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- --[[
- Script Name : SpawnScripts/thunderdome/TalkTestOld.lua
- Script Author : Dorbin
- Script Date : 2022.05.12 02:05:26
- Script Purpose : For demonstration of dialogues with quests using ORIGINAL setup. Copied from Gubbo in Enchanted Lands.
- :
- --]]
- local LousyFairies = 117 -- Designates the quest ID for reference later
- function spawn(NPC)
- ProvidesQuest(NPC, LousyFairies) -- NPC Shows Quest Feather for the ID'd quest.
- SetPlayerProximityFunction(NPC, 10, "InRange") -- Setup for NPC Callout alerting player of something within 10 meters (in this case, a quest). New function "InRange" created.
- end
- function respawn(NPC)
- spawn(NPC) -- If NPC dies and respawns this will trigger the spawn function above.
- end
- function InRange(NPC, Spawn) -- Plays to player if they haven't finished or started the quest
- if not HasCompletedQuest(Spawn, LousyFairies) and not HasQuest(Spawn, LousyFairies) then
- PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/halflings/halfling_gubbo_chaley_callout_f7b85d2f.mp3", "Fritz! They killed Fritz! Those lousy fairies killed Fritz!", "", 2757692791, 3745928300, Spawn)
- end
- end
- function hailed(NPC, Spawn) -- Primary Command for all normal dialogue
- if not HasCompletedQuest(Spawn, LousyFairies) and not HasQuest(Spawn,LousyFairies) then -- if player has NOT completed nor has the quest - will direct to Dialog1 function
- Dialog1(NPC, Spawn)
- elseif HasQuest(Spawn,LousyFairies) then -- if player has the quest - directs to Dialog3
- Dialog3(NPC, Spawn)
- else
- Dialog5(NPC, Spawn) -- if player has finished the quest and does not have quest - will driect to Dialog5
- end
- end
- --Starting Quest---------------------------------------- First Hail. ONLY displayed if player hasn't finished and doesn't have the quest
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn) -- Forces NPC to face Spawn (player)
- conversation = CreateConversation() -- Designates diologue is created when referenced
- PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley001.mp3", "", "scream", 1577103216, 3792943385, Spawn) --Plays Voiceover, emotes, and directs who the Voiceover is to.
- AddConversationOption(conversation, "Sure.[STARTS QUEST]", "Dialog2")
- AddConversationOption(conversation, "I don't know Fritz.")
- StartConversation(conversation, NPC, Spawn, "Kill them! I want you to kill those lousy, stinking, yellow fairies! You'll do this for me, right? You'll do this for Fritz! ") --Required to start a dialogue
- end
- function Dialog2(NPC, Spawn)
- OfferQuest(NPC, Spawn, LousyFairies) -- Offers Quest
- end
- --Finishing Quest--------------------------------------
- function Dialog3(NPC, Spawn)
- conversation = CreateConversation() -- Designates diologue is created when referenced
- PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley004.mp3", "", "", 2878548247, 952555633, Spawn)
- if GetQuestStep(Spawn, LousyFairies)==2 then -- if player is on the 2nd step of quest - will display dialogue option.
- AddConversationOption(conversation, "[STEP 2] Yes.", "Dialog4")
- end
- AddConversationOption(conversation, "Working on it.")
- StartConversation(conversation, NPC, Spawn, "Uh ... so you killed them fairies, yeah?")
- end
- function Dialog4(NPC, Spawn)
- conversation = CreateConversation() -- Designates diologue is created when referenced
- PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley005.mp3","","cringe", 2881662034, 1373874040, Spawn)
- AddConversationOption(conversation, "Right. [FINISHES QUEST]","QuestDone")
- StartConversation(conversation, NPC, Spawn, "I'm really sorry about that. Turns out, Fritz was just passed out under the docks. Umm ... why don't you take this, and we'll just pretend we never had this little discussion.")
- end
- function QuestDone(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn, LousyFairies, 2) -- Updates player's quest by completing step 2.
- end
- --Post Quest-------------------------------------------
- function Dialog5(NPC, Spawn)
- conversation = CreateConversation() -- Designates diologue is created when referenced
- PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley006.mp3","","", 4082962413, 3474255449, Spawn)
- AddConversationOption(conversation, "Sure.")
- StartConversation(conversation, NPC, Spawn, "[POST QUEST] If you see Fritz, would you tell him I'm looking for him?")
- end
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