Items.cpp 121 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Items.h"
  17. #include "../Spells.h"
  18. #include "../Quests.h"
  19. #include "../Player.h"
  20. #include "../classes.h"
  21. #include "math.h"
  22. #include "../World.h"
  23. #include "../LuaInterface.h"
  24. #include "../../common/Log.h"
  25. #include "../Entity.h"
  26. #include "../Recipes/Recipe.h"
  27. #include <algorithm>
  28. #include <sstream>
  29. extern World world;
  30. extern MasterSpellList master_spell_list;
  31. extern MasterQuestList master_quest_list;
  32. extern MasterRecipeList master_recipe_list;
  33. extern ConfigReader configReader;
  34. extern LuaInterface* lua_interface;
  35. MasterItemList::~MasterItemList(){
  36. RemoveAll();
  37. }
  38. vector<Item*>* MasterItemList::GetItems(string name, int32 itype, int32 ltype, int32 btype, int64 minprice, int64 maxprice, int8 minskill, int8 maxskill, string seller, string adornment, int8 mintier, int8 maxtier, int16 minlevel, int16 maxlevel, sint8 itemclass){
  39. vector<Item*>* ret = new vector<Item*>;
  40. map<int32,Item*>::iterator iter;
  41. Item* item = 0;
  42. const char* chkname = 0;
  43. //const char* chkseller = 0;
  44. //const char* chkadornment = 0;
  45. if(name.length() > 0)
  46. chkname = name.c_str();
  47. //if(seller.length() > 0)
  48. // chkseller = seller.c_str();
  49. //if(adornment.length() > 0)
  50. // chkadornment = adornment.c_str();
  51. bool should_add = true;
  52. for(iter = items.begin();iter != items.end(); iter++){
  53. item = iter->second;
  54. if(item){
  55. if(itype != ITEM_BROKER_TYPE_ANY){
  56. should_add = false;
  57. switch(itype){
  58. case ITEM_BROKER_TYPE_ADORNMENT:{
  59. if(item->IsAdornment())
  60. should_add = true;
  61. break;
  62. }
  63. case ITEM_BROKER_TYPE_AMMO:{
  64. if(item->IsAmmo())
  65. should_add = true;
  66. break;
  67. }
  68. case ITEM_BROKER_TYPE_ATTUNEABLE:{
  69. if(item->CheckFlag(ATTUNEABLE))
  70. should_add = true;
  71. break;
  72. }
  73. case ITEM_BROKER_TYPE_BAG:{
  74. if(item->IsBag())
  75. should_add = true;
  76. break;
  77. }
  78. case ITEM_BROKER_TYPE_BAUBLE:{
  79. if(item->IsBauble())
  80. should_add = true;
  81. break;
  82. }
  83. case ITEM_BROKER_TYPE_BOOK:{
  84. if(item->IsBook())
  85. should_add = true;
  86. break;
  87. }
  88. case ITEM_BROKER_TYPE_CHAINARMOR:{
  89. if(item->IsChainArmor())
  90. should_add = true;
  91. break;
  92. }
  93. case ITEM_BROKER_TYPE_CLOAK:{
  94. if(item->IsCloak())
  95. should_add = true;
  96. break;
  97. }
  98. case ITEM_BROKER_TYPE_CLOTHARMOR:{
  99. if(item->IsClothArmor())
  100. should_add = true;
  101. break;
  102. }
  103. case ITEM_BROKER_TYPE_COLLECTABLE:{
  104. if(item->IsCollectable())
  105. should_add = true;
  106. break;
  107. }
  108. case ITEM_BROKER_TYPE_CRUSHWEAPON:{
  109. if(item->IsCrushWeapon())
  110. should_add = true;
  111. break;
  112. }
  113. case ITEM_BROKER_TYPE_DRINK:{
  114. if(item->IsFoodDrink())
  115. should_add = true;
  116. break;
  117. }
  118. case ITEM_BROKER_TYPE_FOOD:{
  119. if(item->IsFoodFood())
  120. should_add = true;
  121. break;
  122. }
  123. case ITEM_BROKER_TYPE_HOUSEITEM:{
  124. if(item->IsHouseItem())
  125. should_add = true;
  126. break;
  127. }
  128. case ITEM_BROKER_TYPE_JEWELRY:{
  129. if(item->IsJewelry())
  130. should_add = true;
  131. break;
  132. }
  133. case ITEM_BROKER_TYPE_LEATHERARMOR:{
  134. if(item->IsLeatherArmor())
  135. should_add = true;
  136. break;
  137. }
  138. case ITEM_BROKER_TYPE_LORE:{
  139. if(item->CheckFlag(LORE))
  140. should_add = true;
  141. break;
  142. }
  143. case ITEM_BROKER_TYPE_MISC:{
  144. if(item->IsMisc())
  145. should_add = true;
  146. break;
  147. }
  148. case ITEM_BROKER_TYPE_PIERCEWEAPON:{
  149. if(item->IsPierceWeapon())
  150. should_add = true;
  151. break;
  152. }
  153. case ITEM_BROKER_TYPE_PLATEARMOR:{
  154. if(item->IsPlateArmor())
  155. should_add = true;
  156. break;
  157. }
  158. case ITEM_BROKER_TYPE_POISON:{
  159. if(item->IsPoison())
  160. should_add = true;
  161. break;
  162. }
  163. case ITEM_BROKER_TYPE_POTION:{
  164. if(item->IsPotion())
  165. should_add = true;
  166. break;
  167. }
  168. case ITEM_BROKER_TYPE_RECIPEBOOK:{
  169. if(item->IsRecipeBook())
  170. should_add = true;
  171. break;
  172. }
  173. case ITEM_BROKER_TYPE_SALESDISPLAY:{
  174. if(item->IsSalesDisplay())
  175. should_add = true;
  176. break;
  177. }
  178. case ITEM_BROKER_TYPE_SHIELD:{
  179. if(item->IsShield())
  180. should_add = true;
  181. break;
  182. }
  183. case ITEM_BROKER_TYPE_SLASHWEAPON:{
  184. if(item->IsSlashWeapon())
  185. should_add = true;
  186. break;
  187. }
  188. case ITEM_BROKER_TYPE_SPELLSCROLL:{
  189. if(item->IsSpellScroll())
  190. should_add = true;
  191. break;
  192. }
  193. case ITEM_BROKER_TYPE_TINKERED:{
  194. if(item->IsTinkered())
  195. should_add = true;
  196. break;
  197. }
  198. case ITEM_BROKER_TYPE_TRADESKILL:{
  199. if(item->IsTradeskill())
  200. should_add = true;
  201. break;
  202. }
  203. }
  204. if(!should_add)
  205. continue;
  206. }
  207. if(ltype != ITEM_BROKER_SLOT_ANY){
  208. should_add = false;
  209. switch(ltype){
  210. case ITEM_BROKER_SLOT_AMMO:{
  211. should_add = item->HasSlot(EQ2_AMMO_SLOT);
  212. break;
  213. }
  214. case ITEM_BROKER_SLOT_CHARM:{
  215. should_add = item->HasSlot(EQ2_CHARM_SLOT_1, EQ2_CHARM_SLOT_2);
  216. break;
  217. }
  218. case ITEM_BROKER_SLOT_CHEST:{
  219. should_add = item->HasSlot(EQ2_CHEST_SLOT);
  220. break;
  221. }
  222. case ITEM_BROKER_SLOT_CLOAK:{
  223. should_add = item->HasSlot(EQ2_CLOAK_SLOT);
  224. break;
  225. }
  226. case ITEM_BROKER_SLOT_DRINK:{
  227. should_add = item->HasSlot(EQ2_DRINK_SLOT);
  228. break;
  229. }
  230. case ITEM_BROKER_SLOT_EARS:{
  231. should_add = item->HasSlot(EQ2_EARS_SLOT_1, EQ2_EARS_SLOT_2);
  232. break;
  233. }
  234. case ITEM_BROKER_SLOT_FEET:{
  235. should_add = item->HasSlot(EQ2_FEET_SLOT);
  236. break;
  237. }
  238. case ITEM_BROKER_SLOT_FOOD:{
  239. should_add = item->HasSlot(EQ2_FOOD_SLOT);
  240. break;
  241. }
