Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. 1 year ago
..
Achievements 548007ea96 Base 4 years ago
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
Bots 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 year ago
Chat 742f91c50f Removed IRC system. It was no longer used. 1 year ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 year ago
Guilds 4442e6bc02 Fix #465 and Fix #463 1 year ago
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 years ago
Housing 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 year ago
Items 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 1 year ago
Recipes 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Tradeskills 52d997bd39 Tradeskill /recipe fixes 1 year ago
Traits 744ffb46d0 ghost map stability venture 3 2 years ago
Zone 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
Appearances.h 548007ea96 Base 4 years ago
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 years ago
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 1 year ago
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 1 year ago
Combat.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes 1 year ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 year ago
Entity.h 119d228b8c Protection on overflowing unsigned values or negatives in floats in terms of miscalculation in combat and other stats 1 year ago
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 year ago
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 1 year ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp 1922ca362c Removed unused patch server code. 1 year ago
LoginServer.h 1922ca362c Removed unused patch server code. 1 year ago
LuaFunctions.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 year ago
LuaFunctions.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
LuaInterface.cpp 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 year ago
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 1 year ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 year ago
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
NPC_AI.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes 1 year ago
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
Object.cpp 13b1837623 Fix #384 group encounter mob loot 1 year ago
Object.h 548007ea96 Base 4 years ago
Player.cpp 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available 1 year ago
Player.h 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available 1 year ago
PlayerGroups.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 year ago
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 year ago
Quests.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
Quests.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 year ago
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 year ago
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 years ago
Spawn.cpp 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 year ago
Spawn.h 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 year ago
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
SpellProcess.cpp 0bad6569cb If only the client was there it could be told the zone wasn't ready.. 1 year ago
SpellProcess.h c7358a5fed fix hangup on cure 1 year ago
Spells.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
Spells.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Trade.cpp 5b0f52641c Trade check for Player cast 1 year ago
Trade.h 682e023635 Complete Fix #418 item flags 1 year ago
Transmute.cpp 1e2d5f98cf - Completed Fix #279 1 year ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 3 years ago
Widget.cpp 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 year ago
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 years ago
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 year ago
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
WorldDatabase.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 1 year ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 years ago
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
client.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 year ago
client.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
makefile 7956735566 c++17 compile required for makefile now 1 year ago
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 1 year ago
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
net.h 1922ca362c Removed unused patch server code. 1 year ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes 1 year ago
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago