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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- */
- #include "../common/debug.h"
- #include <iostream>
- #include <string.h>
- #include <time.h>
- #include <signal.h>
- #include "../common/queue.h"
- #include "../common/timer.h"
- #include "../common/seperator.h"
- #include "net.h"
- #include "client.h"
- #include "LoginDatabase.h"
- #include "LWorld.h"
- #include "../common/packet_functions.h"
- #include "../common/EQStreamFactory.h"
- #include "../common/MiscFunctions.h"
- #include "../common/version.h"
- #include "../common/PacketStruct.h"
- #include "../common/DataBuffer.h"
- #include "../common/ConfigReader.h"
- #include "../common/Log.h"
- #ifdef WIN32
- #define snprintf _snprintf
- #define vsnprintf _vsnprintf
- #define strncasecmp _strnicmp
- #define strcasecmp _stricmp
- #include <conio.h>
- #else
- #include <stdlib.h>
- #include "../common/unix.h"
- #endif
- EQStreamFactory eqsf(LoginStream);
- map<int16,OpcodeManager*>EQOpcodeManager;
- //TCPServer eqns(5999);
- NetConnection net;
- ClientList client_list;
- LWorldList world_list;
- LoginDatabase database;
- ConfigReader configReader;
- map<int16, int16> EQOpcodeVersions;
- Timer statTimer(60000);
- volatile bool RunLoops = true;
- bool ReadLoginConfig();
- #ifdef PUBLICLOGIN
- char version[200], consoletitle[200];
- #endif
- #include "../common/timer.h"
- #include "../common/CRC16.h"
- #include <fstream>
- int main(int argc, char** argv){
- #ifdef _DEBUG
- _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
- #endif
- if (signal(SIGINT, CatchSignal) == SIG_ERR) {
- cerr << "Could not set signal handler" << endl;
- }
- srand(time(NULL));
- if(!net.ReadLoginConfig())
- return 1;
- const char* structList[] = { "CommonStructs.xml", "LoginStructs.xml" };
- for (int s = 0; s < sizeof(structList) / sizeof(const char*); s++)
- {
- LogWrite(INIT__INFO, 0, "Init", "Loading Structs File %s..", structList[s]);
- if (configReader.processXML_Elements(structList[s]))
- LogWrite(INIT__INFO, 0, "Init", "Loading Structs File %s completed..", structList[s]);
- else
- {
- LogWrite(INIT__ERROR, 0, "Init", "Loading Structs File %s FAILED!", structList[s]);
- return 1;
- }
- }
-
- LogWrite(INIT__INFO, 0, "Init", "Initialize World List..");
- world_list.Init();
-
- if(eqsf.listen_ip_address)
- LogWrite(INIT__INFO, 0, "Init", "Login server listening on %s port %i", eqsf.listen_ip_address, net.GetPort());
- else
- LogWrite(INIT__INFO, 0, "Init", "Login server listening on port %i", net.GetPort());
- /*}
- else {
- cout << "EQNetworkServer.Open() error" << endl;
- return 1;
- }*/
- if (!eqsf.Open(net.GetPort())) {
- LogWrite(INIT__ERROR, 0, "Init", "Failed to open port %i.", net.GetPort());
- return 1;
- }
- net.UpdateWindowTitle();
- EQStream* eqs;
- Timer* TimeoutTimer = new Timer(5000);
- TimeoutTimer->Start();
- while(RunLoops) {
- Timer::SetCurrentTime();
- while ((eqs = eqsf.Pop())) {
- struct in_addr in;
- in.s_addr = eqs->GetRemoteIP();
- LogWrite(LOGIN__INFO, 0, "Login", "New client from IP: %s on port %i", inet_ntoa(in), ntohs(eqs->GetRemotePort()));
- Client* client = new Client(eqs);
- eqs->SetClientVersion(0);
- client_list.Add(client);
- net.numclients++;
- net.UpdateWindowTitle();
- }
- if(TimeoutTimer->Check()){
- eqsf.CheckTimeout();
- }
- if(statTimer.Check()){
- world_list.UpdateWorldStats();
- database.RemoveOldWorldServerStats();
- database.FixBugReport();
- }
- client_list.Process();
- world_list.Process();
- #ifdef WIN32
- if(kbhit())
- {
- int hitkey = getch();
- net.HitKey(hitkey);
- }
- #endif
- Sleep(1);
- }
- //close
- //eqns.Close();
- eqsf.Close();
- world_list.Shutdown();