  242. case ITEM_BROKER_SLOT_FOREARMS:{
  243. should_add = item->HasSlot(EQ2_FOREARMS_SLOT);
  244. break;
  245. }
  246. case ITEM_BROKER_SLOT_HANDS:{
  247. should_add = item->HasSlot(EQ2_HANDS_SLOT);
  248. break;
  249. }
  250. case ITEM_BROKER_SLOT_HEAD:{
  251. should_add = item->HasSlot(EQ2_HEAD_SLOT);
  252. break;
  253. }
  254. case ITEM_BROKER_SLOT_LEGS:{
  255. should_add = item->HasSlot(EQ2_LEGS_SLOT);
  256. break;
  257. }
  258. case ITEM_BROKER_SLOT_NECK:{
  259. should_add = item->HasSlot(EQ2_NECK_SLOT);
  260. break;
  261. }
  262. case ITEM_BROKER_SLOT_PRIMARY:{
  263. should_add = item->HasSlot(EQ2_PRIMARY_SLOT);
  264. break;
  265. }
  266. case ITEM_BROKER_SLOT_PRIMARY_2H:{
  267. should_add = item->HasSlot(EQ2_PRIMARY_SLOT) && item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND;
  268. break;
  269. }
  270. case ITEM_BROKER_SLOT_RANGE_WEAPON:{
  271. should_add = item->HasSlot(EQ2_RANGE_SLOT);
  272. break;
  273. }
  274. case ITEM_BROKER_SLOT_RING:{
  275. should_add = item->HasSlot(EQ2_LRING_SLOT, EQ2_RRING_SLOT);
  276. break;
  277. }
  278. case ITEM_BROKER_SLOT_SECONDARY:{
  279. should_add = item->HasSlot(EQ2_SECONDARY_SLOT);
  280. break;
  281. }
  282. case ITEM_BROKER_SLOT_SHOULDERS:{
  283. should_add = item->HasSlot(EQ2_SHOULDERS_SLOT);
  284. break;
  285. }
  286. case ITEM_BROKER_SLOT_WAIST:{
  287. should_add = item->HasSlot(EQ2_WAIST_SLOT);
  288. break;
  289. }
  290. case ITEM_BROKER_SLOT_WRIST:{
  291. should_add = item->HasSlot(EQ2_LWRIST_SLOT, EQ2_RWRIST_SLOT);
  292. break;
  293. }
  294. }
  295. if(!should_add)
  296. continue;
  297. }
  298. if(btype != 0xFFFFFFFF){
  299. vector<ItemStat*>::iterator itr;
  300. bool stat_found = false;
  301. should_add = false;
  302. switch(btype){
  303. case ITEM_BROKER_STAT_TYPE_NONE:{
  304. if (item->item_stats.size() == 0)
  305. should_add = true;
  306. break;
  307. }
  308. case ITEM_BROKER_STAT_TYPE_DEF:{
  309. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  310. if ((*itr)->stat_type_combined == ITEM_STAT_DEFLECTIONCHANCE) {
  311. stat_found = true;
  312. break;
  313. }
  314. }
  315. if (stat_found)
  316. should_add = true;
  317. break;
  318. }
  319. case ITEM_BROKER_STAT_TYPE_STR:{
  320. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  321. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  322. stat_found = true;
  323. break;
  324. }
  325. }
  326. if (stat_found)
  327. should_add = true;
  328. break;
  329. }
  330. case ITEM_BROKER_STAT_TYPE_STA:{
  331. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  332. if ((*itr)->stat_type_combined == ITEM_STAT_STA) {
  333. stat_found = true;
  334. break;
  335. }
  336. }
  337. if (stat_found)
  338. should_add = true;
  339. break;
  340. }
  341. case ITEM_BROKER_STAT_TYPE_AGI:{
  342. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  343. if ((*itr)->stat_type_combined == ITEM_STAT_AGI) {
  344. stat_found = true;
  345. break;
  346. }
  347. }
  348. if (stat_found)
  349. should_add = true;
  350. break;
  351. }
