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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __EQ2_ENTITY__
- #define __EQ2_ENTITY__
- #include "Spawn.h"
- #include "../common/Mutex.h"
- #include "Skills.h"
- #include "MutexList.h"
- #include "MutexVector.h"
- #include <set>
- #include <mutex>
- #include <vector>
- #include <boost/function.hpp>
- #include <boost/lambda/bind.hpp>
- namespace l = boost::lambda;
- class Entity;
- class NPC;
- class Trade;
- struct LuaSpell;
- struct GroupMemberInfo;
- struct BonusValues{
- int32 spell_id;
- int8 tier;
- int16 type;
- sint32 value;
- int64 class_req;
- vector<int16> race_req;
- vector<int16> faction_req;
- LuaSpell* luaspell;
- };
- struct MaintainedEffects{
- char name[60]; //name of the spell
- int32 target;
- int8 target_type;
- int32 spell_id;
- int32 slot_pos;
- int16 icon;
- int16 icon_backdrop;
- int8 conc_used;
- int8 tier;
- float total_time;
- int32 expire_timestamp;
- LuaSpell* spell;
- };
- struct SpellEffects{
- int32 spell_id;
- Entity* caster;
- float total_time;
- int32 expire_timestamp;
- int16 icon;
- int16 icon_backdrop;
- int8 tier;
- LuaSpell* spell;
- };
- struct DetrimentalEffects {
- int32 spell_id;
- Entity* caster;
- int32 expire_timestamp;
- int16 icon;
- int16 icon_backdrop;
- int8 tier;
- int8 det_type;
- bool incurable;
- LuaSpell* spell;
- int8 control_effect;
- float total_time;
- };
- enum RACE_ALIGNMENT {
- ALIGNMENT_EVIL=0,
- ALIGNMENT_GOOD=1
- // neutral?
- };
- struct InfoStruct{
- InfoStruct()
- {
- name_ = std::string("");
- class1_ = 0;
- class2_ = 0;
- class3_ = 0;
- race_ = 0;
- gender_ = 0;
- level_ = 0;
- max_level_ = 0;
- effective_level_ = 0;
- tradeskill_level_ = 0;
- tradeskill_max_level_ = 0;
- cur_concentration_ = 0;
- max_concentration_ = 0;
- cur_attack_ = 0;
- attack_base_ = 0;
- cur_mitigation_ = 0;
- max_mitigation_ = 0;
- mitigation_base_ = 0;
- avoidance_display_ = 0;
- cur_avoidance_ = 0.0f;
- base_avoidance_pct_ = 0;
- avoidance_base_ = 0;
- max_avoidance_ = 0;
- parry_ = 0.0f;
- parry_base_ = 0.0f;
- deflection_ = 0;
- deflection_base_ = 0;
- block_ = 0;
- block_base_ = 0;
- str_ = 0.0f;
- sta_ = 0.0f;
- agi_ = 0.0f;
- wis_ = 0.0f;
- intel_ = 0.0f;
- str_base_ = 0.0f;
- sta_base_ = 0.0f;
- agi_base_ = 0.0f;
- wis_base_ = 0.0f;
- intel_base_ = 0.0f;
- heat_ = 0;
- cold_ = 0;
- magic_ = 0;
- mental_ = 0;
- divine_ = 0;
- disease_ = 0;
- poison_ = 0;
- disease_base_ = 0;
- cold_base_ = 0;
- divine_base_ = 0;
- magic_base_ = 0;
- mental_base_ = 0;
- heat_base_ = 0;
- poison_base_ = 0;
- elemental_base_ = 0;
- noxious_base_ = 0;
- arcane_base_ = 0;
- coin_copper_ = 0;
- coin_silver_ = 0;
- coin_gold_ = 0;
- coin_plat_ = 0;
- bank_coin_copper_ = 0;
- bank_coin_silver_ = 0;
- bank_coin_gold_ = 0;
- bank_coin_plat_ = 0;
- status_points_ = 0;
- deity_ = std::string("");
- weight_ = 0;
- max_weight_ = 0;
- tradeskill_class1_ = 0;
- tradeskill_class2_ = 0;
- tradeskill_class3_ = 0;
- account_age_base_ = 0;
- memset(account_age_bonus_,0,19);
- absorb_ = 0;
- xp_ = 0;
- xp_needed_ = 0;
- xp_debt_ = 0.0f;
- xp_yellow_ = 0;
- xp_yellow_vitality_bar_ = 0;
- xp_blue_vitality_bar_ = 0;
- xp_blue_ = 0;
- ts_xp_ = 0;
- ts_xp_needed_ = 0;
- tradeskill_exp_yellow_ = 0;
- tradeskill_exp_blue_ = 0;
- flags_ = 0;
- flags2_ = 0;
- xp_vitality_ = 0;
- tradeskill_xp_vitality_ = 0;
- mitigation_skill1_ = 0;
- mitigation_skill2_ = 0;
- mitigation_skill3_ = 0;
- ability_modifier_ = 0;
- critical_mitigation_ = 0;
- block_chance_ = 0;
- uncontested_parry_ = 0;
- uncontested_block_ = 0;
- uncontested_dodge_ = 0;
- uncontested_riposte_ = 0;
- crit_chance_ = 0;
- crit_bonus_ = 0;
- potency_ = 0;
- hate_mod_ = 0;
- reuse_speed_ = 0;
- casting_speed_ = 0;
- recovery_speed_ = 0;
- spell_reuse_speed_ = 0;
- spell_multi_attack_ = 0;
- dps_ = 0;
- dps_multiplier_ = 0;
- attackspeed_ = 0;
- haste_ = 0;
- multi_attack_ = 0;
- flurry_ = 0;
- melee_ae_ = 0;
- strikethrough_ = 0;
- accuracy_ = 0;
- offensivespeed_ = 0;
- rain_ = 0;
- wind_ = 0;
- alignment_ = 0;
- pet_id_ = 0;
- pet_name_ = std::string("");
- pet_health_pct_ = 0;
- pet_power_pct_ = 0;
- pet_movement_ = 0;
- pet_behavior_ = 0;
- vision_ = 0;
- breathe_underwater_ = 0;
- biography_ = std::string("");
- drunk_ = 0;
- power_regen_ = 0;
- hp_regen_ = 0;
- power_regen_override_ = 0;
- hp_regen_override_ = 0;
- water_type_ = 0;
- flying_type_ = 0;
- no_interrupt_ = 0;
- interaction_flag_ = 0;
- tag1_ = 0;
- mood_ = 0;
-
- range_last_attack_time_ = 0;
- primary_last_attack_time_ = 0;
- secondary_last_attack_time_ = 0;
- primary_attack_delay_ = 0;
- secondary_attack_delay_ = 0;
- ranged_attack_delay_ = 0;
- primary_weapon_type_ = 0;
- secondary_weapon_type_ = 0;
- ranged_weapon_type_ = 0;
- primary_weapon_damage_low_ = 0;
- primary_weapon_damage_high_ = 0;
- secondary_weapon_damage_low_ = 0;
- secondary_weapon_damage_high_ = 0;
- ranged_weapon_damage_low_ = 0;
- ranged_weapon_damage_high_ = 0;
- wield_type_ = 0;
- attack_type_ = 0;
- primary_weapon_delay_ = 0;
- secondary_weapon_delay_ = 0;
- ranged_weapon_delay_ = 0;
-
- override_primary_weapon_ = 0;
- override_secondary_weapon_ = 0;
- override_ranged_weapon_ = 0;
- }
- void SetInfoStruct(InfoStruct* oldStruct)
- {
- if(!oldStruct)
- return;
- std::lock_guard<std::mutex> lk(classMutex);
- name_ = std::string(oldStruct->get_name());
- class1_ = oldStruct->get_class1();
- class2_ = oldStruct->get_class2();
- class3_ = oldStruct->get_class3();
- race_ = oldStruct->get_race();
- gender_ = oldStruct->get_gender();
- level_ = oldStruct->get_level();
- max_level_ = oldStruct->get_max_level();
- effective_level_ = oldStruct->get_effective_level();
- tradeskill_level_ = oldStruct->get_tradeskill_level();
- tradeskill_max_level_ = oldStruct->get_tradeskill_max_level();
- cur_concentration_ = oldStruct->get_cur_concentration();
- max_concentration_ = oldStruct->get_max_concentration();
- cur_attack_ = oldStruct->get_cur_attack();
- attack_base_ = oldStruct->get_attack_base();
- cur_mitigation_ = oldStruct->get_cur_mitigation();
- max_mitigation_ = oldStruct->get_max_mitigation();
- mitigation_base_ = oldStruct->get_mitigation_base();
- avoidance_display_ = oldStruct->get_avoidance_display();
- cur_avoidance_ = oldStruct->get_cur_avoidance();
- base_avoidance_pct_ = oldStruct->get_base_avoidance_pct();
- avoidance_base_ = oldStruct->get_avoidance_base();
- max_avoidance_ = oldStruct->get_max_avoidance();
- parry_ = oldStruct->get_parry();
- parry_base_ = oldStruct->get_parry_base();
- deflection_ = oldStruct->get_deflection();
- deflection_base_ = oldStruct->get_deflection_base();
- block_ = oldStruct->get_block();
- block_base_ = oldStruct->get_block_base();
- str_ = oldStruct->get_str();
- sta_ = oldStruct->get_sta();
- agi_ = oldStruct->get_agi();
- wis_ = oldStruct->get_wis();
- intel_ = oldStruct->get_intel();
- str_base_ = oldStruct->get_str_base();
- sta_base_ = oldStruct->get_sta_base();
- agi_base_ = oldStruct->get_agi_base();
- wis_base_ = oldStruct->get_wis_base();
- intel_base_ = oldStruct->get_intel_base();
- heat_ = oldStruct->get_heat();
- cold_ = oldStruct->get_cold();
- magic_ = oldStruct->get_magic();
- mental_ = oldStruct->get_mental();
- divine_ = oldStruct->get_divine();
- disease_ = oldStruct->get_disease();
- poison_ = oldStruct->get_poison();
- disease_base_ = oldStruct->get_disease_base();
- cold_base_ = oldStruct->get_cold_base();
- divine_base_ = oldStruct->get_divine_base();
- magic_base_ = oldStruct->get_magic_base();
- mental_base_ = oldStruct->get_mental_base();
- heat_base_ = oldStruct->get_heat_base();
- poison_base_ = oldStruct->get_poison_base();
- elemental_base_ = oldStruct->get_elemental_base();
- noxious_base_ = oldStruct->get_noxious_base();
- arcane_base_ = oldStruct->get_arcane_base();
- coin_copper_ = oldStruct->get_coin_copper();
- coin_silver_ = oldStruct->get_coin_silver();
- coin_gold_ = oldStruct->get_coin_gold();
- coin_plat_ = oldStruct->get_coin_plat();
- bank_coin_copper_ = oldStruct->get_bank_coin_copper();
- bank_coin_silver_ = oldStruct->get_bank_coin_silver();
- bank_coin_gold_ = oldStruct->get_bank_coin_gold();
- bank_coin_plat_ = oldStruct->get_bank_coin_plat();
- status_points_ = oldStruct->get_status_points();
- deity_ = std::string("");
- weight_ = oldStruct->get_weight();
- max_weight_ = oldStruct->get_max_weight();
- tradeskill_class1_ = oldStruct->get_tradeskill_class1();
- tradeskill_class2_ = oldStruct->get_tradeskill_class2();
- tradeskill_class3_ = oldStruct->get_tradeskill_class3();
- account_age_base_ = oldStruct->get_account_age_base();
- memset(account_age_bonus_,0,19);
- absorb_ = oldStruct->get_absorb();
- xp_ = oldStruct->get_xp();
- xp_needed_ = oldStruct->get_xp_needed();
- xp_debt_ = oldStruct->get_xp_debt();
- xp_yellow_ = oldStruct->get_xp_yellow();
- xp_yellow_vitality_bar_ = oldStruct->get_xp_yellow_vitality_bar();
- xp_blue_vitality_bar_ = oldStruct->get_xp_blue_vitality_bar();
- xp_blue_ = oldStruct->get_xp_blue();
- ts_xp_ = oldStruct->get_ts_xp();
- ts_xp_needed_ = oldStruct->get_ts_xp_needed();
- tradeskill_exp_yellow_ = oldStruct->get_tradeskill_exp_yellow();
- tradeskill_exp_blue_ = oldStruct->get_tradeskill_exp_blue();
- flags_ = oldStruct->get_flags();
- flags2_ = oldStruct->get_flags2();
- xp_vitality_ = oldStruct->get_xp_vitality();
- tradeskill_xp_vitality_ = oldStruct->get_tradeskill_xp_vitality();
- mitigation_skill1_ = oldStruct->get_mitigation_skill1();
- mitigation_skill2_ = oldStruct->get_mitigation_skill2();
- mitigation_skill3_ = oldStruct->get_mitigation_skill3();
- ability_modifier_ = oldStruct->get_ability_modifier();
- critical_mitigation_ = oldStruct->get_critical_mitigation();
- block_chance_ = oldStruct->get_block_chance();
- uncontested_parry_ = oldStruct->get_uncontested_parry();
- uncontested_block_ = oldStruct->get_uncontested_block();
- uncontested_dodge_ = oldStruct->get_uncontested_dodge();
- uncontested_riposte_ = oldStruct->get_uncontested_riposte();
- crit_chance_ = oldStruct->get_crit_chance();
- crit_bonus_ = oldStruct->get_crit_bonus();
- potency_ = oldStruct->get_potency();
- hate_mod_ = oldStruct->get_hate_mod();
- reuse_speed_ = oldStruct->get_reuse_speed();
- casting_speed_ = oldStruct->get_casting_speed();
- recovery_speed_ = oldStruct->get_recovery_speed();
- spell_reuse_speed_ = oldStruct->get_spell_reuse_speed();
- spell_multi_attack_ = oldStruct->get_spell_multi_attack();
- dps_ = oldStruct->get_dps();
- dps_multiplier_ = oldStruct->get_dps_multiplier();
- attackspeed_ = oldStruct->get_attackspeed();
- haste_ = oldStruct->get_haste();
- multi_attack_ = oldStruct->get_multi_attack();
- flurry_ = oldStruct->get_flurry();
- melee_ae_ = oldStruct->get_melee_ae();
