1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- --[[
- Script Name : Quests/Antonica/under_a_shady_tree.lua
- Script Author : Premierio015
- Script Date : 2021.09.15 03:09:02
- Script Purpose :
- Zone : Antonica
- Quest Giver: Landwyn Velamir
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "I am looking for some flowers under a shady tree.", 1, 100, "I need to gather flowers for Landwyn. He mentioned they were under a shady tree nearby.", 1943)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Alright.")
- StartConversation(conversation, QuestGiver, Player, "Please hurry!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I found the flowers.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found the flowers for Landwyn.")
- AddQuestStepChat(Quest, 2, "I should return these flowers to Landwyn.", 1, "I should return these flowers to Landwyn before they are wilted.", 1943, 121388)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I gave Landwyn the flowers.")
- UpdateQuestTaskGroupDescription(Quest, 2, "Landwyn thought the flowers were perfect.")
- UpdateQuestDescription(Quest, "I have picked and delivered the flowers to Landwyn.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|