shriller7.lua 6.0 KB

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  1. --[[
  2. Script Name : shriller7.lua
  3. Script Purpose : Waypoint Path for shriller7.lua
  4. Script Author : Devn00b
  5. Script Date : 05/20/2020 02:33:27 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 140.48, 6.8, -72.31, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 134.41, 6.84, -71.74, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 124.84, 6.85, -62.46, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 118.67, 6.83, -68.89, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 118.36, 6.88, -73.04, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 122.52, 6.89, -78.73, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 123.23, 7, -87.03, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 129.97, 7, -87.19, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 123.06, 7.01, -86.28, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 122.02, 6.85, -79.16, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 118.18, 6.88, -72.19, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 122.38, 6.89, -62.47, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 104.32, 6.93, -43.46, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 97.32, 6.94, -45.49, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 94.09, 7.03, -61.33, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 92.04, 6.88, -63.46, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 86.18, 6.86, -63.45, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 86.51, 6.89, -72.25, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 86.3, 6.86, -63.54, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 93.23, 6.91, -63.2, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 98.66, 6.86, -45.29, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 105.65, 7.05, -45.65, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 130.96, 6.94, -70.62, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 150.13, 6.82, -71.45, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 157.11, 7.42, -61.34, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 148.11, 6.89, -50.92, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 151.2, 6.99, -34.49, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 146.22, 6.99, -28.3, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 145.56, 6.99, -9.02, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 154.32, 6.99, -8.49, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 153.44, 6.99, 4.54, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 119.59, 6.99, 5.24, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 110.35, 6.87, 5.27, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 100.15, 7.32, 16.07, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 71.95, 6.84, 17.34, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 63.83, 6.85, 10.7, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 63.66, 6.86, -4.99, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 78.37, 6.87, -4.61, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 83.28, 6.91, -8.75, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 83.43, 6.96, -20.48, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, 83.28, 6.91, -8.75, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 78.37, 6.87, -4.61, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 63.66, 6.86, -4.99, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 63.83, 6.85, 10.7, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 71.95, 6.84, 17.34, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, 100.15, 7.32, 16.07, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, 110.35, 6.87, 5.27, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, 119.59, 6.99, 5.24, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, 153.44, 6.99, 4.54, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, 154.32, 6.99, -8.49, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, 145.56, 6.99, -9.02, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, 146.22, 6.99, -28.3, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, 151.2, 6.99, -34.49, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, 148.11, 6.89, -50.92, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, 157.11, 7.42, -61.34, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, 150.13, 6.82, -71.45, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, 130.96, 6.94, -70.62, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, 105.65, 7.05, -45.65, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, 98.66, 6.86, -45.29, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, 93.23, 6.91, -63.2, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, 86.3, 6.86, -63.54, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, 86.51, 6.89, -72.25, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, 86.18, 6.86, -63.45, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, 92.04, 6.88, -63.46, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, 94.09, 7.03, -61.33, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, 97.32, 6.94, -45.49, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, 104.32, 6.93, -43.46, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, 122.38, 6.89, -62.47, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, 118.18, 6.88, -72.19, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, 122.02, 6.85, -79.16, 2, math.random(0,5))
  88. MovementLoopAddLocation(NPC, 123.06, 7.01, -86.28, 2, math.random(0,5))
  89. MovementLoopAddLocation(NPC, 129.97, 7, -87.19, 2, math.random(0,5))
  90. MovementLoopAddLocation(NPC, 123.23, 7, -87.03, 2, math.random(0,5))
  91. MovementLoopAddLocation(NPC, 122.52, 6.89, -78.73, 2, math.random(0,5))
  92. MovementLoopAddLocation(NPC, 118.36, 6.88, -73.04, 2, math.random(0,5))
  93. MovementLoopAddLocation(NPC, 118.67, 6.83, -68.89, 2, math.random(0,5))
  94. MovementLoopAddLocation(NPC, 124.84, 6.85, -62.46, 2, math.random(0,5))
  95. MovementLoopAddLocation(NPC, 134.41, 6.84, -71.74, 2, math.random(0,5))
  96. MovementLoopAddLocation(NPC, 140.48, 6.8, -72.31, 2, math.random(0,5))
  97. end