- strikethrough_ = oldStruct->get_strikethrough();
- accuracy_ = oldStruct->get_accuracy();
- offensivespeed_ = oldStruct->get_offensivespeed();
- rain_ = oldStruct->get_rain();
- wind_ = oldStruct->get_wind();
- alignment_ = oldStruct->get_alignment();
- pet_id_ = oldStruct->get_pet_id();
- pet_name_ = std::string(oldStruct->get_pet_name());
- pet_health_pct_ = oldStruct->get_pet_health_pct();
- pet_power_pct_ = oldStruct->get_pet_power_pct();
- pet_movement_ = oldStruct->get_pet_movement();
- pet_behavior_ = oldStruct->get_pet_behavior();
- vision_ = oldStruct->get_vision();
- breathe_underwater_ = oldStruct->get_breathe_underwater();
- biography_ = std::string(oldStruct->get_biography());
- drunk_ = oldStruct->get_drunk();
- power_regen_ = oldStruct->get_power_regen();
- hp_regen_ = oldStruct->get_hp_regen();
- power_regen_override_ = oldStruct->get_power_regen_override();
- hp_regen_override_ = oldStruct->get_hp_regen_override();
- water_type_ = oldStruct->get_water_type();
- flying_type_ = oldStruct->get_flying_type();
- no_interrupt_ = oldStruct->get_no_interrupt();
- interaction_flag_ = oldStruct->get_interaction_flag();
- tag1_ = oldStruct->get_tag1();
- mood_ = oldStruct->get_mood();
-
- range_last_attack_time_ = oldStruct->get_range_last_attack_time();
- primary_last_attack_time_ = oldStruct->get_primary_last_attack_time();;
- secondary_last_attack_time_ = oldStruct->get_secondary_last_attack_time();;
- primary_attack_delay_ = oldStruct->get_primary_attack_delay();
- secondary_attack_delay_ = oldStruct->get_secondary_attack_delay();
- ranged_attack_delay_ = oldStruct->get_ranged_attack_delay();
- primary_weapon_type_ = oldStruct->get_primary_weapon_type();
- secondary_weapon_type_ = oldStruct->get_secondary_weapon_type();
- ranged_weapon_type_ = oldStruct->get_ranged_weapon_type();
- primary_weapon_damage_low_ = oldStruct->get_primary_weapon_damage_low();
- primary_weapon_damage_high_ = oldStruct->get_primary_weapon_damage_high();
- secondary_weapon_damage_low_ = oldStruct->get_secondary_weapon_damage_low();
- secondary_weapon_damage_high_ = oldStruct->get_secondary_weapon_damage_high();
- ranged_weapon_damage_low_ = oldStruct->get_ranged_weapon_damage_low();
- ranged_weapon_damage_high_ = oldStruct->get_ranged_weapon_damage_high();
- wield_type_ = oldStruct->get_wield_type();
- attack_type_ = oldStruct->get_attack_type();
- primary_weapon_delay_ = oldStruct->get_primary_weapon_delay();
- secondary_weapon_delay_ = oldStruct->get_secondary_weapon_delay();
- ranged_weapon_delay_ = oldStruct->get_ranged_weapon_delay();
-
- override_primary_weapon_ = oldStruct->get_override_primary_weapon();
- override_secondary_weapon_ = oldStruct->get_override_secondary_weapon();
- override_ranged_weapon_ = oldStruct->get_override_ranged_weapon();
- }
- //mutable std::shared_mutex mutex_;
- std::string get_name() { std::lock_guard<std::mutex> lk(classMutex); return name_; }
- int8 get_class1() { std::lock_guard<std::mutex> lk(classMutex); return class1_; }
- int8 get_class2() { std::lock_guard<std::mutex> lk(classMutex); return class2_; }
- int8 get_class3() { std::lock_guard<std::mutex> lk(classMutex); return class3_; }
- int8 get_race() { std::lock_guard<std::mutex> lk(classMutex); return race_; }
- int8 get_gender() { std::lock_guard<std::mutex> lk(classMutex); return gender_; }
- int16 get_level() { std::lock_guard<std::mutex> lk(classMutex); return level_; }
- int16 get_max_level() { std::lock_guard<std::mutex> lk(classMutex); return max_level_; }
- int16 get_effective_level() { std::lock_guard<std::mutex> lk(classMutex); return effective_level_; }
- int16 get_tradeskill_level() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_level_; }
- int16 get_tradeskill_max_level() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_max_level_; }
- int8 get_cur_concentration() { std::lock_guard<std::mutex> lk(classMutex); return cur_concentration_; }
- int8 get_max_concentration() { std::lock_guard<std::mutex> lk(classMutex); return max_concentration_; }
- int16 get_cur_attack() { std::lock_guard<std::mutex> lk(classMutex); return cur_attack_; }
- int16 get_attack_base() { std::lock_guard<std::mutex> lk(classMutex); return attack_base_; }
- int16 get_cur_mitigation() { std::lock_guard<std::mutex> lk(classMutex); return cur_mitigation_; }
- int16 get_max_mitigation() { std::lock_guard<std::mutex> lk(classMutex); return max_mitigation_; }
- int16 get_mitigation_base() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_base_; }
- int16 get_avoidance_display() { std::lock_guard<std::mutex> lk(classMutex); return avoidance_display_; }
- float get_cur_avoidance() { std::lock_guard<std::mutex> lk(classMutex); return cur_avoidance_; }
- int16 get_base_avoidance_pct() { std::lock_guard<std::mutex> lk(classMutex); return base_avoidance_pct_; }
- int16 get_avoidance_base() { std::lock_guard<std::mutex> lk(classMutex); return avoidance_base_; }
- float get_parry() { std::lock_guard<std::mutex> lk(classMutex); return parry_; }
- float get_parry_base() { std::lock_guard<std::mutex> lk(classMutex); return parry_base_; }
-
- int16 get_max_avoidance() { std::lock_guard<std::mutex> lk(classMutex); return max_avoidance_; }
- float get_deflection() { std::lock_guard<std::mutex> lk(classMutex); return deflection_; }
- int16 get_deflection_base() { std::lock_guard<std::mutex> lk(classMutex); return deflection_base_; }
- float get_block() { std::lock_guard<std::mutex> lk(classMutex); return block_; }
- int16 get_block_base() { std::lock_guard<std::mutex> lk(classMutex); return block_base_; }
- float get_str() { std::lock_guard<std::mutex> lk(classMutex); return str_; }
- float get_sta() { std::lock_guard<std::mutex> lk(classMutex); return sta_; }
- float get_agi() { std::lock_guard<std::mutex> lk(classMutex); return agi_; }
- float get_wis() { std::lock_guard<std::mutex> lk(classMutex); return wis_; }
- float get_intel() { std::lock_guard<std::mutex> lk(classMutex); return intel_; }
- float get_str_base() { std::lock_guard<std::mutex> lk(classMutex); return str_base_; }
- float get_sta_base() { std::lock_guard<std::mutex> lk(classMutex); return sta_base_; }
- float get_agi_base() { std::lock_guard<std::mutex> lk(classMutex); return agi_base_; }
- float get_wis_base() { std::lock_guard<std::mutex> lk(classMutex); return wis_base_; }
- float get_intel_base() { std::lock_guard<std::mutex> lk(classMutex); return intel_base_; }
- int16 get_heat() { std::lock_guard<std::mutex> lk(classMutex); return heat_; }
- int16 get_cold() { std::lock_guard<std::mutex> lk(classMutex); return cold_; }
- int16 get_magic() { std::lock_guard<std::mutex> lk(classMutex); return magic_; }
- int16 get_mental() { std::lock_guard<std::mutex> lk(classMutex); return mental_; }
- int16 get_divine() { std::lock_guard<std::mutex> lk(classMutex); return divine_; }
- int16 get_disease() { std::lock_guard<std::mutex> lk(classMutex); return disease_; }
- int16 get_poison() { std::lock_guard<std::mutex> lk(classMutex); return poison_; }
- int16 get_disease_base() { std::lock_guard<std::mutex> lk(classMutex); return disease_base_; }
- int16 get_cold_base() { std::lock_guard<std::mutex> lk(classMutex); return cold_base_; }
- int16 get_divine_base() { std::lock_guard<std::mutex> lk(classMutex); return divine_base_; }
- int16 get_magic_base() { std::lock_guard<std::mutex> lk(classMutex); return magic_base_; }
- int16 get_mental_base() { std::lock_guard<std::mutex> lk(classMutex); return mental_base_; }
- int16 get_heat_base() { std::lock_guard<std::mutex> lk(classMutex); return heat_base_; }
- int16 get_poison_base() { std::lock_guard<std::mutex> lk(classMutex); return poison_base_; }
- int16 get_elemental_base() { std::lock_guard<std::mutex> lk(classMutex); return elemental_base_; }
- int16 get_noxious_base() { std::lock_guard<std::mutex> lk(classMutex); return noxious_base_; }
- int16 get_arcane_base() { std::lock_guard<std::mutex> lk(classMutex); return arcane_base_; }
- int32 get_coin_copper() { std::lock_guard<std::mutex> lk(classMutex); return coin_copper_; }
- int32 get_coin_silver() { std::lock_guard<std::mutex> lk(classMutex); return coin_silver_; }
- int32 get_coin_gold() { std::lock_guard<std::mutex> lk(classMutex); return coin_gold_; }
- int32 get_coin_plat() { std::lock_guard<std::mutex> lk(classMutex); return coin_plat_; }
- int32 get_bank_coin_copper() { std::lock_guard<std::mutex> lk(classMutex); return bank_coin_copper_; }
- int32 get_bank_coin_silver() { std::lock_guard<std::mutex> lk(classMutex); return bank_coin_silver_; }
- int32 get_bank_coin_gold() { std::lock_guard<std::mutex> lk(classMutex); return bank_coin_gold_; }
- int32 get_bank_coin_plat() { std::lock_guard<std::mutex> lk(classMutex); return bank_coin_plat_; }
- int32 get_status_points() { std::lock_guard<std::mutex> lk(classMutex); return status_points_; }
- std::string get_deity() { std::lock_guard<std::mutex> lk(classMutex); return deity_; }
- int32 get_weight() { std::lock_guard<std::mutex> lk(classMutex); return weight_; }
- int32 get_max_weight() { std::lock_guard<std::mutex> lk(classMutex); return max_weight_; }
-
- //SpellEffects* & get_spell_effects() { std::lock_guard<std::mutex> lk(classMutex); return spell_effects_; }
- //MaintainedEffects* & get_maintained_effects() { std::lock_guard<std::mutex> lk(classMutex); return maintained_effects_; }
- int8 get_tradeskill_class1() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_class1_; }
- int8 get_tradeskill_class2() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_class2_; }
- int8 get_tradeskill_class3() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_class3_; }
- int16 get_account_age_base() { std::lock_guard<std::mutex> lk(classMutex); return account_age_base_; }
- int8 get_account_age_bonus(int8 field) { std::lock_guard<std::mutex> lk(classMutex); return account_age_bonus_[field]; }
- int16 get_absorb() { std::lock_guard<std::mutex> lk(classMutex); return absorb_; }
- int32 get_xp() { std::lock_guard<std::mutex> lk(classMutex); return xp_; }
- int32 get_xp_needed() { std::lock_guard<std::mutex> lk(classMutex); return xp_needed_; }
- float get_xp_debt() { std::lock_guard<std::mutex> lk(classMutex); return xp_debt_; }
- int16 get_xp_yellow() { std::lock_guard<std::mutex> lk(classMutex); return xp_yellow_; }
- int16 get_xp_yellow_vitality_bar() { std::lock_guard<std::mutex> lk(classMutex); return xp_yellow_vitality_bar_; }
- int16 get_xp_blue_vitality_bar() { std::lock_guard<std::mutex> lk(classMutex); return xp_blue_vitality_bar_; }
- int16 get_xp_blue() { std::lock_guard<std::mutex> lk(classMutex); return xp_blue_; }
- int32 get_ts_xp() { std::lock_guard<std::mutex> lk(classMutex); return ts_xp_; }
