. packet->setDataByName("magic", info_struct->magic);
  355. packet->setDataByName("mental", info_struct->mental);
  356. packet->setDataByName("divine", info_struct->divine);
  357. packet->setDataByName("disease", info_struct->disease);
  358. packet->setDataByName("poison", info_struct->poison);
  359. packet->setDataByName("heat_base", info_struct->heat_base);
  360. packet->setDataByName("cold_base", info_struct->cold_base);
  361. packet->setDataByName("magic_base", info_struct->magic_base);
  362. packet->setDataByName("mental_base", info_struct->mental_base);
  363. packet->setDataByName("divine_base", info_struct->divine_base);
  364. packet->setDataByName("disease_base", info_struct->disease_base);
  365. packet->setDataByName("poison_base", info_struct->poison_base);
  366. packet->setDataByName("mitigation_cur2", info_struct->cur_mitigation);
  367. packet->setDataByName("mitigation_max2", info_struct->max_mitigation);
  368. packet->setDataByName("mitigation_base2", info_struct->mitigation_base);
  369. packet->setDataByName("coins_copper", info_struct->coin_copper);
  370. packet->setDataByName("coins_silver", info_struct->coin_silver);
  371. packet->setDataByName("coins_gold", info_struct->coin_gold);
  372. packet->setDataByName("coins_plat", info_struct->coin_plat);
  373. packet->setDataByName("weight", info_struct->weight);
  374. packet->setDataByName("max_weight", info_struct->max_weight);
  375. packet->setDataByName("pet_name", info_struct->pet_name);
  376. packet->setDataByName("status_points", info_struct->status_points);
  377. string* bind_name = 0;
  378. if(bind_zone_id > 0)
  379. bind_name = database.GetZoneName(bind_zone_id);
  380. if(bind_name){
  381. packet->setDataByName("bind_zone", bind_name->c_str());
  382. safe_delete(bind_name);
  383. }
  384. else
  385. packet->setDataByName("bind_zone", "None");
  386. string* house_name = 0;
  387. if(house_zone_id > 0)
  388. house_name = database.GetZoneName(house_zone_id);
  389. if(house_name){
  390. packet->setDataByName("house_zone", house_name->c_str());
  391. safe_delete(house_name);
  392. }
  393. else
  394. packet->setDataByName("house_zone", "None");
  395. //packet->setDataByName("account_age_base", 14);
  396. if(player->GetHPRegen() == 0)
  397. player->SetHPRegen((int)(info_struct->level*.75)+(int)(info_struct->level/10)+3);
  398. if(player->GetPowerRegen() == 0)
  399. player->SetPowerRegen(info_struct->level+(int)(info_struct->level/10)+4);
  400. packet->setDataByName("hp_regen", player->GetHPRegen());
  401. packet->setDataByName("power_regen", player->GetPowerRegen());
  402. /*packet->setDataByName("unknown11", -1, 0);
  403. packet->setDataByName("unknown11", -1, 1);
  404. packet->setDataByName("unknown13", 201, 0);
  405. packet->setDataByName("unknown13", 201, 1);
  406. packet->setDataByName("unknown13", 234, 2);
  407. packet->setDataByName("unknown13", 201, 3);
  408. packet->setDataByName("unknown13", 214, 4);
  409. packet->setDataByName("unknown13", 234, 5);
  410. packet->setDataByName("unknown13", 234, 6);
  411. packet->setDataByName("unknown14", 78);
  412. */
  413. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  414. //packet->setDataByName("unknown15b", 9911);
  415. packet->setDataByName("unknown15a", 78);
  416. packet->setDataByName("xp_yellow_vitality_bar", info_struct->xp_yellow_vitality_bar);
  417. packet->setDataByName("xp_blue_vitality_bar", info_struct->xp_blue_vitality_bar);
  418. packet->setDataByName("tradeskill_exp_vitality", 100);
  419. packet->setDataByName("unknown15c", 200);
  420. //packet->setDataByName("unknown15", 100, 10);
  421. packet->setDataByName("unknown18", 16880, 1);
  422. /*packet->setDataByName("unknown19", 1);
  423. packet->setDataByName("unknown19", 3, 1);
  424. packet->setDataByName("unknown19", 1074301064, 2);
  425. packet->setDataByName("unknown19", 1, 3);
  426. packet->setDataByName("unknown19", 3, 4);
  427. packet->setDataByName("unknown19", 1074301064, 5);
  428. packet->setDataByName("unknown19", 6, 6);
  429. packet->setDataByName("unknown19", 14, 7);
  430. packet->setDataByName("unknown19", 1083179008, 8);*/
  431. player->SetGroupInformation(packet);
  432. packet->setDataByName("unknown20", 1, 107);
  433. packet->setDataByName("unknown20", 1, 108);
  434. packet->setDataByName("unknown20", 1, 109);
  435. packet->setDataByName("unknown20", 1, 110);
  436. packet->setDataByName("unknown20", 1, 111);
  437. //packet->setDataByName("unknown20b", 255);
  438. //packet->setDataByName("unknown20b", 255, 1);
  439. //packet->setDataByName("unknown20b", 255, 2);
  440. packet->setDataByName("unknown11", 123);
  441. packet->setDataByName("unknown11", 234, 1);
  442. //packet->setDataByName("in_combat", 32768);
  443. //make name flash red
  444. /*packet->setDataByName("unknown20", 8);
  445. packet->setDataByName("unknown20", 38, 70);
  446. packet->setDataByName("unknown20", 17, 77);
  447. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  448. packet->setDataByName("unknown20", 1, 113);
  449. packet->setDataByName("unknown20", 1, 114);
  450. packet->setDataByName("unknown20", 1, 115);
  451. packet->setDataByName("unknown20", 4294967295, 309);
  452. packet->setDataByName("unknown22", 2, 4);
  453. packet->setDataByName("unknown23", 2, 29);
  454. */
  455. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  456. // for(int i=0;i<19;i++)
  457. // packet->setDataByName("unknown7", 257, i);
  458. //packet->setDataByName("unknown21", info_struct->rain, 2);
  459. packet->setDataByName("rain", info_struct->rain);
  460. packet->setDataByName("rain2", info_struct->wind); //-102.24);
  461. /*packet->setDataByName("unknown22", 3, 4);
  462. packet->setDataByName("unknown23", 3, 161);
  463. packet->setDataByName("unknown20", 103);
  464. packet->setDataByName("unknown20", 1280, 70);
  465. packet->setDataByName("unknown20", 9, 71);
  466. packet->setDataByName("unknown20", 5, 72);
  467. packet->setDataByName("unknown20", 4294967271, 73);
  468. packet->setDataByName("unknown20", 5, 75);
  469. packet->setDataByName("unknown20", 1051, 77);
  470. packet->setDataByName("unknown20", 3, 78);
  471. packet->setDataByName("unknown20", 6, 104);
  472. packet->setDataByName("unknown20", 1, 105);
  473. packet->setDataByName("unknown20", 20, 106);
  474. packet->setDataByName("unknown20", 3, 107);
  475. packet->setDataByName("unknown20", 1, 108);
  476. packet->setDataByName("unknown20", 1, 109);
  477. packet->setDataByName("unknown20", 4278190080, 494);
  478. packet->setDataByName("unknown20b", 255);
  479. packet->setDataByName("unknown20b", 255, 1);
  480. packet->setDataByName("unknown20b", 255, 2);
  481. packet->setDataByName("unknown20", 50, 75);
  482. */
  483. //packet->setDataByName("rain2", -102.24);
  484. for(int i=0;i<45;i++){
  485. if(i < 30){
  486. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  487. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  488. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  489. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  490. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  491. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  492. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  493. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  494. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  495. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  496. }
  497. else if(version < 942)//version 942 added 15 additional spell effect slots
  498. break;
  499. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  500. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  501. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  502. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  503. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  504. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  505. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  506. }
  507. return packet;
  508. }
  509. return 0;
  510. }
  511. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  512. if(packet){
  513. string* data = packet->serializeString();
  514. int32 size = data->length();
  515. //DumpPacket((uchar*)data->c_str(), size);
  516. uchar* tmp = new uchar[size];
  517. if(!changes){
  518. orig_packet = new uchar[size];
  519. changes = new uchar[size];
  520. memcpy(orig_packet, (uchar*)data->c_str(), size);
  521. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  522. }
  523. else{
  524. memcpy(changes, (uchar*)data->c_str(), size);
  525. Encode(changes, orig_packet, size);
  526. size = Pack(tmp, changes, size, size, version);
  527. //cout << "INFO HERE:\n";
  528. //DumpPacket(tmp, size);
  529. }
  530. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  531. safe_delete_array(tmp);
  532. safe_delete(packet);
  533. return ret_packet;
  534. }
  535. return 0;
  536. }
  537. void PlayerInfo::SetAccountAge(int16 age){
  538. info_struct->account_age_base = age;
  539. }
  540. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  541. player->CalculateBonuses();
  542. info_struct->heat = 15;
  543. info_struct->heat_base = 13;
  544. info_struct->divine = 14;
  545. info_struct->divine_base = 11;
  546. info_struct->cur_attack = 5;
  547. info_struct->attack_base = 5;
  548. info_struct->coin_copper = 1;
  549. info_struct->coin_silver = 2;
  550. info_struct->coin_gold = 3;
  551. info_struct->coin_plat = 4;
  552. int8 blah1 = 90;
  553. int8 blah2 = 120;
  554. /*for (int i = 0; i < 12; i++) {
  555. info_struct->maintained_effects[i].icon = 8+i;
  556. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  557. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  558. info_struct->maintained_effects[i].spell_id = 3000+i;
  559. info_struct->maintained_effects[i].slot_pos = i;
  560. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  561. if(i<2)
  562. info_struct->maintained_effects[i].conc_used = 1;
  563. info_struct->maintained_effects[i].total_time = 60+i;
  564. }*/
  565. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  566. /*for (int i = 0; i < 1; i++) {
  567. info_struct->spell_effects[i].icon = 303;
  568. info_struct->spell_effects[i].icon_backdrop = 317;
  569. info_struct->spell_effects[i].spell_id = 8308;
  570. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  571. if (i < 5)
  572. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  573. }*/
  574. //0-69, locked screen movement
  575. //30-69 normal movement
  576. //10-30 normal movement
  577. //for (int i = 5; i < 10; i++)
  578. //packet->setDataByName("unknown19", 1+i, i);
  579. //Sleep(5000);
  580. if (packet) {
  581. packet->setDataByName("character_name", info_struct->name);
  582. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  583. packet->setDataByName("race", info_struct->race);
  584. packet->setDataByName("gender", info_struct->gender);
  585. packet->setDataByName("exiled", 0); // need exiled data
  586. packet->setDataByName("class1", info_struct->class1);
  587. packet->setDataByName("class2", info_struct->class2);
  588. packet->setDataByName("class3", info_struct->class3);
  589. packet->setDataByName("tradeskill_class1", info_struct->tradeskill_class1);
  590. packet->setDataByName("tradeskill_class2", info_struct->tradeskill_class2);
  591. packet->setDataByName("tradeskill_class3", info_struct->tradeskill_class3);
  592. packet->setDataByName("level", info_struct->level);
  593. packet->setDataByName("effective_level", info_struct->level);
  594. packet->setDataByName("tradeskill_level", info_struct->tradeskill_level);
  595. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  596. packet->setDataByName("account_age_base", info_struct->account_age_base);
  597. for (int8 i = 0; i < sizeof(info_struct->account_age_bonus); i++)
  598. packet->setDataByName("account_age_bonus", info_struct->account_age_bonus[i]);
  599. packet->setDataByName("deity", "None");
  600. packet->setDataByName("deity", info_struct->deity);
  601. packet->setDataByName("last_name", player->GetLastName());
  602. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  603. packet->setDataByName("current_hp", player->GetHP());
  604. packet->setDataByName("max_hp", player->GetTotalHP());
  605. packet->setDataByName("base_hp", player->GetTotalHPBase());
  606. packet->setDataByName("current_power", player->GetPower());
  607. packet->setDataByName("max_power", player->GetTotalPower());
  608. packet->setDataByName("base_power", player->GetTotalPowerBase());
  609. packet->setDataByName("conc_used", info_struct->cur_concentration);
  610. packet->setDataByName("conc_max", info_struct->max_concentration);
  611. if (player->GetHPRegen() == 0)
  612. player->SetHPRegen((int)(info_struct->level * .75) + (int)(info_struct->level / 10) + 1);
  613. if (player->GetPowerRegen() == 0)
  614. player->SetPowerRegen(info_struct->level + (int)(info_struct->level / 10) + 4);
  615. packet->setDataByName("hp_regen", player->GetHPRegen() + player->stats[ITEM_STAT_HPREGEN]);
  616. packet->setDataByName("power_regen", player->GetPowerRegen() + player->stats[ITEM_STAT_MANAREGEN]);
  617. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  618. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  619. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  620. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  621. float bonus_health = floor((float)(info_struct->sta * player->CalculateBonusMod()));
  622. packet->setDataByName("bonus_health", bonus_health);
  623. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  624. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  625. packet->setDataByName("mitigation_cur", info_struct->cur_mitigation);// confirmed DoV
  626. packet->setDataByName("mitigation_base", info_struct->mitigation_base);// confirmed DoV
  627. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  628. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  629. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  630. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  631. packet->setDataByName("avoidance_pct", 0);//avoidance_pct 192 = 19.2% // confirmed DoV
  632. packet->setDataByName("avoidance_base", info_struct->avoidance_base); // confirmed DoV
  633. packet->setDataByName("avoidance", 71);
  634. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  635. packet->setDataByName("base_avoidance_pct", info_struct->base_avoidance_pct);// confirmed DoV
  636. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  637. packet->setDataByName("parry", info_struct->parry_base);// confirmed DoV
  638. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  639. packet->setDataByName("block", info_struct->block_base);// confirmed DoV
  640. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  641. packet->setDataByName("uncontested_block", info_struct->uncontested_block);// confirmed DoV
  642. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  643. packet->setDataByName("str", info_struct->str);// confirmed DoV
  644. packet->setDataByName("sta", info_struct->sta);// confirmed DoV
  645. packet->setDataByName("agi", info_struct->agi);// confirmed DoV
  646. packet->setDataByName("wis", info_struct->wis);// confirmed DoV
  647. packet->setDataByName("int", info_struct->intel);// confirmed DoV
  648. packet->setDataByName("str_base", info_struct->str_base); // confirmed DoV
  649. packet->setDataByName("sta_base", info_struct->sta_base);// confirmed DoV
  650. packet->setDataByName("agi_base", info_struct->agi_base);// confirmed DoV
  651. packet->setDataByName("wis_base", info_struct->wis_base);// confirmed DoV
  652. packet->setDataByName("int_base", info_struct->intel_base);// confirmed DoV
  653. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  654. if (version <= 996) {
  655. packet->setDataByName("heat", info_struct->heat);
  656. packet->setDataByName("cold", info_struct->cold);
  657. packet->setDataByName("magic", info_struct->magic);
  658. packet->setDataByName("mental", info_struct->mental);
  659. packet->setDataByName("divine", info_struct->divine);
  660. packet->setDataByName("disease", info_struct->disease);
  661. packet->setDataByName("poison", info_struct->poison);
  662. packet->setDataByName("heat_base", info_struct->heat_base);
  663. packet->setDataByName("cold_base", info_struct->cold_base);
  664. packet->setDataByName("magic_base", info_struct->magic_base);
  665. packet->setDataByName("mental_base", info_struct->mental_base);
  666. packet->setDataByName("divine_base", info_struct->divine_base);
  667. packet->setDataByName("disease_base", info_struct->disease_base);
  668. packet->setDataByName("poison_base", info_struct->poison_base);
  669. }
  670. else {
  671. packet->setDataByName("elemental", info_struct->heat);// confirmed DoV
  672. packet->setDataByName("noxious", info_struct->poison);// confirmed DoV
  673. packet->setDataByName("arcane", info_struct->magic);// confirmed DoV
  674. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  675. packet->setDataByName("elemental_base", info_struct->elemental_base);// confirmed DoV
  676. packet->setDataByName("noxious_base", info_struct->noxious_base);// confirmed DoV
  677. packet->setDataByName("arcane_base", info_struct->arcane_base);// confirmed DoV
  678. }
  679. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  680. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  681. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  682. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  683. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  684. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  685. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  686. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  687. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  688. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  689. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  690. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  691. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  692. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  693. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  694. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  695. CalculateXPPercentages();
  696. packet->setDataByName("current_adv_xp", info_struct->xp); // confirmed DoV
  697. packet->setDataByName("needed_adv_xp", info_struct->xp_needed);// confirmed DoV
  698. packet->setDataByName("debt_adv_xp", 0);//95= 9500% //confirmed DoV
  699. packet->setDataByName("current_trade_xp", info_struct->ts_xp);// confirmed DoV
  700. packet->setDataByName("needed_trade_xp", info_struct->ts_xp_needed);// confirmed DoV
  701. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  702. packet->setDataByName("server_bonus", 0);//confirmed DoV
  703. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  704. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  705. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  706. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  707. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  708. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->xp_yellow_vitality_bar); //change info_struct to match struct
  709. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->xp_blue_vitality_bar); //change info_struct to match struct
  710. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  711. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  712. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  713. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  714. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  715. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  716. packet->setDataByName("unassigned_aa", 200);// player->GetUnassignedAA()); // dov confirmed
  717. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  718. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  719. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  720. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  721. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  722. // packet->setDataByName("unknown_1096_12_MJ", 90);
  723. packet->setDataByName("items_found", 62);// dov confirmed
  724. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  725. packet->setDataByName("quests_completed", 670);// dov confirmed
  726. packet->setDataByName("exploration_events", 435);// dov confirmed
  727. packet->setDataByName("completed_collections", 144);// dov confirmed
  728. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  729. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  730. packet->setDataByName("coins_copper", info_struct->coin_copper);// dov confirmed
  731. packet->setDataByName("coins_silver", info_struct->coin_silver);// dov confirmed
  732. packet->setDataByName("coins_gold", info_struct->coin_gold);// dov confirmed
  733. packet->setDataByName("coins_plat", info_struct->coin_plat);// dov confirmed
  734. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  735. //////Spell Effects go here, but are below
  736. //////Dettrimental effects go here, but are below
  737. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  738. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  739. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  740. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  741. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  742. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  743. //////Maintained effects go here, but are below
  744. packet->setDataByName("breath", 30);
  745. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  746. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  747. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  748. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  749. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  750. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  751. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  752. if (info_struct->attackspeed > 0) {
  753. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  754. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  755. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  756. }
  757. else {
  758. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  759. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  760. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  761. }
  762. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  763. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  764. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  765. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  766. packet->setDataByName("ability_mod_pve", info_struct->ability_modifier);// dov confirmed
  767. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  768. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  769. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  770. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  771. packet->setDataByName("flags", info_struct->flags);
  772. packet->setDataByName("flags2", info_struct->flags2);
  773. if (version == 546) {
  774. if (player->get_character_flag(CF_ANONYMOUS))
  775. packet->setDataByName("flags_anonymous", 1);
  776. if (player->get_character_flag(CF_ROLEPLAYING))
  777. packet->setDataByName("flags_roleplaying", 1);
  778. if (player->get_character_flag(CF_AFK))
  779. packet->setDataByName("flags_afk", 1);
  780. if (player->get_character_flag(CF_LFG))
  781. packet->setDataByName("flags_lfg", 1);
  782. if (player->get_character_flag(CF_LFW))
  783. packet->setDataByName("flags_lfw", 1);
  784. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  785. packet->setDataByName("flags_show_hood", 1);
  786. if (player->get_character_flag(CF_SHOW_ILLUSION))
  787. packet->setDataByName("flags_show_illusion_form", 1);
  788. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  789. packet->setDataByName("flags_show_duel_invites", 1);
  790. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  791. packet->setDataByName("flags_show_trade_invites", 1);
  792. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  793. packet->setDataByName("flags_show_group_invites", 1);
  794. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  795. packet->setDataByName("flags_show_raid_invites", 1);
  796. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  797. packet->setDataByName("flags_show_guild_invites", 1);
  798. }
  799. //unknown_1096_20_MJ
  800. //unknown_1096_21_MJ
  801. //unknown_1096_22_MJ
  802. //unknown_1096_23_MJ
  803. packet->setDataByName("haste", info_struct->haste);// dov confirmed
  804. //unknown_1096_24_MJ
  805. //unknown_1096_25_MJ
  806. //unknown_1096_26_MJ
  807. packet->setDataByName("drunk", info_struct->drunk);// dov confirmed
  808. //unknown_1096_27_MJ
  809. packet->setDataByName("hate_mod", info_struct->hate_mod);// dov confirmed
  810. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  811. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  812. //unknown_1096_28_MJ
  813. packet->setDataByName("dps", info_struct->dps);// dov confirmed
  814. //unknown_1096_29_MJ
  815. packet->setDataByName("melee_ae", info_struct->melee_ae);// dov confirmed
  816. packet->setDataByName("multi_attack", info_struct->multi_attack);// dov confirmed
  817. packet->setDataByName("spell_multi_attack", info_struct->spell_multi_attack);// dov confirmed
  818. //unknown_1096_30_MJ
  819. packet->setDataByName("block_chance", info_struct->block_chance);// dov confirmed
  820. //unknown_1096_31_MJ
  821. packet->setDataByName("crit_chance", info_struct->crit_chance);// dov confirmed
  822. //unknown_1096_32_MJ
  823. packet->setDataByName("crit_bonus", info_struct->crit_bonus);// dov confirmed
  824. packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->potency);// dov confirmed
  825. //unknown_1096_33_MJ
  826. packet->setDataByName("reuse_speed", info_struct->reuse_speed);// dov confirmed
  827. packet->setDataByName("recovery_speed", info_struct->recovery_speed);// dov confirmed
  828. packet->setDataByName("casting_speed", info_struct->casting_speed);// dov confirmed
  829. packet->setDataByName("spell_reuse_speed", info_struct->spell_reuse_speed);// dov confirmed
  830. //unknown_1096_34_MJ
  831. packet->setDataByName("strikethrough", info_struct->strikethrough);//dov confirmed
  832. //unknown_1096_35_MJ
  833. packet->setDataByName("accuracy", info_struct->accuracy);//dov confirmed
  834. //unknown_1096_36_MJ
  835. packet->setDataByName("critical_mit", info_struct->critical_mitigation);//dov /confirmed
  836. //unknown_1096_37_MJ
  837. //toughness_resist_crit_pvp
  838. //unknown_1096_38_MJ
  839. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  840. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  841. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  842. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  843. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  844. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  845. //unknown_1096_39_MJ
  846. /////GRoup Members
  847. //unknown_1096_40_MJ
  848. //unknown_1096_41_MJ
  849. if (version <= 283 && info_struct->pet_id == 0xFFFFFFFF)
  850. packet->setDataByName("pet_id", 0);
  851. else {
  852. packet->setDataByName("pet_id", info_struct->pet_id);
  853. packet->setDataByName("pet_name", info_struct->pet_name);
  854. }
  855. //unknown_1096_42_MJ
  856. packet->setDataByName("pet_health_pct", info_struct->pet_health_pct);
  857. packet->setDataByName("pet_power_pct", info_struct->pet_power_pct);
  858. //unknown_1096_43_MJ
  859. packet->setDataByName("pet_movement", info_struct->pet_movement);
  860. packet->setDataByName("pet_behavior", info_struct->pet_behavior);
  861. packet->setDataByName("rain", info_struct->rain);
  862. packet->setDataByName("rain2", info_struct->wind); //-102.24);
  863. packet->setDataByName("status_points", 999999);// info_struct->status_points);
  864. packet->setDataByName("guild_status", 888888);
  865. //unknown_1096_44_MJ
  866. string* house_name = 0;
  867. if (house_zone_id > 0)
  868. house_name = database.GetZoneName(house_zone_id);
  869. if (house_name) {
  870. packet->setDataByName("house_zone", house_name->c_str());
  871. safe_delete(house_name);
  872. }
  873. else
  874. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  875. //unknown_1096_45_MJ
  876. string* bind_name = 0;
  877. if (bind_zone_id > 0)
  878. bind_name = database.GetZoneName(bind_zone_id);
  879. if (bind_name) {
  880. packet->setDataByName("bind_zone", bind_name->c_str());
  881. safe_delete(bind_name);
  882. }
  883. else
  884. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  885. //
  886. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  887. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  888. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  889. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  890. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  891. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  892. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  893. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  894. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  895. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  896. packet->setDataByName("flurry", info_struct->flurry);
  897. packet->setDataByName("unknown153", 153);
  898. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  899. packet->setDataByName("unknown156", 156);
  900. packet->setDataByName("unknown157", 157);
  901. packet->setDataByName("unknown159", 159);
  902. packet->setDataByName("unknown160", 160);
  903. packet->setDataByName("unknown163", 163);
  904. packet->setDataByName("unknown168", 168);
  905. packet->setDataByName("decrease_falling_dmg", 169);
  906. info_struct->xp_blue = 12;
  907. info_struct->xp_yellow = 16;
  908. info_struct->weight = 50;
  909. info_struct->max_weight = 200;
  910. //packet->setDataByName("auto_attack", 1);
  911. //492
  912. packet->setDataByName("exp_yellow", info_struct->xp_yellow);
  913. packet->setDataByName("exp_blue", info_struct->xp_blue);
  914. packet->setDataByName("tradeskill_exp_yellow", info_struct->tradeskill_exp_yellow);
  915. packet->setDataByName("tradeskill_exp_blue", info_struct->tradeskill_exp_blue);
  916. packet->setDataByName("attack", info_struct->cur_attack);
  917. packet->setDataByName("attack_base", info_struct->attack_base);
  918. packet->setDataByName("absorb", info_struct->absorb);
  919. packet->setDataByName("mitigation_skill1", info_struct->mitigation_skill1);
  920. packet->setDataByName("mitigation_skill2", info_struct->mitigation_skill2);
  921. packet->setDataByName("mitigation_skill3", info_struct->mitigation_skill3);
  922. packet->setDataByName("mitigation_max", info_struct->max_mitigation);
  923. packet->setDataByName("savagery", 250);
  924. packet->setDataByName("max_savagery", 500);
  925. packet->setDataByName("savagery_level", 1);
  926. packet->setDataByName("max_savagery_level", 5);
  927. packet->setDataByName("dissonance", 5000);
  928. packet->setDataByName("max_dissonance", 10000);
  929. packet->setDataByName("mitigation_cur2", info_struct->cur_mitigation);
  930. packet->setDataByName("mitigation_max2", info_struct->max_mitigation);
  931. packet->setDataByName("mitigation_base2", info_struct->mitigation_base);
  932. if (version < 1096)
  933. packet->setDataByName("weight", info_struct->weight);
  934. packet->setDataByName("max_weight", info_struct->max_weight);
  935. packet->setDataByName("unknownint32a", 777777);
  936. packet->setDataByName("unknownint32b", 666666);
  937. packet->setDataByName("mitigation2_cur", 2367);
  938. packet->setDataByName("uncontested_riposte", info_struct->uncontested_riposte);
  939. packet->setDataByName("uncontested_dodge", info_struct->uncontested_dodge);
  940. packet->setDataByName("uncontested_parry", info_struct->uncontested_parry); //????
