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there_mite_be_trouble.lua 2.0 KB

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  1. --[[
  2. Script Name : there_mite_be_trouble.lua
  3. Script Purpose : Handles the quest, "There Mite be Trouble"
  4. Script Author : geordie0511
  5. Script Date : 12.03.2019
  6. Script Notes : Edited by geordie0511
  7. Zone : Antonica
  8. Quest Giver : Farmer Walcott
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "Slay some klicnik mites.", 10, 100, "I need to slay 10 klicnik mites in the crops outside of the North Gates of Qeynos.", 611, 120067, 121225)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function Step1Complete(Quest, QuestGiver, Player)
  26. UpdateQuestStepDescription(Quest, 1, "Slew some klicnik mites.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I slew 10 of the klicnik mites in Antonica.")
  28. AddQuestStepChat(Quest, 2, "Speak to Farmer Walcott.", 1, "I need to return to Farmer Walcott in Antonica.", 11, 120078)
  29. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  30. end
  31. function QuestComplete(Quest, QuestGiver, Player)
  32. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  33. UpdateQuestStepDescription(Quest, 2, "Spoke to Farmer Walcott.")
  34. UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Farmer Walcott.")
  35. UpdateQuestDescription(Quest, "I have slain a number of the pesky klicnik mites that plagued the crops of Farmer Walcott outside of the North Gates of Qeynos.")
  36. GiveQuestReward(Quest, Player)
  37. end
  38. function Reload(Quest, QuestGiver, Player, Step)
  39. if Step == 1 then
  40. Step1Complete(Quest, QuestGiver, Player)
  41. elseif Step == 2 then
  42. QuestComplete(Quest, QuestGiver, Player)
  43. end
  44. end