Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. 1 anno fa
..
Achievements 548007ea96 Base 4 anni fa
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 anni fa
Bots 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 anno fa
Chat 742f91c50f Removed IRC system. It was no longer used. 1 anno fa
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 anni fa
Commands 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 anno fa
Guilds 4442e6bc02 Fix #465 and Fix #463 1 anno fa
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 anni fa
Housing 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 anno fa
Items 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 anno fa
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 anni fa
Recipes 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 anno fa
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 anno fa
Tradeskills 52d997bd39 Tradeskill /recipe fixes 1 anno fa
Traits 744ffb46d0 ghost map stability venture 3 2 anni fa
Zone 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 anno fa
Appearances.h 548007ea96 Base 4 anni fa
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 anni fa
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 1 anno fa
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 1 anno fa
Combat.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes 1 anno fa
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 anni fa
Entity.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 anno fa
Entity.h 119d228b8c Protection on overflowing unsigned values or negatives in floats in terms of miscalculation in combat and other stats 1 anno fa
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 anni fa
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 anni fa
GroundSpawn.cpp 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 anno fa
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 anno fa
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 1 anno fa
Languages.h 548007ea96 Base 4 anni fa
LoginServer.cpp 1922ca362c Removed unused patch server code. 1 anno fa
LoginServer.h 1922ca362c Removed unused patch server code. 1 anno fa
LuaFunctions.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 anno fa
LuaFunctions.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 anno fa
LuaInterface.cpp 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 anno fa
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 1 anno fa
MutexHelper.h 548007ea96 Base 4 anni fa
MutexList.h 548007ea96 Base 4 anni fa
MutexMap.h 548007ea96 Base 4 anni fa
MutexVector.h 548007ea96 Base 4 anni fa
NPC.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 anno fa
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 anno fa
NPC_AI.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes 1 anno fa
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 anno fa
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 anni fa
Object.h 548007ea96 Base 4 anni fa
Player.cpp 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available 1 anno fa
Player.h 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available 1 anno fa
PlayerGroups.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 anno fa
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 anno fa
Quests.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 anno fa
Quests.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 anno fa
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 anno fa
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 anno fa
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 anno fa
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 anni fa
Spawn.cpp 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 anno fa
Spawn.h 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 anno fa
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 anni fa
SpellProcess.cpp 0bad6569cb If only the client was there it could be told the zone wasn't ready.. 1 anno fa
SpellProcess.h c7358a5fed fix hangup on cure 1 anno fa
Spells.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 anno fa
Spells.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 anno fa
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 anni fa
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 anni fa
Trade.cpp 5b0f52641c Trade check for Player cast 1 anno fa
Trade.h 682e023635 Complete Fix #418 item flags 1 anno fa
Transmute.cpp 1e2d5f98cf - Completed Fix #279 1 anno fa
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 anni fa
Variables.h 548007ea96 Base 4 anni fa
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 3 anni fa
Widget.cpp 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 anno fa
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 anni fa
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 anno fa
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 anno fa
WorldDatabase.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 anno fa
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 1 anno fa
WorldTCPConnection.h 548007ea96 Base 4 anni fa
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 anni fa
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 anno fa
client.cpp 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 anno fa
client.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 anno fa
makefile 7956735566 c++17 compile required for makefile now 1 anno fa
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 1 anno fa
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 1 anno fa
net.h 1922ca362c Removed unused patch server code. 1 anno fa
races.cpp 548007ea96 Base 4 anni fa
races.h 548007ea96 Base 4 anni fa
zoneserver.cpp 12f7170625 Fix GetOwner pointer from causing potential crashes 1 anno fa
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 anno fa