crawler_hatchling3.lua 4.8 KB

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  1. --[[
  2. Script Name : crawler_hatchling3.lua
  3. Script Purpose : Waypoint Path for crawler_hatchling3.lua
  4. Script Author : Devn00b
  5. Script Date : 05/10/2020 10:59:19 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -7.95, -0.12, -95.86, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -2.18, -0.07, -104.91, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -1.62, -0.06, -97.75, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 1.54, -0.05, -100.43, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -4.38, -0.08, -100.95, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -9.33, -0.02, -96.4, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -6.85, -0.04, -92.47, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -16.33, -0.02, -89.7, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -12.57, -0.06, -86.7, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -17.73, 0.2, -93.36, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -30.92, 0.31, -108.07, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -13.83, -0.06, -89.82, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -19.87, -0.1, -81.6, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -32.22, -0.12, -71.27, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -45.6, -0.08, -64.23, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -52.13, -0.09, -67.48, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -55.18, -0.08, -68.87, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -50.31, -0.05, -71.23, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -48.31, -0.09, -64.45, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -43.44, -0.03, -63.98, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -45.67, -0.1, -68.89, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -40.59, -0.07, -65.58, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -42.38, -0.03, -70.66, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -26.32, -0.04, -72.02, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -31.59, -0.08, -75.11, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -25.13, -0.09, -81.39, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -21.97, -0.02, -77.95, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -25.13, -0.09, -81.39, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -31.59, -0.08, -75.11, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -26.32, -0.04, -72.02, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -42.38, -0.03, -70.66, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -40.59, -0.07, -65.58, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -45.67, -0.1, -68.89, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -43.44, -0.03, -63.98, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -48.31, -0.09, -64.45, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -50.31, -0.05, -71.23, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -55.18, -0.08, -68.87, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -52.13, -0.09, -67.48, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -45.6, -0.08, -64.23, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -32.22, -0.12, -71.27, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -19.87, -0.1, -81.6, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -13.83, -0.06, -89.82, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -30.92, 0.31, -108.07, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -17.73, 0.2, -93.36, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, -12.57, -0.06, -86.7, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, -16.33, -0.02, -89.7, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, -6.85, -0.04, -92.47, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, -9.33, -0.02, -96.4, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, -4.38, -0.08, -100.95, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, 1.54, -0.05, -100.43, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, -1.62, -0.06, -97.75, 2, math.random(0,5))
  88. MovementLoopAddLocation(NPC, -2.18, -0.07, -104.91, 2, math.random(0,5))
  89. MovementLoopAddLocation(NPC, -7.95, -0.12, -95.86, 2, math.random(0,5))
  90. end