  941. packet->setDataByName("uncontested_riposte_pve", 0); //????
  942. packet->setDataByName("uncontested_parry_pve", 0); //????
  943. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  944. packet->setDataByName("unassigned_prestige_points", 25); // player->GetUnassignedPretigeAA());
  945. packet->setDataByName("total_tradeskill_points", 40); // player->GetTradeskillAA());
  946. packet->setDataByName("unassigned_tradeskill_points", 25);// player->GetUnassignedTradeskillAA());
  947. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  948. packet->setDataByName("unassigned_tradeskill_prestige_points", 25);// player->GetUnassignedTradeskillPrestigeAA());
  949. /*packet->setDataByName("unknown13", 201, 0);
  950. packet->setDataByName("unknown13", 201, 1);
  951. packet->setDataByName("unknown13", 234, 2);
  952. packet->setDataByName("unknown13", 201, 3);
  953. packet->setDataByName("unknown13", 214, 4);
  954. packet->setDataByName("unknown13", 234, 5);
  955. packet->setDataByName("unknown13", 234, 6);
  956. packet->setDataByName("unknown14", 78);
  957. */
  958. //packet->setDataByName("unknown23", 1, 146);
  959. //packet->setDataByName("unknown24", 0xFF, 42);
  960. //packet->setDataByName("unknown24", 0xFF, 46);
  961. // unknown14c = percent aa exp to next level
  962. packet->setDataByName("unknown14d", 100, 0);
  963. packet->setDataByName("unknown20", 1084227584, 72);
  964. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  965. //packet->setDataByName("unknown15b", 9911);
  966. packet->setDataByName("unknown15c", 200);
  967. //packet->setDataByName("unknown15", 100, 10);
  968. /*packet->setDataByName("unknown19", 1);
  969. packet->setDataByName("unknown19", 3, 1);
  970. packet->setDataByName("unknown19", 1074301064, 2);
  971. packet->setDataByName("unknown19", 1, 3);
  972. packet->setDataByName("unknown19", 3, 4);
  973. packet->setDataByName("unknown19", 1074301064, 5);
  974. packet->setDataByName("unknown19", 6, 6);
  975. packet->setDataByName("unknown19", 14, 7);
  976. packet->setDataByName("unknown19", 1083179008, 8);*/
  977. player->SetGroupInformation(packet);
  978. //packet->setDataByName("unknown20", 1, 107);
  979. //packet->setDataByName("unknown20", 1, 108);
  980. //packet->setDataByName("unknown20", 1, 109);
  981. //packet->setDataByName("unknown20", 1, 110);
  982. //packet->setDataByName("unknown20", 1, 111);
  983. //packet->setDataByName("unknown20b", 255);
  984. //packet->setDataByName("unknown20b", 255, 1);
  985. //packet->setDataByName("unknown20b", 255, 2);
  986. //packet->setDataByName("in_combat", 32768);
  987. //make name flash red
  988. /*packet->setDataByName("unknown20", 8);
  989. packet->setDataByName("unknown20", 38, 70);
  990. packet->setDataByName("unknown20", 17, 77);
  991. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  992. packet->setDataByName("unknown20", 1, 113);
  993. packet->setDataByName("unknown20", 1, 114);
  994. packet->setDataByName("unknown20", 1, 115);
  995. packet->setDataByName("unknown20", 4294967295, 309);
  996. packet->setDataByName("unknown22", 2, 4);
  997. packet->setDataByName("unknown23", 2, 29);
  998. */
  999. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1000. // for(int i=0;i<19;i++)
  1001. // packet->setDataByName("unknown7", 257, i);
  1002. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1003. /*packet->setDataByName("unknown22", 3, 4);
  1004. packet->setDataByName("unknown23", 3, 161);
  1005. packet->setDataByName("unknown20", 103);
  1006. packet->setDataByName("unknown20", 1280, 70);
  1007. packet->setDataByName("unknown20", 9, 71);
  1008. packet->setDataByName("unknown20", 5, 72);
  1009. packet->setDataByName("unknown20", 4294967271, 73);
  1010. packet->setDataByName("unknown20", 5, 75);
  1011. packet->setDataByName("unknown20", 1051, 77);
  1012. packet->setDataByName("unknown20", 3, 78);
  1013. packet->setDataByName("unknown20", 6, 104);
  1014. packet->setDataByName("unknown20", 1, 105);
  1015. packet->setDataByName("unknown20", 20, 106);
  1016. packet->setDataByName("unknown20", 3, 107);
  1017. packet->setDataByName("unknown20", 1, 108);
  1018. packet->setDataByName("unknown20", 1, 109);
  1019. packet->setDataByName("unknown20", 4278190080, 494);
  1020. packet->setDataByName("unknown20b", 255);
  1021. packet->setDataByName("unknown20b", 255, 1);
  1022. packet->setDataByName("unknown20b", 255, 2);
  1023. packet->setDataByName("unknown20", 50, 75);
  1024. */
  1025. /*packet->setDataByName("unknown199a", 843);// 25);
  1026. //packet->setDataByName("unknown199b", 844);// 30);
  1027. //packet->setDataByName("unknown199c", 845);// 45);
  1028. //packet->setDataByName("unknown199d", 846);// 55);
  1029. packet->setDataByName("unknown37", 537);
  1030. packet->setDataByName("unknown38", 538);
  1031. packet->setDataByName("unknown39", 539);
  1032. packet->setDataByName("unknown40", 540);
  1033. packet->setDataByName("unknown41", 541);
  1034. packet->setDataByName("unknown42", 542);
  1035. packet->setDataByName("unknown43", 543);
  1036. packet->setDataByName("unknown44", 544);
  1037. packet->setDataByName("ability_mod_pvp", 542);
  1038. packet->setDataByName("unknown43", 543);
  1039. packet->setDataByName("unknown44", 544);
  1040. packet->setDataByName("unknown45", 645);
  1041. packet->setDataByName("unknown46", 646);
  1042. packet->setDataByName("unknown47", 647);
  1043. packet->setDataByName("unknown48", 648);
  1044. packet->setDataByName("unknown49", 649);
  1045. packet->setDataByName("unknown50", 650);
  1046. packet->setDataByName("unknown51", 651);
  1047. packet->setDataByName("unknown52", 652);
  1048. packet->setDataByName("unknown53", 653);
  1049. packet->setDataByName("unknown54", 654);
  1050. packet->setDataByName("unknown55", 655);
  1051. packet->setDataByName("unknown56", 656);
  1052. packet->setDataByName("unknown57", 657);
  1053. packet->setDataByName("unknown58", 658);
  1054. packet->setDataByName("unknown59", 659);
  1055. packet->setDataByName("unknown60", 660);
  1056. */
  1057. packet->setDataByName("in_combat_movement_speed", 125);
  1058. packet->setDataByName("increase_max_power", 127);
  1059. packet->setDataByName("increase_max_power2", 128);
  1060. //129 does not exist
  1061. /* packet->setDataByName("unknown130", 130);
  1062. packet->setDataByName("unknown132", 132);
  1063. packet->setDataByName("unknown133", 133);
  1064. packet->setDataByName("unknown137", 137);
  1065. packet->setDataByName("unknown138", 138);
  1066. packet->setDataByName("unknown139", 139);
  1067. packet->setDataByName("unknown141", 141);
  1068. packet->setDataByName("unknown142", 142);
  1069. packet->setDataByName("unknown144", 144);
  1070. packet->setDataByName("unknown147", 147);
  1071. packet->setDataByName("unknown148", 148);
  1072. packet->setDataByName("unknown170", 170);
  1073. packet->setDataByName("unknown171", 171);
  1074. packet->setDataByName("unknown172", 172);
  1075. packet->setDataByName("unknown173", 173);
  1076. packet->setDataByName("unknown174", 174);
  1077. packet->setDataByName("unknown175", 175);
  1078. packet->setDataByName("unknown176", 176);
  1079. packet->setDataByName("unknown177", 177);
  1080. packet->setDataByName("loot_coin", 178);
  1081. packet->setDataByName("mitigation_increase", 179);
  1082. packet->setDataByName("unknown180", 180);
  1083. packet->setDataByName("unknown182", 182);
  1084. packet->setDataByName("unknown184", 184);
  1085. packet->setDataByName("unknown185", 185);
  1086. packet->setDataByName("unknown186", 186);
  1087. packet->setDataByName("unknown187", 187);
  1088. packet->setDataByName("unknown188", 188);
  1089. packet->setDataByName("unknown189", 189);
  1090. packet->setDataByName("unknown190", 190);
  1091. packet->setDataByName("unknown191", 191);
  1092. packet->setDataByName("unknown192", 192);
  1093. packet->setDataByName("unknown193", 193);
  1094. packet->setDataByName("unknown194", 194);
  1095. packet->setDataByName("unknown195", 195);
  1096. packet->setDataByName("unknown196", 196);
  1097. packet->setDataByName("unknown197", 197);
  1098. packet->setDataByName("unknown198", 198);
  1099. packet->setDataByName("unknown199", 199);
  1100. packet->setDataByName("unknown200", 200);
  1101. packet->setDataByName("unknown201", 201);
  1102. packet->setDataByName("unknown202", 202);
  1103. packet->setDataByName("unknown203", 203);
  1104. packet->setDataByName("unknown204", 204);
  1105. packet->setDataByName("unknown205", 205);
  1106. packet->setDataByName("unknown206", 206);
  1107. packet->setDataByName("unknown207", 207);
  1108. packet->setDataByName("unknown208", 208);
  1109. packet->setDataByName("unknown209", 209);
  1110. packet->setDataByName("unknown210", 210);
  1111. packet->setDataByName("unknown211", 211);
  1112. packet->setDataByName("unknown212", 212);
  1113. packet->setDataByName("unknown213", 213);
  1114. packet->setDataByName("unknown214", 214);
  1115. packet->setDataByName("unknown215", 215);
  1116. packet->setDataByName("unknown216", 216);
  1117. packet->setDataByName("unknown217", 217);
  1118. packet->setDataByName("unknown218", 218);
  1119. packet->setDataByName("unknown219", 219);
  1120. packet->setDataByName("unknown220", 220);
  1121. packet->setDataByName("unknown221", 221);
  1122. packet->setDataByName("unknown222", 222);
  1123. packet->setDataByName("unknown223", 223);
  1124. packet->setDataByName("unknown224", 224);
  1125. packet->setDataByName("unknown225", 225);
  1126. packet->setDataByName("unknown226", 226);
  1127. packet->setDataByName("unknown227", 227);
  1128. packet->setDataByName("unknown228", 228);
  1129. packet->setDataByName("unknown229", 229);
  1130. packet->setDataByName("unknown230", 230);
  1131. packet->setDataByName("unknown231", 231);
  1132. packet->setDataByName("unknown232", 232);
  1133. packet->setDataByName("unknown233", 233);
  1134. packet->setDataByName("unknown234", 234);
  1135. packet->setDataByName("unknown235", 235);
  1136. packet->setDataByName("unknown236", 236);
  1137. packet->setDataByName("unknown237", 237);
  1138. packet->setDataByName("unknown238", 238);
  1139. packet->setDataByName("unknown239", 239);
  1140. packet->setDataByName("unknown240", 240);
  1141. // Tradeskill stats
  1142. packet->setDataByName("unknown383", 383);
  1143. packet->setDataByName("unknown384", 384);
  1144. packet->setDataByName("unknown385", 385);
  1145. packet->setDataByName("unknown386", 386);
  1146. packet->setDataByName("unknown387", 387);
  1147. packet->setDataByName("unknown388", 388);
  1148. packet->setDataByName("unknown389", 389);
  1149. packet->setDataByName("unknown390", 390);
  1150. packet->setDataByName("unknown391", 391);
  1151. packet->setDataByName("unknown392", 392);
  1152. packet->setDataByName("unknown393", 393);
  1153. packet->setDataByName("unknown394", 394);
  1154. packet->setDataByName("unknown395", 395);
  1155. packet->setDataByName("unknown396", 396);
  1156. packet->setDataByName("unknown397", 397);
  1157. packet->setDataByName("unknown398", 398);
  1158. */
  1159. packet->setDataByName("vision", info_struct->vision);
  1160. packet->setDataByName("breathe_underwater", info_struct->breathe_underwater);
  1161. int32 expireTimestamp = 0;
  1162. Spawn* maintained_target = 0;
  1163. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1164. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1165. for (int i = 0; i < 45; i++) {
  1166. if (i < 30) {
  1167. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1168. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1169. if (maintained_target)
  1170. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1171. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1172. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1173. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1174. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1175. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1176. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1177. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1178. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1179. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1180. if (expireTimestamp == 0xFFFFFFFF)
  1181. expireTimestamp = 0;
  1182. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1183. }
  1184. else if (version < 942)//version 942 added 15 additional spell effect slots
  1185. break;
  1186. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1187. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1188. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1189. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1190. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1191. if (expireTimestamp == 0xFFFFFFFF)
  1192. expireTimestamp = 0;
  1193. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1194. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1195. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1196. }
  1197. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1198. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1199. int8 det_count = 0;
  1200. //Send detriment counts as 255 if all dets of that type are incurable
  1201. det_count = player->GetTraumaCount();
  1202. if (det_count > 0) {
  1203. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1204. det_count = 255;
  1205. }
  1206. packet->setDataByName("trauma_count", det_count);
  1207. det_count = player->GetArcaneCount();
  1208. if (det_count > 0) {
  1209. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1210. det_count = 255;
  1211. }
  1212. packet->setDataByName("arcane_count", det_count);
  1213. det_count = player->GetNoxiousCount();
  1214. if (det_count > 0) {
  1215. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1216. det_count = 255;
  1217. }
  1218. packet->setDataByName("noxious_count", det_count);
  1219. det_count = player->GetElementalCount();
  1220. if (det_count > 0) {
  1221. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1222. det_count = 255;
  1223. }
  1224. packet->setDataByName("elemental_count", det_count);
  1225. det_count = player->GetCurseCount();
  1226. if (det_count > 0) {
  1227. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1228. det_count = 255;
  1229. }
  1230. packet->setDataByName("curse_count", det_count);
  1231. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1232. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1233. DetrimentalEffects det;
  1234. int32 i = 0;
  1235. for (i = 0; i < det_list->size(); i++) {
  1236. det = det_list->at(i);
  1237. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1238. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1239. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1240. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1241. expireTimestamp = det.expire_timestamp;
  1242. if (expireTimestamp == 0xFFFFFFFF)
  1243. expireTimestamp = 0;
  1244. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1245. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1246. if (i == 30) {
  1247. if (version < 942)
  1248. break;
  1249. }
  1250. else if (i == 45)
  1251. break;
  1252. }
  1253. if (version < 942) {
  1254. while (i < 30) {
  1255. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1256. i++;
  1257. }
  1258. }
  1259. else {
  1260. while (i < 45) {
  1261. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1262. i++;
  1263. }
  1264. }
  1265. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1266. packet->setDataByName("spirit_rank", 2);
  1267. packet->setDataByName("spirit", 1);
  1268. packet->setDataByName("spirit_progress", .67);
  1269. packet->setDataByName("combat_exp_enabled", 1);
  1270. /*for (int i = 0; i < 12; i++) {
  1271. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1272. if (i % 2 == 0)
  1273. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1274. }*/
  1275. int testa = 0x41;
  1276. int testb = 0x41;
  1277. //160-330
  1278. //0-250 (160-250) //top down view
  1279. //250-290 nothing
  1280. //290-330 //blocked view
  1281. //310-330 nothing
  1282. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1283. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1284. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1285. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1286. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1287. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1288. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1289. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1290. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1291. //packet->setDataByName("unknown18", testa, 295);
  1292. //packet->setDataByName("unknown18", testa, 296);
  1293. //packet->setDataByName("unknown18", testa, 297);
  1294. //300 pet junk
  1295. //492
  1296. /*for (int i = 300; i < 360; i++) {
  1297. packet->setDataByName("unknown19", testa, i);
  1298. testa++;
  1299. //packet->setDataByName("unknown19", 0xc3, i+1);
  1300. }*/
  1301. /*packet->setDataByName("pet_id", 5);
  1302. packet->setDataByName("pet_name", "Blah");
  1303. packet->setDataByName("pet_hp", .9);
  1304. packet->setDataByName("pet_power", .8);*/
  1305. /*packet->setDataByName("test7", 0x3f);
  1306. packet->setDataByName("test8", 0xc3);
  1307. packet->setDataByName("unknown17", 12);
  1308. packet->setDataByName("unknown17", 12, 1);
  1309. packet->setDataByName("unknown17", 12, 2);
  1310. packet->setDataByName("unknown17", 12, 3);*/
  1311. string* data = packet->serializeString();
  1312. int32 size = data->length();
  1313. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1314. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1315. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1316. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1317. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1318. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1319. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1320. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1321. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1322. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1323. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1324. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1325. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1326. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1327. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1328. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1329. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1330. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1331. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1332. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1333. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1334. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1335. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1336. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1337. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1338. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1339. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1340. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1341. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1342. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1343. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1344. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1345. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1346. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1347. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1348. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1349. //size = sizeof(blah);
  1350. //packet->PrintPacket();
  1351. uchar* tmp = new uchar[size];
  1352. bool reverse = version > 283;
  1353. if (!changes) {
  1354. orig_packet = new uchar[size];
  1355. changes = new uchar[size];
  1356. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1357. //DumpPacket(orig_packet, size);
  1358. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1359. }
  1360. else {
  1361. memcpy(changes, (uchar*)data->c_str(), size);
  1362. if (modifyPos > 0) {
  1363. uchar* ptr2 = (uchar*)changes;
  1364. ptr2 += modifyPos - 1;
  1365. if (modifyValue > 0xFFFF) {
  1366. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1367. }
  1368. else if (modifyValue > 0xFF) {
  1369. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1370. }
  1371. else
  1372. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1373. }
  1374. /*if (player->GetTempVariable("offset").length() > 0){
  1375. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1376. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1377. }*/
  1378. Encode(changes, orig_packet, size);
  1379. if (modifyPos > 0) {
  1380. uchar* ptr2 = (uchar*)orig_packet;
  1381. if (modifyPos > 64)
  1382. ptr2 += modifyPos - 64;
  1383. int16 tmpsize = modifyPos + 128;
  1384. if (tmpsize > size)
  1385. tmpsize = size;
  1386. DumpPacket(ptr2, tmpsize - modifyPos);
  1387. }
  1388. size = Pack(tmp, changes, size, size, version, reverse);
  1389. //DumpPacket(tmp, size);
  1390. }
  1391. if (version >= 546)
  1392. {
  1393. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1394. if (control_packet) {
  1395. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1396. control_packet->setDataByName("speed", player->GetSpeed());
  1397. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1398. control_packet->setDataByName("size", 0.51);
  1399. Client* client = player->GetZone()->GetClientBySpawn(player);
  1400. if (client)
  1401. client->QueuePacket(control_packet->serialize());
  1402. safe_delete(control_packet);
  1403. }
  1404. }
  1405. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1406. safe_delete(packet);
  1407. safe_delete_array(tmp);
  1408. return ret_packet;
  1409. }
  1410. return 0;
  1411. }
  1412. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1413. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1414. if(packet) {
  1415. Spawn* pet = 0;
  1416. pet = player->GetPet();
  1417. if (!pet)
  1418. pet = player->GetCharmedPet();
  1419. if (pet) {
  1420. packet->setDataByName("current_hp", pet->GetHP());
  1421. packet->setDataByName("max_hp", pet->GetTotalHP());
  1422. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1423. packet->setDataByName("current_power", pet->GetPower());
  1424. packet->setDataByName("max_power", pet->GetTotalPower());
  1425. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1426. packet->setDataByName("spawn_id", info_struct->pet_id);
  1427. packet->setDataByName("spawn_id2", info_struct->pet_id);
  1428. packet->setDataByName("name", info_struct->pet_name);
  1429. packet->setDataByName("no_pet", info_struct->pet_name);
  1430. if (version >= 57000) {
  1431. packet->setDataByName("current_power3", pet->GetPower());
  1432. packet->setDataByName("max_power3", pet->GetTotalPower());
  1433. packet->setDataByName("health_pct_tooltip", (double)info_struct->pet_health_pct);
  1434. packet->setDataByName("health_pct_bar", (double)info_struct->pet_health_pct);
  1435. }
  1436. else {
  1437. packet->setDataByName("health_pct_tooltip", info_struct->pet_health_pct);
  1438. packet->setDataByName("health_pct_bar", info_struct->pet_health_pct);
  1439. }
  1440. packet->setDataByName("power_pct_tooltip", info_struct->pet_power_pct);
  1441. packet->setDataByName("power_pct_bar", info_struct->pet_power_pct);
  1442. packet->setDataByName("unknown5", 255); // Hate % maybe
  1443. packet->setDataByName("movement", info_struct->pet_movement);
  1444. packet->setDataByName("behavior", info_struct->pet_behavior);
  1445. }
  1446. else {
  1447. packet->setDataByName("current_hp", 0);
  1448. packet->setDataByName("max_hp", 0);
  1449. packet->setDataByName("base_hp", 0);
  1450. packet->setDataByName("current_power", 0);
  1451. packet->setDataByName("max_power", 0);
  1452. packet->setDataByName("base_power", 0);
  1453. packet->setDataByName("spawn_id", 0);
  1454. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1455. packet->setDataByName("name", "");
  1456. packet->setDataByName("no_pet", "No Pet");
  1457. packet->setDataByName("health_pct_tooltip", 0);
  1458. packet->setDataByName("health_pct_bar", 0);
  1459. packet->setDataByName("power_pct_tooltip", 0);
  1460. packet->setDataByName("power_pct_bar", 0);
  1461. packet->setDataByName("unknown5", 0);
  1462. packet->setDataByName("movement", 0);
  1463. packet->setDataByName("behavior", 0);
  1464. }
  1465. string* data = packet->serializeString();
  1466. int32 size = data->length();
  1467. uchar* tmp = new uchar[size];
  1468. // if this is the first time sending this packet create the buffers
  1469. if(!pet_changes){
  1470. pet_orig_packet = new uchar[size];
  1471. pet_changes = new uchar[size];
  1472. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1473. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1474. // pack the packet, result ends up in tmp
  1475. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1476. }
  1477. else{
  1478. // copy the packet into pet_changes
  1479. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1480. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1481. // puts the xor packet into pet_changes.
