diseased_corpse.lua 3.7 KB

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  1. --[[
  2. Script Name : diseased_corpse.lua
  3. Script Purpose : Waypoint Path for diseased_corpse.lua
  4. Script Author : Devn00b
  5. Script Date : 05/17/2020 01:34:43 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 173.08, 13.92, -199.17, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 166.93, 12.29, -210.3, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 157.18, 10.88, -210.86, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 151.64, 9.93, -206.24, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 150.36, 8.7, -196.61, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 151.51, 8.1, -192.13, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 160.44, 6.89, -185.44, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 162.86, 6.89, -177.72, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 165.43, 6.89, -174.31, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 178.51, 6.9, -173.13, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 181.19, 6.87, -170.59, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 181.6, 6.91, -156.04, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 170.25, 6.96, -142.91, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 165.3, 6.89, -139.23, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 152.83, 6.98, -138.65, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 153.39, 7.12, -143.36, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 151.48, 7.04, -146.68, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 150.87, 6.96, -168.78, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 145.29, 6.82, -172.28, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 134.1, 7.01, -171.06, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 129.12, 7.08, -162.42, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 127.81, 6.3, -148.3, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 128.7, 7, -125.78, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 127.81, 6.3, -148.3, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 129.12, 7.08, -162.42, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 134.1, 7.01, -171.06, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 145.29, 6.82, -172.28, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 150.87, 6.96, -168.78, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 151.48, 7.04, -146.68, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 153.39, 7.12, -143.36, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 152.83, 6.98, -138.65, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 165.3, 6.89, -139.23, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 170.25, 6.96, -142.91, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 181.6, 6.91, -156.04, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 181.19, 6.87, -170.59, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 178.51, 6.9, -173.13, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 165.43, 6.89, -174.31, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 162.86, 6.89, -177.72, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 160.44, 6.89, -185.44, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 151.51, 8.1, -192.13, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, 150.36, 8.7, -196.61, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 151.64, 9.93, -206.24, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 157.18, 10.88, -210.86, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 166.93, 12.29, -210.3, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 173.08, 13.92, -199.17, 2, math.random(0,5))
  63. end