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siricus_and_the_militia.lua 1.8 KB

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  1. --[[
  2. Script Name : siricus_and_the_militia.lua
  3. Script Purpose : Handles the quest, "Siricus and the Militia"
  4. Script Author : torsten
  5. Script Date : 17.07.2022
  6. Script Notes :
  7. Zone : Beggar's Court
  8. Quest Giver : Siricus Calventius
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I need to speak with Sentius.", 1, "Siricus wants an update from a person named Sentius. He is supposedly here in Beggar's Court standing in the courtyard drinking some wine next to a merchant.", 11, 1370020)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have spoken with Sentius.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "Sentius claims that the application will take time and that he's working on it.")
  19. AddQuestStepChat(Quest, 2, "I should return to Siricus.", 1, "I should return to Siricus.", 11, 1370045)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Siricus Calventius is waiting to get into the Militia. I have a good feeling he'll be waiting a lot longer, considering how people treat the gimp.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end