- int32 get_ts_xp_needed() { std::lock_guard<std::mutex> lk(classMutex); return ts_xp_needed_; }
- int16 get_tradeskill_exp_yellow() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_exp_yellow_; }
- int16 get_tradeskill_exp_blue() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_exp_blue_; }
- int32 get_flags() { std::lock_guard<std::mutex> lk(classMutex); return flags_; }
- int32 get_flags2() { std::lock_guard<std::mutex> lk(classMutex); return flags2_; }
- float get_xp_vitality() { std::lock_guard<std::mutex> lk(classMutex); return xp_vitality_; }
- float get_tradeskill_xp_vitality() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_xp_vitality_; }
- int16 get_mitigation_skill1() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_skill1_; }
- int16 get_mitigation_skill2() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_skill2_; }
- int16 get_mitigation_skill3() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_skill3_; }
- float get_ability_modifier() { std::lock_guard<std::mutex> lk(classMutex); return ability_modifier_; }
- float get_critical_mitigation() { std::lock_guard<std::mutex> lk(classMutex); return critical_mitigation_; }
- float get_block_chance() { std::lock_guard<std::mutex> lk(classMutex); return block_chance_; }
- float get_uncontested_parry() { std::lock_guard<std::mutex> lk(classMutex); return uncontested_parry_; }
- float get_uncontested_block() { std::lock_guard<std::mutex> lk(classMutex); return uncontested_block_; }
- float get_uncontested_dodge() { std::lock_guard<std::mutex> lk(classMutex); return uncontested_dodge_; }
- float get_uncontested_riposte() { std::lock_guard<std::mutex> lk(classMutex); return uncontested_riposte_; }
- float get_crit_chance() { std::lock_guard<std::mutex> lk(classMutex); return crit_chance_; }
- float get_crit_bonus() { std::lock_guard<std::mutex> lk(classMutex); return crit_bonus_; }
- float get_potency() { std::lock_guard<std::mutex> lk(classMutex); return potency_; }
- float get_hate_mod() { std::lock_guard<std::mutex> lk(classMutex); return hate_mod_; }
- float get_reuse_speed() { std::lock_guard<std::mutex> lk(classMutex); return reuse_speed_; }
- float get_casting_speed() { std::lock_guard<std::mutex> lk(classMutex); return casting_speed_; }
- float get_recovery_speed() { std::lock_guard<std::mutex> lk(classMutex); return recovery_speed_; }
- float get_spell_reuse_speed() { std::lock_guard<std::mutex> lk(classMutex); return spell_reuse_speed_; }
- float get_spell_multi_attack() { std::lock_guard<std::mutex> lk(classMutex); return spell_multi_attack_; }
- float get_dps() { std::lock_guard<std::mutex> lk(classMutex); return dps_; }
- float get_dps_multiplier() { std::lock_guard<std::mutex> lk(classMutex); return dps_multiplier_; }
- float get_attackspeed() { std::lock_guard<std::mutex> lk(classMutex); return attackspeed_; }
- float get_haste() { std::lock_guard<std::mutex> lk(classMutex); return haste_; }
- float get_multi_attack() { std::lock_guard<std::mutex> lk(classMutex); return multi_attack_; }
- float get_flurry() { std::lock_guard<std::mutex> lk(classMutex); return flurry_; }
- float get_melee_ae() { std::lock_guard<std::mutex> lk(classMutex); return melee_ae_; }
- float get_strikethrough() { std::lock_guard<std::mutex> lk(classMutex); return strikethrough_; }
- float get_accuracy() { std::lock_guard<std::mutex> lk(classMutex); return accuracy_; }
- float get_offensivespeed() { std::lock_guard<std::mutex> lk(classMutex); return offensivespeed_; }
- float get_rain() { std::lock_guard<std::mutex> lk(classMutex); return rain_; }
- float get_wind() { std::lock_guard<std::mutex> lk(classMutex); return wind_; }
- sint8 get_alignment() { std::lock_guard<std::mutex> lk(classMutex); return alignment_; }
- int32 get_pet_id() { std::lock_guard<std::mutex> lk(classMutex); return pet_id_; }
- std::string get_pet_name() { std::lock_guard<std::mutex> lk(classMutex); return pet_name_; }
- float get_pet_health_pct() { std::lock_guard<std::mutex> lk(classMutex); return pet_health_pct_; }
- float get_pet_power_pct() { std::lock_guard<std::mutex> lk(classMutex); return pet_power_pct_; }
- int8 get_pet_movement() { std::lock_guard<std::mutex> lk(classMutex); return pet_movement_; }
- int8 get_pet_behavior() { std::lock_guard<std::mutex> lk(classMutex); return pet_behavior_; }
- int8 get_vision() { std::lock_guard<std::mutex> lk(classMutex); return vision_; }
- int8 get_breathe_underwater() { std::lock_guard<std::mutex> lk(classMutex); return breathe_underwater_; }
- std::string get_biography() { std::lock_guard<std::mutex> lk(classMutex); return biography_; }
- float get_drunk() { std::lock_guard<std::mutex> lk(classMutex); return drunk_; }
- sint16 get_power_regen() { std::lock_guard<std::mutex> lk(classMutex); return power_regen_; }
- sint16 get_hp_regen() { std::lock_guard<std::mutex> lk(classMutex); return hp_regen_; }
- int8 get_power_regen_override() { std::lock_guard<std::mutex> lk(classMutex); return power_regen_override_; }
- int8 get_hp_regen_override() { std::lock_guard<std::mutex> lk(classMutex); return hp_regen_override_; }
- int8 get_water_type() { std::lock_guard<std::mutex> lk(classMutex); return water_type_; }
- int8 get_flying_type() { std::lock_guard<std::mutex> lk(classMutex); return flying_type_; }
- int8 get_no_interrupt() { std::lock_guard<std::mutex> lk(classMutex); return no_interrupt_; }
- int8 get_interaction_flag() { std::lock_guard<std::mutex> lk(classMutex); return interaction_flag_; }
- int8 get_tag1() { std::lock_guard<std::mutex> lk(classMutex); return tag1_; }
- int16 get_mood() { std::lock_guard<std::mutex> lk(classMutex); return mood_; }
- int32 get_range_last_attack_time() { std::lock_guard<std::mutex> lk(classMutex); return range_last_attack_time_; }
- int32 get_primary_last_attack_time() { std::lock_guard<std::mutex> lk(classMutex); return primary_last_attack_time_; }
- int32 get_secondary_last_attack_time() { std::lock_guard<std::mutex> lk(classMutex); return secondary_last_attack_time_; }
-
- int16 get_primary_attack_delay() { std::lock_guard<std::mutex> lk(classMutex); return primary_attack_delay_; }
- int16 get_secondary_attack_delay() { std::lock_guard<std::mutex> lk(classMutex); return secondary_attack_delay_; }
- int16 get_ranged_attack_delay() { std::lock_guard<std::mutex> lk(classMutex); return ranged_attack_delay_; }
-
- int8 get_primary_weapon_type() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_type_; }
- int8 get_secondary_weapon_type() { std::lock_guard<std::mutex> lk(classMutex); return secondary_weapon_type_; }
- int8 get_ranged_weapon_type() { std::lock_guard<std::mutex> lk(classMutex); return ranged_weapon_type_; }
- int32 get_primary_weapon_damage_low() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_damage_low_; }
- int32 get_primary_weapon_damage_high() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_damage_high_; }
- int32 get_secondary_weapon_damage_low() { std::lock_guard<std::mutex> lk(classMutex); return secondary_weapon_damage_low_; }
- int32 get_secondary_weapon_damage_high() { std::lock_guard<std::mutex> lk(classMutex); return secondary_weapon_damage_high_; }
- int32 get_ranged_weapon_damage_low() { std::lock_guard<std::mutex> lk(classMutex); return ranged_weapon_damage_low_; }
- int32 get_ranged_weapon_damage_high() { std::lock_guard<std::mutex> lk(classMutex); return ranged_weapon_damage_high_; }
- int8 get_wield_type() { std::lock_guard<std::mutex> lk(classMutex); return wield_type_; }
- int8 get_attack_type() { std::lock_guard<std::mutex> lk(classMutex); return attack_type_; }
- int16 get_primary_weapon_delay() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_delay_; }
- int16 get_secondary_weapon_delay() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_delay_; }
- int16 get_ranged_weapon_delay() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_delay_; }
-
- int8 get_override_primary_weapon() { std::lock_guard<std::mutex> lk(classMutex); return override_primary_weapon_; }
- int8 get_override_secondary_weapon() { std::lock_guard<std::mutex> lk(classMutex); return override_secondary_weapon_; }
- int8 get_override_ranged_weapon() { std::lock_guard<std::mutex> lk(classMutex); return override_ranged_weapon_; }
- void set_name(std::string value) { std::lock_guard<std::mutex> lk(classMutex); name_ = value; }
-
- void set_deity(std::string value) { std::lock_guard<std::mutex> lk(classMutex); deity_ = value; }
- void set_class1(int8 value) { std::lock_guard<std::mutex> lk(classMutex); class1_ = value; }
- void set_class2(int8 value) { std::lock_guard<std::mutex> lk(classMutex); class2_ = value; }
- void set_class3(int8 value) { std::lock_guard<std::mutex> lk(classMutex); class3_ = value; }
- void set_race(int8 value) { std::lock_guard<std::mutex> lk(classMutex); race_ = value; }
- void set_gender(int8 value) { std::lock_guard<std::mutex> lk(classMutex); gender_ = value; }
- void set_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); level_ = value; }
- void set_max_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); max_level_ = value; }
- void set_effective_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); effective_level_ = value; }
- void set_cur_concentration(int8 value) { std::lock_guard<std::mutex> lk(classMutex); cur_concentration_ = value; }
- void set_max_concentration(int8 value) { std::lock_guard<std::mutex> lk(classMutex); max_concentration_ = value; }
- void add_cur_concentration(int8 value) { std::lock_guard<std::mutex> lk(classMutex); cur_concentration_ += value; }
- void add_max_concentration(int8 value) { std::lock_guard<std::mutex> lk(classMutex); max_concentration_ += value; }
- void set_cur_attack(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cur_attack_ = value; }
- void set_attack_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); attack_base_ = value; }
- void set_cur_mitigation(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cur_mitigation_ = value; }
- void set_max_mitigation(int16 value) { std::lock_guard<std::mutex> lk(classMutex); max_mitigation_ = value; }
- void set_mitigation_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_base_ = value; }
- void add_mitigation_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_base_ += value; }
- void set_avoidance_display(int16 value) { std::lock_guard<std::mutex> lk(classMutex); avoidance_display_ = value; }
- void set_cur_avoidance(float value) { std::lock_guard<std::mutex> lk(classMutex); cur_avoidance_ = value; }
- void set_base_avoidance_pct(int16 value) { std::lock_guard<std::mutex> lk(classMutex); base_avoidance_pct_ = value; }
- void set_avoidance_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); avoidance_base_ = value; }