  1482. Encode(pet_changes, pet_orig_packet, size);
  1483. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1484. size = Pack(tmp, pet_changes, size, size, version);
  1485. }
  1486. // Create the packet that we will send
  1487. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1488. // Clean up
  1489. safe_delete_array(tmp);
  1490. safe_delete(packet);
  1491. // Return the packet that will be sent to the client
  1492. return ret_packet;
  1493. }
  1494. return 0;
  1495. }
  1496. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1497. bool ret = false;
  1498. int8 item_type;
  1499. Item* item = 0;
  1500. for(int8 i=0;i<NUM_SLOTS;i++){
  1501. item = equipment_list.items[i];
  1502. if(item) {
  1503. item_type = item->generic_info.item_type;
  1504. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
  1505. ret = true;
  1506. if((item->generic_info.condition - amount) > 0)
  1507. item->generic_info.condition -= amount;
  1508. else
  1509. item->generic_info.condition = 0;
  1510. item->save_needed = true;
  1511. if (client)
  1512. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1513. }
  1514. }
  1515. }
  1516. return ret;
  1517. }
  1518. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1519. if (version <= 283) {
  1520. if (slot == EQ2_FOOD_SLOT)
  1521. slot = EQ2_ORIG_FOOD_SLOT;
  1522. else if (slot == EQ2_DRINK_SLOT)
  1523. slot = EQ2_ORIG_DRINK_SLOT;
  1524. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1525. slot -= 1;
  1526. }
  1527. return slot;
  1528. }
  1529. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1530. if (version <= 283) {
  1531. if (slot == EQ2_ORIG_FOOD_SLOT)
  1532. slot = EQ2_FOOD_SLOT;
  1533. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1534. slot = EQ2_DRINK_SLOT;
  1535. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1536. slot += 1;
  1537. }
  1538. return slot;
  1539. }
  1540. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version) {
  1541. vector<EQ2Packet*> packets;
  1542. Item* item = equipment_list.items[index];
  1543. if (item && bag_id == -999) {
  1544. int8 old_slot = item->details.slot_id;
  1545. if (item_list.AssignItemToFreeSlot(item)) {
  1546. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1547. if (item->GetItemScript() && lua_interface)
  1548. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1549. item->save_needed = true;
  1550. EQ2Packet* outapp = item_list.serialize(this, version);
  1551. if (outapp) {
  1552. packets.push_back(outapp);
  1553. packets.push_back(item->serialize(version, false));
  1554. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1555. if (bag_packet)
  1556. packets.push_back(bag_packet);
  1557. }
  1558. equipment_list.RemoveItem(index);
  1559. packets.push_back(equipment_list.serialize(version, this));
  1560. SetCharSheetChanged(true);
  1561. SetEquipment(0, old_slot);
  1562. }
  1563. else {
  1564. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1565. if (packet) {
  1566. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1567. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1568. packet->setDataByName("unknown02", 0x00ff);
  1569. packets.push_back(packet->serialize());
  1570. safe_delete(packet);
  1571. }
  1572. }
  1573. }
  1574. else if (item) {
  1575. Item* to_item = 0;
  1576. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id].count(slot) > 0)
  1577. to_item = item_list.items[bag_id][slot];
  1578. if (to_item && GetEquipmentList()->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1579. equipment_list.RemoveItem(index);
  1580. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1581. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1582. if (item->GetItemScript() && lua_interface)
  1583. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1584. if (to_item->GetItemScript() && lua_interface)
  1585. lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
  1586. item_list.RemoveItem(to_item);
  1587. slot = item->details.slot_id;
  1588. equipment_list.SetItem(slot, to_item);
  1589. to_item->save_needed = true;
  1590. packets.push_back(to_item->serialize(version, false));
  1591. SetEquipment(to_item);
  1592. item->details.inv_slot_id = bag_id;
  1593. item->details.slot_id = slot;
  1594. item_list.AddItem(item);
  1595. item->save_needed = true;
  1596. packets.push_back(item->serialize(version, false));
  1597. packets.push_back(equipment_list.serialize(version));
  1598. packets.push_back(item_list.serialize(this, version));
  1599. }
  1600. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1601. bool free_slot = false;
  1602. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1603. if (item_list.items[to_item->details.bag_id].count(i) == 0) {
  1604. SetEquipment(0, item->details.slot_id);
  1605. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1606. if (item->GetItemScript() && lua_interface)
  1607. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1608. equipment_list.RemoveItem(index);
  1609. item->details.inv_slot_id = to_item->details.bag_id;
  1610. item->details.slot_id = i;
  1611. item_list.AddItem(item);
  1612. item->save_needed = true;
  1613. packets.push_back(equipment_list.serialize(version));
  1614. packets.push_back(item->serialize(version, false));
  1615. packets.push_back(to_item->serialize(version, false, this));
  1616. packets.push_back(item_list.serialize(this, version));
  1617. free_slot = true;
  1618. break;
  1619. }
  1620. }
  1621. if (!free_slot) {
  1622. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1623. if (packet) {
  1624. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1625. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1626. packet->setDataByName("unknown02", 0x00ff);
  1627. packets.push_back(packet->serialize());
  1628. safe_delete(packet);
  1629. }
  1630. }
  1631. }
  1632. else if (to_item) {
  1633. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1634. if (packet) {
  1635. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1636. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1637. packet->setDataByName("unknown02", 0x00ff);
  1638. packets.push_back(packet->serialize());
  1639. safe_delete(packet);
  1640. }
  1641. }
  1642. else {
  1643. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1644. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1645. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1646. if (packet) {
  1647. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1648. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1649. packet->setDataByName("unknown02", 0x00ff);
  1650. packets.push_back(packet->serialize());
  1651. safe_delete(packet);
  1652. }
  1653. }
  1654. else {
  1655. SetEquipment(0, item->details.slot_id);
  1656. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1657. if (item->GetItemScript() && lua_interface)
  1658. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1659. equipment_list.RemoveItem(index);
  1660. item->details.inv_slot_id = bag_id;
  1661. item->details.slot_id = slot;
  1662. item_list.AddItem(item);
  1663. item->save_needed = true;
  1664. packets.push_back(equipment_list.serialize(version));
  1665. packets.push_back(item->serialize(version, false));
  1666. packets.push_back(item_list.serialize(this, version));
  1667. }
  1668. }
  1669. else {
  1670. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1671. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1672. SetEquipment(0, item->details.slot_id);
  1673. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1674. if (item->GetItemScript() && lua_interface)
  1675. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1676. equipment_list.RemoveItem(index);
  1677. item->details.inv_slot_id = bag_id;
  1678. item->details.slot_id = slot;
  1679. item_list.AddItem(item);
  1680. item->save_needed = true;
  1681. packets.push_back(equipment_list.serialize(version));
  1682. packets.push_back(item->serialize(version, false));
  1683. packets.push_back(item_list.serialize(this, version));
  1684. }
  1685. }
  1686. }
  1687. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1688. if (bag && bag->IsBag())
  1689. packets.push_back(bag->serialize(version, false, this));
  1690. }
  1691. return packets;
  1692. }
  1693. map<int32, Item*>* Player::GetItemList(){
  1694. return item_list.GetAllItems();
  1695. }
  1696. vector<Item*>* Player::GetEquippedItemList(){
  1697. return equipment_list.GetAllEquippedItems();
  1698. }
  1699. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1700. Item* bag = 0;
  1701. if(bag_unique_id > 0)
  1702. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1703. if(bag && bag->IsBag())
  1704. return bag->serialize(version, false, this);
  1705. return 0;
  1706. }
  1707. void Player::SetEquippedItemAppearances(){
  1708. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1709. if(items){
  1710. for(int32 i=0;i<items->size();i++)
  1711. SetEquipment(items->at(i));
  1712. }
  1713. safe_delete(items);
  1714. }
  1715. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
  1716. Item* item_from = equipment_list.items[slot1];
  1717. Item* item_to = equipment_list.items[slot2];
  1718. if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
  1719. if(item_to){
  1720. if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
  1721. return 0;
  1722. item_to->details.slot_id = slot1;
  1723. item_to->save_needed = true;
  1724. }
  1725. item_from->save_needed = true;
  1726. item_from->details.slot_id = slot2;
  1727. return equipment_list.serialize(version);
  1728. }
  1729. return 0;
  1730. }
  1731. bool Player::CanEquipItem(Item* item) {
  1732. if (item) {
  1733. Client* client = GetZone()->GetClientBySpawn(this);
  1734. if (client) {
  1735. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1736. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1737. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1738. if (override_level > 0 && override_level <= GetLevel())
  1739. return true;
  1740. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1741. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1742. return true;
  1743. else
  1744. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip \\aITEM %u 0:%s\\/a.", item->generic_info.adventure_default_level, item->details.item_id, item->name.c_str());
  1745. else
  1746. client->Message(CHANNEL_COLOR_RED, "Your class may not equip \\aITEM %u 0:%s\\/a.", item->details.item_id, item->name.c_str());
  1747. }
  1748. else
  1749. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1750. }
  1751. else
  1752. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1753. }
  1754. }
  1755. return false;
  1756. }
  1757. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 slot_id) {
  1758. vector<EQ2Packet*> packets;
  1759. if (item_list.indexed_items.count(index) == 0)
  1760. return packets;
  1761. Item* item = item_list.indexed_items[index];
  1762. slot_id = ConvertSlotFromClient(slot_id, version);
  1763. if (item) {
  1764. if (slot_id != 255 && !item->HasSlot(slot_id))
  1765. return packets;
  1766. int8 slot = equipment_list.GetFreeSlot(item, slot_id);
  1767. bool canEquip = CanEquipItem(item);
  1768. if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1769. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1770. char text[255];
  1771. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1772. char accept_command[25];
  1773. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1774. packet->setDataByName("text", text);
  1775. packet->setDataByName("accept_text", "Attune");
  1776. packet->setDataByName("accept_command", accept_command);
  1777. packet->setDataByName("cancel_text", "Cancel");
  1778. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1779. packet->setDataByName("max_length", 50);
  1780. packet->setDataByName("unknown4", 1);
  1781. packets.push_back(packet->serialize());
  1782. safe_delete(packet);
  1783. return packets;
  1784. }
  1785. if (canEquip && slot == 255)
  1786. {
  1787. if (slot_id == 255)
  1788. slot = item->slot_data.at(0);
  1789. else
  1790. slot = slot_id;
  1791. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version);
  1792. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1793. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1794. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1795. //packets.reserve(packets.size() + tmp_packets.size());
  1796. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1797. }
  1798. }
  1799. else if (canEquip && slot < 255) {
  1800. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1801. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1802. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1803. //packets.reserve(packets.size() + tmp_packets.size());
  1804. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1805. }
  1806. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1807. if (item->GetItemScript() && lua_interface)
  1808. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1809. item_list.RemoveItem(item);
  1810. equipment_list.SetItem(ConvertSlotToClient(slot, version), item);
  1811. item->save_needed = true;
  1812. packets.push_back(item->serialize(version, false));
  1813. SetEquipment(item);
  1814. int32 bag_id = item->details.inv_slot_id;
  1815. if (item->generic_info.condition == 0) {
  1816. Client* client = GetZone()->GetClientBySpawn(this);
  1817. if (client) {
  1818. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1819. client->Message(CHANNEL_COLOR_RED, "Your \\aITEM %u %u:%s\\/a is worn out and will not be effective until repaired.", item->details.item_id, item->details.unique_id, item->name.c_str());
  1820. }
  1821. }
  1822. packets.push_back(equipment_list.serialize(version, this));
  1823. EQ2Packet* outapp = item_list.serialize(this, version);
  1824. if (outapp) {
  1825. packets.push_back(outapp);
  1826. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1827. if (bag_packet)
  1828. packets.push_back(bag_packet);
  1829. }
  1830. SetCharSheetChanged(true);
  1831. }
  1832. }
  1833. return packets;
  1834. }
  1835. bool Player::AddItem(Item* item) {
  1836. if (item && item->details.item_id > 0) {
  1837. if (item_list.AssignItemToFreeSlot(item)) {
  1838. item->save_needed = true;
  1839. return true;
  1840. }
  1841. else if (item_list.AddOverflowItem(item))
  1842. return true;
  1843. }
  1844. return false;
  1845. }
  1846. bool Player::AddItemToBank(Item* item) {
  1847. if (item && item->details.item_id > 0) {
  1848. sint32 bag = -3;
  1849. sint16 slot = -1;
  1850. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1851. item->details.inv_slot_id = bag;
  1852. item->details.slot_id = slot;
  1853. item->save_needed = true;
  1854. item_list.AddItem(item);
  1855. return true;
  1856. }
  1857. else if (item_list.AddOverflowItem(item))
  1858. return true;
  1859. }
  1860. return false;
  1861. }
  1862. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1863. return item_list.serialize(this, version);
  1864. }
  1865. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int16 version) {
  1866. Item* item = item_list.GetItemFromIndex(from_index);
  1867. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, charges);
  1868. if (result == 1) {
  1869. if (item) {
  1870. if (!item->needs_deletion)
  1871. item->save_needed = true;
  1872. else if (item->needs_deletion) {
  1873. database.DeleteItem(GetCharacterID(), item, 0);
  1874. safe_delete(item);
  1875. }
  1876. }
  1877. return item_list.serialize(this, version);
  1878. }
  1879. else {
  1880. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1881. if (packet) {
  1882. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1883. packet->setMediumStringByName("text", "Could not move item to that location.");
  1884. packet->setDataByName("unknown02", 0x00ff);
  1885. EQ2Packet* outapp = packet->serialize();
  1886. safe_delete(packet);
  1887. return outapp;
  1888. }
  1889. }
  1890. return 0;
  1891. }
  1892. int32 Player::GetCoinsCopper(){
  1893. return GetInfoStruct()->coin_copper;
  1894. }
  1895. int32 Player::GetCoinsSilver(){
  1896. return GetInfoStruct()->coin_silver;
  1897. }
  1898. int32 Player::GetCoinsGold(){
  1899. return GetInfoStruct()->coin_gold;
  1900. }
  1901. int32 Player::GetCoinsPlat(){
  1902. return GetInfoStruct()->coin_plat;
  1903. }
  1904. int32 Player::GetBankCoinsCopper(){
  1905. return GetInfoStruct()->bank_coin_copper;
  1906. }
  1907. int32 Player::GetBankCoinsSilver(){
  1908. return GetInfoStruct()->bank_coin_silver;
  1909. }
  1910. int32 Player::GetBankCoinsGold(){
  1911. return GetInfoStruct()->bank_coin_gold;
  1912. }
  1913. int32 Player::GetBankCoinsPlat(){
  1914. return GetInfoStruct()->bank_coin_plat;
  1915. }
  1916. vector<QuickBarItem*>* Player::GetQuickbar(){
  1917. return &quickbar_items;
  1918. }
  1919. bool Player::UpdateQuickbarNeeded(){
  1920. return quickbar_updated;
  1921. }
  1922. void Player::ResetQuickbarNeeded(){
  1923. quickbar_updated = false;
  1924. }
  1925. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1926. RemoveQuickbarItem(bar, slot, false);
  1927. QuickBarItem* ability = new QuickBarItem;
  1928. ability->deleted = false;
  1929. ability->hotbar = bar;
  1930. ability->slot = slot;
  1931. ability->type = type;
  1932. ability->icon = icon;
  1933. ability->tier = tier;
  1934. ability->icon_type = icon_type;
  1935. ability->id = id;
  1936. if(unique_id == 0)
  1937. unique_id = database.NextUniqueHotbarID();
  1938. ability->unique_id = unique_id;
  1939. if(type == QUICKBAR_TEXT_CMD && text){
  1940. ability->text.data = string(text);
  1941. ability->text.size = ability->text.data.length();
  1942. }
  1943. else
  1944. ability->text.size = 0;
  1945. quickbar_items.push_back(ability);
  1946. if(update)
  1947. quickbar_updated = true;
  1948. }
  1949. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1950. vector<QuickBarItem*>::iterator itr;
  1951. QuickBarItem* qbi = 0;
  1952. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1953. qbi = *itr;
  1954. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1955. qbi->deleted = true;
  1956. break;
  1957. }
  1958. }
  1959. if(update)
  1960. quickbar_updated = true;
  1961. }
  1962. void Player::ClearQuickbarItems(){
  1963. quickbar_items.clear();
  1964. }
  1965. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1966. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1967. if(packet){
  1968. vector<QuickBarItem*>::iterator itr;
  1969. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1970. int16 i=0;
  1971. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1972. QuickBarItem* ability = *itr;
  1973. if(!ability || ability->deleted)
  1974. continue;
  1975. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1976. packet->setArrayDataByName("slot", ability->slot, i);
  1977. packet->setArrayDataByName("type", ability->type, i);
  1978. packet->setArrayDataByName("icon", ability->icon, i);
  1979. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1980. packet->setArrayDataByName("id", ability->id, i);
  1981. packet->setArrayDataByName("unique_id", ability->tier, i);
  1982. packet->setArrayDataByName("text", &ability->text, i);
  1983. i++;
  1984. }
  1985. EQ2Packet* app = packet->serialize();
  1986. safe_delete(packet);
  1987. return app;
  1988. }
  1989. return 0;
  1990. }
  1991. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1992. SpellBookEntry* spell = new SpellBookEntry;
  1993. spell->status = 161;
  1994. spell->slot = slot;
  1995. spell->spell_id = spell_id;
  1996. spell->type = type;
  1997. spell->tier = tier;
  1998. spell->timer = timer;
  1999. spell->save_needed = save_needed;
  2000. spell->recast = 0;
  2001. spell->recast_available = 0;
  2002. spell->player = this;
  2003. spell->visible = true;
  2004. MSpellsBook.lock();
  2005. spells.push_back(spell);
  2006. MSpellsBook.unlock();
  2007. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2008. AddPassiveSpell(spell_id, tier);
  2009. }
  2010. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2011. MSpellsBook.lock();
  2012. vector<SpellBookEntry*>::iterator itr;
  2013. SpellBookEntry* spell = 0;
  2014. for(itr = spells.begin(); itr != spells.end(); itr++){
  2015. spell = *itr;
  2016. if(spell->spell_id == spell_id){
  2017. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2018. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2019. spells.erase(itr);
  2020. break;
  2021. }
  2022. }
  2023. MSpellsBook.unlock();
  2024. }
  2025. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2026. {
  2027. //sort_by : 0 - alpha, 1 - level, 2 - category
  2028. //order : 0 - ascending, 1 - descending
  2029. //pattern : 0 - zigzag, 1 - down, 2 - across
  2030. MSpellsBook.lock();
  2031. if (!maxlvl_only)
  2032. {
  2033. switch (sort_by)
  2034. {
  2035. case 0:
  2036. if (!order)
  2037. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2038. else
  2039. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2040. break;
  2041. case 1:
  2042. if (!order)
  2043. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2044. else
  2045. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2046. break;
  2047. case 2:
  2048. if (!order)
  2049. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2050. else
  2051. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2052. break;
  2053. }
  2054. }
  2055. vector<SpellBookEntry*>::iterator itr;
  2056. SpellBookEntry* spell = 0;
  2057. int i = 0;
  2058. map<string, SpellBookEntry*> tmpSpells;
  2059. vector<SpellBookEntry*> resultSpells;
  2060. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2061. spell = *itr;
  2062. if (spell->type != book_type || spell->slot == -1)
  2063. continue;
  2064. if (maxlvl_only)
  2065. {
  2066. Spell* actual_spell = 0;
  2067. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2068. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2069. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2070. if ( output.size() < 1 )
  2071. output = string(actual_spell->GetName());
  2072. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2073. if (tmpItr != tmpSpells.end())
  2074. {
  2075. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2076. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2077. {
  2078. tmpItr->second->visible = false;
  2079. tmpItr->second->slot = 0xFFFF;
  2080. std::vector<SpellBookEntry*>::iterator it;
  2081. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2082. if (it != resultSpells.end())
  2083. resultSpells.erase(it);
  2084. tmpSpells.erase(tmpItr);
  2085. }
  2086. else
  2087. continue; // leave as-is we have the newer spell
  2088. }
  2089. spell->visible = true;
  2090. tmpSpells.insert(make_pair(output, spell));
  2091. resultSpells.push_back(spell);
  2092. }
  2093. spell->slot = i;
  2094. i++;
  2095. } // end for loop for setting slots
  2096. if (maxlvl_only)
  2097. {
  2098. switch (sort_by)
  2099. {
  2100. case 0:
  2101. if (!order)
  2102. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2103. else
  2104. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2105. break;
  2106. case 1:
  2107. if (!order)
  2108. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2109. else
  2110. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2111. break;
  2112. case 2:
  2113. if (!order)
  2114. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2115. else
  2116. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2117. break;
  2118. }
  2119. i = 0;
  2120. vector<SpellBookEntry*>::iterator tmpItr;
  2121. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2122. ((SpellBookEntry*)*tmpItr)->slot = i;
  2123. i++;
  2124. }
  2125. }
  2126. MSpellsBook.unlock();
  2127. }
  2128. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2129. {
  2130. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2131. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2132. if (!spell1 || !spell2)
  2133. return false;
  2134. return (string(spell1->GetName()) < string(spell2->GetName()));
  2135. }
  2136. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2137. {
  2138. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2139. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2140. if (!spell1 || !spell2)
  2141. return false;
  2142. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2143. }
  2144. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2145. {
  2146. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2147. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2148. if (!spell1 || !spell2)
  2149. return false;
  2150. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2151. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2152. if (lvl1 == 0xFFFF)
  2153. lvl1 = 0;
  2154. if (lvl2 == 0xFFFF)
  2155. lvl2 = 0;
  2156. return (lvl1 < lvl2);
  2157. }
  2158. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2159. {
  2160. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2161. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2162. if (!spell1 || !spell2)
  2163. return false;
  2164. return (string(spell2->GetName()) < string(spell1->GetName()));
  2165. }
  2166. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2167. {
  2168. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2169. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2170. if (!spell1 || !spell2)
  2171. return false;
  2172. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2173. }
  2174. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2175. {
  2176. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2177. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2178. if (!spell1 || !spell2)
  2179. return false;
  2180. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2181. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2182. if (lvl1 == 0xFFFF)
  2183. lvl1 = 0;
  2184. if (lvl2 == 0xFFFF)
  2185. lvl2 = 0;
  2186. return (lvl2 < lvl1);
  2187. }
  2188. int8 Player::GetSpellSlot(int32 spell_id){
  2189. MSpellsBook.lock();
  2190. vector<SpellBookEntry*>::iterator itr;
  2191. SpellBookEntry* spell = 0;
  2192. for(itr = spells.begin(); itr != spells.end(); itr++){
  2193. spell = *itr;
  2194. if(spell->spell_id == spell_id)
  2195. return spell->slot;
  2196. }
  2197. MSpellsBook.unlock();
  2198. return 0;
  2199. }
  2200. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2201. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2202. Skill* skill = new Skill(master_skill);
  2203. skill->current_val = current_val;
  2204. skill->previous_val = current_val;
  2205. skill->max_val = max_val;
  2206. if(save_needed)
  2207. skill->save_needed = true;
  2208. skill_list.AddSkill(skill);
  2209. }
  2210. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2211. skill_list.RemoveSkill(skill);
  2212. if (save)
  2213. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2214. }
  2215. int16 Player::GetSpellSlotMappingCount(){
  2216. int16 ret = 0;
  2217. MSpellsBook.lock();
  2218. for(int32 i=0;i<spells.size();i++){
  2219. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2220. if(spell->slot >= 0 && spell->spell_id > 0)
  2221. ret++;
  2222. }
  2223. MSpellsBook.unlock();
  2224. return ret;
  2225. }
  2226. int8 Player::GetSpellTier(int32 id){
  2227. int8 ret = 0;
  2228. MSpellsBook.lock();
  2229. for(int32 i=0;i<spells.size();i++){
  2230. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2231. if(spell->spell_id == id){
  2232. ret = spell->tier;
  2233. break;
  2234. }
  2235. }
  2236. MSpellsBook.unlock();
  2237. return ret;
  2238. }
  2239. int16 Player::GetSpellPacketCount(){
  2240. int16 ret = 0;
  2241. MSpellsBook.lock();
  2242. for(int32 i=0;i<spells.size();i++){
  2243. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2244. if(spell->spell_id > 0)
  2245. ret++;
  2246. }
  2247. MSpellsBook.unlock();
  2248. return ret;
  2249. }
  2250. void Player::LockAllSpells() {
  2251. vector<SpellBookEntry*>::iterator itr;
  2252. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2253. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2254. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2255. AddSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2256. }
  2257. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2258. }
  2259. void Player::UnlockAllSpells(bool modify_recast) {
  2260. vector<SpellBookEntry*>::iterator itr;
  2261. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2262. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2263. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2264. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2265. }
  2266. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2267. }
  2268. void Player::LockSpell(Spell* spell, int16 recast) {
  2269. vector<SpellBookEntry*>::iterator itr;
  2270. SpellBookEntry* spell2;
  2271. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2272. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2273. spell2 = *itr;
  2274. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2275. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2276. }
  2277. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2278. }
  2279. void Player::UnlockSpell(Spell* spell) {
  2280. vector<SpellBookEntry*>::iterator itr;
  2281. SpellBookEntry* spell2;
  2282. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2283. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2284. spell2 = *itr;
  2285. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2286. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2287. }
  2288. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2289. }
  2290. void Player::LockTSSpells() {
  2291. vector<SpellBookEntry*>::iterator itr;
  2292. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2293. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2294. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2295. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2296. }
  2297. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2298. // Unlock all other types
  2299. UnlockAllSpells();
  2300. }
  2301. void Player::UnlockTSSpells() {
  2302. vector<SpellBookEntry*>::iterator itr;
  2303. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2304. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2305. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2306. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2307. }
  2308. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2309. // Lock all other types
  2310. LockAllSpells();
  2311. }
  2312. void Player::QueueSpell(Spell* spell) {
  2313. vector<SpellBookEntry*>::iterator itr;
  2314. SpellBookEntry* spell2;
  2315. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2316. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2317. spell2 = *itr;
  2318. if (spell2->spell_id == spell->GetSpellID())
  2319. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2320. }
  2321. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2322. }
  2323. void Player::UnQueueSpell(Spell* spell) {
  2324. vector<SpellBookEntry*>::iterator itr;
  2325. SpellBookEntry* spell2;
  2326. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2327. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2328. spell2 = *itr;
  2329. if (spell2->spell_id == spell->GetSpellID())
  2330. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2331. }
  2332. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2333. }
  2334. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2335. vector<Spell*> ret;
  2336. vector<SpellBookEntry*>::iterator itr;
  2337. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2338. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2339. if ((*itr)->timer == timerID)
  2340. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2341. }
  2342. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2343. return ret;
  2344. }
  2345. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2346. if (modify_recast) {
  2347. spell->recast = recast;
  2348. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2349. }
  2350. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
  2351. spell->status += value; // use set/remove spell status now
  2352. }
  2353. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2354. if (modify_recast) {
  2355. spell->recast = recast;
  2356. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2357. }
  2358. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
  2359. spell->status = spell->status | value;
  2360. }
  2361. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2362. if (modify_recast) {
  2363. spell->recast = recast;
  2364. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2365. }
  2366. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
  2367. spell->status = spell->status & ~value;
  2368. }
  2369. void Player::SetSpellStatus(Spell* spell, int8 status){
  2370. MSpellsBook.lock();
  2371. vector<SpellBookEntry*>::iterator itr;
  2372. SpellBookEntry* spell2 = 0;
  2373. for(itr = spells.begin(); itr != spells.end(); itr++){
  2374. spell2 = *itr;
  2375. if(spell2->spell_id == spell->GetSpellData()->id){
  2376. spell2->status = spell2->status | status;
  2377. break;
  2378. }
  2379. }
  2380. MSpellsBook.unlock();
  2381. }
  2382. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2383. vector<SpellBookEntry*>* ret = 0;
  2384. vector<SpellBookEntry*>::iterator itr;
  2385. MSpellsBook.lock();
  2386. SpellBookEntry* spell = 0;
  2387. for(itr = spells.begin(); itr != spells.end(); itr++){
  2388. spell = *itr;
  2389. if(spell->save_needed){
  2390. if(!ret)
  2391. ret = new vector<SpellBookEntry*>;
  2392. ret->push_back(spell);
  2393. }
  2394. }
  2395. MSpellsBook.unlock();
  2396. return ret;
  2397. }
  2398. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers){
  2399. bool ret = false;
  2400. vector<SpellBookEntry*>::iterator itr;
  2401. MSpellsBook.lock();
  2402. SpellBookEntry* spell = 0;
  2403. for(itr = spells.begin(); itr != spells.end(); itr++){
  2404. spell = *itr;
  2405. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier))){
  2406. ret = true;
  2407. break;
  2408. }
  2409. }
  2410. MSpellsBook.unlock();
  2411. return ret;
  2412. }
  2413. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2414. sint32 ret = 0;
  2415. MSpellsBook.lock();
  2416. vector<SpellBookEntry*>::iterator itr;
  2417. SpellBookEntry* spell = 0;
  2418. for(itr = spells.begin(); itr != spells.end(); itr++){
  2419. spell = *itr;
  2420. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2421. ret = spell->slot;
  2422. }
  2423. MSpellsBook.unlock();
  2424. return ret+1;
  2425. }
  2426. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2427. MSpellsBook.lock();
  2428. vector<SpellBookEntry*>::iterator itr;
  2429. SpellBookEntry* ret = 0;
  2430. SpellBookEntry* spell = 0;
  2431. for(itr = spells.begin(); itr != spells.end(); itr++){
  2432. spell = *itr;
  2433. if(spell->spell_id == spell_id){
  2434. ret = spell;
  2435. break;
  2436. }
  2437. }
  2438. MSpellsBook.unlock();
  2439. return ret;
  2440. }
  2441. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2442. vector<int32> ret;
  2443. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2444. vector<SpellBookEntry*>::iterator itr;
  2445. Spell* spell = 0;
  2446. for(itr = spells.begin(); itr != spells.end(); itr++){
  2447. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2448. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2449. ret.push_back(spell->GetSpellData()->id);
  2450. }
  2451. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2452. return ret;
  2453. }
  2454. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2455. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2456. if(packet){
  2457. int16 count = GetSpellSlotMappingCount();
  2458. int16 ptr = 0;
  2459. if(count > 0){
  2460. packet->setArrayLengthByName("spell_count", count);
  2461. MSpellsBook.lock();
  2462. for(int32 i=0;i<spells.size();i++){
  2463. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2464. if(spell->slot < 0 || spell->spell_id == 0)
  2465. continue;
  2466. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2467. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2468. ptr++;
  2469. }
  2470. MSpellsBook.unlock();
  2471. EQ2Packet* ret = packet->serialize();
  2472. safe_delete(packet);
  2473. return ret;
  2474. }
  2475. safe_delete(packet);
  2476. }
  2477. return 0;
  2478. }
  2479. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2480. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2481. EQ2Packet* ret = 0;
  2482. if (packet) {
  2483. Spell* spell = 0;
  2484. SpellBookEntry* spell_entry = 0;
  2485. int16 count = GetSpellPacketCount();
  2486. int16 ptr = 0;
  2487. // Get the packet size
  2488. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2489. int32 total_bytes = packet2->GetTotalPacketSize();
  2490. safe_delete(packet2);
  2491. packet->setArrayLengthByName("spell_count", count);
  2492. if (count > 0) {
  2493. if (count > spell_count) {
  2494. uchar* tmp = 0;
  2495. if (spell_orig_packet) {
  2496. tmp = new uchar[count * total_bytes];
  2497. memset(tmp, 0, total_bytes * count);
  2498. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2499. safe_delete_array(spell_orig_packet);
  2500. safe_delete_array(spell_xor_packet);
  2501. spell_orig_packet = tmp;
  2502. }
  2503. else {
  2504. spell_orig_packet = new uchar[count * total_bytes];
  2505. memset(spell_orig_packet, 0, total_bytes * count);
  2506. }
  2507. spell_xor_packet = new uchar[count * total_bytes];
  2508. memset(spell_xor_packet, 0, count * total_bytes);
  2509. spell_count = count;
  2510. }
  2511. MSpellsBook.lock();
  2512. for (int32 i = 0; i < spells.size(); i++) {
  2513. spell_entry = (SpellBookEntry*)spells[i];
  2514. if (spell_entry->spell_id == 0)
  2515. continue;
  2516. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2517. if (spell) {
  2518. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available)
  2519. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2520. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2521. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2522. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2523. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2524. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2525. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2526. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2527. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2528. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr);
  2529. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2530. // Beastlord and Channeler spell support
  2531. if (spell->GetSpellData()->savage_bar == 1)
  2532. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2533. else if (spell->GetSpellData()->savage_bar == 2)
  2534. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2535. else if (spell->GetSpellData()->savage_bar == 3) {
  2536. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2537. // Slot req for channelers
  2538. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2539. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2540. }
  2541. ptr++;
  2542. }
  2543. }
  2544. MSpellsBook.unlock();
  2545. }
  2546. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2547. //packet->PrintPacket();
  2548. //DumpPacket(ret);
  2549. safe_delete(packet);
  2550. }
  2551. return ret;
  2552. }
  2553. PlayerInfo::~PlayerInfo(){
  2554. RemoveOldPackets();
  2555. }
  2556. PlayerInfo::PlayerInfo(Player* in_player){
  2557. orig_packet = 0;
  2558. changes = 0;
  2559. pet_orig_packet = 0;
  2560. pet_changes = 0;
  2561. player = in_player;
  2562. info_struct = player->GetInfoStruct();
  2563. strcpy(info_struct->name, player->GetName());
  2564. info_struct->class1 = classes.GetBaseClass(player->GetAdventureClass());
  2565. info_struct->class2 = classes.GetSecondaryBaseClass(player->GetAdventureClass());
  2566. info_struct->class3 = player->GetAdventureClass();
  2567. info_struct->race = player->GetRace();
  2568. info_struct->gender = player->GetGender();
  2569. info_struct->level = player->GetLevel();
  2570. info_struct->tradeskill_level = player->GetTSLevel(); // JA: added 2011.07.22 to address TODO below
  2571. info_struct->tradeskill_class1 = classes.GetTSBaseClass(player->GetTradeskillClass());
  2572. info_struct->tradeskill_class2 = classes.GetSecondaryTSBaseClass(player->GetTradeskillClass());
  2573. info_struct->tradeskill_class3 = player->GetTradeskillClass();
  2574. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2575. for(int i=0;i<45;i++){
  2576. if(i<30){
  2577. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2578. info_struct->maintained_effects[i].icon = 0xFFFF;
  2579. }
  2580. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2581. }
  2582. house_zone_id = 0;
  2583. bind_zone_id = 0;
  2584. bind_x = 0;
  2585. bind_y = 0;
  2586. bind_z = 0;
  2587. bind_heading = 0;
  2588. boat_x_offset = 0;
  2589. boat_y_offset = 0;
  2590. boat_z_offset = 0;
  2591. boat_spawn = 0;
  2592. }
  2593. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2594. MaintainedEffects* ret = 0;
  2595. InfoStruct* info = GetInfoStruct();
  2596. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2597. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2598. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2599. ret = &info->maintained_effects[i];
  2600. ret->spell_id = 0;
  2601. ret->slot_pos = i;
  2602. break;
  2603. }
  2604. }
  2605. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2606. return ret;
  2607. }
  2608. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2609. MaintainedEffects* ret = 0;
  2610. InfoStruct* info = GetInfoStruct();
  2611. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2612. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2613. if(info->maintained_effects[i].spell_id == id){
  2614. ret = &info->maintained_effects[i];
  2615. break;
  2616. }
  2617. }
  2618. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2619. return ret;
  2620. }
  2621. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2622. MaintainedEffects* ret = 0;
  2623. InfoStruct* info = GetInfoStruct();
  2624. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2625. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2626. if(info->maintained_effects[i].slot_pos == slot){
  2627. ret = &info->maintained_effects[i];
  2628. break;
  2629. }
  2630. }
  2631. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2632. return ret;
  2633. }
  2634. MaintainedEffects* Player::GetMaintainedSpells() {
  2635. return GetInfoStruct()->maintained_effects;
  2636. }
  2637. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2638. SpellEffects* ret = 0;
  2639. InfoStruct* info = GetInfoStruct();
  2640. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2641. for(int i=0;i<45;i++){
  2642. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2643. ret = &info->spell_effects[i];
  2644. ret->spell_id = 0;
  2645. break;
  2646. }
  2647. }
  2648. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2649. return ret;
  2650. }
  2651. SpellEffects* Player::GetSpellEffects() {
  2652. return GetInfoStruct()->spell_effects;
  2653. }
  2654. void Player::ClearEverything(){
  2655. player_removed_spawns.clear();
  2656. player_spawn_map.clear();
  2657. player_spawn_index_map.clear();
  2658. player_spawn_id_map.clear();
  2659. player_spawn_reverse_id_map.clear();
  2660. map<int32, vector<int32>*>::iterator itr;
  2661. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2662. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2663. safe_delete(itr->second);
  2664. }
  2665. player_spawn_quests_required.clear();
  2666. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2667. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2668. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2669. safe_delete(itr->second);
  2670. }
  2671. player_spawn_history_required.clear();
  2672. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2673. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2674. spawn_vis_packet_list.clear();
  2675. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2676. info_mutex.writelock(__FUNCTION__, __LINE__);
  2677. spawn_info_packet_list.clear();
  2678. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2679. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2680. spawn_pos_packet_list.clear();
  2681. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2682. }
  2683. bool Player::IsFullyLoggedIn() {
  2684. return fully_logged_in;
  2685. }
  2686. void Player::SetFullyLoggedIn(bool val) {
  2687. fully_logged_in = val;
  2688. }
  2689. bool Player::IsResurrecting(){
  2690. return resurrecting;
  2691. }
  2692. void Player::SetResurrecting(bool val){
  2693. resurrecting = val;
  2694. }
  2695. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2696. if(!luaspell)
  2697. return;
  2698. Spell* spell = luaspell->spell;
  2699. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2700. int32 target_type = 0;
  2701. Spawn* spawn = 0;
  2702. if(effect){
  2703. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2704. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2705. effect->target = luaspell->initial_target;
  2706. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2707. if (spawn){
  2708. if (spawn == this)
  2709. target_type = 0;
  2710. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2711. target_type = 1;
  2712. else
  2713. target_type = 2;
  2714. }
  2715. effect->target_type = target_type;
  2716. effect->spell = luaspell;
  2717. luaspell->slot_pos = effect->slot_pos;
  2718. effect->spell_id = spell->GetSpellData()->id;
  2719. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u", spell->GetSpellData()->id);
  2720. effect->icon = spell->GetSpellData()->icon;
  2721. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2722. effect->conc_used = spell->GetSpellData()->req_concentration / 256;
  2723. effect->total_time = spell->GetSpellDuration()/10;
  2724. effect->tier = spell->GetSpellData()->tier;
  2725. if (spell->GetSpellData()->duration_until_cancel)
  2726. effect->expire_timestamp = 0xFFFFFFFF;
  2727. else
  2728. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2729. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2730. charsheet_changed = true;
  2731. }
  2732. }
  2733. void Player::AddSpellEffect(LuaSpell* luaspell){
  2734. if(!luaspell || !luaspell->caster)
  2735. return;
  2736. Spell* spell = luaspell->spell;
  2737. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2738. SpellEffects* effect = 0;
  2739. if (old_effect){
  2740. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2741. RemoveSpellEffect(old_effect->spell);
  2742. }
  2743. effect = GetFreeSpellEffectSlot();
  2744. if(effect){
  2745. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2746. effect->spell = luaspell;
  2747. effect->spell_id = spell->GetSpellData()->id;
  2748. effect->caster = luaspell->caster;
  2749. effect->total_time = spell->GetSpellDuration()/10;
  2750. if (spell->GetSpellData()->duration_until_cancel)
  2751. effect->expire_timestamp = 0xFFFFFFFF;
  2752. else
  2753. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2754. effect->icon = spell->GetSpellData()->icon;
  2755. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2756. effect->tier = spell->GetSpellTier();
  2757. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2758. charsheet_changed = true;
  2759. }
  2760. }
  2761. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2762. if(!luaspell)
  2763. return;
  2764. bool found = false;
  2765. Client* client = GetZone()->GetClientBySpawn(this);
  2766. LuaSpell* old_spell = 0;
  2767. LuaSpell* current_spell = 0;
  2768. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2769. for(int i=0;i<30;i++){
  2770. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2771. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2772. if (found) {
  2773. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2774. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2775. //Update the maintained window uses_remaining and damage_remaining values
  2776. if (current_spell && current_spell->num_triggers > 0)
  2777. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2778. else if (current_spell && current_spell->damage_remaining > 0)
  2779. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2780. else if (old_spell && old_spell->had_triggers)
  2781. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2782. else if (old_spell && old_spell->had_dmg_remaining)
  2783. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2784. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2785. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2786. if (current_spell)
  2787. current_spell->slot_pos = i - 1;
  2788. }
  2789. // Compare spells, if we found a match set the found flag
  2790. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2791. found = true;
  2792. }
  2793. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2794. if (found) {
  2795. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2796. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2797. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2798. charsheet_changed = true;
  2799. }
  2800. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2801. }
  2802. void Player::RemoveSpellEffect(LuaSpell* spell){
  2803. bool found = false;
  2804. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2805. for(int i=0;i<45;i++){
  2806. if (found) {
  2807. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2808. }
  2809. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2810. found = true;
  2811. }
  2812. if (found) {
  2813. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2814. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2815. changed = true;
  2816. info_changed = true;
  2817. AddChangedZoneSpawn();
  2818. charsheet_changed = true;
  2819. }
  2820. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2821. }
  2822. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  2823. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2824. for(int i=0;i<30;i++){
  2825. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  2826. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2827. return true;
  2828. }
  2829. }
  2830. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2831. return false;
  2832. }
  2833. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  2834. return false;
  2835. }
  2836. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2837. {
  2838. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2839. // XML structs may be to slow to use in this portion of the code as a single
  2840. // client sends a LOT of these packets when they are moving. I have commented
  2841. // out all the code for xml structs, to switch to it just uncomment
  2842. // the code and comment the 2 if/else if/else blocks, both have a comment
  2843. // above them to let you know wich ones they are.
