9
3

adefiledsoldier133769603.lua 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769603.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769603.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 97.29, 0.4, -184.88, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 83.2, -0.27, -178.5, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 75.59, -2.05, -149.61, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 78.05, -1.89, -153.93, 2, 0)
  24. MovementLoopAddLocation(NPC, 89.7, -0.22, -166.46, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 91.75, -0.29, -198.55, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 90.17, -0.48, -194.72, 2, 0)
  27. MovementLoopAddLocation(NPC, 77.99, 0.09, -177.37, 2, 0)
  28. MovementLoopAddLocation(NPC, 74.54, 0.29, -175.54, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 91.69, -1.02, -144.8, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 87.43, 0.02, -163.22, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 92.76, -0.49, -178.63, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 88.55, -0.47, -192.6, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 88.63, -0.29, -173.93, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, 92.69, -0.49, -178.49, 2, 0)
  35. MovementLoopAddLocation(NPC, 96.17, -0.31, -180.19, 2, 0)
  36. MovementLoopAddLocation(NPC, 97.2, -0.28, -182, 2, 0)
  37. end
  38. function aggro(NPC, Spawn)
  39. math.randomseed(os.time())
  40. local choice = math.random (1,3)
  41. if choice == 1 then
  42. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  43. elseif choice == 2 then
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  45. else
  46. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  47. end
  48. end
  49. function death(NPC, Spawn)
  50. math.randomseed(os.time())
  51. local choice = math.random(1,2)
  52. if choice == 1 then
  53. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  54. else
  55. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  56. end
  57. end