Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. hai 1 ano
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Achievements 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread %!s(int64=3) %!d(string=hai) anos
Bots 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner hai 1 ano
Chat 742f91c50f Removed IRC system. It was no longer used. hai 1 ano
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process %!s(int64=4) %!d(string=hai) anos
Commands 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner hai 1 ano
Guilds 4442e6bc02 Fix #465 and Fix #463 hai 1 ano
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields %!s(int64=3) %!d(string=hai) anos
Housing 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey hai 1 ano
Items 658658e1a6 - Fixed popping non-existent items from overflow causing a crash hai 1 ano
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page hai 1 ano
Recipes 658658e1a6 - Fixed popping non-existent items from overflow causing a crash hai 1 ano
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
Tradeskills 52d997bd39 Tradeskill /recipe fixes hai 1 ano
Traits 744ffb46d0 ghost map stability venture 3 %!s(int64=2) %!d(string=hai) anos
Zone 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation hai 1 ano
Appearances.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries %!s(int64=3) %!d(string=hai) anos
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 hai 1 ano
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 hai 1 ano
Combat.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes hai 1 ano
Combat.h 04498a2490 Player/Target Radius added to distance checks %!s(int64=4) %!d(string=hai) anos
Entity.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner hai 1 ano
Entity.h 119d228b8c Protection on overflowing unsigned values or negatives in floats in terms of miscalculation in combat and other stats hai 1 ano
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! %!s(int64=2) %!d(string=hai) anos
Factions.h 24a1ccf3a2 EQ2Emu Base Updates %!s(int64=4) %!d(string=hai) anos
GroundSpawn.cpp 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation hai 1 ano
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes hai 1 ano
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration hai 1 ano
Languages.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
LoginServer.cpp 1922ca362c Removed unused patch server code. hai 1 ano
LoginServer.h 1922ca362c Removed unused patch server code. hai 1 ano
LuaFunctions.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner hai 1 ano
LuaFunctions.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash hai 1 ano
LuaInterface.cpp 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet hai 1 ano
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables hai 1 ano
MutexHelper.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexList.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexMap.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexVector.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
NPC.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner hai 1 ano
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements hai 1 ano
NPC_AI.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes hai 1 ano
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements hai 1 ano
Object.cpp 13b1837623 Fix #384 group encounter mob loot hai 1 ano
Object.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Player.cpp 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available hai 1 ano
Player.h 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available hai 1 ano
PlayerGroups.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates hai 1 ano
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates hai 1 ano
Quests.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash hai 1 ano
Quests.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash hai 1 ano
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). hai 1 ano
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). hai 1 ano
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support %!s(int64=2) %!d(string=hai) anos
Spawn.cpp 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet hai 1 ano
Spawn.h 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) hai 1 ano
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides %!s(int64=2) %!d(string=hai) anos
SpellProcess.cpp 0bad6569cb If only the client was there it could be told the zone wasn't ready.. hai 1 ano
SpellProcess.h c7358a5fed fix hangup on cure hai 1 ano
Spells.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level hai 1 ano
Spells.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level hai 1 ano
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! %!s(int64=3) %!d(string=hai) anos
Titles.h 96debb941c Fixed titles, make sure to source in DB update! %!s(int64=3) %!d(string=hai) anos
Trade.cpp 5b0f52641c Trade check for Player cast hai 1 ano
Trade.h 682e023635 Complete Fix #418 item flags hai 1 ano
Transmute.cpp 1e2d5f98cf - Completed Fix #279 hai 1 ano
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) %!s(int64=4) %!d(string=hai) anos
Variables.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
VisualStates.h 66505ccea3 RegionScripts, lava/death region support %!s(int64=3) %!d(string=hai) anos
Widget.cpp 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey hai 1 ano
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' %!s(int64=3) %!d(string=hai) anos
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns hai 1 ano
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
WorldDatabase.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash hai 1 ano
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 hai 1 ano
WorldTCPConnection.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case %!s(int64=3) %!d(string=hai) anos
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level hai 1 ano
client.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner hai 1 ano
client.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash hai 1 ano
makefile 7956735566 c++17 compile required for makefile now hai 1 ano
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag hai 1 ano
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements hai 1 ano
net.h 1922ca362c Removed unused patch server code. hai 1 ano
races.cpp 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
races.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
zoneserver.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes hai 1 ano
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map hai 1 ano