  2844. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2845. int16 total_bytes; // = update->GetTotalPacketSize();
  2846. // Comment out this if/else if/else block if you switch to xml structs
  2847. if (version >= 1144)
  2848. total_bytes = sizeof(Player_Update1144);
  2849. else if (version >= 1096)
  2850. total_bytes = sizeof(Player_Update1096);
  2851. else if (version <= 283)
  2852. total_bytes = sizeof(Player_Update283);
  2853. else
  2854. total_bytes = sizeof(Player_Update);
  2855. if (!movement_packet)
  2856. movement_packet = new uchar[total_bytes];
  2857. else if (!old_movement_packet)
  2858. old_movement_packet = new uchar[total_bytes];
  2859. if (movement_packet && old_movement_packet)
  2860. memcpy(old_movement_packet, movement_packet, total_bytes);
  2861. bool reverse = version > 283;
  2862. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2863. if (!movement_packet || !old_movement_packet)
  2864. return;
  2865. Decode(movement_packet, old_movement_packet, total_bytes);
  2866. //update->LoadPacketData(movement_packet, total_bytes);
  2867. int32 activity; // = update->getType_int32_ByName("activity");
  2868. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2869. float direction1; // = update->getType_float_ByName("direction1");
  2870. float direction2; // = update->getType_float_ByName("direction2");;
  2871. float speed; // = update->getType_float_ByName("speed");;
  2872. float side_speed;
  2873. float x; // = update->getType_float_ByName("x");;
  2874. float y; // = update->getType_float_ByName("y");;
  2875. float z; // = update->getType_float_ByName("z");;
  2876. float x_speed;
  2877. float y_speed;
  2878. float z_speed;
  2879. // comment out this if/else if/else block if you use xml structs
  2880. if (version >= 1144) {
  2881. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2882. activity = update->activity;
  2883. grid_id = update->grid_location;
  2884. direction1 = update->direction1;
  2885. direction2 = update->direction2;
  2886. speed = update->speed;
  2887. side_speed = update->side_speed;
  2888. x = update->x;
  2889. y = update->y;
  2890. z = update->z;
  2891. x_speed = update->speed_x;
  2892. y_speed = update->speed_y;
  2893. z_speed = update->speed_z;
  2894. SetPitch(180 + update->pitch);
  2895. }
  2896. else if (version >= 1096) {
  2897. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2898. activity = update->activity;
  2899. grid_id = update->grid_location;
  2900. direction1 = update->direction1;
  2901. direction2 = update->direction2;
  2902. speed = update->speed;
  2903. side_speed = update->side_speed;
  2904. x = update->x;
  2905. y = update->y;
  2906. z = update->z;
  2907. x_speed = update->speed_x;
  2908. y_speed = update->speed_y;
  2909. z_speed = update->speed_z;
  2910. SetPitch(180 + update->pitch);
  2911. }
  2912. else if (version <= 283) {
  2913. Player_Update283* update = (Player_Update283*)movement_packet;
  2914. activity = update->activity;
  2915. grid_id = update->grid_location;
  2916. direction1 = update->direction1;
  2917. direction2 = update->direction2;
  2918. speed = update->speed;
  2919. side_speed = update->side_speed;
  2920. x = update->x;
  2921. y = update->y;
  2922. z = update->z;
  2923. x_speed = update->speed_x;
  2924. y_speed = update->speed_y;
  2925. z_speed = update->speed_z;
  2926. if (update->pitch != 0)
  2927. SetPitch(180 + update->pitch);
  2928. }
  2929. else {
  2930. Player_Update* update = (Player_Update*)movement_packet;
  2931. activity = update->activity;
  2932. grid_id = update->grid_location;
  2933. direction1 = update->direction1;
  2934. direction2 = update->direction2;
  2935. speed = update->speed;
  2936. side_speed = update->side_speed;
  2937. x = update->x;
  2938. y = update->y;
  2939. z = update->z;
  2940. x_speed = update->speed_x;
  2941. y_speed = update->speed_y;
  2942. z_speed = update->speed_z;
  2943. appearance.pos.X2 = update->orig_x;
  2944. appearance.pos.Y2 = update->orig_y;
  2945. appearance.pos.Z2 = update->orig_z;
  2946. appearance.pos.X3 = update->orig_x2;
  2947. appearance.pos.Y3 = update->orig_y2;
  2948. appearance.pos.Z3 = update->orig_z2;
  2949. SetPitch(180 + update->pitch);
  2950. }
  2951. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2952. if (activity != last_movement_activity) {
  2953. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  2954. GetZone()->RemoveDrowningVictim(this);
  2955. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  2956. GetZone()->AddDrowningVictim(this);
  2957. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  2958. SetInitialState(1024);
  2959. else if (GetInitialState() == 1024)
  2960. SetInitialState(16512);
  2961. last_movement_activity = activity;
  2962. }
  2963. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  2964. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  2965. Spawn* boat = 0;
  2966. float boat_x = x;
  2967. float boat_y = y;
  2968. float boat_z = z;
  2969. if (GetBoatSpawn() == 0 && GetZone()) {
  2970. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  2971. SetBoatSpawn(boat);
  2972. }
  2973. if (boat || (GetBoatSpawn() && GetZone())) {
  2974. if (!boat)
  2975. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  2976. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  2977. boat_x -= boat->GetX();
  2978. boat_y -= boat->GetY();
  2979. boat_z -= boat->GetZ();
  2980. //appearance.pos.grid_id = grid_id;
  2981. }
  2982. }
  2983. SetBoatX(boat_x);
  2984. SetBoatY(boat_y);
  2985. SetBoatZ(boat_z);
  2986. pos_packet_speed = speed;
  2987. grid_id = appearance.pos.grid_id;
  2988. }
  2989. else if (GetBoatSpawn() > 0)
  2990. SetBoatSpawn(0);
  2991. if (!IsResurrecting() && !GetBoatSpawn())
  2992. {
  2993. if (!IsRooted() && !IsMezzedOrStunned()) {
  2994. SetX(x);
  2995. SetY(y);
  2996. SetZ(z);
  2997. SetSpeedX(x_speed);
  2998. SetSpeedY(y_speed);
  2999. SetSpeedZ(z_speed);
  3000. SetSideSpeed(side_speed);
  3001. pos_packet_speed = speed;
  3002. }
  3003. else {
  3004. SetSpeedX(0);
  3005. SetSpeedY(0);
  3006. SetSpeedZ(0);
  3007. SetSideSpeed(0);
  3008. pos_packet_speed = 0;
  3009. }
  3010. }
  3011. if (appearance.pos.grid_id != grid_id)
  3012. {
  3013. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3014. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3015. if (zone_script && lua_interface)
  3016. {
  3017. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3018. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3019. }
  3020. appearance.pos.grid_id = grid_id;
  3021. }
  3022. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3023. if (MakeRandomFloat(0, 100) < 25)
  3024. GetSkillByName("Swimming", true);
  3025. }
  3026. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3027. //update->PrintPacket();
  3028. //safe_delete(update);
  3029. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3030. }
  3031. int16 Player::GetLastMovementActivity(){
  3032. return last_movement_activity;
  3033. }
  3034. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3035. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3036. }
  3037. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3038. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3039. }
  3040. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3041. uchar* ret = 0;
  3042. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3043. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3044. return ret;
  3045. }
  3046. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3047. uchar* ret = 0;
  3048. if(spawn_info_packet_list.count(spawn_id) == 1)
  3049. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3050. return ret;
  3051. }
  3052. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3053. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3054. }
  3055. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3056. uchar* ret = 0;
  3057. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3058. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3059. return ret;
  3060. }
  3061. uchar* Player::GetTempInfoPacketForXOR(){
  3062. return spawn_tmp_info_xor_packet;
  3063. }
  3064. uchar* Player::GetTempVisPacketForXOR(){
  3065. return spawn_tmp_vis_xor_packet;
  3066. }
  3067. uchar* Player::GetTempPosPacketForXOR(){
  3068. return spawn_tmp_pos_xor_packet;
  3069. }
  3070. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3071. spawn_tmp_info_xor_packet = new uchar[size];
  3072. info_xor_size = size;
  3073. return spawn_tmp_info_xor_packet;
  3074. }
  3075. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3076. spawn_tmp_vis_xor_packet = new uchar[size];
  3077. vis_xor_size = size;
  3078. return spawn_tmp_vis_xor_packet;
  3079. }
  3080. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3081. spawn_tmp_pos_xor_packet = new uchar[size];
  3082. pos_xor_size = size;
  3083. return spawn_tmp_pos_xor_packet;
  3084. }
  3085. bool Player::CheckPlayerInfo(){
  3086. return info != 0;
  3087. }
  3088. bool Player::NeedsSpawnResent(Spawn* spawn){
  3089. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3090. }
  3091. bool Player::WasSentSpawn(int32 spawn_id){
  3092. bool ret;
  3093. info_mutex.readlock(__FUNCTION__, __LINE__);
  3094. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3095. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3096. return ret;
  3097. }
  3098. PlayerSkillList* Player::GetSkills(){
  3099. return &skill_list;
  3100. }
  3101. void Player::InCombat(bool val, bool range) {
  3102. if (val)
  3103. GetInfoStruct()->flags |= (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK));
  3104. else
  3105. GetInfoStruct()->flags &= ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK));
  3106. in_combat = val;
  3107. if(in_combat)
  3108. AddIconValue(64);
  3109. else
  3110. RemoveIconValue(64);
  3111. charsheet_changed = true;
  3112. }
  3113. void Player::SetCharSheetChanged(bool val){
  3114. charsheet_changed = val;
  3115. }
  3116. bool Player::GetCharSheetChanged(){
  3117. return charsheet_changed;
  3118. }
  3119. bool Player::AdventureXPEnabled(){
  3120. return (GetInfoStruct()->flags & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3121. }
  3122. bool Player::TradeskillXPEnabled() {
  3123. // TODO: need to identify the flag to togle tradeskill xp
  3124. return true;
  3125. }
  3126. void Player::set_character_flag(int flag){
  3127. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3128. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  3129. if (flag > CF_MAXIMUM_FLAG) return;
  3130. if (flag < 32) GetInfoStruct()->flags |= (1 << flag);
  3131. else GetInfoStruct()->flags2 |= (1 << (flag - 32));
  3132. charsheet_changed = true;
  3133. info_changed = true;
  3134. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  3135. }
  3136. void Player::reset_character_flag(int flag){
  3137. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3138. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  3139. if (flag > CF_MAXIMUM_FLAG) return;
  3140. if (flag < 32) GetInfoStruct()->flags &= ~(1 << flag);
  3141. else GetInfoStruct()->flags2 &= ~(1 << (flag - 32));
  3142. charsheet_changed = true;
  3143. info_changed = true;
  3144. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  3145. }
  3146. void Player::toggle_character_flag(int flag){
  3147. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3148. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  3149. if (flag > CF_MAXIMUM_FLAG) return;
  3150. if (flag < 32) GetInfoStruct()->flags ^= (1 << flag);
  3151. else GetInfoStruct()->flags2 ^= (1 << (flag - 32));
  3152. charsheet_changed = true;
  3153. info_changed = true;
  3154. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  3155. }
  3156. bool Player::get_character_flag(int flag){
  3157. bool ret = false;
  3158. if (flag > CF_MAXIMUM_FLAG){
  3159. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3160. return ret;
  3161. }
  3162. if (flag < 32) ret = ((GetInfoStruct()->flags) >> flag & 1);
  3163. else ret = ((GetInfoStruct()->flags2) >> (flag - 32) & 1);
  3164. return ret;
  3165. }
  3166. float Player::GetXPVitality(){
  3167. return GetInfoStruct()->xp_vitality;
  3168. }
  3169. float Player::GetTSXPVitality() {
  3170. return GetInfoStruct()->tradeskill_xp_vitality;
  3171. }
  3172. bool Player::DoubleXPEnabled(){
  3173. return GetInfoStruct()->xp_vitality > 0;
  3174. }
  3175. void Player::SetCharacterID(int32 new_id){
  3176. char_id = new_id;
  3177. }
  3178. int32 Player::GetCharacterID(){
  3179. return char_id;
  3180. }
  3181. float Player::CalculateXP(Spawn* victim){
  3182. if(AdventureXPEnabled() == false || !victim)
  3183. return 0;
  3184. float multiplier = 0;
  3185. float zone_xp_modifier = 1; // let's be safe!!
  3186. if( GetZone()->GetXPModifier() != 0 ) {
  3187. zone_xp_modifier = GetZone()->GetXPModifier();
  3188. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3189. }
  3190. switch(GetArrowColor(victim->GetLevel())){
  3191. case ARROW_COLOR_GREEN:
  3192. multiplier = 3.25;
  3193. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3194. break;
  3195. case ARROW_COLOR_BLUE:
  3196. multiplier = 3.5;
  3197. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3198. break;
  3199. case ARROW_COLOR_WHITE:
  3200. multiplier = 4;
  3201. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3202. break;
  3203. case ARROW_COLOR_YELLOW:
  3204. multiplier = 4.25;
  3205. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3206. break;
  3207. case ARROW_COLOR_ORANGE:
  3208. multiplier = 4.5;
  3209. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3210. break;
  3211. case ARROW_COLOR_RED:
  3212. multiplier = 6;
  3213. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3214. break;
  3215. }
  3216. float total = multiplier * 8;
  3217. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3218. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3219. total *= (victim->GetEncounterLevel() - 5);
  3220. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3221. }
  3222. else if(victim->GetEncounterLevel() <= 5) {
  3223. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3224. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3225. }
  3226. if(victim->GetHeroic() > 1) {
  3227. total *= victim->GetHeroic();
  3228. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3229. }
  3230. if(DoubleXPEnabled()) {
  3231. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3232. float percent = (((float)(total))/GetNeededXP()) *100;
  3233. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3234. if(GetXPVitality() >= percent) {
  3235. GetInfoStruct()->xp_vitality -= percent;
  3236. total *= 2;
  3237. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3238. }
  3239. else {
  3240. total += ((GetXPVitality() / percent) *2)*total;
  3241. GetInfoStruct()->xp_vitality = 0;
  3242. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3243. }
  3244. }
  3245. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3246. return total * world.GetXPRate() * zone_xp_modifier;
  3247. }
  3248. float Player::CalculateTSXP(int8 level){
  3249. if(TradeskillXPEnabled() == false)
  3250. return 0;
  3251. float multiplier = 0;
  3252. float zone_xp_modifier = 1; // let's be safe!!