- void set_max_avoidance(int16 value) { std::lock_guard<std::mutex> lk(classMutex); max_avoidance_ = value; }
- void set_parry(float value) { std::lock_guard<std::mutex> lk(classMutex); parry_ = value; }
- void set_parry_base(float value) { std::lock_guard<std::mutex> lk(classMutex); parry_base_ = value; }
- void set_deflection(int16 value) { std::lock_guard<std::mutex> lk(classMutex); deflection_ = value; }
- void set_deflection_base(float value) { std::lock_guard<std::mutex> lk(classMutex); deflection_base_ = value; }
- void set_block(float value) { std::lock_guard<std::mutex> lk(classMutex); block_ = value; }
- void set_block_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); block_base_ = value; }
- void set_str(float value) { std::lock_guard<std::mutex> lk(classMutex); str_ = value; }
- void set_sta(float value) { std::lock_guard<std::mutex> lk(classMutex); sta_ = value; }
- void set_agi(float value) { std::lock_guard<std::mutex> lk(classMutex); agi_ = value; }
- void set_wis(float value) { std::lock_guard<std::mutex> lk(classMutex); wis_ = value; }
- void set_intel(float value) { std::lock_guard<std::mutex> lk(classMutex); intel_ = value; }
- void add_str(float value) { std::lock_guard<std::mutex> lk(classMutex); str_ += value; }
- void add_sta(float value) { std::lock_guard<std::mutex> lk(classMutex); sta_ += value; }
- void add_agi(float value) { std::lock_guard<std::mutex> lk(classMutex); agi_ += value; }
- void add_wis(float value) { std::lock_guard<std::mutex> lk(classMutex); wis_ += value; }
- void add_intel(float value) { std::lock_guard<std::mutex> lk(classMutex); intel_ += value; }
- void set_str_base(float value) { std::lock_guard<std::mutex> lk(classMutex); str_base_ = value; }
- void set_sta_base(float value) { std::lock_guard<std::mutex> lk(classMutex); sta_base_ = value; }
- void set_agi_base(float value) { std::lock_guard<std::mutex> lk(classMutex); agi_base_ = value; }
- void set_wis_base(float value) { std::lock_guard<std::mutex> lk(classMutex); wis_base_ = value; }
- void set_intel_base(float value) { std::lock_guard<std::mutex> lk(classMutex); intel_base_ = value; }
- void set_heat(int16 value) { std::lock_guard<std::mutex> lk(classMutex); heat_ = value; }
- void set_cold(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cold_ = value; }
- void set_magic(int16 value) { std::lock_guard<std::mutex> lk(classMutex); magic_ = value; }
- void set_mental(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mental_ = value; }
- void set_divine(int16 value) { std::lock_guard<std::mutex> lk(classMutex); divine_ = value; }
- void set_disease(int16 value) { std::lock_guard<std::mutex> lk(classMutex); disease_ = value; }
- void set_poison(int16 value) { std::lock_guard<std::mutex> lk(classMutex); poison_ = value; }
- void add_heat(int16 value) { std::lock_guard<std::mutex> lk(classMutex); heat_ += value; }
- void add_cold(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cold_ += value; }
- void add_magic(int16 value) { std::lock_guard<std::mutex> lk(classMutex); magic_ += value; }
- void add_mental(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mental_ += value; }
- void add_divine(int16 value) { std::lock_guard<std::mutex> lk(classMutex); divine_ += value; }
- void add_disease(int16 value) { std::lock_guard<std::mutex> lk(classMutex); disease_ += value; }
- void add_poison(int16 value) { std::lock_guard<std::mutex> lk(classMutex); poison_ += value; }
- void set_disease_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); disease_base_ = value; }
- void set_cold_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cold_base_ = value; }
- void set_divine_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); divine_base_ = value; }
- void set_magic_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); magic_base_ = value; }
- void set_mental_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mental_base_ = value; }
- void set_heat_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); heat_base_ = value; }
- void set_poison_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); poison_base_ = value; }
- void set_elemental_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); elemental_base_ = value; }
- void set_noxious_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); noxious_base_ = value; }
- void set_arcane_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); arcane_base_ = value; }
- void set_tradeskill_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_level_ = value; }
- void set_tradeskill_max_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_max_level_ = value; }
- void set_tradeskill_class1(int8 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_class1_ = value; }
- void set_tradeskill_class2(int8 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_class2_ = value; }
- void set_tradeskill_class3(int8 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_class3_ = value; }
- void set_account_age_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); account_age_base_ = value; }
- void set_xp_vitality(float value) { std::lock_guard<std::mutex> lk(classMutex); xp_vitality_ = value; }
- void add_xp_vitality(float value) { std::lock_guard<std::mutex> lk(classMutex); xp_vitality_ += value; }
- void set_tradeskill_xp_vitality(float value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_xp_vitality_ = value; }
- void set_absorb(int16 value) { std::lock_guard<std::mutex> lk(classMutex); absorb_ = value; }
- void set_xp(int32 value) { std::lock_guard<std::mutex> lk(classMutex); xp_ = value; }
- void set_xp_needed(int32 value) { std::lock_guard<std::mutex> lk(classMutex); xp_needed_ = value; }
- void set_xp_debt(float value) { std::lock_guard<std::mutex> lk(classMutex); xp_debt_ = value; }
- void set_xp_yellow(int16 value) { std::lock_guard<std::mutex> lk(classMutex); xp_yellow_ = value; }
- void set_xp_blue(int16 value) { std::lock_guard<std::mutex> lk(classMutex); xp_blue_ = value; }
- void set_xp_yellow_vitality_bar(int16 value) { std::lock_guard<std::mutex> lk(classMutex); xp_yellow_vitality_bar_ = value; }
- void set_xp_blue_vitality_bar(int16 value) { std::lock_guard<std::mutex> lk(classMutex); xp_blue_vitality_bar_ = value; }
- void set_ts_xp(int32 value) { std::lock_guard<std::mutex> lk(classMutex); ts_xp_ = value; }
- void set_ts_xp_needed(int32 value) { std::lock_guard<std::mutex> lk(classMutex); ts_xp_needed_ = value; }
- void set_tradeskill_exp_yellow(int16 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_exp_yellow_ = value; }
- void set_tradeskill_exp_blue(int16 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_exp_blue_ = value; }
- void set_flags(int32 value) { std::lock_guard<std::mutex> lk(classMutex); flags_ = value; }
- void set_flags2(int32 value) { std::lock_guard<std::mutex> lk(classMutex); flags2_ = value; }
- void set_coin_plat(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_plat_ = value; }
- void set_coin_gold(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_gold_ = value; }
- void set_coin_silver(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_silver_ = value; }
- void set_coin_copper(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_copper_ = value; }
- void add_coin_plat(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_plat_ += value; }
- void add_coin_gold(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_gold_ += value; }
- void add_coin_silver(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_silver_ += value; }
- void add_coin_copper(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_copper_ += value; }
- void set_bank_coin_plat(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_plat_ = value; }
- void set_bank_coin_gold(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_gold_ = value; }
- void set_bank_coin_silver(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_silver_ = value; }
- void set_bank_coin_copper(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_copper_ = value; }
- void add_bank_coin_plat(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_plat_ += value; }
- void add_bank_coin_gold(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_gold_ += value; }
- void add_bank_coin_silver(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_silver_ += value; }
- void add_bank_coin_copper(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_copper_ += value; }
- void set_status_points(int32 value) { std::lock_guard<std::mutex> lk(classMutex); status_points_ = value; }
- void add_status_points(int32 value) { std::lock_guard<std::mutex> lk(classMutex); status_points_ += value; }
- bool subtract_status_points(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if(value > status_points_) return false; status_points_ -= value; return true; }
-
- void set_mitigation_skill1(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill1_ = value; }
- void set_mitigation_skill2(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill2_ = value; }
- void set_mitigation_skill3(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill3_ = value; }
- void add_mitigation_skill1(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill1_ += value; }
- void add_mitigation_skill2(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill2_ += value; }
- void add_mitigation_skill3(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill3_ += value; }
- void set_ability_modifier(float value) { std::lock_guard<std::mutex> lk(classMutex); ability_modifier_ = value; }
- void add_ability_modifier(float value) { std::lock_guard<std::mutex> lk(classMutex); ability_modifier_ += value; }
- void set_critical_mitigation(float value) { std::lock_guard<std::mutex> lk(classMutex); critical_mitigation_ = value; }
- void add_critical_mitigation(float value) { std::lock_guard<std::mutex> lk(classMutex); critical_mitigation_ += value; }
- void set_block_chance(float value) { std::lock_guard<std::mutex> lk(classMutex); block_chance_ = value; }
- void set_uncontested_parry(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_parry_ = value; }
- void set_uncontested_block(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_block_ = value; }
- void set_uncontested_dodge(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_dodge_ = value; }
- void set_uncontested_riposte(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_riposte_ = value; }
- void set_crit_chance(float value) { std::lock_guard<std::mutex> lk(classMutex); crit_chance_ = value; }
- void set_crit_bonus(float value) { std::lock_guard<std::mutex> lk(classMutex); crit_bonus_ = value; }
- void set_potency(float value) { std::lock_guard<std::mutex> lk(classMutex); potency_ = value; }
