luaconf.h 21 KB

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  1. /*
  2. ** $Id: luaconf.h $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef luaconf_h
  7. #define luaconf_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ===================================================================
  12. ** General Configuration File for Lua
  13. **
  14. ** Some definitions here can be changed externally, through the
  15. ** compiler (e.g., with '-D' options). Those are protected by
  16. ** '#if !defined' guards. However, several other definitions should
  17. ** be changed directly here, either because they affect the Lua
  18. ** ABI (by making the changes here, you ensure that all software
  19. ** connected to Lua, such as C libraries, will be compiled with the
  20. ** same configuration); or because they are seldom changed.
  21. **
  22. ** Search for "@@" to find all configurable definitions.
  23. ** ===================================================================
  24. */
  25. /*
  26. ** {====================================================================
  27. ** System Configuration: macros to adapt (if needed) Lua to some
  28. ** particular platform, for instance restricting it to C89.
  29. ** =====================================================================
  30. */
  31. /*
  32. @@ LUAI_MAXCSTACK defines the maximum depth for nested calls and
  33. ** also limits the maximum depth of other recursive algorithms in
  34. ** the implementation, such as syntactic analysis. A value too
  35. ** large may allow the interpreter to crash (C-stack overflow).
  36. ** The default value seems ok for regular machines, but may be
  37. ** too high for restricted hardware.
  38. ** The test file 'cstack.lua' may help finding a good limit.
  39. ** (It will crash with a limit too high.)
  40. */
  41. #if !defined(LUAI_MAXCSTACK)
  42. #define LUAI_MAXCSTACK 2000
  43. #endif
  44. /*
  45. @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
  46. ** Define it if you want Lua to avoid the use of a few C99 features
  47. ** or Windows-specific features on Windows.
  48. */
  49. /* #define LUA_USE_C89 */
  50. /*
  51. ** By default, Lua on Windows use (some) specific Windows features
  52. */
  53. #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
  54. #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
  55. #endif
  56. #if defined(LUA_USE_WINDOWS)
  57. #define LUA_DL_DLL /* enable support for DLL */
  58. #define LUA_USE_C89 /* broadly, Windows is C89 */
  59. #endif
  60. #if defined(LUA_USE_LINUX)
  61. #define LUA_USE_POSIX
  62. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  63. #endif
  64. #if defined(LUA_USE_MACOSX)
  65. #define LUA_USE_POSIX
  66. #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
  67. #endif
  68. /*
  69. @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
  70. */
  71. #define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
  72. /* }================================================================== */
  73. /*
  74. ** {==================================================================
  75. ** Configuration for Number types.
  76. ** ===================================================================
  77. */
  78. /*
  79. @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
  80. */
  81. /* #define LUA_32BITS */
  82. /*
  83. @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
  84. ** C89 ('long' and 'double'); Windows always has '__int64', so it does
  85. ** not need to use this case.
  86. */
  87. #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
  88. #define LUA_C89_NUMBERS
  89. #endif
  90. /*
  91. @@ LUA_INT_TYPE defines the type for Lua integers.
  92. @@ LUA_FLOAT_TYPE defines the type for Lua floats.
  93. ** Lua should work fine with any mix of these options supported
  94. ** by your C compiler. The usual configurations are 64-bit integers
  95. ** and 'double' (the default), 32-bit integers and 'float' (for
  96. ** restricted platforms), and 'long'/'double' (for C compilers not
  97. ** compliant with C99, which may not have support for 'long long').
  98. */
  99. /* predefined options for LUA_INT_TYPE */
  100. #define LUA_INT_INT 1
  101. #define LUA_INT_LONG 2
  102. #define LUA_INT_LONGLONG 3
  103. /* predefined options for LUA_FLOAT_TYPE */
  104. #define LUA_FLOAT_FLOAT 1
  105. #define LUA_FLOAT_DOUBLE 2
  106. #define LUA_FLOAT_LONGDOUBLE 3
  107. #if defined(LUA_32BITS) /* { */
  108. /*
  109. ** 32-bit integers and 'float'
  110. */
  111. #if LUAI_IS32INT /* use 'int' if big enough */
  112. #define LUA_INT_TYPE LUA_INT_INT
  113. #else /* otherwise use 'long' */
  114. #define LUA_INT_TYPE LUA_INT_LONG
  115. #endif
  116. #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
  117. #elif defined(LUA_C89_NUMBERS) /* }{ */
  118. /*
  119. ** largest types available for C89 ('long' and 'double')
  120. */
  121. #define LUA_INT_TYPE LUA_INT_LONG
  122. #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
  123. #endif /* } */
  124. /*
  125. ** default configuration for 64-bit Lua ('long long' and 'double')
  126. */
  127. #if !defined(LUA_INT_TYPE)
  128. #define LUA_INT_TYPE LUA_INT_LONGLONG
  129. #endif
  130. #if !defined(LUA_FLOAT_TYPE)
  131. #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
  132. #endif
  133. /* }================================================================== */
  134. /*
  135. ** {==================================================================
  136. ** Configuration for Paths.