  3253. if( GetZone()->GetXPModifier() != 0 ) {
  3254. zone_xp_modifier = GetZone()->GetXPModifier();
  3255. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3256. }
  3257. sint16 diff = level - GetTSLevel();
  3258. if(GetTSLevel() < 10)
  3259. diff *= 3;
  3260. else if(GetTSLevel() <= 20)
  3261. diff *= 2;
  3262. if(diff >= 9)
  3263. multiplier = 6;
  3264. else if(diff >= 5)
  3265. multiplier = 4.5;
  3266. else if(diff >= 1)
  3267. multiplier = 4.25;
  3268. else if(diff == 0)
  3269. multiplier = 4;
  3270. else if(diff <= -11)
  3271. multiplier = 0;
  3272. else if(diff <= -6)
  3273. multiplier = 3.25;
  3274. else //if(diff < 0)
  3275. multiplier = 3.5;
  3276. float total = multiplier * 8;
  3277. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3278. if(DoubleXPEnabled()) {
  3279. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3280. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3281. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3282. if(GetTSXPVitality() >= percent) {
  3283. GetInfoStruct()->tradeskill_xp_vitality -= percent;
  3284. total *= 2;
  3285. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3286. }
  3287. else {
  3288. total += ((GetTSXPVitality() / percent) *2)*total;
  3289. GetInfoStruct()->tradeskill_xp_vitality = 0;
  3290. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3291. }
  3292. }
  3293. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3294. return total * world.GetXPRate() * zone_xp_modifier;
  3295. }
  3296. void Player::SetNeededXP(int32 val){
  3297. GetInfoStruct()->xp_needed = val;
  3298. }
  3299. void Player::SetNeededXP(){
  3300. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3301. // Get xp needed to get to the next level
  3302. int16 level = GetLevel() + 1;
  3303. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3304. if (level > 95)
  3305. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3306. else
  3307. SetNeededXP(m_levelXPReq[level]);
  3308. }
  3309. void Player::SetXP(int32 val){
  3310. GetInfoStruct()->xp = val;
  3311. }
  3312. void Player::SetNeededTSXP(int32 val) {
  3313. GetInfoStruct()->ts_xp_needed = val;
  3314. }
  3315. void Player::SetNeededTSXP() {
  3316. GetInfoStruct()->ts_xp_needed = GetTSLevel() * 100;
  3317. }
  3318. void Player::SetTSXP(int32 val) {
  3319. GetInfoStruct()->ts_xp = val;
  3320. }
  3321. int32 Player::GetXPDebt(){
  3322. return GetInfoStruct()->xp_debt;
  3323. }
  3324. int32 Player::GetNeededXP(){
  3325. return GetInfoStruct()->xp_needed;
  3326. }
  3327. int32 Player::GetXP(){
  3328. return GetInfoStruct()->xp;
  3329. }
  3330. int32 Player::GetNeededTSXP() {
  3331. return GetInfoStruct()->ts_xp_needed;
  3332. }
  3333. int32 Player::GetTSXP() {
  3334. return GetInfoStruct()->ts_xp;
  3335. }
  3336. bool Player::AddXP(int32 xp_amount){
  3337. xp_amount += ((xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3338. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3339. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3340. while((xp_amount + GetXP()) >= GetNeededXP()){
  3341. if (!CheckLevelStatus(GetLevel() + 1)) {
  3342. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3343. return false;
  3344. }
  3345. xp_amount -= GetNeededXP() - GetXP();
  3346. SetLevel(GetLevel() + 1);
  3347. SetXP(0);
  3348. SetNeededXP();
  3349. }
  3350. SetXP(GetXP() + xp_amount);
  3351. GetPlayerInfo()->CalculateXPPercentages();
  3352. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3353. if(current_xp_percent >= miniding_min_percent){
  3354. SetHP(GetTotalHP());
  3355. SetPower(GetTotalPower());
  3356. }
  3357. return true;
  3358. }
  3359. bool Player::AddTSXP(int32 xp_amount){
  3360. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3361. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3362. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3363. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3364. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3365. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3366. return false;
  3367. }
  3368. xp_amount -= GetNeededTSXP() - GetTSXP();
  3369. SetTSLevel(GetTSLevel() + 1);
  3370. SetTSXP(0);
  3371. SetNeededTSXP();
  3372. }
  3373. SetTSXP(GetTSXP() + xp_amount);
  3374. GetPlayerInfo()->CalculateXPPercentages();
  3375. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3376. if(current_xp_percent >= miniding_min_percent){
  3377. SetHP(GetTotalHP());
  3378. SetPower(GetTotalPower());
  3379. }
  3380. if (GetTradeskillClass() == 0){
  3381. SetTradeskillClass(1);
  3382. GetInfoStruct()->tradeskill_class1 = 1;
  3383. GetInfoStruct()->tradeskill_class2 = 1;
  3384. GetInfoStruct()->tradeskill_class3 = 1;
  3385. }
  3386. return true;
  3387. }
  3388. void Player::CalculateLocation(){
  3389. if(GetSpeed() > 0 ){
  3390. if(GetHeading() >= 270 && GetHeading() <= 360){
  3391. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3392. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3393. }
  3394. else if(GetHeading() >= 180 && GetHeading() < 270){
  3395. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3396. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3397. }
  3398. else if(GetHeading() >= 90 && GetHeading() < 180){
  3399. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3400. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3401. }
  3402. else if(GetHeading() >= 0 && GetHeading() < 90){
  3403. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3404. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3405. }
  3406. }
  3407. }
  3408. Spawn* Player::GetSpawnByIndex(int16 index){
  3409. if(player_spawn_map.count(index) > 0)
  3410. return player_spawn_map[index];
  3411. else
  3412. return 0;
  3413. }
  3414. int16 Player::GetIndexForSpawn(Spawn* spawn){
  3415. if(player_spawn_index_map.count(spawn) > 0)
  3416. return player_spawn_index_map[spawn];
  3417. else
  3418. return 0;
  3419. }
  3420. bool Player::WasSpawnRemoved(Spawn* spawn){
  3421. if(player_removed_spawns.count(spawn) > 0)
  3422. return true;
  3423. else
  3424. return false;
  3425. }
  3426. void Player::RemoveSpawn(Spawn* spawn)
  3427. {
  3428. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3429. player_removed_spawns[spawn] = 1;
  3430. int32 id = spawn->GetID();
  3431. info_mutex.writelock(__FUNCTION__, __LINE__);
  3432. spawn_info_packet_list.erase(id);
  3433. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3434. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3435. spawn_pos_packet_list.erase(id);
  3436. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3437. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3438. spawn_vis_packet_list.erase(id);
  3439. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3440. }
  3441. vector<int32> Player::GetQuestIDs(){
  3442. vector<int32> ret;
  3443. map<int32, Quest*>::iterator itr;
  3444. MPlayerQuests.lock();
  3445. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3446. if(itr->second)
  3447. ret.push_back(itr->second->GetQuestID());
  3448. }
  3449. MPlayerQuests.unlock();
  3450. return ret;
  3451. }
  3452. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3453. vector<Quest*>* quest_updates = 0;
  3454. map<int32, Quest*>::iterator itr;
  3455. MPlayerQuests.lock();
  3456. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3457. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3458. if(!quest_updates)
  3459. quest_updates = new vector<Quest*>();
  3460. quest_updates->push_back(itr->second);
  3461. }
  3462. }
  3463. MPlayerQuests.unlock();
  3464. return quest_updates;
  3465. }
  3466. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3467. map<int32, Quest*>::iterator itr;
  3468. vector<Quest*>* update_list = new vector<Quest*>;
  3469. MPlayerQuests.lock();
  3470. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3471. if(itr->second){
  3472. if(item && qty > 0){
  3473. if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
  3474. update_list->push_back(itr->second);
  3475. }
  3476. }
  3477. }
  3478. }
  3479. MPlayerQuests.unlock();
  3480. if(update_list && update_list->size() > 0){
  3481. Client* client = GetZone()->GetClientBySpawn(this);
  3482. if(client){
  3483. for(int8 i=0;i<update_list->size(); i++){
  3484. client->SendQuestUpdate(update_list->at(i));
  3485. client->SendQuestFailure(update_list->at(i));
  3486. }
  3487. }
  3488. }
  3489. update_list->clear();
  3490. safe_delete(update_list);
  3491. }
  3492. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3493. map<int32, Quest*>::iterator itr;
  3494. vector<Quest*>* update_list = new vector<Quest*>;
  3495. MPlayerQuests.lock();
  3496. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3497. if(itr->second){
  3498. if(item && qty > 0){
  3499. if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
  3500. update_list->push_back(itr->second);
  3501. }
  3502. }
  3503. }
  3504. }
  3505. MPlayerQuests.unlock();
  3506. if(update_list && update_list->size() > 0){
  3507. Client* client = GetZone()->GetClientBySpawn(this);
  3508. if(client){
  3509. for(int8 i=0;i<update_list->size(); i++){
  3510. client->SendQuestUpdate(update_list->at(i));
  3511. client->SendQuestFailure(update_list->at(i));
  3512. }
  3513. }
  3514. }
  3515. update_list->clear();
  3516. safe_delete(update_list);
  3517. }
  3518. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3519. vector<Quest*>* quest_updates = 0;
  3520. map<int32, Quest*>::iterator itr;
  3521. MPlayerQuests.lock();
  3522. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3523. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3524. if (!quest_updates)
  3525. quest_updates = new vector<Quest*>();
  3526. quest_updates->push_back(itr->second);
  3527. }
  3528. }
  3529. MPlayerQuests.unlock();
  3530. return quest_updates;
  3531. }
  3532. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id){
  3533. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3534. Quest* quest = 0;
  3535. if(packet){
  3536. int16 total_quests_num = 0;
  3537. int16 total_completed_quests = 0;
  3538. map<int32, Quest*> total_quests = player_quests;
  3539. if(all_quests && completed_quests.size() > 0)
  3540. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3541. MPlayerQuests.lock();
  3542. if(total_quests.size() > 0){
  3543. map<string, int16> quest_types;
  3544. map<int32, Quest*>::iterator itr;
  3545. int16 zone_id = 0;
  3546. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3547. if(itr->first && itr->second){
  3548. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3549. current_quest_id = itr->first;
  3550. if(itr->second->GetTurnedIn())
  3551. total_completed_quests++;
  3552. if(itr->second->GetType()){
  3553. if(quest_types.count(itr->second->GetType()) == 0){
  3554. quest_types[itr->second->GetType()] = zone_id;
  3555. zone_id++;
  3556. }
  3557. }
  3558. if(itr->second->GetZone()){
  3559. if(quest_types.count(itr->second->GetType()) == 0){
  3560. quest_types[itr->second->GetType()] = zone_id;
  3561. zone_id++;
  3562. }
  3563. }
  3564. total_quests_num++;
  3565. }
  3566. else
  3567. continue;
  3568. }
  3569. packet->setArrayLengthByName("num_quests", total_quests_num);
  3570. int16 i = 0;
  3571. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3572. if(i == 0 && quest_types.size() > 0){
  3573. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3574. map<string, int16>::iterator type_itr;
  3575. int16 x = 0;
  3576. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3577. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3578. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3579. x++;
  3580. }
  3581. }
  3582. if(itr->first == 0 || !itr->second)
  3583. continue;
  3584. if(!all_quests && !itr->second->GetUpdateRequired())
  3585. continue;
  3586. quest = itr->second;
  3587. if(!quest->GetDeleted())
  3588. packet->setArrayDataByName("active", 1, i);
  3589. packet->setArrayDataByName("name", quest->GetName(), i);
  3590. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3591. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3592. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3593. if(itr->second->GetCompleted())
  3594. packet->setArrayDataByName("completed", 1, i);
  3595. if(itr->second->GetTurnedIn()){
  3596. packet->setArrayDataByName("turned_in", 1, i);
  3597. packet->setArrayDataByName("completed", 1, i);
  3598. packet->setArrayDataByName("visible", 1, i);
  3599. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3600. packet->setArrayDataByName("unknown3", 1, i);
  3601. }
  3602. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3603. packet->setArrayDataByName("day", quest->GetDay(), i);
  3604. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3605. packet->setArrayDataByName("year", quest->GetYear(), i);
  3606. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3607. int8 difficulty = 0;
  3608. string category = quest->GetType();
  3609. if(category == "Tradeskill")
  3610. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3611. else
  3612. difficulty = GetArrowColor(quest->GetQuestLevel());
  3613. packet->setArrayDataByName("difficulty", difficulty, i);
  3614. if (itr->second->GetEncounterLevel() > 4)
  3615. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3616. else
  3617. packet->setArrayDataByName("encounter_level", 4, i);
  3618. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3619. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3620. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3621. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3622. if(version >= 931 && quest->GetVisible()){
  3623. if (quest->GetCompletedFlag())
  3624. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3625. else if (quest->IsRepeatable())
  3626. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3627. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3628. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3629. if (quest->IsTracked())
  3630. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3631. else
  3632. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3633. if (quest->IsHidden() && !quest->GetTurnedIn())
  3634. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3635. }
  3636. else
  3637. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3638. if (itr->second->IsRepeatable())
  3639. packet->setArrayDataByName("repeatable", 1, i);
  3640. packet->setArrayDataByName("visible", 0, i);
  3641. packet->setArrayDataByName("display_status", display_status, i);
  3642. i++;
  3643. }
  3644. //packet->setDataByName("unknown4", 0);
  3645. packet->setDataByName("visible_quest_id", current_quest_id);
  3646. }
  3647. MPlayerQuests.unlock();
  3648. packet->setDataByName("player_crc", crc);
  3649. packet->setDataByName("player_name", GetName());
  3650. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3651. packet->setDataByName("max_quests", 75);
  3652. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3653. #if EQDEBUG >= 9
  3654. packet->PrintPacket();
  3655. #endif
  3656. }
  3657. return packet;
  3658. }
  3659. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc) {
  3660. if (!quest)
  3661. return 0;
  3662. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3663. if (packet) {
  3664. packet->setArrayLengthByName("num_quests", 1);
  3665. packet->setArrayLengthByName("num_quest_zones", 1);
  3666. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3667. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3668. if(!quest->GetDeleted())
  3669. packet->setArrayDataByName("active", 1);
  3670. packet->setArrayDataByName("name", quest->GetName());
  3671. // don't see these two in the struct
  3672. packet->setArrayDataByName("quest_type", quest->GetType());
  3673. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3674. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3675. if(quest->GetCompleted())
  3676. packet->setArrayDataByName("completed", 1);
  3677. if(quest->GetTurnedIn()) {
  3678. packet->setArrayDataByName("turned_in", 1);
  3679. packet->setArrayDataByName("completed", 1);
  3680. packet->setArrayDataByName("visible", 1);
  3681. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3682. packet->setArrayDataByName("unknown3", 1);
  3683. }
  3684. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3685. packet->setArrayDataByName("day", quest->GetDay());
  3686. packet->setArrayDataByName("month", quest->GetMonth());
  3687. packet->setArrayDataByName("year", quest->GetYear());
  3688. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3689. int8 difficulty = 0;
  3690. string category = quest->GetType();
  3691. if(category == "Tradeskill")
  3692. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3693. else
  3694. difficulty = GetArrowColor(quest->GetQuestLevel());
  3695. packet->setArrayDataByName("difficulty", difficulty);
  3696. if (quest->GetEncounterLevel() > 4)
  3697. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3698. else
  3699. packet->setArrayDataByName("encounter_level", 4);
  3700. if (version >= 931) {
  3701. packet->setArrayDataByName("zonetype_id", 0);
  3702. packet->setArrayDataByName("zone_id", 0);
  3703. }
  3704. if(version >= 931 && quest->GetVisible()){
  3705. if (quest->GetCompletedFlag())
  3706. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3707. else if (quest->IsRepeatable())
  3708. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3709. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3710. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3711. if (quest->IsTracked())
  3712. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3713. else
  3714. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3715. if (quest->IsHidden() && !quest->GetTurnedIn())
  3716. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3717. }
  3718. else
  3719. packet->setArrayDataByName("visible", quest->GetVisible());
  3720. if (quest->IsRepeatable())
  3721. packet->setArrayDataByName("repeatable", 1);
  3722. packet->setArrayDataByName("visible", 0);
  3723. packet->setArrayDataByName("display_status", display_status);
  3724. packet->setDataByName("unknown3", 1);
  3725. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  3726. packet->setDataByName("player_crc", crc);
  3727. packet->setDataByName("player_name", GetName());
  3728. packet->setDataByName("used_quests", player_quests.size());
  3729. packet->setDataByName("unknown4a", 1);
  3730. packet->setDataByName("max_quests", 75);
  3731. }
  3732. return packet;
  3733. }
  3734. Quest* Player::SetStepComplete(int32 id, int32 step){
  3735. Quest* ret = 0;
  3736. MPlayerQuests.lock();
  3737. if(player_quests.count(id) > 0){
  3738. if(player_quests[id]->SetStepComplete(step))
  3739. ret = player_quests[id];
  3740. }
  3741. MPlayerQuests.unlock();
  3742. return ret;
  3743. }
  3744. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  3745. Quest* ret = 0;
  3746. MPlayerQuests.lock();
  3747. if (player_quests.count(quest_id) > 0) {
  3748. if (player_quests[quest_id]->AddStepProgress(step, progress))
  3749. ret = player_quests[quest_id];
  3750. }
  3751. MPlayerQuests.unlock();
  3752. return ret;
  3753. }
  3754. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  3755. int32 ret = 0;
  3756. MPlayerQuests.lock();
  3757. if (player_quests.count(quest_id) > 0)
  3758. ret = player_quests[quest_id]->GetStepProgress(step_id);
  3759. MPlayerQuests.unlock();
  3760. return ret;
  3761. }
  3762. void Player::RemoveQuest(int32 id, bool delete_quest){
  3763. MPlayerQuests.lock();
  3764. if(delete_quest){
  3765. safe_delete(player_quests[id]);
  3766. }
  3767. player_quests.erase(id);
  3768. MPlayerQuests.unlock();
  3769. SendQuestRequiredSpawns(id);
  3770. }
  3771. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  3772. vector<Quest*>* quest_updates = 0;
  3773. map<int32, Quest*>::iterator itr;
  3774. MPlayerQuests.lock();
  3775. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3776. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
  3777. if(!quest_updates)
  3778. quest_updates = new vector<Quest*>();
  3779. quest_updates->push_back(itr->second);
  3780. }
  3781. }
  3782. MPlayerQuests.unlock();
  3783. return quest_updates;
  3784. }
  3785. vector<Quest*>* Player::CheckQuestsFailures(){
  3786. vector<Quest*>* quest_failures = 0;
  3787. map<int32, Quest*>::iterator itr;
  3788. MPlayerQuests.lock();
  3789. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3790. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  3791. if(!quest_failures)
  3792. quest_failures = new vector<Quest*>();
  3793. quest_failures->push_back(itr->second);
  3794. }
  3795. }
  3796. MPlayerQuests.unlock();
  3797. return quest_failures;
  3798. }
  3799. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  3800. vector<Quest*>* quest_updates = 0;
  3801. map<int32, Quest*>::iterator itr;
  3802. MPlayerQuests.lock();
  3803. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3804. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  3805. if(!quest_updates)
  3806. quest_updates = new vector<Quest*>();
  3807. quest_updates->push_back(itr->second);
  3808. }
  3809. }
  3810. MPlayerQuests.unlock();
  3811. return quest_updates;
  3812. }
  3813. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  3814. vector<Quest*>* quest_updates = 0;
  3815. map<int32, Quest*>::iterator itr;
  3816. MPlayerQuests.lock();
  3817. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3818. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  3819. if(!quest_updates)
  3820. quest_updates = new vector<Quest*>();
  3821. quest_updates->push_back(itr->second);
  3822. }
  3823. }
  3824. MPlayerQuests.unlock();
  3825. return quest_updates;
  3826. }
  3827. int16 Player::GetTaskGroupStep(int32 quest_id){
  3828. Quest* quest = 0;
  3829. int16 step = 0;
  3830. MPlayerQuests.lock();
  3831. if(player_quests.count(quest_id) > 0){
  3832. quest = player_quests[quest_id];
  3833. step = quest->GetTaskGroupStep();
  3834. }
  3835. MPlayerQuests.unlock();
  3836. return step;
  3837. }
  3838. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  3839. bool ret = false;
  3840. MPlayerQuests.lock();
  3841. if(player_quests.count(quest_id) > 0){
  3842. Quest* quest = player_quests[quest_id];
  3843. if ( quest != NULL )
  3844. ret = quest->GetQuestStepCompleted(step_id);
  3845. }
  3846. MPlayerQuests.unlock();
  3847. return ret;
  3848. }
  3849. int16 Player::GetQuestStep(int32 quest_id){
  3850. Quest* quest = 0;
  3851. int16 step = 0;
  3852. MPlayerQuests.lock();
  3853. if(player_quests.count(quest_id) > 0){
  3854. quest = player_quests[quest_id];
  3855. step = quest->GetQuestStep();
  3856. }
  3857. MPlayerQuests.unlock();
  3858. return step;
  3859. }
  3860. void Player::LockQuests(){
  3861. MPlayerQuests.lock();
  3862. }
  3863. void Player::UnlockQuests(){
  3864. MPlayerQuests.unlock();
  3865. }
  3866. map<int32, Quest*>* Player::GetPlayerQuests(){
  3867. return &player_quests;
  3868. }
  3869. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  3870. return &completed_quests;
  3871. }
  3872. Quest* Player::GetCompletedQuest(int32 quest_id){
  3873. if(completed_quests.count(quest_id) > 0)
  3874. return completed_quests[quest_id];
  3875. return 0;
  3876. }
  3877. Quest* Player::GetQuest(int32 quest_id){
  3878. if(player_quests.count(quest_id) > 0)
  3879. return player_quests[quest_id];
  3880. return 0;
  3881. }
  3882. void Player::AddCompletedQuest(Quest* quest){
  3883. completed_quests[quest->GetQuestID()] = quest;
  3884. quest->SetSaveNeeded(true);
  3885. quest->SetTurnedIn(true);
  3886. if(quest->GetCompletedDescription())
  3887. quest->SetDescription(string(quest->GetCompletedDescription()));
  3888. quest->SetUpdateRequired(true);
  3889. }
  3890. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  3891. if(current_quest_flagged.count(spawn) > 0){
  3892. current_quest_flagged.erase(spawn);
  3893. return true;
  3894. }
  3895. return false;
  3896. }
  3897. bool Player::CheckQuestRequired(Spawn* spawn){
  3898. if(spawn)
  3899. return spawn->MeetsSpawnAccessRequirements(this);
  3900. return false;
  3901. }
  3902. int8 Player::CheckQuestFlag(Spawn* spawn){
  3903. int8 ret = 0;
  3904. if (!spawn) {
  3905. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  3906. return ret;
  3907. }
  3908. if(spawn->HasProvidedQuests()){
  3909. vector<int32>* quests = spawn->GetProvidedQuests();
  3910. Quest* quest = 0;
  3911. for(int32 i=0;i<quests->size();i++){
  3912. MPlayerQuests.lock();
  3913. if(player_quests.count(quests->at(i)) > 0){
  3914. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  3915. ret = 2;
  3916. MPlayerQuests.unlock();
  3917. break;
  3918. }
  3919. }
  3920. MPlayerQuests.unlock();
  3921. if (CanReceiveQuest(quests->at(i))){
  3922. MPlayerQuests.lock();
  3923. quest = master_quest_list.GetQuest(quests->at(i));
  3924. MPlayerQuests.unlock();
  3925. if(quest){
  3926. int8 color = quest->GetFeatherColor();
  3927. // purple
  3928. if (color == 1)
  3929. ret = 16;
  3930. // green
  3931. else if (color == 2)
  3932. ret = 32;
  3933. // blue
  3934. else if (color == 3)
  3935. ret = 64;
  3936. // normal
  3937. else
  3938. ret = 1;
  3939. safe_delete(quest);
  3940. break;
  3941. }
  3942. }
  3943. }
  3944. }
  3945. map<int32, Quest*>::iterator itr;
  3946. MPlayerQuests.lock();
  3947. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3948. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  3949. ret = 2;
  3950. }
  3951. MPlayerQuests.unlock();
  3952. if(ret > 0)
  3953. current_quest_flagged[spawn] = true;
  3954. return ret;
  3955. }
  3956. bool Player::CanReceiveQuest(int32 quest_id){
  3957. bool passed = true;
  3958. int32 x;
  3959. MPlayerQuests.lock();
  3960. Quest* quest = master_quest_list.GetQuest(quest_id);
  3961. MPlayerQuests.unlock();
  3962. if (!quest)
  3963. passed = false;
  3964. //check if quest is already completed, and not repeatable
  3965. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  3966. passed = false;
  3967. //check if the player already has this quest
  3968. else if (player_quests.count(quest_id) > 0)
  3969. passed = false;
  3970. //Check Prereq Adv Levels
  3971. else if (quest->GetPrereqLevel() > GetLevel())
  3972. passed = false;
  3973. else if (quest->GetPrereqMaxLevel() > 0){
  3974. if (GetLevel() > quest->GetPrereqMaxLevel())
  3975. passed = false;
  3976. }
  3977. //Check Prereq TS Levels
  3978. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  3979. passed = false;
  3980. else if (quest->GetPrereqMaxTSLevel() > 0){
  3981. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  3982. passed = false;
  3983. }
  3984. // Check quest pre req
  3985. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  3986. if(passed && prereq_quests && prereq_quests->size() > 0){
  3987. for(int32 x=0;x<prereq_quests->size();x++){
  3988. if(completed_quests.count(prereq_quests->at(x)) == 0){
  3989. passed = false;
  3990. break;
  3991. }
  3992. }
  3993. }
  3994. //Check Prereq Classes
  3995. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  3996. if(passed && prereq_classes && prereq_classes->size() > 0){
  3997. for(int32 x=0;x<prereq_classes->size();x++){
  3998. if(prereq_classes->at(x) == GetAdventureClass()){
  3999. passed = true;
  4000. break;
  4001. }
  4002. else
  4003. passed = false;
  4004. }
  4005. }
  4006. //Check Prereq TS Classes
  4007. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4008. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4009. for( x=0;x<prereq_tsclasses->size();x++){
  4010. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4011. passed = true;
  4012. break;
  4013. }
  4014. else
  4015. passed = false;
  4016. }
  4017. }
  4018. // Check model prereq
  4019. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4020. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4021. for(x=0;x<prereq_model_types->size();x++){
  4022. if(prereq_model_types->at(x) == GetModelType()){
  4023. passed = true;
  4024. break;
  4025. }
  4026. else
  4027. passed = false;
  4028. }
  4029. }
  4030. // Check faction pre req
  4031. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4032. if(passed && prereq_factions && prereq_factions->size() > 0){
  4033. sint32 val = 0;
  4034. for(x=0;x<prereq_factions->size();x++){
  4035. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4036. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4037. passed = true;
  4038. break;
  4039. }
  4040. else
  4041. passed = false;
  4042. }
  4043. }
  4044. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4045. // Check race pre req
  4046. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4047. if(passed && prereq_races && prereq_races->size() > 0){
  4048. for(x=0;x<prereq_races->size();x++){
  4049. if(prereq_races->at(x) == GetRace()){
  4050. passed = true;
  4051. break;
  4052. }
  4053. else
  4054. passed = false;
  4055. }
  4056. }
  4057. safe_delete(quest);
  4058. return passed;
  4059. }
  4060. void Player::ClearRemovedSpawn(Spawn* spawn){
  4061. if(player_removed_spawns.count(spawn) > 0)
  4062. player_removed_spawns.erase(spawn);
  4063. }
  4064. bool Player::ShouldSendSpawn(Spawn* spawn){
  4065. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4066. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4067. try
  4068. {
  4069. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4070. return true;
  4071. }
  4072. catch (...)
