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sorios_dog_hunt.lua 1.7 KB

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  1. --[[
  2. Script Name : sorios_dog_hunt.lua
  3. Script Purpose : Handles the quest, "Sorio's Dog Hunt"
  4. Script Author : torsten
  5. Script Date : 11.07.2022
  6. Script Notes :
  7. Zone : Big Bend
  8. Quest Giver : Captain Sorio
  9. Preceded by : Sorio's Ciantslayer Problem
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill ten wild dogs in the Sprawl.", 10, 100, "I need to kill ten Wild Dogs to prevent them from breeding any further.", 611, 1260005)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have killed the wild dogs.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the wild dogs as Sorio had asked.")
  19. AddQuestStepChat(Quest, 2, "I should return to Captain Sorio.", 1, "I should return to Captain Sorio.", 11, 1340032)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Sorio paid me for killing the wild dogs. I'm pretty sure he insulted me at the same time he thanked me. He'll pay one day.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end