- return 0;
- }
- #ifdef WIN32
- void NetConnection::HitKey(int keyhit)
- {
- switch(keyhit)
- {
- case 'l':
- case 'L': {
- world_list.ListWorldsToConsole();
- break;
- }
- case '1':
- world_list.SendWorldChanged(1, true);
- break;
- case '2':
- world_list.SendWorldChanged(1, false);
- break;
- case 'H':
- case 'h': {
- printf("============================\n");
- printf("Available Commands:\n");
- printf("l = Listing of World Servers\n");
- printf("v = Login Version\n");
- // printf("0 = Kick all connected world servers\n");
- printf("============================\n");
- break;
- }
- default:
- printf("Invalid Command.\n");
- break;
- }
- }
- #endif
-
- void CatchSignal(int sig_num) {
- cout << "Got signal " << sig_num << endl;
- RunLoops = false;
- }
- bool NetConnection::ReadLoginConfig() {
- char buf[201], type[201];
- int8 items[5] = {0, 0, 0, 0, 0};
- FILE *f;
- char* lsInfoFile = { "LoginServer.ini" };
- if (!(f = fopen (lsInfoFile, "r"))) {
- LogWrite(INIT__ERROR, 0, "Init", "File %s could not be found..", lsInfoFile);
- return false;
- }
- do {
- fgets (buf, 200, f);
- if (feof (f))
- {
- LogWrite(INIT__ERROR, 0, "Init", "[LoginConfig] block from %s missing..", lsInfoFile);
- fclose (f);
- return false;
- }
- }
- while (strncasecmp (buf, "[LoginConfig]\n", 14) != 0 && strncasecmp (buf, "[LoginConfig]\r\n", 15) != 0);
- while (!feof (f))
- {
- #ifdef WIN32
- if (fscanf (f, "%[^=]=%[^\n]\r\n", type, buf) == 2)
- #else
- if (fscanf (f, "%[^=]=%[^\r\n]\n", type, buf) == 2)
- #endif
- {
- items[0] = 1;
- LoginMode = Standalone;
- items[1] = 1;
- items[2] = 1;
- items[3] = 1;
- if (!strncasecmp(type, "[", 1)) {
- // new block after LoginConfig, skip
- break;
- }
- if (!strncasecmp(type, "serverport", 10)) {
- if (Seperator::IsNumber(buf) && atoi(buf) > 0 && atoi(buf) < 0xFFFF) {
- port = atoi(buf);
- }
- }
- if (!strncasecmp(type, "serverip", 8)) {
- eqsf.listen_ip_address = new char[sizeof(buf) + 1];
- strcpy(eqsf.listen_ip_address, buf);
- }
- if (!strncasecmp(type, "accountcreation", 15)) {
- if (Seperator::IsNumber(buf)) {
- allowAccountCreation = atoi(buf);
- }
- }
- }
- }
- fclose (f);
- if (!items[0] || (LoginMode == Slave && !(items[1] && items[2] && items[3])) || (items[4] && !(items[2] && items[3])))
- {
- LogWrite(INIT__ERROR, 0, "Init", "Incomplete %s..", lsInfoFile);
- return false;
- }
- LogWrite(INIT__INFO, 0, "Init", "%s loaded..", lsInfoFile);
- LogWrite(INIT__INFO, 0, "Init", "Database init begin..");
- //remove this when all database calls are using the new database class
- if (!database.Init()) {
- LogWrite(INIT__ERROR, 0, "Init", "Database init FAILED!");
- LogStop();
- return EXIT_FAILURE;
- }
- LogWrite(INIT__INFO, 0, "Init", "Loading opcodes 2.0..");
- EQOpcodeVersions = database.GetVersions();
- map<int16,int16>::iterator version_itr2;
- int16 version1 = 0;
- for (version_itr2 = EQOpcodeVersions.begin(); version_itr2 != EQOpcodeVersions.end(); version_itr2++) {
- version1 = version_itr2->first;
- EQOpcodeManager[version1] = new RegularOpcodeManager();
- map<string, uint16> eq = database.GetOpcodes(version1);
- if(!EQOpcodeManager[version1]->LoadOpcodes(&eq)) {
- LogWrite(INIT__ERROR, 0, "Init", "Loading opcodes failed. Make sure you have sourced the opcodes.sql file!");
- return false;
- }
- }
- return true;
- }
- void NetConnection::UpdateWindowTitle(char* iNewTitle) {
- #ifdef WIN32
- char tmp[500];
- if (iNewTitle) {
- snprintf(tmp, sizeof(tmp), "%s", iNewTitle);
- }
- else {
- snprintf(tmp, sizeof(tmp), "%i Server(s), %i Client(s) Connected", net.numservers, net.numclients);
- }
- SetConsoleTitle(tmp);
- #endif
- }
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