- void set_hate_mod(float value) { std::lock_guard<std::mutex> lk(classMutex); hate_mod_ = value; }
- void set_reuse_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); reuse_speed_ = value; }
- void set_casting_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); casting_speed_ = value; }
- void set_recovery_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); recovery_speed_ = value; }
- void set_spell_reuse_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); spell_reuse_speed_ = value; }
- void set_spell_multi_attack(float value) { std::lock_guard<std::mutex> lk(classMutex); spell_multi_attack_ = value; }
- void set_dps(float value) { std::lock_guard<std::mutex> lk(classMutex); dps_ = value; }
- void set_dps_multiplier(float value) { std::lock_guard<std::mutex> lk(classMutex); dps_multiplier_ = value; }
- void set_attackspeed(float value) { std::lock_guard<std::mutex> lk(classMutex); attackspeed_ = value; }
- void set_haste(float value) { std::lock_guard<std::mutex> lk(classMutex); haste_ = value; }
- void set_multi_attack(float value) { std::lock_guard<std::mutex> lk(classMutex); multi_attack_ = value; }
- void set_flurry(float value) { std::lock_guard<std::mutex> lk(classMutex); flurry_ = value; }
- void set_melee_ae(float value) { std::lock_guard<std::mutex> lk(classMutex); melee_ae_ = value; }
- void set_strikethrough(float value) { std::lock_guard<std::mutex> lk(classMutex); strikethrough_ = value; }
- void set_accuracy(float value) { std::lock_guard<std::mutex> lk(classMutex); accuracy_ = value; }
- void set_offensivespeed(float value) { std::lock_guard<std::mutex> lk(classMutex); offensivespeed_ = value; }
- void set_rain(float value) { std::lock_guard<std::mutex> lk(classMutex); rain_ = value; }
- void set_wind(float value) { std::lock_guard<std::mutex> lk(classMutex); wind_ = value; }
- void add_block_chance(float value) { std::lock_guard<std::mutex> lk(classMutex); block_chance_ += value; }
- void add_uncontested_parry(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_parry_ += value; }
- void add_uncontested_block(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_block_ += value; }
- void add_uncontested_dodge(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_dodge_ += value; }
- void add_uncontested_riposte(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_riposte_ += value; }
- void add_crit_chance(float value) { std::lock_guard<std::mutex> lk(classMutex); crit_chance_ += value; }
- void add_crit_bonus(float value) { std::lock_guard<std::mutex> lk(classMutex); crit_bonus_ += value; }
- void add_potency(float value) { std::lock_guard<std::mutex> lk(classMutex); potency_ += value; }
- void add_hate_mod(float value) { std::lock_guard<std::mutex> lk(classMutex); hate_mod_ += value; }
- void add_reuse_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); reuse_speed_ += value; }
- void add_casting_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); casting_speed_ += value; }
- void add_recovery_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); recovery_speed_ += value; }
- void add_spell_reuse_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); spell_reuse_speed_ += value; }
- void add_spell_multi_attack(float value) { std::lock_guard<std::mutex> lk(classMutex); spell_multi_attack_ += value; }
- void add_dps(float value) { std::lock_guard<std::mutex> lk(classMutex); dps_ += value; }
- void add_dps_multiplier(float value) { std::lock_guard<std::mutex> lk(classMutex); dps_multiplier_ += value; }
- void add_attackspeed(float value) { std::lock_guard<std::mutex> lk(classMutex); attackspeed_ += value; }
- void add_haste(float value) { std::lock_guard<std::mutex> lk(classMutex); haste_ += value; }
- void add_multi_attack(float value) { std::lock_guard<std::mutex> lk(classMutex); multi_attack_ += value; }
- void add_flurry(float value) { std::lock_guard<std::mutex> lk(classMutex); flurry_ += value; }
- void add_melee_ae(float value) { std::lock_guard<std::mutex> lk(classMutex); melee_ae_ += value; }
- void add_strikethrough(float value) { std::lock_guard<std::mutex> lk(classMutex); strikethrough_ += value; }
- void add_accuracy(float value) { std::lock_guard<std::mutex> lk(classMutex); accuracy_ += value; }
- void add_offensivespeed(float value) { std::lock_guard<std::mutex> lk(classMutex); offensivespeed_ += value; }
- void add_rain(float value) { std::lock_guard<std::mutex> lk(classMutex); rain_ += value; }
- void add_wind(float value) { std::lock_guard<std::mutex> lk(classMutex); wind_ += value; }
- void set_alignment(int8 value) { std::lock_guard<std::mutex> lk(classMutex); alignment_ = value; }
- void set_pet_id(int32 value) { std::lock_guard<std::mutex> lk(classMutex); pet_id_ = value; }
- void set_pet_name(std::string value) { std::lock_guard<std::mutex> lk(classMutex); pet_name_ = value; }
- void set_pet_movement(int8 value) { std::lock_guard<std::mutex> lk(classMutex); pet_movement_ = value; }
- void set_pet_behavior(int8 value) { std::lock_guard<std::mutex> lk(classMutex); pet_behavior_ = value; }
- void set_pet_health_pct(float value) { std::lock_guard<std::mutex> lk(classMutex); pet_health_pct_ = value; }
- void set_pet_power_pct(float value) { std::lock_guard<std::mutex> lk(classMutex); pet_power_pct_ = value; }
- void set_weight(int32 value) { std::lock_guard<std::mutex> lk(classMutex); weight_ = value; }
- void set_max_weight(int32 value) { std::lock_guard<std::mutex> lk(classMutex); max_weight_ = value; }
- void set_vision(int8 value) { std::lock_guard<std::mutex> lk(classMutex); vision_ = value; }
- void set_breathe_underwater(int8 value) { std::lock_guard<std::mutex> lk(classMutex); breathe_underwater_ = value; }
- void set_drunk(float value) { std::lock_guard<std::mutex> lk(classMutex); drunk_ = value; }
- void set_biography(std::string value) { std::lock_guard<std::mutex> lk(classMutex); biography_ = value; }
- void set_power_regen(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); power_regen_ = value; }
- void set_hp_regen(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); hp_regen_ = value; }
- void set_power_regen_override(int8 value) { std::lock_guard<std::mutex> lk(classMutex); power_regen_override_ = value; }
- void set_hp_regen_override(int8 value) { std::lock_guard<std::mutex> lk(classMutex); hp_regen_override_ = value; }
- void set_water_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); water_type_ = value; }
- void set_flying_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); flying_type_ = value; }
- void set_no_interrupt(int8 value) { std::lock_guard<std::mutex> lk(classMutex); no_interrupt_ = value; }
- void set_interaction_flag(int8 value) { std::lock_guard<std::mutex> lk(classMutex); interaction_flag_ = value; }
- void set_tag1(int8 value) { std::lock_guard<std::mutex> lk(classMutex); tag1_ = value; }
- void set_mood(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mood_ = value; }
- void set_range_last_attack_time(int32 value) { std::lock_guard<std::mutex> lk(classMutex); range_last_attack_time_ = value; }
- void set_primary_last_attack_time(int32 value) { std::lock_guard<std::mutex> lk(classMutex); primary_last_attack_time_ = value; }
- void set_secondary_last_attack_time(int32 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_last_attack_time_ = value; }
-
- void set_primary_attack_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); primary_attack_delay_ = value; }
- void set_secondary_attack_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_attack_delay_ = value; }
- void set_ranged_attack_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_attack_delay_ = value; }
- void set_primary_weapon_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); primary_weapon_type_ = value; }
- void set_secondary_weapon_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_weapon_type_ = value; }
- void set_ranged_weapon_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_weapon_type_ = value; }
-
- void set_primary_weapon_damage_low(int32 value) { std::lock_guard<std::mutex> lk(classMutex); primary_weapon_damage_low_ = value; }
- void set_primary_weapon_damage_high(int32 value) { std::lock_guard<std::mutex> lk(classMutex); primary_weapon_damage_high_ = value; }
- void set_secondary_weapon_damage_low(int32 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_weapon_damage_low_ = value; }
- void set_secondary_weapon_damage_high(int32 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_weapon_damage_high_ = value; }
- void set_ranged_weapon_damage_low(int32 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_weapon_damage_low_ = value; }
- void set_ranged_weapon_damage_high(int32 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_weapon_damage_high_ = value; }
-
- void set_wield_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); wield_type_ = value; }
- void set_attack_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); attack_type_ = value; }
-
- void set_primary_weapon_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); primary_weapon_delay_ = value; }
- void set_secondary_weapon_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_weapon_delay_ = value; }
- void set_ranged_weapon_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_weapon_delay_ = value; }
-
- void set_override_primary_weapon(int8 value) { std::lock_guard<std::mutex> lk(classMutex); override_secondary_weapon_ = value; }
- void set_override_secondary_weapon(int8 value) { std::lock_guard<std::mutex> lk(classMutex); override_secondary_weapon_ = value; }
- void set_override_ranged_weapon(int8 value) { std::lock_guard<std::mutex> lk(classMutex); override_ranged_weapon_ = value; }
-
- void ResetEffects(Spawn* spawn)
- {
- for(int i=0;i<45;i++){
- if(i<30){
- maintained_effects[i].spell_id = 0xFFFFFFFF;
- if (spawn->IsPlayer())
- maintained_effects[i].icon = 0xFFFF;
- maintained_effects[i].spell = nullptr;
- }
- spell_effects[i].spell_id = 0xFFFFFFFF;
- spell_effects[i].spell = nullptr;
- }
- }
- // maintained via their own mutex
- SpellEffects spell_effects[45];
- MaintainedEffects maintained_effects[30];
- private:
- std::string name_;
- int8 class1_;
- int8 class2_;
- int8 class3_;
- int8 race_;
- int8 gender_;
- int16 level_;
- int16 max_level_;
- int16 effective_level_;
- int16 tradeskill_level_;
- int16 tradeskill_max_level_;
-
- int8 cur_concentration_;
- int8 max_concentration_;
- int16 cur_attack_;
- int16 attack_base_;
- int16 cur_mitigation_;
- int16 max_mitigation_;
- int16 mitigation_base_;
- int16 avoidance_display_;
- float cur_avoidance_;
- int16 base_avoidance_pct_;
- int16 avoidance_base_;
- int16 max_avoidance_;
- float parry_;
