Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. il y a 1 an
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Achievements 548007ea96 Base il y a 4 ans
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread il y a 3 ans
Bots 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner il y a 1 an
Chat 742f91c50f Removed IRC system. It was no longer used. il y a 1 an
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process il y a 4 ans
Commands 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner il y a 1 an
Guilds 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields il y a 3 ans
Housing 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey il y a 1 an
Items 658658e1a6 - Fixed popping non-existent items from overflow causing a crash il y a 1 an
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page il y a 1 an
Recipes 658658e1a6 - Fixed popping non-existent items from overflow causing a crash il y a 1 an
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
Tradeskills 52d997bd39 Tradeskill /recipe fixes il y a 1 an
Traits 744ffb46d0 ghost map stability venture 3 il y a 2 ans
Zone 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation il y a 1 an
Appearances.h 548007ea96 Base il y a 4 ans
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries il y a 3 ans
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
Combat.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes il y a 1 an
Combat.h 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Entity.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner il y a 1 an
Entity.h 119d228b8c Protection on overflowing unsigned values or negatives in floats in terms of miscalculation in combat and other stats il y a 1 an
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! il y a 2 ans
Factions.h 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
GroundSpawn.cpp 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation il y a 1 an
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 1 an
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 1 an
Languages.h 548007ea96 Base il y a 4 ans
LoginServer.cpp 1922ca362c Removed unused patch server code. il y a 1 an
LoginServer.h 1922ca362c Removed unused patch server code. il y a 1 an
LuaFunctions.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner il y a 1 an
LuaFunctions.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash il y a 1 an
LuaInterface.cpp 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet il y a 1 an
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables il y a 1 an
MutexHelper.h 548007ea96 Base il y a 4 ans
MutexList.h 548007ea96 Base il y a 4 ans
MutexMap.h 548007ea96 Base il y a 4 ans
MutexVector.h 548007ea96 Base il y a 4 ans
NPC.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner il y a 1 an
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
NPC_AI.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes il y a 1 an
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
Object.cpp 13b1837623 Fix #384 group encounter mob loot il y a 1 an
Object.h 548007ea96 Base il y a 4 ans
Player.cpp 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available il y a 1 an
Player.h 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available il y a 1 an
PlayerGroups.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates il y a 1 an
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates il y a 1 an
Quests.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash il y a 1 an
Quests.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash il y a 1 an
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 1 an
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 1 an
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support il y a 2 ans
Spawn.cpp 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet il y a 1 an
Spawn.h 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) il y a 1 an
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides il y a 2 ans
SpellProcess.cpp 0bad6569cb If only the client was there it could be told the zone wasn't ready.. il y a 1 an
SpellProcess.h c7358a5fed fix hangup on cure il y a 1 an
Spells.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level il y a 1 an
Spells.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level il y a 1 an
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Titles.h 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Trade.cpp 5b0f52641c Trade check for Player cast il y a 1 an
Trade.h 682e023635 Complete Fix #418 item flags il y a 1 an
Transmute.cpp 1e2d5f98cf - Completed Fix #279 il y a 1 an
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Variables.h 548007ea96 Base il y a 4 ans
VisualStates.h 66505ccea3 RegionScripts, lava/death region support il y a 3 ans
Widget.cpp 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey il y a 1 an
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' il y a 3 ans
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 1 an
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
WorldDatabase.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash il y a 1 an
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 il y a 1 an
WorldTCPConnection.h 548007ea96 Base il y a 4 ans
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case il y a 3 ans
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level il y a 1 an
client.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner il y a 1 an
client.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash il y a 1 an
makefile 7956735566 c++17 compile required for makefile now il y a 1 an
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag il y a 1 an
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
net.h 1922ca362c Removed unused patch server code. il y a 1 an
races.cpp 548007ea96 Base il y a 4 ans
races.h 548007ea96 Base il y a 4 ans
zoneserver.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes il y a 1 an
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map il y a 1 an