Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
..
build 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
doc 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
example 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
meta 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
performance 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
src 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
test 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
README.md 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan
index.html 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 år sedan

README.md

boost.coroutine

boost.coroutine provides templates for generalized subroutines which allow multiple entry points for suspending and resuming execution at certain locations. It preserves the local state of execution and allows re-entering subroutines more than once (useful if state must be kept across function calls).

Coroutines can be viewed as a language-level construct providing a special kind of control flow.

In contrast to threads, which are pre-emptive, coroutines switches are cooperative (programmer controls when a switch will happen). The kernel is not involved in the coroutine switches.

Note that boost.coroutine is deprecated - boost.coroutine2 is its successor. If you are forced to use a pre-C++11 compiler you should still use boost.coroutine.