  137. ** ===================================================================
  138. */
  139. /*
  140. ** LUA_PATH_SEP is the character that separates templates in a path.
  141. ** LUA_PATH_MARK is the string that marks the substitution points in a
  142. ** template.
  143. ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
  144. ** directory.
  145. */
  146. #define LUA_PATH_SEP ";"
  147. #define LUA_PATH_MARK "?"
  148. #define LUA_EXEC_DIR "!"
  149. /*
  150. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  151. ** Lua libraries.
  152. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  153. ** C libraries.
  154. ** CHANGE them if your machine has a non-conventional directory
  155. ** hierarchy or if you want to install your libraries in
  156. ** non-conventional directories.
  157. */
  158. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
  159. #if defined(_WIN32) /* { */
  160. /*
  161. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  162. ** path of the directory of the executable file of the current process.
  163. */
  164. #define LUA_LDIR "!\\lua\\"
  165. #define LUA_CDIR "!\\"
  166. #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
  167. #if !defined(LUA_PATH_DEFAULT)
  168. #define LUA_PATH_DEFAULT \
  169. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  170. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  171. LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
  172. ".\\?.lua;" ".\\?\\init.lua"
  173. #endif
  174. #if !defined(LUA_CPATH_DEFAULT)
  175. #define LUA_CPATH_DEFAULT \
  176. LUA_CDIR"?.dll;" \
  177. LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
  178. LUA_CDIR"loadall.dll;" ".\\?.dll;" \
  179. LUA_CDIR"?54.dll;" ".\\?54.dll"
  180. #endif
  181. #else /* }{ */
  182. #define LUA_ROOT "/usr/local/"
  183. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
  184. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
  185. #if !defined(LUA_PATH_DEFAULT)
  186. #define LUA_PATH_DEFAULT \
  187. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  188. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  189. "./?.lua;" "./?/init.lua"
  190. #endif
  191. #if !defined(LUA_CPATH_DEFAULT)
  192. #define LUA_CPATH_DEFAULT \
  193. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so;" \
  194. LUA_CDIR"lib?54.so;" "./lib?54.so"
  195. #endif
  196. #endif /* } */
  197. /*
  198. @@ LUA_DIRSEP is the directory separator (for submodules).
  199. ** CHANGE it if your machine does not use "/" as the directory separator
  200. ** and is not Windows. (On Windows Lua automatically uses "\".)
  201. */
  202. #if !defined(LUA_DIRSEP)
  203. #if defined(_WIN32)
  204. #define LUA_DIRSEP "\\"
  205. #else
  206. #define LUA_DIRSEP "/"
  207. #endif
  208. #endif
  209. /* }================================================================== */
  210. /*
  211. ** {==================================================================
  212. ** Marks for exported symbols in the C code
  213. ** ===================================================================
  214. */
  215. /*
  216. @@ LUA_API is a mark for all core API functions.
  217. @@ LUALIB_API is a mark for all auxiliary library functions.
  218. @@ LUAMOD_API is a mark for all standard library opening functions.
  219. ** CHANGE them if you need to define those functions in some special way.
  220. ** For instance, if you want to create one Windows DLL with the core and
  221. ** the libraries, you may want to use the following definition (define
  222. ** LUA_BUILD_AS_DLL to get it).
  223. */
  224. #if defined(LUA_BUILD_AS_DLL) /* { */
  225. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  226. #define LUA_API __declspec(dllexport)
  227. #else /* }{ */
  228. #define LUA_API __declspec(dllimport)
  229. #endif /* } */
  230. #else /* }{ */
  231. #define LUA_API extern
  232. #endif /* } */
  233. /*
  234. ** More often than not the libs go together with the core.
  235. */
  236. #define LUALIB_API LUA_API
  237. #define LUAMOD_API LUA_API
  238. /*
  239. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  240. ** exported to outside modules.
  241. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
  242. ** none of which to be exported to outside modules (LUAI_DDEF for
  243. ** definitions and LUAI_DDEC for declarations).
  244. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  245. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  246. ** when Lua is compiled as a shared library. Not all elf targets support
  247. ** this attribute. Unfortunately, gcc does not offer a way to check
  248. ** whether the target offers that support, and those without support
  249. ** give a warning about it. To avoid these warnings, change to the
  250. ** default definition.
  251. */
  252. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  253. defined(__ELF__) /* { */
  254. #define LUAI_FUNC __attribute__((visibility("internal"))) extern
  255. #else /* }{ */
  256. #define LUAI_FUNC extern
  257. #endif /* } */
  258. #define LUAI_DDEC(dec) LUAI_FUNC dec
  259. #define LUAI_DDEF /* empty */
  260. /* }================================================================== */
  261. /*
  262. ** {==================================================================
  263. ** Compatibility with previous versions
  264. ** ===================================================================
  265. */
  266. /*
  267. @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
  268. ** You can define it to get all options, or change specific options
  269. ** to fit your specific needs.
  270. */
  271. #if defined(LUA_COMPAT_5_3) /* { */
  272. /*
  273. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  274. ** functions in the mathematical library.
  275. ** (These functions were already officially removed in 5.3;
  276. ** nevertheless they are still available here.)
  277. */
  278. #define LUA_COMPAT_MATHLIB
  279. /*
  280. @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
  281. ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
  282. ** luaL_checkint, luaL_checklong, etc.)
  283. ** (These macros were also officially removed in 5.3, but they are still
  284. ** available here.)
  285. */
  286. #define LUA_COMPAT_APIINTCASTS
  287. /*
  288. @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
  289. ** using '__lt'.
  290. */
  291. #define LUA_COMPAT_LT_LE
  292. /*
  293. @@ The following macros supply trivial compatibility for some
  294. ** changes in the API. The macros themselves document how to
  295. ** change your code to avoid using them.
  296. ** (Once more, these macros were officially removed in 5.3, but they are
  297. ** still available here.)
  298. */
  299. #define lua_strlen(L,i) lua_rawlen(L, (i))
  300. #define lua_objlen(L,i) lua_rawlen(L, (i))
  301. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  302. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  303. #endif /* } */
  304. /* }================================================================== */
  305. /*
  306. ** {==================================================================
  307. ** Configuration for Numbers.
  308. ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
  309. ** satisfy your needs.
  310. ** ===================================================================
  311. */
  312. /*
  313. @@ LUA_NUMBER is the floating-point type used by Lua.
  314. @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
  315. @@ over a floating number.
  316. @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
  317. ** by prefixing it with one of FLT/DBL/LDBL.
  318. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  319. @@ LUA_NUMBER_FMT is the format for writing floats.
  320. @@ lua_number2str converts a float to a string.
  321. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
  322. @@ l_floor takes the floor of a float.
  323. @@ lua_str2number converts a decimal numeral to a number.
  324. */
  325. /* The following definitions are good for most cases here */
  326. #define l_floor(x) (l_mathop(floor)(x))
  327. #define lua_number2str(s,sz,n) \
  328. l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
  329. /*
  330. @@ lua_numbertointeger converts a float number with an integral value
  331. ** to an integer, or returns 0 if float is not within the range of
  332. ** a lua_Integer. (The range comparisons are tricky because of
  333. ** rounding. The tests here assume a two-complement representation,
  334. ** where MININTEGER always has an exact representation as a float;
  335. ** MAXINTEGER may not have one, and therefore its conversion to float
  336. ** may have an ill-defined value.)
  337. */
  338. #define lua_numbertointeger(n,p) \
  339. ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
  340. (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
  341. (*(p) = (LUA_INTEGER)(n), 1))
  342. /* now the variable definitions */
  343. #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
  344. #define LUA_NUMBER float
  345. #define l_floatatt(n) (FLT_##n)
  346. #define LUAI_UACNUMBER double
  347. #define LUA_NUMBER_FRMLEN ""
  348. #define LUA_NUMBER_FMT "%.7g"
  349. #define l_mathop(op) op##f
  350. #define lua_str2number(s,p) strtof((s), (p))
  351. #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
  352. #define LUA_NUMBER long double
  353. #define l_floatatt(n) (LDBL_##n)
  354. #define LUAI_UACNUMBER long double
  355. #define LUA_NUMBER_FRMLEN "L"
  356. #define LUA_NUMBER_FMT "%.19Lg"
  357. #define l_mathop(op) op##l
  358. #define lua_str2number(s,p) strtold((s), (p))
  359. #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
  360. #define LUA_NUMBER double
  361. #define l_floatatt(n) (DBL_##n)
  362. #define LUAI_UACNUMBER double
  363. #define LUA_NUMBER_FRMLEN ""
  364. #define LUA_NUMBER_FMT "%.14g"
  365. #define l_mathop(op) op
  366. #define lua_str2number(s,p) strtod((s), (p))
  367. #else /* }{ */
  368. #error "numeric float type not defined"
  369. #endif /* } */
  370. /*
  371. @@ LUA_INTEGER is the integer type used by Lua.
  372. **
  373. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  374. **
  375. @@ LUAI_UACINT is the result of a 'default argument promotion'
  376. @@ over a LUA_INTEGER.
  377. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  378. @@ LUA_INTEGER_FMT is the format for writing integers.
  379. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  380. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  381. @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
  382. @@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
  383. @@ lua_integer2str converts an integer to a string.
  384. */
  385. /* The following definitions are good for most cases here */
  386. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  387. #define LUAI_UACINT LUA_INTEGER
  388. #define lua_integer2str(s,sz,n) \
  389. l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
  390. /*
  391. ** use LUAI_UACINT here to avoid problems with promotions (which
  392. ** can turn a comparison between unsigneds into a signed comparison)
  393. */
  394. #define LUA_UNSIGNED unsigned LUAI_UACINT
  395. #define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
  396. /* now the variable definitions */
  397. #if LUA_INT_TYPE == LUA_INT_INT /* { int */
  398. #define LUA_INTEGER int
  399. #define LUA_INTEGER_FRMLEN ""
  400. #define LUA_MAXINTEGER INT_MAX
  401. #define LUA_MININTEGER INT_MIN
  402. #define LUA_MAXUNSIGNED UINT_MAX
  403. #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
  404. #define LUA_INTEGER long
  405. #define LUA_INTEGER_FRMLEN "l"
  406. #define LUA_MAXINTEGER LONG_MAX
  407. #define LUA_MININTEGER LONG_MIN
  408. #define LUA_MAXUNSIGNED ULONG_MAX
  409. #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
  410. /* use presence of macro LLONG_MAX as proxy for C99 compliance */
  411. #if defined(LLONG_MAX) /* { */
  412. /* use ISO C99 stuff */
  413. #define LUA_INTEGER long long
  414. #define LUA_INTEGER_FRMLEN "ll"
  415. #define LUA_MAXINTEGER LLONG_MAX
  416. #define LUA_MININTEGER LLONG_MIN
  417. #define LUA_MAXUNSIGNED ULLONG_MAX
  418. #elif defined(LUA_USE_WINDOWS) /* }{ */
  419. /* in Windows, can use specific Windows types */
  420. #define LUA_INTEGER __int64
  421. #define LUA_INTEGER_FRMLEN "I64"
  422. #define LUA_MAXINTEGER _I64_MAX
  423. #define LUA_MININTEGER _I64_MIN
  424. #define LUA_MAXUNSIGNED _UI64_MAX
  425. #else /* }{ */
  426. #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  427. or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
  428. #endif /* } */
  429. #else /* }{ */
  430. #error "numeric integer type not defined"
  431. #endif /* } */
  432. /* }================================================================== */
  433. /*
  434. ** {==================================================================
  435. ** Dependencies with C99 and other C details
  436. ** ===================================================================
  437. */
  438. /*
  439. @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
  440. ** (All uses in Lua have only one format item.)
  441. */
  442. #if !defined(LUA_USE_C89)
  443. #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
  444. #else
  445. #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
  446. #endif
  447. /*
  448. @@ lua_strx2number converts a hexadecimal numeral to a number.
