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- --[[
- Script Name : SpawnScripts/WillowWood/TavalZane.lua
- Script Purpose : Taval Zane
- Script Author : Scatman
- Script Date : 2009.09.15
- Script Notes : Updated by Jabantiz (4/21/2017)
- --]]
- local ATaskForDavyn = 215
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- if HasCompletedQuest(Spawn, ATaskForDavyn) then
- IsItDeadYet(NPC, Spawn, conversation)
- elseif HasQuest(Spawn, ATaskForDavyn) then
- if GetQuestStep(Spawn, ATaskForDavyn) == 1 then
- GoodDay(NPC, Spawn, conversation)
- else
- IsItDeadYet(NPC, Spawn, conversation)
- end
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/taval_zane/qey_village05/quests/taval_zane/taval_zane001.mp3", "Good day. I see you've chosen the safety of indoors too!", "", 1526657502, 3373773349, Spawn)
- -- Say(NPC, "I'm really not in the mood to chat right now, friend.", Spawn)
- end
- end
- function GoodDay(NPC, Spawn, conversation)
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/taval_zane/qey_village05/quests/taval_zane/taval_zane001.mp3", "", "", 1526657502, 3373773349, Spawn)
- AddConversationOption(conversation, "Are you the one who reported seeing the rabid wolf?", "YesThatWasMe")
- AddConversationOption(conversation, "We can speak of this later, I must be going.")
- StartConversation(conversation, NPC, Spawn, "Good day. I see you've chosen the safety of indoors too!")
- end
- function YesThatWasMe(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/taval_zane/qey_village05/quests/taval_zane/taval_zane002.mp3", "", "", 2737126508, 2185825783, Spawn)
- AddConversationOption(conversation, "Where were you when you saw it?", "JustOutside")
- AddConversationOption(conversation, "I will return later to discuss this.")
- StartConversation(conversation, NPC, Spawn, "Yes, that was me. I think I'll wait it out in here, where it's safe.")
- end
- function JustOutside(NPC, Spawn)
- SetStepComplete(Spawn, ATaskForDavyn, 1)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/taval_zane/qey_village05/quests/taval_zane/taval_zane003.mp3", "", "", 2766240445, 2864858945, Spawn)
- AddConversationOption(conversation, "Thank you for your information.")
- StartConversation(conversation, NPC, Spawn, "Just outside the inn last night! I ran inside as fast as I could when I saw it. It chased me -- oh, it was certainly aggressive, but I managed to make it inside and close the door. When I peeked out later, it was heading toward the scribe. Talk to Jana Windstream; she always spends time outside the scribe's place. If she's still...alive!")
- end
- function IsItDeadYet(NPC, Spawn, conversation)
- if (HasCompletedQuest(Spawn, ATaskForDavyn)) or (HasQuest(Spawn, ATaskForDavyn) and (GetQuestStep(Spawn, ATaskForDavyn) == 5 or GetQuestStep(Spawn, ATaskForDavyn) == 6)) then
- AddConversationOption(conversation, "Yes, the beast has been put down.", "AhWonderful")
- end
-
- AddConversationOption(conversation, "No it is still alive.")
- StartConversation(conversation, NPC, Spawn, "Is it dead yet?")
- end
- function AhWonderful(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "You're welcome.")
- StartConversation(conversation, NPC, Spawn, "Ah, wonderful! If you can't feel safe in your own home where can you feel safe. Thank you.")
- end
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