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ARatDivided.lua 2.1 KB

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  1. --[[
  2. Script Name : Quests/Commonlands/ARatDivided.lua
  3. Script Purpose : Handles the quest, "A Rat Divided"
  4. Script Author : premierio015
  5. Script Date : 21.05.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver : Ferink
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I need to find Amoora", 1, "I need to find Amoora in the kerran camp. I should head across the river to the south west.", 11, 330063)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. FaceTarget(QuestGiver, Player)
  18. local conversation = CreateConversation()
  19. AddConversationOption(conversation, "I'll return.")
  20. StartConversation(conversation, QuestGiver, Player, "My Amoora...")
  21. end
  22. function Declined(Quest, QuestGiver, Player)
  23. -- Add dialog here for when the quest is declined
  24. end
  25. function Deleted(Quest, QuestGiver, Player)
  26. -- Remove any quest specific items here when the quest is deleted
  27. end
  28. function Step1Complete(Quest, QuestGiver, Player)
  29. UpdateQuestStepDescription(Quest, 1, "I should return to Ferink.")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I have spoken with Amoora. I should return to Ferink.")
  31. AddQuestStepChat(Quest, 2, "I should return and speak with Ferink", 1, "I found Amoora. I should go talk to Ferink.", 11, 330046)
  32. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  33. end
  34. function QuestComplete(Quest, QuestGiver, Player)
  35. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  36. UpdateQuestStepDescription(Quest, 2, "I have returned to Ferink.")
  37. UpdateQuestTaskGroupDescription(Quest, 2, "I have returned and spoken to Ferink.")
  38. UpdateQuestDescription(Quest, "I returned to Ferink after speaking with Amoora.")
  39. GiveQuestReward(Quest, Player)
  40. end
  41. function Reload(Quest, QuestGiver, Player, Step)
  42. if Step == 1 then
  43. Step1Complete(Quest, QuestGiver, Player)
  44. elseif Step == 2 then
  45. QuestComplete(Quest, QuestGiver, Player)
  46. end
  47. end