- float parry_base_;
- float deflection_;
- int16 deflection_base_;
- float block_;
- int16 block_base_;
- float riposte_;
- float riposte_base_;
- float str_; //int16
- float sta_; //int16
- float agi_;//int16
- float wis_;//int16
- float intel_;//int16
- float str_base_;//int16
- float sta_base_;//int16
- float agi_base_;//int16
- float wis_base_;//int16
- float intel_base_;//int16
- int16 heat_;
- int16 cold_;
- int16 magic_;
- int16 mental_;
- int16 divine_;
- int16 disease_;
- int16 poison_;
- int16 disease_base_;
- int16 cold_base_;
- int16 divine_base_;
- int16 magic_base_;
- int16 mental_base_;
- int16 heat_base_;
- int16 poison_base_;
- int16 elemental_base_;
- int16 noxious_base_;
- int16 arcane_base_;
- int32 coin_copper_;
- int32 coin_silver_;
- int32 coin_gold_;
- int32 coin_plat_;
- int32 bank_coin_copper_;
- int32 bank_coin_silver_;
- int32 bank_coin_gold_;
- int32 bank_coin_plat_;
-
- int32 status_points_;
- std::string deity_;
- int32 weight_;
- int32 max_weight_;
- int8 tradeskill_class1_;
- int8 tradeskill_class2_;
- int8 tradeskill_class3_;
- int16 account_age_base_;
- int8 account_age_bonus_[19];
- int16 absorb_;
- int32 xp_;
- int32 xp_needed_;
- float xp_debt_;
- int16 xp_yellow_;
- int16 xp_yellow_vitality_bar_;
- int16 xp_blue_vitality_bar_;
- int16 xp_blue_;
- int32 ts_xp_;
- int32 ts_xp_needed_;
- int16 tradeskill_exp_yellow_;
- int16 tradeskill_exp_blue_;
- int32 flags_;
- int32 flags2_;
- float xp_vitality_;
- float tradeskill_xp_vitality_;
- int16 mitigation_skill1_;
- int16 mitigation_skill2_;
- int16 mitigation_skill3_;
- float ability_modifier_;
- float critical_mitigation_;
- float block_chance_;
- float uncontested_parry_;
- float uncontested_block_;
- float uncontested_dodge_;
- float uncontested_riposte_;
- float crit_chance_;
- float crit_bonus_;
- float potency_;
- float hate_mod_;
- float reuse_speed_;
- float casting_speed_;
- float recovery_speed_;
- float spell_reuse_speed_;
- float spell_multi_attack_;
- float dps_;
- float dps_multiplier_;
- float attackspeed_;
- float haste_;
- float multi_attack_;
- float flurry_;
- float melee_ae_;
- float strikethrough_;
- float accuracy_;
- float offensivespeed_;
- float rain_;
- float wind_;
- sint8 alignment_;
- int32 pet_id_;
- std::string pet_name_;
- float pet_health_pct_;
- float pet_power_pct_;
- int8 pet_movement_;
- int8 pet_behavior_;
- int8 vision_;
- int8 breathe_underwater_;
- std::string biography_;
- float drunk_;
- sint16 power_regen_;
- sint16 hp_regen_;
- int8 power_regen_override_;
- int8 hp_regen_override_;
- int8 water_type_;
- int8 flying_type_;
- int8 no_interrupt_;
- int8 interaction_flag_;
- int8 tag1_;
- int16 mood_;
-
- int32 range_last_attack_time_;
- int32 primary_last_attack_time_;
- int32 secondary_last_attack_time_;
- int16 primary_attack_delay_;
- int16 secondary_attack_delay_;
- int16 ranged_attack_delay_;
- int8 primary_weapon_type_;
- int8 secondary_weapon_type_;
- int8 ranged_weapon_type_;
- int32 primary_weapon_damage_low_;
- int32 primary_weapon_damage_high_;
- int32 secondary_weapon_damage_low_;
- int32 secondary_weapon_damage_high_;
- int32 ranged_weapon_damage_low_;
- int32 ranged_weapon_damage_high_;
- int8 wield_type_;
- int8 attack_type_;
- int16 primary_weapon_delay_;
- int16 secondary_weapon_delay_;
- int16 ranged_weapon_delay_;
-
- int8 override_primary_weapon_;
- int8 override_secondary_weapon_;
- int8 override_ranged_weapon_;
-
- // when PacketStruct is fixed for C++17 this should become a shared_mutex and handle read/write lock
- std::mutex classMutex;
- };
- struct WardInfo {
- LuaSpell* Spell;
- int32 BaseDamage;
- int32 DamageLeft;
- int8 WardType;
- int8 DamageType;
- bool keepWard;
- int32 DamageAbsorptionPercentage;
- int32 DamageAbsorptionMaxHealthPercent;
- int32 RedirectDamagePercent;
-
- int32 LastRedirectDamage;
- int32 LastAbsorbedDamage;
- int32 HitCount;
- int32 MaxHitCount;
- bool AbsorbAllDamage; // damage is always absorbed, usually spells based on hits, when we pass damage in AddWard as 0 this will be set to true
- };
- #define WARD_TYPE_ALL 0
- #define WARD_TYPE_PHYSICAL 1
- #define WARD_TYPE_MAGICAL 2
- struct Proc {
- LuaSpell* spell;
- Item* item;
- float chance;
- int32 spellid;
- };
- #define PROC_TYPE_OFFENSIVE 1
- #define PROC_TYPE_DEFENSIVE 2
- #define PROC_TYPE_PHYSICAL_OFFENSIVE 3
- #define PROC_TYPE_PHYSICAL_DEFENSIVE 4
- #define PROC_TYPE_MAGICAL_OFFENSIVE 5
- #define PROC_TYPE_MAGICAL_DEFENSIVE 6
- #define PROC_TYPE_BLOCK 7
- #define PROC_TYPE_PARRY 8
- #define PROC_TYPE_RIPOSTE 9
- #define PROC_TYPE_EVADE 10
- #define PROC_TYPE_HEALING 11
- #define PROC_TYPE_BENEFICIAL 12
- #define PROC_TYPE_DEATH 13
- #define PROC_TYPE_KILL 14
- #define PROC_TYPE_DAMAGED 15
- #define PROC_TYPE_DAMAGED_MELEE 16
- #define PROC_TYPE_DAMAGED_MAGIC 17
- #define PROC_TYPE_RANGED_ATTACK 18
- #define PROC_TYPE_RANGED_DEFENSE 19
- struct ThreatTransfer {
- int32 Target;
- float Amount;
- LuaSpell* Spell;
- };
- #define DET_TYPE_TRAUMA 1
- #define DET_TYPE_ARCANE 2
- #define DET_TYPE_NOXIOUS 3
- #define DET_TYPE_ELEMENTAL 4
- #define DET_TYPE_CURSE 5
- #define DISPELL_TYPE_CURE 0
- #define DISPELL_TYPE_DISPELL 1
- #define CONTROL_EFFECT_TYPE_MEZ 1
- #define CONTROL_EFFECT_TYPE_STIFLE 2
- #define CONTROL_EFFECT_TYPE_DAZE 3
- #define CONTROL_EFFECT_TYPE_STUN 4
- #define CONTROL_EFFECT_TYPE_ROOT 5
- #define CONTROL_EFFECT_TYPE_FEAR 6
- #define CONTROL_EFFECT_TYPE_WALKUNDERWATER 7
- #define CONTROL_EFFECT_TYPE_JUMPUNDERWATER 8
- #define CONTROL_EFFECT_TYPE_INVIS 9
- #define CONTROL_EFFECT_TYPE_STEALTH 10
- #define CONTROL_EFFECT_TYPE_SNARE 11
- #define CONTROL_EFFECT_TYPE_FLIGHT 12
- #define CONTROL_EFFECT_TYPE_GLIDE 13
- #define CONTROL_EFFECT_TYPE_SAFEFALL 14
- #define CONTROL_MAX_EFFECTS 15 // always +1 to highest control effect
- #define IMMUNITY_TYPE_MEZ 1
- #define IMMUNITY_TYPE_STIFLE 2
- #define IMMUNITY_TYPE_DAZE 3
- #define IMMUNITY_TYPE_STUN 4
- #define IMMUNITY_TYPE_ROOT 5
- #define IMMUNITY_TYPE_FEAR 6
- #define IMMUNITY_TYPE_AOE 7
- #define IMMUNITY_TYPE_TAUNT 8
- #define IMMUNITY_TYPE_RIPOSTE 9
- //class Spell;
- //class ZoneServer;
- //The entity class is for NPCs and Players, spawns which are able to fight
- class Entity : public Spawn{
- public:
- Entity();
- virtual ~Entity();
- void DeleteSpellEffects(bool removeClient = false);
- void RemoveSpells();
- void MapInfoStruct();
- virtual float GetDodgeChance();
- virtual void AddMaintainedSpell(LuaSpell* spell);
- virtual void AddSpellEffect(LuaSpell* spell, int32 override_expire_time = 0);
- virtual void RemoveMaintainedSpell(LuaSpell* spell);
- virtual void RemoveSpellEffect(LuaSpell* spell);
- virtual bool HasActiveMaintainedSpell(Spell* spell, Spawn* target);
- virtual bool HasActiveSpellEffect(Spell* spell, Spawn* target);
- virtual void AddSkillBonus(int32 spell_id, int32 skill_id, float value);
- void AddDetrimentalSpell(LuaSpell* spell, int32 override_expire_timestamp = 0);
- DetrimentalEffects* GetDetrimentalEffect(int32 spell_id, Entity* caster);
- virtual MaintainedEffects* GetMaintainedSpell(int32 spell_id);
- void RemoveDetrimentalSpell(LuaSpell* spell);
- void SetDeity(int8 new_deity){
- deity = new_deity;
- }
- int8 GetDeity(){ return deity; }
- EquipmentItemList* GetEquipmentList();
- EquipmentItemList* GetAppearanceEquipmentList();
- bool IsEntity(){ return true; }
- float CalculateSkillStatChance(char* skill, int16 item_stat, float max_cap = 0.0f, float modifier = 0.0f, bool add_to_skill = false);
- void CalculateBonuses();
- void SetRegenValues(int16 effective_level);
- float CalculateBonusMod();
- float CalculateDPSMultiplier();
- float CalculateCastingSpeedMod();
- InfoStruct* GetInfoStruct();
- int16 GetStr();
- int16 GetSta();
- int16 GetInt();
- int16 GetWis();
- int16 GetAgi();
- int16 GetPrimaryStat();
- int16 GetHeatResistance();
- int16 GetColdResistance();
- int16 GetMagicResistance();
- int16 GetMentalResistance();
- int16 GetDivineResistance();
- int16 GetDiseaseResistance();
- int16 GetPoisonResistance();
- int16 GetStrBase();
- int16 GetStaBase();
- int16 GetIntBase();
- int16 GetWisBase();
- int16 GetAgiBase();
- int16 GetHeatResistanceBase();
- int16 GetColdResistanceBase();
- int16 GetMagicResistanceBase();
- int16 GetMentalResistanceBase();
- int16 GetDivineResistanceBase();
- int16 GetDiseaseResistanceBase();
- int16 GetPoisonResistanceBase();
- int8 GetConcentrationCurrent();
- int8 GetConcentrationMax();
- sint8 GetAlignment();
- void SetAlignment(sint8 new_value);
- bool HasMoved(bool include_heading);
- void SetHPRegen(int16 new_val);
- int16 GetHPRegen();
- void DoRegenUpdate();
- MaintainedEffects* GetFreeMaintainedSpellSlot();
- SpellEffects* GetFreeSpellEffectSlot();
- SpellEffects* GetSpellEffect(int32 id, Entity* caster = 0);
- SpellEffects* GetSpellEffectBySpellType(int8 spell_type);
- SpellEffects* GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer = 0, sint32 type_group_spell_id = 0, Entity* caster = 0);
- LuaSpell* HasLinkedTimerID(LuaSpell* spell, Spawn* target = nullptr, bool stackWithOtherPlayers = true);
- //flags
- int32 GetFlags() { return info_struct.get_flags(); }
- int32 GetFlags2() { return info_struct.get_flags2(); }
- bool query_flags(int flag) {
- if (flag > 63) return false;
- if (flag < 32) return ((info_struct.get_flags() & (1 << flag))?true:false);
- return ((info_struct.get_flags2() & (1 << (flag - 32)))?true:false);
- }
- float GetMaxSpeed();
- void SetMaxSpeed(float val);
- //combat stuff:
- int32 GetRangeLastAttackTime();
- void SetRangeLastAttackTime(int32 time);
- int16 GetRangeAttackDelay();
- int16 GetRangeWeaponDelay();
- void SetRangeWeaponDelay(int16 new_delay);
- void SetRangeAttackDelay(int16 new_delay);
- int32 GetPrimaryLastAttackTime();
- int16 GetPrimaryAttackDelay();
- void SetPrimaryAttackDelay(int16 new_delay);
- void SetPrimaryLastAttackTime(int32 new_time);
- void SetPrimaryWeaponDelay(int16 new_delay);
- int32 GetSecondaryLastAttackTime();
- int16 GetSecondaryAttackDelay();
- void SetSecondaryAttackDelay(int16 new_delay);
- void SetSecondaryLastAttackTime(int32 new_time);
- void SetSecondaryWeaponDelay(int16 new_delay);
- int32 GetPrimaryWeaponMinDamage();
- int32 GetPrimaryWeaponMaxDamage();
- int32 GetSecondaryWeaponMinDamage();
- int32 GetSecondaryWeaponMaxDamage();
- int32 GetRangedWeaponMinDamage();
- int32 GetRangedWeaponMaxDamage();
- int8 GetPrimaryWeaponType();
- int8 GetSecondaryWeaponType();
- int8 GetRangedWeaponType();
- int8 GetWieldType();
- int16 GetPrimaryWeaponDelay();
- int16 GetSecondaryWeaponDelay();
- bool IsDualWield();
- bool BehindTarget(Spawn* target);
- bool FlankingTarget(Spawn* target);
- void ChangePrimaryWeapon();
- void ChangeSecondaryWeapon();
