123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- --[[
- Script Name : crawler_hatchling3.lua
- Script Purpose : Waypoint Path for crawler_hatchling3.lua
- Script Author : Devn00b
- Script Date : 05/10/2020 10:59:19 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -7.95, -0.12, -95.86, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -2.18, -0.07, -104.91, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -1.62, -0.06, -97.75, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 1.54, -0.05, -100.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -4.38, -0.08, -100.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -9.33, -0.02, -96.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -6.85, -0.04, -92.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -16.33, -0.02, -89.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -12.57, -0.06, -86.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -17.73, 0.2, -93.36, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -30.92, 0.31, -108.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.83, -0.06, -89.82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -19.87, -0.1, -81.6, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -32.22, -0.12, -71.27, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -45.6, -0.08, -64.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -52.13, -0.09, -67.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -55.18, -0.08, -68.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -50.31, -0.05, -71.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -48.31, -0.09, -64.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -43.44, -0.03, -63.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -45.67, -0.1, -68.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -40.59, -0.07, -65.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -42.38, -0.03, -70.66, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -26.32, -0.04, -72.02, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -31.59, -0.08, -75.11, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -25.13, -0.09, -81.39, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -21.97, -0.02, -77.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -25.13, -0.09, -81.39, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -31.59, -0.08, -75.11, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -26.32, -0.04, -72.02, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -42.38, -0.03, -70.66, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -40.59, -0.07, -65.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -45.67, -0.1, -68.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -43.44, -0.03, -63.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -48.31, -0.09, -64.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -50.31, -0.05, -71.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -55.18, -0.08, -68.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -52.13, -0.09, -67.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -45.6, -0.08, -64.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -32.22, -0.12, -71.27, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -19.87, -0.1, -81.6, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.83, -0.06, -89.82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -30.92, 0.31, -108.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -17.73, 0.2, -93.36, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -12.57, -0.06, -86.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -16.33, -0.02, -89.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -6.85, -0.04, -92.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -9.33, -0.02, -96.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -4.38, -0.08, -100.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 1.54, -0.05, -100.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -1.62, -0.06, -97.75, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -2.18, -0.07, -104.91, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -7.95, -0.12, -95.86, 2, math.random(0,5))
- end
|