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tomb_vermin3.lua 5.2 KB

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  1. --[[
  2. Script Name : tomb_vermin4.lua
  3. Script Purpose : Waypoint Path for tomb_vermin4.lua
  4. Script Author : Devn00b
  5. Script Date : 06/12/2020 12:22:43 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 =12
  11. local level2 = 13
  12. local difficulty1 = 6
  13. local hp1 = 550
  14. local power1 = 185
  15. local difficulty2 = 6
  16. local hp2 = 680
  17. local power2 = 205
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. end
  35. function waypoints(NPC)
  36. MovementLoopAddLocation(NPC, 26.44, -0.34, -133.3, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 38.67, -0.34, -133.44, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 38.95, 0.04, -149.79, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 56.35, -0.02, -136.52, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 52.35, 0.04, -150.28, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 34.34, 0.01, -130.86, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 48.84, -0.34, -135.29, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 45.49, 0.04, -129.47, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 46.62, 0.04, -151.15, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 57.03, 0.04, -140.82, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 43.65, -0.34, -139.84, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 32.94, 0.04, -130.46, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 15.61, -0.34, -132.03, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 16.28, 1.17, -139.44, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 22.62, 1.21, -143.91, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 21.36, 1.21, -149.4, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 21.84, 1.22, -138.98, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 23.54, 1.21, -142.52, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 29.18, 1.22, -141.85, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 32.05, 1.22, -138.89, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 32.9, 1.22, -139.81, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 32.77, 1.22, -148.2, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, 19.22, 1.21, -149.45, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 16.15, 1.21, -140.62, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 15.62, 0.04, -129.6, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 19.75, 0.03, -134.5, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 26.04, 0.04, -130.26, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, 33.99, 0.04, -134.91, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, 38.27, 0.04, -129.8, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, 41.8, -0.34, -134.05, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, 38.27, 0.04, -129.8, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, 33.99, 0.04, -134.91, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, 26.04, 0.04, -130.26, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, 19.75, 0.03, -134.5, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, 15.62, 0.04, -129.6, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, 16.15, 1.21, -140.62, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, 19.22, 1.21, -149.45, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, 32.77, 1.22, -148.2, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, 32.9, 1.22, -139.81, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, 32.05, 1.22, -138.89, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, 29.18, 1.22, -141.85, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, 23.54, 1.21, -142.52, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, 21.84, 1.22, -138.98, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, 21.36, 1.21, -149.4, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, 22.62, 1.21, -143.91, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, 16.28, 1.17, -139.44, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, 15.61, -0.34, -132.03, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, 32.94, 0.04, -130.46, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, 43.65, -0.34, -139.84, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, 57.03, 0.04, -140.82, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, 46.62, 0.04, -151.15, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, 45.49, 0.04, -129.47, 2, math.random(0,5))
  88. MovementLoopAddLocation(NPC, 48.84, -0.34, -135.29, 2, math.random(0,5))
  89. MovementLoopAddLocation(NPC, 34.34, 0.01, -130.86, 2, math.random(0,5))
  90. MovementLoopAddLocation(NPC, 52.35, 0.04, -150.28, 2, math.random(0,5))
  91. MovementLoopAddLocation(NPC, 56.35, -0.02, -136.52, 2, math.random(0,5))
  92. MovementLoopAddLocation(NPC, 38.95, 0.04, -149.79, 2, math.random(0,5))
  93. MovementLoopAddLocation(NPC, 38.67, -0.34, -133.44, 2, math.random(0,5))
  94. MovementLoopAddLocation(NPC, 26.44, -0.34, -133.3, 2, math.random(0,5))
  95. end