- void ChangeRangedWeapon();
- virtual Skill* GetSkillByName(const char* name, bool check_update = false);
- virtual Skill* GetSkillByID(int32 id, bool check_update = false);
- bool AttackAllowed(Entity* target, float distance = 0, bool range_attack = false);
- bool PrimaryWeaponReady();
- bool SecondaryWeaponReady();
- bool RangeWeaponReady();
- void MeleeAttack(Spawn* victim, float distance, bool primary, bool multi_attack = false);
- void RangeAttack(Spawn* victim, float distance, Item* weapon, Item* ammo, bool multi_attack = false);
- bool SpellAttack(Spawn* victim, float distance, LuaSpell* luaspell, int8 damage_type, int32 low_damage, int32 high_damage, int8 crit_mod = 0, bool no_calcs = false);
- bool ProcAttack(Spawn* victim, int8 damage_type, int32 low_damage, int32 high_damage, string name, string success_msg, string effect_msg);
- bool SpellHeal(Spawn* target, float distance, LuaSpell* luaspell, string heal_type, int32 low_heal, int32 high_heal, int8 crit_mod = 0, bool no_calcs = false, string custom_spell_name="");
- int8 DetermineHit(Spawn* victim, int8 damage_type, float ToHitBonus, bool is_caster_spell, LuaSpell* lua_spell = nullptr);
- float GetDamageTypeResistPercentage(int8 damage_type);
- Skill* GetSkillByWeaponType(int8 type, bool update);
- bool DamageSpawn(Entity* victim, int8 type, int8 damage_type, int32 low_damage, int32 high_damage, const char* spell_name, int8 crit_mod = 0, bool is_tick = false, bool no_damage_calcs = false, bool ignore_attacker = false, LuaSpell* spell = 0);
- void AddHate(Entity* attacker, sint32 hate);
- bool CheckInterruptSpell(Entity* attacker);
- bool CheckFizzleSpell(LuaSpell* spell);
- void KillSpawn(Spawn* dead, int8 damage_type = 0, int16 kill_blow_type = 0);
- void HandleDeathExperienceDebt(Spawn* killer);
- void SetAttackDelay(bool primary = false, bool ranged = false);
- float CalculateAttackSpeedMod();
- virtual void ProcessCombat();
- bool EngagedInCombat();
- virtual void InCombat(bool val);
- bool IsCasting();
- void IsCasting(bool val);
- void SetMount(int16 mount_id, int8 red = 0xFF, int8 green = 0xFF, int8 blue = 0xFF, bool setUpdateFlags = true)
- {
- if (mount_id == 0) {
- EQ2_Color color;
- color.red = 0;
- color.green = 0;
- color.blue = 0;
- SetMountColor(&color);
- SetMountSaddleColor(&color);
- }
- else
- {
- EQ2_Color color;
- color.red = red;
- color.green = green;
- color.blue = blue;
- SetMountColor(&color);
- SetMountSaddleColor(&color);
- }
- SetInfo(&features.mount_model_type, mount_id, setUpdateFlags);
- }
- void SetEquipment(Item* item, int8 slot = 255);
- void SetEquipment(int8 slot, int16 type, int8 red, int8 green, int8 blue, int8 h_r, int8 h_g, int8 h_b){
- std::lock_guard<std::mutex> lk(MEquipment);
- if(slot >= NUM_SLOTS)
- return;
-
- SetInfo(&equipment.equip_id[slot], type);
- SetInfo(&equipment.color[slot].red, red);
- SetInfo(&equipment.color[slot].green, green);
- SetInfo(&equipment.color[slot].blue, blue);
- SetInfo(&equipment.highlight[slot].red, h_r);
- SetInfo(&equipment.highlight[slot].green, h_g);
- SetInfo(&equipment.highlight[slot].blue, h_b);
- }
- void SetHairType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_type, new_val, setUpdateFlags);
- }
- void SetHairColor1(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_color1, new_val, setUpdateFlags);
- }
- void SetHairColor2(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_color2, new_val, setUpdateFlags);
- }
- void SetSogaHairColor1(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_color1, new_val, setUpdateFlags);
- }
- void SetSogaHairColor2(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_color2, new_val, setUpdateFlags);
- }
- void SetHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_highlight_color, new_val, setUpdateFlags);
- }
- void SetSogaHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_highlight_color, new_val, setUpdateFlags);
- }
- void SetHairColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_type_color, new_val, setUpdateFlags);
- }
- void SetSogaHairColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_type_color, new_val, setUpdateFlags);
- }
- void SetHairTypeHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_type_highlight_color, new_val, setUpdateFlags);
- }
- void SetSogaHairTypeHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_type_highlight_color, new_val, setUpdateFlags);
- }
- void SetFacialHairType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_face_type, new_val, setUpdateFlags);
- }
- void SetFacialHairColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_face_color, new_val, setUpdateFlags);
- }
- void SetSogaFacialHairColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_face_color, new_val, setUpdateFlags);
- }
- void SetFacialHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.hair_face_highlight_color, new_val, setUpdateFlags);
- }
- void SetSogaFacialHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_face_highlight_color, new_val, setUpdateFlags);
- }
- void SetWingType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.wing_type, new_val, setUpdateFlags);
- }
- void SetWingColor1(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.wing_color1, new_val, setUpdateFlags);
- }
- void SetWingColor2(EQ2_Color new_val, bool setUpdateFlags = true){
- SetInfo(&features.wing_color2, new_val, setUpdateFlags);
- }
- void SetChestType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.chest_type, new_val, setUpdateFlags);
- }
- void SetLegsType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.legs_type, new_val, setUpdateFlags);
- }
- void SetSogaHairType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_type, new_val, setUpdateFlags);
- }
- void SetSogaFacialHairType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_hair_face_type, new_val, setUpdateFlags);
- }
- void SetSogaChestType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_chest_type, new_val, setUpdateFlags);
- }
- void SetSogaLegType(int16 new_val, bool setUpdateFlags = true){
- SetInfo(&features.soga_legs_type, new_val, setUpdateFlags);
- }
- void SetSkinColor(EQ2_Color color){
- SetInfo(&features.skin_color, color);
- }
- void SetSogaSkinColor(EQ2_Color color){
- SetInfo(&features.soga_skin_color, color);
- }
- void SetModelColor(EQ2_Color color){
- SetInfo(&features.model_color, color);
- }
- void SetSogaModelColor(EQ2_Color color){
- SetInfo(&features.soga_model_color, color);
- }
- void SetCombatVoice(int16 val, bool setUpdateFlags = true) {
- SetInfo(&features.combat_voice, val, setUpdateFlags);
- }
- void SetEmoteVoice(int16 val, bool setUpdateFlags = true) {
- SetInfo(&features.emote_voice, val, setUpdateFlags);
- }
- int16 GetCombatVoice(){ return features.combat_voice; }
- int16 GetEmoteVoice(){ return features.emote_voice; }
- int16 GetMount(){ return features.mount_model_type; }
- void SetMountSaddleColor(EQ2_Color* color){
- SetInfo(&features.mount_saddle_color, *color);
- }
- void SetMountColor(EQ2_Color* color){
- SetInfo(&features.mount_color, *color);
- }
- void SetEyeColor(EQ2_Color eye_color){
- SetInfo(&features.eye_color, eye_color);
- }
- void SetSogaEyeColor(EQ2_Color eye_color){
- SetInfo(&features.soga_eye_color, eye_color);
- }
- int16 GetHairType(){
- return features.hair_type;
- }
- int16 GetFacialHairType(){
- return features.hair_face_type;
- }
- int16 GetWingType(){
- return features.wing_type;
- }
- int16 GetChestType(){
- return features.chest_type;
- }
- int16 GetLegsType(){
- return features.legs_type;
- }
- int16 GetSogaHairType(){
- return features.soga_hair_type;
- }
- int16 GetSogaFacialHairType(){
- return features.soga_hair_face_type;
- }
- int16 GetSogaChestType(){
- return features.soga_chest_type;
- }
- int16 GetSogaLegType(){
- return features.soga_legs_type;
- }
- EQ2_Color* GetSkinColor(){
- return &features.skin_color;
- }
- EQ2_Color* GetModelColor(){
- return &features.model_color;
- }
- EQ2_Color* GetSogaModelColor(){
- return &features.soga_model_color;
- }
- EQ2_Color* GetEyeColor(){
- return &features.eye_color;
- }
- EQ2_Color* GetMountSaddleColor(){
- return &features.mount_saddle_color;
- }
- EQ2_Color* GetMountColor(){
- return &features.mount_color;
- }
- // should only be accessed through MEquipment mutex
- EQ2_Equipment equipment;
- CharFeatures features;
- void AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req =0, vector<int16> race_req = vector<int16>(), vector<int16> faction_req = vector<int16>());
- BonusValues* GetSpellBonus(int32 spell_id);
- vector<BonusValues*>* GetAllSpellBonuses(LuaSpell* spell);
- bool CheckSpellBonusRemoval(LuaSpell* spell, int16 type);
- void RemoveSpellBonus(const LuaSpell* spell, bool remove_all = false);
- void RemoveAllSpellBonuses();
- void CalculateSpellBonuses(ItemStatsValues* stats);
- void AddMezSpell(LuaSpell* spell);
- void RemoveMezSpell(LuaSpell* spell);
- void RemoveAllMezSpells();
- bool IsMezzed();
- void AddStifleSpell(LuaSpell* spell);
- void RemoveStifleSpell(LuaSpell* spell);
- bool IsStifled();
- void AddDazeSpell(LuaSpell* spell);
- void RemoveDazeSpell(LuaSpell* spell);
- bool IsDazed();
- void AddStunSpell(LuaSpell* spell);
- void RemoveStunSpell(LuaSpell* spell);
- bool IsStunned();
- bool IsMezzedOrStunned() {return IsMezzed() || IsStunned();}
- void AddRootSpell(LuaSpell* spell);
- void RemoveRootSpell(LuaSpell* spell);
- bool IsRooted();
- void AddFearSpell(LuaSpell* spell);
- void RemoveFearSpell(LuaSpell* spell);
- bool IsFeared();
- void AddSnareSpell(LuaSpell* spell);
- void RemoveSnareSpell(LuaSpell* spell);
- void SetSnareValue(LuaSpell* spell, float snare_val);
- bool IsSnared();
- float GetHighestSnare();
- bool HasControlEffect(int8 type);
- void HaltMovement();
- void SetCombatPet(Entity* pet) { this->pet = pet; }
- void SetCharmedPet(Entity* pet) { charmedPet = pet; }
- void SetDeityPet(Entity* pet) { deityPet = pet; }
- void SetCosmeticPet(Entity* pet) { cosmeticPet = pet; }
- Entity* GetPet() { return pet; }
- Entity* GetCharmedPet() { return charmedPet; }
- Entity* GetDeityPet() { return deityPet; }
- Entity* GetCosmeticPet() { return cosmeticPet; }
- /// <summary>Check to see if the entity has a combat pet</summary>
- /// <returns>True if the entity has a combat pet</returns>
- bool HasPet() { return (pet || charmedPet) ? true : false; }
- void HideDeityPet(bool val);
- void HideCosmeticPet(bool val);
- void DismissPet(Entity* pet, bool from_death = false, bool spawnListLocked = false);
- void DismissAllPets(bool from_death = false, bool spawnListLocked = false);
- void SetOwner(Entity* owner) { if (owner) { this->owner = owner->GetID(); } else { owner = 0; } }
- Entity* GetOwner();