  4073. {
  4074. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4075. }
  4076. return false;
  4077. }
  4078. int8 Player::GetArrowColor(int8 spawn_level){
  4079. int8 color = 0;
  4080. sint16 diff = spawn_level - GetLevel();
  4081. if(GetLevel() < 10)
  4082. diff *= 3;
  4083. else if(GetLevel() <= 20)
  4084. diff *= 2;
  4085. if(diff >= 9)
  4086. color = ARROW_COLOR_RED;
  4087. else if(diff >= 5)
  4088. color = ARROW_COLOR_ORANGE;
  4089. else if(diff >= 1)
  4090. color = ARROW_COLOR_YELLOW;
  4091. else if(diff == 0)
  4092. color = ARROW_COLOR_WHITE;
  4093. else if(diff <= -11)
  4094. color = ARROW_COLOR_GRAY;
  4095. else if(diff <= -6)
  4096. color = ARROW_COLOR_GREEN;
  4097. else //if(diff < 0)
  4098. color = ARROW_COLOR_BLUE;
  4099. return color;
  4100. }
  4101. int8 Player::GetTSArrowColor(int8 level){
  4102. int8 color = 0;
  4103. sint16 diff = level - GetTSLevel();
  4104. if(GetLevel() < 10)
  4105. diff *= 3;
  4106. else if(GetLevel() <= 20)
  4107. diff *= 2;
  4108. if(diff >= 9)
  4109. color = ARROW_COLOR_RED;
  4110. else if(diff >= 5)
  4111. color = ARROW_COLOR_ORANGE;
  4112. else if(diff >= 1)
  4113. color = ARROW_COLOR_YELLOW;
  4114. else if(diff == 0)
  4115. color = ARROW_COLOR_WHITE;
  4116. else if(diff <= -11)
  4117. color = ARROW_COLOR_GRAY;
  4118. else if(diff <= -6)
  4119. color = ARROW_COLOR_GREEN;
  4120. else //if(diff < 0)
  4121. color = ARROW_COLOR_BLUE;
  4122. return color;
  4123. }
  4124. void Player::AddCoins(int64 val){
  4125. int32 tmp = 0;
  4126. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4127. if(val >= 1000000){
  4128. tmp = val / 1000000;
  4129. val -= tmp*1000000;
  4130. GetInfoStruct()->coin_plat += tmp;
  4131. }
  4132. if(val >= 10000){
  4133. tmp = val / 10000;
  4134. val -= tmp*10000;
  4135. GetInfoStruct()->coin_gold += tmp;
  4136. }
  4137. if(val >= 100){
  4138. tmp = val / 100;
  4139. val -= tmp*100;
  4140. GetInfoStruct()->coin_silver += tmp;
  4141. }
  4142. GetInfoStruct()->coin_copper += val;
  4143. if(GetInfoStruct()->coin_copper >= 100){
  4144. tmp = GetInfoStruct()->coin_copper/100;
  4145. GetInfoStruct()->coin_copper -= 100 * tmp;
  4146. GetInfoStruct()->coin_silver += tmp;
  4147. }
  4148. if(GetInfoStruct()->coin_silver >= 100){
  4149. tmp = GetInfoStruct()->coin_silver/100;
  4150. GetInfoStruct()->coin_silver -= 100 * tmp;
  4151. GetInfoStruct()->coin_gold += tmp;
  4152. }
  4153. if(GetInfoStruct()->coin_gold >= 100){
  4154. tmp = GetInfoStruct()->coin_gold/100;
  4155. GetInfoStruct()->coin_gold -= 100 * tmp;
  4156. GetInfoStruct()->coin_plat += tmp;
  4157. }
  4158. charsheet_changed = true;
  4159. }
  4160. bool Player::RemoveCoins(int64 val){
  4161. int64 total_coins = GetInfoStruct()->coin_plat*1000000;
  4162. total_coins += GetInfoStruct()->coin_gold*10000;
  4163. total_coins += GetInfoStruct()->coin_silver*100;
  4164. total_coins += GetInfoStruct()->coin_copper;
  4165. if(total_coins >= val){
  4166. total_coins -= val;
  4167. GetInfoStruct()->coin_plat = 0;
  4168. GetInfoStruct()->coin_gold = 0;
  4169. GetInfoStruct()->coin_silver = 0;
  4170. GetInfoStruct()->coin_copper = 0;
  4171. AddCoins(total_coins);
  4172. return true;
  4173. }
  4174. return false;
  4175. }
  4176. bool Player::HasCoins(int64 val) {
  4177. int64 total_coins = GetInfoStruct()->coin_plat*1000000;
  4178. total_coins += GetInfoStruct()->coin_gold*10000;
  4179. total_coins += GetInfoStruct()->coin_silver*100;
  4180. total_coins += GetInfoStruct()->coin_copper;
  4181. if(total_coins >= val)
  4182. return true;
  4183. return false;
  4184. }
  4185. bool Player::HasPendingLootItems(int32 id){
  4186. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4187. }
  4188. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4189. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4190. }
  4191. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4192. vector<Item*>* ret = 0;
  4193. if(pending_loot_items.count(id) > 0){
  4194. ret = new vector<Item*>();
  4195. map<int32, bool>::iterator itr;
  4196. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4197. if(master_item_list.GetItem(itr->first))
  4198. ret->push_back(master_item_list.GetItem(itr->first));
  4199. }
  4200. }
  4201. return ret;
  4202. }
  4203. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4204. if(pending_loot_items.count(id) > 0){
  4205. pending_loot_items[id].erase(item_id);
  4206. if(pending_loot_items[id].size() == 0)
  4207. pending_loot_items.erase(id);
  4208. }
  4209. }
  4210. void Player::RemovePendingLootItems(int32 id){
  4211. if(pending_loot_items.count(id) > 0)
  4212. pending_loot_items.erase(id);
  4213. }
  4214. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4215. if(items){
  4216. Item* item = 0;
  4217. for(int32 i=0;i<items->size();i++){
  4218. item = items->at(i);
  4219. if(item)
  4220. pending_loot_items[id][item->details.item_id] = true;
  4221. }
  4222. }
  4223. }
  4224. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4225. if (statistics.count(stat_id) == 0) {
  4226. Statistic* stat = new Statistic;
  4227. stat->stat_id = stat_id;
  4228. stat->stat_value = stat_value;
  4229. stat->stat_date = stat_date;
  4230. stat->save_needed = false;
  4231. statistics[stat_id] = stat;
  4232. }
  4233. }
  4234. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4235. if (statistics.count(stat_id) == 0)
  4236. AddPlayerStatistic(stat_id, 0, 0);
  4237. Statistic* stat = statistics[stat_id];
  4238. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4239. stat->stat_date = Timer::GetUnixTimeStamp();
  4240. stat->save_needed = true;
  4241. }
  4242. void Player::WritePlayerStatistics() {
  4243. map<int32, Statistic*>::iterator stat_itr;
  4244. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4245. Statistic* stat = stat_itr->second;
  4246. if (stat->save_needed) {
  4247. stat->save_needed = false;
  4248. database.WritePlayerStatistic(this, stat);
  4249. }
  4250. }
  4251. }
  4252. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4253. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4254. return statistics[stat_id]->stat_value;
  4255. return 0;
  4256. }
  4257. void Player::RemovePlayerStatistics() {
  4258. map<int32, Statistic*>::iterator stat_itr;
  4259. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4260. safe_delete(stat_itr->second);
  4261. statistics.clear();
  4262. }
  4263. void Player::SetGroup(PlayerGroup* new_group){
  4264. group = new_group;
  4265. }
  4266. /*PlayerGroup* Player::GetGroup(){
  4267. return group;
  4268. }*/
  4269. bool Player::IsGroupMember(Entity* player) {
  4270. bool ret = false;
  4271. if (GetGroupMemberInfo() && player) {
  4272. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4273. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4274. /*deque<GroupMemberInfo*>::iterator itr;
  4275. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4276. for (itr = members->begin(); itr != members->end(); itr++) {
  4277. GroupMemberInfo* gmi = *itr;
  4278. if (gmi->client && gmi->client->GetPlayer() == player) {
  4279. ret = true;
  4280. break;
  4281. }
  4282. }
  4283. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4284. }
  4285. return ret;
  4286. }
  4287. void Player::SetGroupInformation(PacketStruct* packet){
  4288. int8 det_count = 0;
  4289. Entity* member = 0;
  4290. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4291. if (GetGroupMemberInfo()) {
  4292. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4293. deque<GroupMemberInfo*>::iterator itr;
  4294. GroupMemberInfo* info = 0;
  4295. int x = 0;
  4296. for (itr = members->begin(); itr != members->end(); itr++) {
  4297. info = *itr;
  4298. if (info == GetGroupMemberInfo()) {
  4299. if (info->leader)
  4300. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4301. continue;
  4302. }
  4303. else {
  4304. if (info->leader)
  4305. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4306. }
  4307. member = info->member;
  4308. if (member && member->GetZone() == GetZone()) {
  4309. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4310. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4311. if (member->HasPet()) {
  4312. if (member->GetPet())
  4313. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4314. else
  4315. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4316. }
  4317. else
  4318. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4319. //Send detriment counts as 255 if all dets of that type are incurable
  4320. det_count = member->GetTraumaCount();
  4321. if (det_count > 0) {
  4322. if(!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4323. det_count = 255;
  4324. }
  4325. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4326. det_count = member->GetArcaneCount();
  4327. if (det_count > 0) {
  4328. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4329. det_count = 255;
  4330. }
  4331. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4332. det_count = member->GetNoxiousCount();
  4333. if (det_count > 0) {
  4334. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4335. det_count = 255;
  4336. }
  4337. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4338. det_count = member->GetElementalCount();
  4339. if (det_count > 0) {
  4340. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4341. det_count = 255;
  4342. }
  4343. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4344. det_count = member->GetCurseCount();
  4345. if (det_count > 0) {
  4346. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4347. det_count = 255;
  4348. }
  4349. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4350. }
  4351. else {
  4352. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4353. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4354. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4355. }
  4356. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4357. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4358. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4359. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4360. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4361. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4362. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4363. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4364. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4365. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4366. x++;
  4367. }
  4368. }
  4369. //packet->PrintPacket();
  4370. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4371. }
  4372. PlayerItemList* Player::GetPlayerItemList(){
  4373. return &item_list;
  4374. }
  4375. void Player::ResetSavedSpawns(){
  4376. player_removed_spawns.clear();
  4377. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4378. spawn_vis_packet_list.clear();
  4379. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4380. info_mutex.writelock(__FUNCTION__, __LINE__);
  4381. spawn_info_packet_list.clear();
  4382. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4383. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4384. spawn_pos_packet_list.clear();
  4385. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4386. player_spawn_reverse_id_map.clear();
  4387. player_spawn_id_map.clear();
  4388. player_spawn_map.clear();
  4389. player_spawn_index_map.clear();
  4390. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4391. player_spawn_quests_required.clear();
  4392. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4393. info->RemoveOldPackets();
  4394. safe_delete_array(movement_packet);
  4395. safe_delete_array(old_movement_packet);
  4396. }
  4397. void Player::SetReturningFromLD(bool val){
  4398. returning_from_ld = val;
  4399. }
  4400. bool Player::IsReturningFromLD(){
  4401. return returning_from_ld;
  4402. }
  4403. void Player::AddFriend(const char* name, bool save){
  4404. if(name){
  4405. if(save)
  4406. friend_list[name] = 1;
  4407. else
  4408. friend_list[name] = 0;
  4409. }
  4410. }
  4411. bool Player::IsFriend(const char* name){
  4412. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4413. return true;
  4414. return false;
  4415. }
  4416. void Player::RemoveFriend(const char* name){
  4417. if(friend_list.count(name) > 0)
  4418. friend_list[name] = 2;
  4419. }
  4420. map<string, int8>* Player::GetFriends(){
  4421. return &friend_list;
  4422. }
  4423. void Player::AddIgnore(const char* name, bool save){
  4424. if(name){
  4425. if(save)
  4426. ignore_list[name] = 1;
  4427. else
  4428. ignore_list[name] = 0;
  4429. }
  4430. }
  4431. bool Player::IsIgnored(const char* name){
  4432. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4433. return true;
  4434. return false;
  4435. }
  4436. void Player::RemoveIgnore(const char* name){
  4437. if(name && ignore_list.count(name) > 0)
  4438. ignore_list[name] = 2;
  4439. }
  4440. map<string, int8>* Player::GetIgnoredPlayers(){
  4441. return &ignore_list;
  4442. }
  4443. bool Player::CheckLevelStatus(int16 new_level) {
  4444. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4445. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4446. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4447. return false;
  4448. return true;
  4449. }
  4450. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4451. Skill* ret = skill_list.GetSkillByName(name);
  4452. if(check_update)
  4453. skill_list.CheckSkillIncrease(ret);
  4454. return ret;
  4455. }
  4456. void Player::SetRangeAttack(bool val){
  4457. range_attack = val;
  4458. }
  4459. bool Player::GetRangeAttack(){
  4460. return range_attack;
  4461. }
  4462. bool Player::AddMail(Mail* mail) {
  4463. bool ret = false;
  4464. if (mail) {
  4465. mail_list.Put(mail->mail_id, mail);
  4466. ret = true;
  4467. }
  4468. return ret;
  4469. }
  4470. MutexMap<int32, Mail*>* Player::GetMail() {
  4471. return &mail_list;
  4472. }
  4473. Mail* Player::GetMail(int32 mail_id) {
  4474. Mail* mail = 0;
  4475. if (mail_list.count(mail_id) > 0)
  4476. mail = mail_list.Get(mail_id);
  4477. return mail;
  4478. }
  4479. void Player::DeleteMail(bool from_database) {
  4480. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4481. while (itr.Next())
  4482. DeleteMail(itr->first, from_database);
  4483. mail_list.clear();
  4484. }
  4485. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4486. if (mail_list.count(mail_id) > 0) {
  4487. if (from_database)
  4488. database.DeletePlayerMail(mail_list.Get(mail_id));
  4489. mail_list.erase(mail_id);
  4490. }
  4491. }
  4492. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4493. //if ( GetGroup() == NULL )
  4494. return NULL;
  4495. /*GroupMemberInfo* info = 0;
  4496. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4497. info = GetGroup()->members[i];
  4498. if(info == group_member_info)
  4499. continue;
  4500. // if the client exists, they are attached to a player,
  4501. // the player is currently in an instance, which has the same zone id (for that instance type)
  4502. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4503. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4504. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4505. {
  4506. return info->client->GetPlayer()->GetZone();
  4507. }
  4508. }
  4509. // no member is in an instance with this zone id
  4510. return NULL;*/
  4511. }
  4512. /* CharacterInstances */
  4513. CharacterInstances::CharacterInstances() {
  4514. m_instanceList.SetName("Mutex::m_instanceList");
  4515. }
  4516. CharacterInstances::~CharacterInstances() {
  4517. RemoveInstances();
  4518. }
  4519. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4520. InstanceData data;
  4521. data.db_id = db_id;
  4522. data.instance_id = instance_id;
  4523. data.zone_id = zone_id;
  4524. data.zone_instance_type = zone_instancetype;
  4525. data.zone_name = zone_name;
  4526. data.last_success_timestamp = last_success_timestamp;
  4527. data.last_failure_timestamp = last_failure_timestamp;
  4528. data.success_lockout_time = success_lockout_time;
  4529. data.failure_lockout_time = failure_lockout_time;
  4530. instanceList.push_back(data);
  4531. }
  4532. void CharacterInstances::RemoveInstances() {
  4533. instanceList.clear();
  4534. }
  4535. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4536. vector<InstanceData>::iterator itr;
  4537. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4538. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4539. InstanceData* data = &(*itr);
  4540. if (data->zone_id == zone_id) {
  4541. instanceList.erase(itr);
  4542. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4543. return true;
  4544. }
  4545. }
  4546. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4547. return false;
  4548. }
  4549. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4550. vector<InstanceData>::iterator itr;
  4551. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4552. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4553. InstanceData* data = &(*itr);
  4554. if (data->instance_id == instance_id) {
  4555. instanceList.erase(itr);
  4556. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4557. return true;
  4558. }
  4559. }
  4560. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4561. return false;
  4562. }
  4563. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4564. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4565. for(int32 i = 0; i < instanceList.size(); i++) {
  4566. InstanceData* data = &instanceList.at(i);
  4567. if (data->zone_id == zone_id) {
  4568. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4569. return data;
  4570. }
  4571. }
  4572. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4573. return 0;
  4574. }
  4575. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4576. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4577. for(int32 i = 0; i < instanceList.size(); i++) {
  4578. InstanceData* data = &instanceList.at(i);
  4579. if (data->db_id == db_id) {
  4580. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4581. return data;
  4582. }
  4583. }
  4584. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4585. return 0;
  4586. }
  4587. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4588. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4589. for(int32 i = 0; i < instanceList.size(); i++) {
  4590. InstanceData* data = &instanceList.at(i);
  4591. if (data->instance_id == instance_id) {
  4592. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4593. return data;
  4594. }
  4595. }
  4596. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4597. return 0;
  4598. }
  4599. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4600. vector<InstanceData> ret;
  4601. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4602. for (int32 i = 0; i < instanceList.size(); i++) {
  4603. InstanceData* data = &instanceList.at(i);
  4604. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4605. ret.push_back(*data);
  4606. }
  4607. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4608. return ret;
  4609. }
  4610. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4611. vector<InstanceData> ret;
  4612. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4613. for (int32 i = 0; i < instanceList.size(); i++) {
  4614. InstanceData* data = &instanceList.at(i);
  4615. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4616. ret.push_back(*data);
  4617. }
  4618. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4619. return ret;
  4620. }
  4621. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4622. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4623. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4624. // delete instance from `instances` if no more characters assigned to it
  4625. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4626. for (int32 i = 0; i < instanceList.size(); i++) {
  4627. InstanceData* data = &instanceList.at(i);
  4628. // Check to see if we have a valid instance and if it is persistant
  4629. if (data->instance_id > 0) {
  4630. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4631. // Check max duration (last success + success time)
  4632. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  4633. // Max duration has passed, instance has expired lets remove the player from it,
  4634. // this will also delete the instace if all players have been removed from it
  4635. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  4636. data->instance_id = 0;
  4637. }
  4638. }
  4639. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  4640. // Need to check lockout instance ids to ensure they are still valid.