  449. ** In C99, 'strtod' does that conversion. Otherwise, you can
  450. ** leave 'lua_strx2number' undefined and Lua will provide its own
  451. ** implementation.
  452. */
  453. #if !defined(LUA_USE_C89)
  454. #define lua_strx2number(s,p) lua_str2number(s,p)
  455. #endif
  456. /*
  457. @@ lua_pointer2str converts a pointer to a readable string in a
  458. ** non-specified way.
  459. */
  460. #define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
  461. /*
  462. @@ lua_number2strx converts a float to a hexadecimal numeral.
  463. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
  464. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
  465. ** provide its own implementation.
  466. */
  467. #if !defined(LUA_USE_C89)
  468. #define lua_number2strx(L,b,sz,f,n) \
  469. ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
  470. #endif
  471. /*
  472. ** 'strtof' and 'opf' variants for math functions are not valid in
  473. ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
  474. ** availability of these variants. ('math.h' is already included in
  475. ** all files that use these macros.)
  476. */
  477. #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
  478. #undef l_mathop /* variants not available */
  479. #undef lua_str2number
  480. #define l_mathop(op) (lua_Number)op /* no variant */
  481. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  482. #endif
  483. /*
  484. @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
  485. ** functions. It must be a numerical type; Lua will use 'intptr_t' if
  486. ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
  487. ** 'intptr_t' in C89)
  488. */
  489. #define LUA_KCONTEXT ptrdiff_t
  490. #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
  491. __STDC_VERSION__ >= 199901L
  492. #include <stdint.h>
  493. #if defined(INTPTR_MAX) /* even in C99 this type is optional */
  494. #undef LUA_KCONTEXT
  495. #define LUA_KCONTEXT intptr_t
  496. #endif
  497. #endif
  498. /*
  499. @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
  500. ** Change that if you do not want to use C locales. (Code using this
  501. ** macro must include the header 'locale.h'.)
  502. */
  503. #if !defined(lua_getlocaledecpoint)
  504. #define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
  505. #endif
  506. /* }================================================================== */
  507. /*
  508. ** {==================================================================
  509. ** Language Variations
  510. ** =====================================================================
  511. */
  512. /*
  513. @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
  514. ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
  515. ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
  516. ** coercion from strings to numbers.
  517. */
  518. /* #define LUA_NOCVTN2S */
  519. /* #define LUA_NOCVTS2N */
  520. /*
  521. @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
  522. ** Define it as a help when debugging C code.
  523. */
  524. #if defined(LUA_USE_APICHECK)
  525. #include <assert.h>
  526. #define luai_apicheck(l,e) assert(e)
  527. #endif
  528. /* }================================================================== */
  529. /*
  530. ** {==================================================================
  531. ** Macros that affect the API and must be stable (that is, must be the
  532. ** same when you compile Lua and when you compile code that links to
  533. ** Lua).
  534. ** =====================================================================
  535. */
  536. /*
  537. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  538. ** CHANGE it if you need a different limit. This limit is arbitrary;
  539. ** its only purpose is to stop Lua from consuming unlimited stack
  540. ** space (and to reserve some numbers for pseudo-indices).
  541. ** (It must fit into max(size_t)/32.)
  542. */
  543. #if LUAI_IS32INT
  544. #define LUAI_MAXSTACK 1000000
  545. #else
  546. #define LUAI_MAXSTACK 15000
  547. #endif
  548. /*
  549. @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
  550. ** a Lua state with very fast access.
  551. ** CHANGE it if you need a different size.
  552. */
  553. #define LUA_EXTRASPACE (sizeof(void *))
  554. /*
  555. @@ LUA_IDSIZE gives the maximum size for the description of the source
  556. @@ of a function in debug information.
  557. ** CHANGE it if you want a different size.
  558. */
  559. #define LUA_IDSIZE 60
  560. /*
  561. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  562. */
  563. #define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
  564. /*
  565. @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
  566. ** maximum alignment for the other items in that union.
  567. */
  568. #define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
  569. /* }================================================================== */
  570. /* =================================================================== */
  571. /*
  572. ** Local configuration. You can use this space to add your redefinitions
  573. ** without modifying the main part of the file.
  574. */
  575. #endif