- int8 GetPetType() { return m_petType; }
- void SetPetType(int8 val) { m_petType = val; }
- void SetPetSpellID(int32 val) { m_petSpellID = val; }
- int32 GetPetSpellID() { return m_petSpellID; }
- void SetPetSpellTier(int8 val) { m_petSpellTier = val; }
- int8 GetPetSpellTier() { return m_petSpellTier; }
- bool IsDismissing() { return m_petDismissing; }
- void SetDismissing(bool val) { m_petDismissing = val; }
- /// <summary>Creates a loot chest to drop in the world</summary>
- /// <returns>Pointer to the chest</returns>
- NPC* DropChest();
- /// <summary>Add a ward to the entities ward list</summary>
- /// <param name='spellID'>Spell id of the ward to add</param>
- /// <param name='ward'>WardInfo* of the ward we are adding</parma>
- void AddWard(int32 spellID, WardInfo* ward);
- /// <summary>Gets ward info for the given spell id</summary>
- /// <param name='spellID'>The spell id of the ward we want to get</param>
- /// <returns>WardInfo for the given spell id</returns>
- WardInfo* GetWard(int32 spellID);
- /// <summary>Removes the ward with the given spell id</summary>
- /// <param name='spellID'>The spell id of the ward to remove</param>
- void RemoveWard(int32 spellID);
- /// <summary>Subtracts the given damage from the wards</summary>
- /// <param name='damage'>The damage to subtract from the wards</param>
- /// <returns>The amount of damage left after wards</returns>
- int32 CheckWards(Entity* attacker, int32 damage, int8 damage_type);
- map<int16, float> stats;
- /// <summary>Adds a proc to the list of current procs</summary>
- /// <param name='type'>The type of proc to add</param>
- /// <param name='chance'>The percent chance the proc has to go off</param>
- /// <param name='item'>The item the proc is coming from if any</param>
- /// <param name='spell'>The spell the proc is coming from if any</param>
- void AddProc(int8 type, float chance, Item* item = 0, LuaSpell* spell = 0);
- /// <summary>Removes a proc from the list of current procs</summary>
- /// <param name='item'>Item the proc is from</param>
- /// <param name='spell'>Spell the proc is from</param>
- void RemoveProc(Item* item = 0, LuaSpell* spell = 0);
- /// <summary>Cycles through the proc list and executes them if they can go off</summary>
- /// <param name='type'>The proc type to check</param>
- /// <param name='target'>The target of the proc if it goes off</param>
- void CheckProcs(int8 type, Spawn* target);
- /// <summary>Clears the entire proc list</summary>
- void ClearProcs();
- float GetSpeed();
- float GetAirSpeed();
- float GetBaseSpeed() { return base_speed; }
- void SetSpeed(float val, bool override_ = false) { if ((base_speed == 0.0f && val > 0.0f) || override_) base_speed = val; speed = val; }
- void SetSpeedMultiplier(float val) { speed_multiplier = val; }
- void SetThreatTransfer(ThreatTransfer* transfer);
- ThreatTransfer* GetThreatTransfer() { return m_threatTransfer; }
- int8 GetTraumaCount();
- int8 GetArcaneCount();
- int8 GetNoxiousCount();
- int8 GetElementalCount();
- int8 GetCurseCount();
- int8 GetDetTypeCount(int8 det_type);
- int8 GetDetCount();
- bool HasCurableDetrimentType(int8 det_type);
- Mutex* GetDetrimentMutex();
- Mutex* GetMaintainedMutex();
- Mutex* GetSpellEffectMutex();
- void ClearAllDetriments();
- void CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level = 0);
- void CureDetrimentByControlEffect(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level = 0);
- vector<DetrimentalEffects>* GetDetrimentalSpellEffects();
- void RemoveEffectsFromLuaSpell(LuaSpell* spell);
- virtual void RemoveSkillBonus(int32 spell_id);
- virtual bool CanSeeInvis(Entity* target);
- void CancelAllStealth();
- bool IsStealthed();
- bool IsInvis();
- void AddInvisSpell(LuaSpell* spell);
- void AddStealthSpell(LuaSpell* spell);
- void RemoveStealthSpell(LuaSpell* spell);
- void RemoveInvisSpell(LuaSpell* spell);
- void AddWaterwalkSpell(LuaSpell* spell);
- void AddWaterjumpSpell(LuaSpell* spell);
- void RemoveWaterwalkSpell(LuaSpell* spell);
- void RemoveWaterjumpSpell(LuaSpell* spell);
- void AddAOEImmunity(LuaSpell* spell);
- bool IsAOEImmune();
- void RemoveAOEImmunity(LuaSpell* spell);
- void AddStunImmunity(LuaSpell* spell);
- void RemoveStunImmunity(LuaSpell* spell);
- bool IsStunImmune();
- void AddStifleImmunity(LuaSpell* spell);
- void RemoveStifleImmunity(LuaSpell* spell);
- bool IsStifleImmune();
- void AddMezImmunity(LuaSpell* spell);
- void RemoveMezImmunity(LuaSpell* spell);
- bool IsMezImmune();
- void AddRootImmunity(LuaSpell* spell);
- void RemoveRootImmunity(LuaSpell* spell);
- bool IsRootImmune();
- void AddFearImmunity(LuaSpell* spell);
- void RemoveFearImmunity(LuaSpell* spell);
- bool IsFearImmune();
- void AddDazeImmunity(LuaSpell* spell);
- void RemoveDazeImmunity(LuaSpell* spell);
- bool IsDazeImmune();
- void AddImmunity(LuaSpell* spell, int16 type);
- void RemoveImmunity(LuaSpell* spell, int16 type);
- bool IsImmune(int16 type);
- void AddFlightSpell(LuaSpell* spell);
- void RemoveFlightSpell(LuaSpell* spell);
- void AddSafefallSpell(LuaSpell* spell);
- void RemoveSafefallSpell(LuaSpell* spell);
- void AddGlideSpell(LuaSpell* spell);
- void RemoveGlideSpell(LuaSpell* spell);
- GroupMemberInfo* GetGroupMemberInfo() { return group_member_info; }
- void SetGroupMemberInfo(GroupMemberInfo* info) { group_member_info = info; }
- void UpdateGroupMemberInfo(bool inGroupMgrLock=false, bool groupMembersLocked=false);
- void CustomizeAppearance(PacketStruct* packet);
- Trade* trade;
- // Keep track of entities that hate this spawn.
- set<int32> HatedBy;
- std::mutex MHatedBy;
- bool IsAggroed() {
- int32 size = 0;
- MHatedBy.lock();
- size = HatedBy.size();
- MHatedBy.unlock();
- return size > 0;
- }
- Mutex MCommandMutex;
- bool HasSeeInvisSpell() { return hasSeeInvisSpell; }
- void SetSeeInvisSpell(bool val) { hasSeeInvisSpell = val; }
- bool HasSeeHideSpell() { return hasSeeHideSpell; }
- void SetSeeHideSpell(bool val) { hasSeeHideSpell = val; }
- void SetInfoStruct(InfoStruct* struct_) { info_struct.SetInfoStruct(struct_); }
- std::string GetInfoStructString(std::string field);
- int8 GetInfoStructInt8(std::string field);
- int16 GetInfoStructInt16(std::string field);
- int32 GetInfoStructInt32(std::string field);
- int64 GetInfoStructInt64(std::string field);
- sint8 GetInfoStructSInt8(std::string field);
- sint16 GetInfoStructSInt16(std::string field);
- sint32 GetInfoStructSInt32(std::string field);
- sint64 GetInfoStructSInt64(std::string field);
- int64 GetInfoStructUInt(std::string field);
- sint64 GetInfoStructSInt(std::string field);
- float GetInfoStructFloat(std::string field);
- bool SetInfoStructString(std::string field, std::string value);
- bool SetInfoStructUInt(std::string field, int64 value);
- bool SetInfoStructSInt(std::string field, sint64 value);
- bool SetInfoStructFloat(std::string field, float value);
- sint32 CalculateHateAmount(Spawn* target, sint32 amt);
- sint32 CalculateHealAmount(Spawn* target, sint32 amt, int8 crit_mod, bool* crit, bool skip_crit_mod = false);
- sint32 CalculateDamageAmount(Spawn* target, sint32 damage, int8 base_type, int8 damage_type, LuaSpell* spell);
- sint32 CalculateDamageAmount(Spawn* target, sint32 damage, int8 base_type, int8 damage_type, int8 spell_target_type);
- sint32 CalculateFormulaByStat(sint32 value, int16 stat);
- int32 CalculateFormulaByStat(int32 value, int16 stat);
- int32 CalculateFormulaBonus(int32 value, float percent_bonus);
-
- float GetStat(int32 item_stat) {
- float item_chance_or_skill = 0.0f;
- MStats.lock();
- item_chance_or_skill = stats[item_stat];
- MStats.unlock();
- return item_chance_or_skill;
- }
-
- // when PacketStruct is fixed for C++17 this should become a shared_mutex and handle read/write lock
- std::mutex MEquipment;
- std::mutex MStats;
- Mutex MMaintainedSpells;
- Mutex MSpellEffects;
- protected:
- bool in_combat;
- int8 m_petType;
- int32 owner;
- // m_petSpellID holds the spell id used to create/control this pet
- int32 m_petSpellID;
- int8 m_petSpellTier;
- bool m_petDismissing;
- private:
- MutexList<BonusValues*> bonus_list;
- map<int8, MutexList<LuaSpell*>*> control_effects;
- map<int8, MutexList<LuaSpell*>*> immunities;
- float max_speed;
- int8 deity;
- sint16 regen_hp_rate;
- sint16 regen_power_rate;
- float last_x;
- float last_y;
- float last_z;
- float last_heading;
- bool casting;
- InfoStruct info_struct;
- map<int8, int8> det_count_list;
- Mutex MDetriments;
- vector<DetrimentalEffects> detrimental_spell_effects;
- // Pointers for the 4 types of pets (Summon, Charm, Deity, Cosmetic)
- Entity* pet;
- Entity* charmedPet;
- Entity* deityPet;
- Entity* cosmeticPet;
- // int32 = spell id, WardInfo* = pointer to ward info
- map<int32, WardInfo*> m_wardList;
- // int8 = type, vector<Proc*> = list of pointers to proc info
- map <int8, vector<Proc*> > m_procList;
- Mutex MProcList;
- /// <summary>Actually calls the lua script to cast the proc</summary>
- /// <param name='proc'>Proc to be cast</param>
- /// <param name='type'>Type of proc going off</type>
- /// <param name='target'>Target of the proc</param>
- bool CastProc(Proc* proc, int8 type, Spawn* target);
- float base_speed;
- float speed;
- float speed_multiplier;
- map<LuaSpell*, float> snare_values;
- ThreatTransfer* m_threatTransfer;
- GroupMemberInfo* group_member_info;
- bool hasSeeInvisSpell;
- bool hasSeeHideSpell;
- // GETs
- map<string, boost::function<float()> > get_float_funcs;
- map<string, boost::function<int64()> > get_int64_funcs;
- map<string, boost::function<int32()> > get_int32_funcs;
- map<string, boost::function<int16()> > get_int16_funcs;
- map<string, boost::function<int8()> > get_int8_funcs;
- map<string, boost::function<sint64()> > get_sint64_funcs;
- map<string, boost::function<sint32()> > get_sint32_funcs;
- map<string, boost::function<sint16()> > get_sint16_funcs;
- map<string, boost::function<sint8()> > get_sint8_funcs;
-
- map<string, boost::function<std::string()> > get_string_funcs;
- // SETs
- map<string, boost::function<void(float)> > set_float_funcs;
- map<string, boost::function<void(int64)> > set_int64_funcs;
- map<string, boost::function<void(int32)> > set_int32_funcs;
- map<string, boost::function<void(int16)> > set_int16_funcs;
- map<string, boost::function<void(int8)> > set_int8_funcs;
- map<string, boost::function<void(sint64)> > set_sint64_funcs;
- map<string, boost::function<void(sint32)> > set_sint32_funcs;
- map<string, boost::function<void(sint16)> > set_sint16_funcs;
- map<string, boost::function<void(sint8)> > set_sint8_funcs;
-
- map<string, boost::function<void(std::string)> > set_string_funcs;
- };
- #endif
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