  4641. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  4642. data->instance_id = 0;
  4643. }
  4644. }
  4645. }
  4646. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4647. /*for(int32 i=0;i<instanceList->size();i++)
  4648. {
  4649. bool valuesUpdated = false;
  4650. InstanceData data = instanceList->at(i);
  4651. if ( data.grant_reenter_time_left > 0 )
  4652. {
  4653. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  4654. data.grant_reenter_time_left = 0;
  4655. else
  4656. data.grant_reenter_time_left -= msDiff;
  4657. valuesUpdated = true;
  4658. }
  4659. if ( data.grant_reset_time_left > 0 )
  4660. {
  4661. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  4662. data.grant_reset_time_left = 0;
  4663. else
  4664. data.grant_reset_time_left -= msDiff;
  4665. valuesUpdated = true;
  4666. }
  4667. if ( data.lockout_time > 0 )
  4668. {
  4669. if ( ( data.lockout_time - msDiff ) < 1 )
  4670. {
  4671. data.lockout_time = 0;
  4672. // this means that their timer ran out and we need to clear it from db and player
  4673. RemoveInstanceByInstanceID(data.instance_id);
  4674. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  4675. }
  4676. else
  4677. data.lockout_time -= msDiff;
  4678. valuesUpdated = true;
  4679. }
  4680. if ( valuesUpdated )
  4681. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  4682. }*/
  4683. }
  4684. int32 CharacterInstances::GetInstanceCount() {
  4685. return instanceList.size();
  4686. }
  4687. void Player::SetPlayerAdventureClass(int8 new_class){
  4688. SetAdventureClass(new_class);
  4689. GetInfoStruct()->class1 = classes.GetBaseClass(new_class);
  4690. GetInfoStruct()->class2 = classes.GetSecondaryBaseClass(new_class);
  4691. GetInfoStruct()->class3 = new_class;
  4692. charsheet_changed = true;
  4693. if(GetZone())
  4694. GetZone()->TriggerCharSheetTimer();
  4695. }
  4696. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  4697. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  4698. }
  4699. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  4700. return GetSkills()->GetSkillBonus(spell_id);
  4701. }
  4702. void Player::RemoveSkillBonus(int32 spell_id) {
  4703. GetSkills()->RemoveSkillBonus(spell_id);
  4704. }
  4705. bool Player::HasFreeBankSlot() {
  4706. return item_list.HasFreeBankSlot();
  4707. }
  4708. int8 Player::FindFreeBankSlot() {
  4709. return item_list.FindFreeBankSlot();
  4710. }
  4711. void Player::AddTitle(int32 title_id, const char *name, int8 prefix, bool save_needed){
  4712. Title* new_title = new Title;
  4713. new_title->SetID(title_id);
  4714. new_title->SetName(name);
  4715. new_title->SetPrefix(prefix);
  4716. player_titles_list.Add(new_title);
  4717. }
  4718. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  4719. }
  4720. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  4721. // Check to see if the player already has the language
  4722. if (HasLanguage(id))
  4723. return;
  4724. // Doesn't already have the language so add it
  4725. Language* new_language = new Language;
  4726. new_language->SetID(id);
  4727. new_language->SetName(name);
  4728. player_languages_list.Add(new_language);
  4729. if (save_needed)
  4730. database.SaveCharacterLang(GetCharacterID(), id);
  4731. }
  4732. bool Player::HasLanguage(int32 id){
  4733. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4734. list<Language*>::iterator itr;
  4735. Language* language = 0;
  4736. bool ret = false;
  4737. for(itr = languages->begin(); itr != languages->end(); itr++){
  4738. language = *itr;
  4739. if(language->GetID() == id){
  4740. ret = true;
  4741. break;
  4742. }
  4743. }
  4744. return ret;
  4745. }
  4746. bool Player::HasLanguage(const char* name){
  4747. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4748. list<Language*>::iterator itr;
  4749. Language* language = 0;
  4750. bool ret = false;
  4751. for(itr = languages->begin(); itr != languages->end(); itr++){
  4752. language = *itr;
  4753. if(!strncmp(language->GetName(), name, strlen(name))){
  4754. ret = true;
  4755. break;
  4756. }
  4757. }
  4758. return ret;
  4759. }
  4760. void Player::AddPassiveSpell(int32 id, int8 tier)
  4761. {
  4762. // Add the spell to the list of passives this player currently has
  4763. // list is used for quickly going over only the passive spells the
  4764. // player has instead of going through all their spells.
  4765. passive_spells.push_back(id);
  4766. Client* client = GetZone()->GetClientBySpawn(this);
  4767. // Don not apply passives if the client is null, zoning, or reviving
  4768. if (client == NULL || client->IsZoning() || IsResurrecting())
  4769. return;
  4770. Spell* spell = 0;
  4771. spell = master_spell_list.GetSpell(id, tier);
  4772. if (spell) {
  4773. SpellProcess* spellProcess = 0;
  4774. // Get the current zones spell process
  4775. spellProcess = GetZone()->GetSpellProcess();
  4776. // Cast the spell, CastPassives() bypasses the spell queue
  4777. spellProcess->CastPassives(spell, this);
  4778. }
  4779. }
  4780. void Player::ApplyPassiveSpells()
  4781. {
  4782. Spell* spell = 0;
  4783. SpellBookEntry* spell2 = 0;
  4784. vector<int32>::iterator itr;
  4785. SpellProcess* spellProcess = 0;
  4786. spellProcess = GetZone()->GetSpellProcess();
  4787. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4788. {
  4789. spell2 = GetSpellBookSpell((*itr));
  4790. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  4791. if (spell) {
  4792. spellProcess->CastPassives(spell, this);
  4793. }
  4794. }
  4795. }
  4796. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  4797. {
  4798. Spell* spell = 0;
  4799. spell = master_spell_list.GetSpell(id, tier);
  4800. if (spell) {
  4801. SpellProcess* spellProcess = 0;
  4802. spellProcess = GetZone()->GetSpellProcess();
  4803. spellProcess->CastPassives(spell, this, true);
  4804. if (remove_from_list) {
  4805. vector<int32>::iterator remove;
  4806. remove = find(passive_spells.begin(), passive_spells.end(), id);
  4807. if (remove != passive_spells.end())
  4808. passive_spells.erase(remove);
  4809. }
  4810. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  4811. }
  4812. }
  4813. void Player::RemoveAllPassives()
  4814. {
  4815. vector<int32>::iterator itr;
  4816. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4817. RemoveSpellBookEntry((*itr), false);
  4818. passive_spells.clear();
  4819. }
  4820. void Player::ResetPetInfo() {
  4821. GetInfoStruct()->pet_id = 0xFFFFFFFF;
  4822. strcpy(GetInfoStruct()->pet_name, "No Pet");
  4823. GetInfoStruct()->pet_movement = 0;
  4824. GetInfoStruct()->pet_behavior = 0;
  4825. GetInfoStruct()->pet_health_pct = 0.0f;
  4826. GetInfoStruct()->pet_power_pct = 0.0f;
  4827. // Make sure the values get sent to the client
  4828. SetCharSheetChanged(true);
  4829. }
  4830. bool Player::HasRecipeBook(int32 recipe_id){
  4831. return recipebook_list.HasRecipeBook(recipe_id);
  4832. }
  4833. bool Player::DiscoveredLocation(int32 locationID) {
  4834. bool ret = false;
  4835. // No discovery type entry then return false
  4836. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  4837. return false;
  4838. // Is a discovery type entry but not a location subtype return false
  4839. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  4840. return false;
  4841. vector<HistoryData*>::iterator itr;
  4842. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  4843. if ((*itr)->Value == locationID) {
  4844. ret = true;
  4845. break;
  4846. }
  4847. }
  4848. return ret;
  4849. }
  4850. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  4851. switch (type) {
  4852. case HISTORY_TYPE_NONE:
  4853. HandleHistoryNone(subtype, value, value2);
  4854. break;
  4855. case HISTORY_TYPE_DEATH:
  4856. HandleHistoryDeath(subtype, value, value2);
  4857. break;
  4858. case HISTORY_TYPE_DISCOVERY:
  4859. HandleHistoryDiscovery(subtype, value, value2);
  4860. break;
  4861. case HISTORY_TYPE_XP:
  4862. HandleHistoryXP(subtype, value, value2);
  4863. break;
  4864. default:
  4865. // Not a valid history event so return out before trying to save into the db
  4866. return;
  4867. }
  4868. }
  4869. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  4870. }
  4871. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  4872. }
  4873. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  4874. switch (subtype) {
  4875. case HISTORY_SUBTYPE_NONE:
  4876. break;
  4877. case HISTORY_SUBTYPE_ADVENTURE:
  4878. break;
  4879. case HISTORY_SUBTYPE_TRADESKILL:
  4880. break;
  4881. case HISTORY_SUBTYPE_QUEST:
  4882. break;
  4883. case HISTORY_SUBTYPE_AA:
  4884. break;
  4885. case HISTORY_SUBTYPE_ITEM:
  4886. break;
  4887. case HISTORY_SUBTYPE_LOCATION: {
  4888. HistoryData* hd = new HistoryData;
  4889. hd->Value = value;
  4890. hd->Value2 = value2;
  4891. hd->EventDate = Timer::GetUnixTimeStamp();
  4892. strcpy(hd->Location, GetZone()->GetZoneName());
  4893. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  4894. break;
  4895. }
  4896. default:
  4897. // Invalid subtype, default to NONE
  4898. break;
  4899. }
  4900. }
  4901. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  4902. switch (subtype) {
  4903. case HISTORY_SUBTYPE_NONE:
  4904. break;
  4905. case HISTORY_SUBTYPE_ADVENTURE: {
  4906. HistoryData* hd = new HistoryData;
  4907. hd->Value = value;
  4908. hd->Value2 = value2;
  4909. hd->EventDate = Timer::GetUnixTimeStamp();
  4910. strcpy(hd->Location, GetZone()->GetZoneName());
  4911. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  4912. }
  4913. break;
  4914. case HISTORY_SUBTYPE_TRADESKILL:
  4915. break;
  4916. case HISTORY_SUBTYPE_QUEST:
  4917. break;
  4918. case HISTORY_SUBTYPE_AA:
  4919. break;
  4920. case HISTORY_SUBTYPE_ITEM:
  4921. break;
  4922. case HISTORY_SUBTYPE_LOCATION:
  4923. break;
  4924. default:
  4925. // Invalid subtype, default to NONE
  4926. break;
  4927. }
  4928. }
  4929. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  4930. m_characterHistory[type][subtype].push_back(hd);
  4931. }
  4932. void Player::SaveHistory() {
  4933. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  4934. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  4935. map<int8, vector<HistoryData*> >::iterator itr2;
  4936. vector<HistoryData*>::iterator itr3;
  4937. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  4938. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  4939. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  4940. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  4941. }
  4942. }
  4943. }
  4944. }
  4945. void Player::InitXPTable() {
  4946. m_levelXPReq[2] = 600;
  4947. m_levelXPReq[3] = 800;
  4948. m_levelXPReq[4] = 1000;
  4949. m_levelXPReq[5] = 1400;
  4950. m_levelXPReq[6] = 1800;
  4951. m_levelXPReq[7] = 2200;
  4952. m_levelXPReq[8] = 2600;
  4953. m_levelXPReq[9] = 3000;
  4954. m_levelXPReq[10] = 3400;
  4955. m_levelXPReq[11] = 3800;
  4956. m_levelXPReq[12] = 4200;
  4957. m_levelXPReq[13] = 4600;
  4958. m_levelXPReq[14] = 5000;
  4959. m_levelXPReq[15] = 5500;
  4960. m_levelXPReq[16] = 6000;
  4961. m_levelXPReq[17] = 6500;
  4962. m_levelXPReq[18] = 7000;
  4963. m_levelXPReq[19] = 7500;
  4964. m_levelXPReq[20] = 8000;
  4965. m_levelXPReq[21] = 8500;
  4966. m_levelXPReq[22] = 9000;
  4967. m_levelXPReq[23] = 9500;
  4968. m_levelXPReq[24] = 10000;
  4969. m_levelXPReq[25] = 10500;
  4970. m_levelXPReq[26] = 11000;
  4971. m_levelXPReq[27] = 11750;
  4972. m_levelXPReq[28] = 12500;
  4973. m_levelXPReq[29] = 13250;
  4974. m_levelXPReq[30] = 14000;
  4975. m_levelXPReq[31] = 14750;
  4976. m_levelXPReq[32] = 15500;
  4977. m_levelXPReq[33] = 16250;
  4978. m_levelXPReq[34] = 17000;
  4979. m_levelXPReq[35] = 17750;
  4980. m_levelXPReq[36] = 18500;
  4981. m_levelXPReq[37] = 19250;
  4982. m_levelXPReq[38] = 20000;
  4983. m_levelXPReq[39] = 20750;
  4984. m_levelXPReq[40] = 21500;
  4985. m_levelXPReq[41] = 22250;
  4986. m_levelXPReq[42] = 23000;
  4987. m_levelXPReq[43] = 24000;
  4988. m_levelXPReq[44] = 25000;
  4989. m_levelXPReq[45] = 26000;
  4990. m_levelXPReq[46] = 27000;
  4991. m_levelXPReq[47] = 28000;
  4992. m_levelXPReq[48] = 29250;
  4993. m_levelXPReq[49] = 30500;
  4994. m_levelXPReq[50] = 32000;
  4995. m_levelXPReq[51] = 33750;
  4996. m_levelXPReq[52] = 35750;
  4997. m_levelXPReq[53] = 38000;
  4998. m_levelXPReq[54] = 40500;
  4999. m_levelXPReq[55] = 42500;
  5000. m_levelXPReq[56] = 45500;
  5001. m_levelXPReq[57] = 48500;
  5002. m_levelXPReq[58] = 51500;
  5003. m_levelXPReq[59] = 54500;
  5004. m_levelXPReq[60] = 57500;
  5005. m_levelXPReq[61] = 60500;
  5006. m_levelXPReq[62] = 63500;
  5007. m_levelXPReq[63] = 66500;
  5008. m_levelXPReq[64] = 70000;
  5009. m_levelXPReq[65] = 73500;
  5010. m_levelXPReq[66] = 77000;
  5011. m_levelXPReq[67] = 80500;
  5012. m_levelXPReq[68] = 84000;
  5013. m_levelXPReq[69] = 87500;
  5014. m_levelXPReq[70] = 91000;
  5015. m_levelXPReq[71] = 94500;
  5016. m_levelXPReq[72] = 98000;
  5017. m_levelXPReq[73] = 101500;
  5018. m_levelXPReq[74] = 105000;
  5019. m_levelXPReq[75] = 108500;
  5020. m_levelXPReq[76] = 116500;
  5021. m_levelXPReq[77] = 132500;
  5022. m_levelXPReq[78] = 152500;
  5023. m_levelXPReq[79] = 172500;
  5024. m_levelXPReq[80] = 192500;
  5025. m_levelXPReq[81] = 212500;
  5026. m_levelXPReq[82] = 232500;
  5027. m_levelXPReq[83] = 252500;
  5028. m_levelXPReq[84] = 272500;
  5029. m_levelXPReq[85] = 292500;
  5030. m_levelXPReq[86] = 312500;
  5031. m_levelXPReq[87] = 332500;
  5032. m_levelXPReq[88] = 352500;
  5033. m_levelXPReq[89] = 372500;
  5034. m_levelXPReq[90] = 392500;
  5035. m_levelXPReq[91] = 863550;
  5036. m_levelXPReq[92] = 949905;
  5037. m_levelXPReq[93] = 1044895;
  5038. m_levelXPReq[94] = 1149385;
  5039. m_levelXPReq[95] = 1264323;
  5040. }
  5041. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5042. bool locked = true;
  5043. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5044. Quest* quest = GetQuest(quest_id);
  5045. if (player_spawn_quests_required.size() > 0 ) {
  5046. ZoneServer* zone = GetZone();
  5047. Client* client = zone->GetClientBySpawn(this);
  5048. if (!client){
  5049. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5050. return;
  5051. }
  5052. int xxx = player_spawn_quests_required.count(quest_id);
  5053. if (player_spawn_quests_required.count(quest_id) > 0){
  5054. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5055. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5056. Spawn* spawn = 0;
  5057. vector<int32>::iterator itr;
  5058. for (itr = spawns.begin(); itr != spawns.end();){
  5059. spawn = zone->GetSpawnByID(*itr);
  5060. if (spawn)
  5061. zone->SendSpawnChanges(spawn, client, false, true);
  5062. else {
  5063. itr = spawns.erase(itr);
  5064. continue;
  5065. }
  5066. itr++;
  5067. }
  5068. locked = false;
  5069. }
  5070. }
  5071. if (locked)
  5072. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5073. }
  5074. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5075. bool locked = true;
  5076. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5077. if (player_spawn_history_required.size() > 0) {
  5078. ZoneServer* zone = GetZone();
  5079. Client* client = zone->GetClientBySpawn(this);
  5080. if (!client){
  5081. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5082. return;
  5083. }
  5084. if (player_spawn_history_required.count(event_id) > 0){
  5085. vector<int32> spawns = *player_spawn_history_required[event_id];
  5086. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5087. Spawn* spawn = 0;
  5088. vector<int32>::iterator itr;
  5089. for (itr = spawns.begin(); itr != spawns.end();){
  5090. spawn = zone->GetSpawnByID(*itr);
  5091. if (spawn)
  5092. zone->SendSpawnChanges(spawn, client, false, true);
  5093. else {
  5094. itr = spawns.erase(itr);
  5095. continue;
  5096. }
  5097. itr++;
  5098. }
  5099. locked = false;
  5100. }
  5101. }
  5102. if (locked)
  5103. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5104. }
  5105. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5106. if(!spawn || !quest_id)
  5107. return;
  5108. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5109. if(player_spawn_quests_required.count(quest_id) == 0)
  5110. player_spawn_quests_required[quest_id] = new vector<int32>;
  5111. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5112. int32 current_spawn = 0;
  5113. for(int32 i=0;i<quest_spawns->size();i++){
  5114. current_spawn = quest_spawns->at(i);
  5115. if (current_spawn == spawn->GetID()){
  5116. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5117. return;
  5118. }
  5119. }
  5120. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5121. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5122. }
  5123. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5124. if (!spawn || !event_id)
  5125. return;
  5126. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5127. if (player_spawn_history_required.count(event_id) == 0)
  5128. player_spawn_history_required[event_id] = new vector<int32>;
  5129. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5130. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5131. if (itr == history_spawns->end())
  5132. history_spawns->push_back(spawn->GetID());
  5133. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5134. }
  5135. int32 PlayerInfo::GetBoatSpawn(){
  5136. return boat_spawn;
  5137. }
  5138. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5139. if(spawn)
  5140. boat_spawn = spawn->GetID();
  5141. else
  5142. boat_spawn = 0;
  5143. }
  5144. void PlayerInfo::RemoveOldPackets(){
  5145. safe_delete_array(changes);
  5146. safe_delete_array(orig_packet);
  5147. safe_delete_array(pet_changes);
  5148. safe_delete_array(pet_orig_packet);
  5149. }
  5150. PlayerControlFlags::PlayerControlFlags(){
  5151. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5152. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5153. flags_changed = false;
  5154. flag_changes.clear();
  5155. current_flags.clear();
  5156. }
  5157. PlayerControlFlags::~PlayerControlFlags(){
  5158. flag_changes.clear();
  5159. current_flags.clear();
  5160. }
  5161. bool PlayerControlFlags::ControlFlagsChanged(){
  5162. bool ret;
  5163. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5164. ret = flags_changed;
  5165. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5166. return ret;
  5167. }
  5168. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5169. if (!param || !param_value)
  5170. return;
  5171. bool active_changed = false;
  5172. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5173. active_changed = (current_flags[param][param_value] != is_active);
  5174. if (active_changed){
  5175. current_flags[param][param_value] = is_active;
  5176. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5177. flag_changes[param][param_value] = is_active ? 1 : 0;
  5178. flags_changed = true;
  5179. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5180. }
  5181. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5182. }
  5183. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5184. if (!client)
  5185. return;
  5186. map<int8, int8>* ptr = 0;
  5187. map<int8, map<int8, int8> >::iterator itr;
  5188. map<int8, int8>::iterator itr2;
  5189. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5190. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5191. ptr = &itr->second;
  5192. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5193. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5194. }
  5195. }
  5196. flag_changes.clear();
  5197. flags_changed = false;
  5198. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5199. }
  5200. bool Player::ControlFlagsChanged(){
  5201. return control_flags.ControlFlagsChanged();
  5202. }
  5203. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5204. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5205. }
  5206. void Player::SendControlFlagUpdates(Client* client){
  5207. control_flags.SendControlFlagUpdates(client);
  5208. }
  5209. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5210. if (m_charLuaHistory.count(event_id) > 0) {
  5211. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5212. safe_delete(history);
  5213. return;
  5214. }
  5215. m_charLuaHistory[event_id] = history;
  5216. }
  5217. void Player::SaveLUAHistory() {
  5218. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5219. map<int32, LUAHistory*>::iterator itr;
  5220. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5221. if (itr->second->SaveNeeded) {
  5222. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5223. itr->second->SaveNeeded = false;
  5224. }
  5225. }
  5226. }
  5227. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5228. LUAHistory* hd = 0;
  5229. if (m_charLuaHistory.count(event_id) > 0)
  5230. hd = m_charLuaHistory[event_id];
  5231. else {
  5232. hd = new LUAHistory;
  5233. m_charLuaHistory[event_id] = hd;
  5234. }
  5235. hd->Value = value;
  5236. hd->Value2 = value2;
  5237. hd->SaveNeeded = true;
  5238. SendHistoryRequiredSpawns(event_id);
  5239. }
  5240. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5241. LUAHistory* ret = 0;
  5242. if (m_charLuaHistory.count(event_id) > 0)
  5243. ret = m_charLuaHistory[event_id];
  5244. return ret;
  5245. }
  5246. bool Player::CanSeeInvis(Entity* target)
  5247. {
  5248. if (!target->IsStealthed() && !target->IsInvis())
  5249. return true;
  5250. if (target->IsStealthed() && HasSeeHideSpell())
  5251. return true;
  5252. else if (target->IsInvis() && HasSeeInvisSpell())
  5253. return true;
  5254. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5255. if (radius == 0) // radius of 0 is always seen
  5256. return true;
  5257. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5258. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5259. return true;
  5260. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5261. Item* item = 0;
  5262. vector<Item*>* equipped_list = GetEquippedItemList();
  5263. bool seeInvis = false;
  5264. bool seeStealth = false;
  5265. for (int32 i = 0; i < equipped_list->size(); i++)
  5266. {
  5267. item = equipped_list->at(i);
  5268. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5269. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5270. if (target->IsStealthed() && seeStealth)
  5271. return true;
  5272. else if (target->IsInvis() && seeInvis)
  5273. return true;
  5274. }
  5275. return false;
  5276. }
  5277. // returns true if we need to update target info due to see invis status change
  5278. bool Player::CheckChangeInvisHistory(Entity* target)
  5279. {
  5280. std::map<int32, bool>::iterator it;
  5281. it = target_invis_history.find(target->GetID());
  5282. if (it != target_invis_history.end())
  5283. {
  5284. //canSeeStatus
  5285. if (it->second)
  5286. {
  5287. if (!this->CanSeeInvis(target))
  5288. {
  5289. UpdateTargetInvisHistory(target->GetID(), false);
  5290. return true;
  5291. }
  5292. else
  5293. return false;
  5294. }
  5295. else
  5296. {
  5297. if (this->CanSeeInvis(target))
  5298. {
  5299. UpdateTargetInvisHistory(target->GetID(), true);
  5300. return true;
  5301. }
  5302. else
  5303. return false;
  5304. }
  5305. }
  5306. if (!this->CanSeeInvis(target))
  5307. UpdateTargetInvisHistory(target->GetID(), false);
  5308. else
  5309. UpdateTargetInvisHistory(target->GetID(), true);
  5310. return true;
  5311. }
  5312. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5313. {
  5314. target_invis_history[targetID] = canSeeStatus;
  5315. }
  5316. void Player::RemoveTargetInvisHistory(int32 targetID)
  5317. {
  5318. target_invis_history.erase(targetID);
  5319. }