  352. case ITEM_BROKER_STAT_TYPE_WIS:{
  353. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  354. if ((*itr)->stat_type_combined == ITEM_STAT_WIS) {
  355. stat_found = true;
  356. break;
  357. }
  358. }
  359. if (stat_found)
  360. should_add = true;
  361. break;
  362. }
  363. case ITEM_BROKER_STAT_TYPE_INT:{
  364. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  365. if ((*itr)->stat_type_combined == ITEM_STAT_INT) {
  366. stat_found = true;
  367. break;
  368. }
  369. }
  370. if (stat_found)
  371. should_add = true;
  372. break;
  373. }
  374. case ITEM_BROKER_STAT_TYPE_HEALTH:{
  375. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  376. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  377. stat_found = true;
  378. break;
  379. }
  380. }
  381. if (stat_found)
  382. should_add = true;
  383. break;
  384. }
  385. case ITEM_BROKER_STAT_TYPE_POWER:{
  386. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  387. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  388. stat_found = true;
  389. break;
  390. }
  391. }
  392. if (stat_found)
  393. should_add = true;
  394. break;
  395. }
  396. case ITEM_BROKER_STAT_TYPE_HEAT:{
  397. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  398. if ((*itr)->stat_type_combined == ITEM_STAT_VS_HEAT) {
  399. stat_found = true;
  400. break;
  401. }
  402. }
  403. if (stat_found)
  404. should_add = true;
  405. break;
  406. }
  407. case ITEM_BROKER_STAT_TYPE_COLD:{
  408. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  409. if ((*itr)->stat_type_combined == ITEM_STAT_VS_COLD) {
  410. stat_found = true;
  411. break;
  412. }
  413. }
  414. if (stat_found)
  415. should_add = true;
  416. break;
  417. }
  418. case ITEM_BROKER_STAT_TYPE_MAGIC:{
  419. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  420. if ((*itr)->stat_type_combined == ITEM_STAT_VS_MAGIC) {
  421. stat_found = true;
  422. break;
  423. }
  424. }
  425. if (stat_found)
  426. should_add = true;
  427. break;
  428. }
  429. case ITEM_BROKER_STAT_TYPE_MENTAL:{
  430. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  431. if ((*itr)->stat_type_combined == ITEM_STAT_VS_MENTAL) {
  432. stat_found = true;
  433. break;
  434. }
  435. }
  436. if (stat_found)
  437. should_add = true;
  438. break;
  439. }
  440. case ITEM_BROKER_STAT_TYPE_DIVINE:{
  441. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  442. if ((*itr)->stat_type_combined == ITEM_STAT_VS_DIVINE) {
  443. stat_found = true;
  444. break;
  445. }
  446. }
  447. if (stat_found)
  448. should_add = true;
  449. break;
  450. }
  451. case ITEM_BROKER_STAT_TYPE_POISON:{
  452. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  453. if ((*itr)->stat_type_combined == ITEM_STAT_VS_POISON) {
  454. stat_found = true;
  455. break;
  456. }
  457. }
  458. if (stat_found)
  459. should_add = true;
  460. break;
  461. }
  462. case ITEM_BROKER_STAT_TYPE_DISEASE:{
  463. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  464. if ((*itr)->stat_type_combined == ITEM_STAT_VS_DISEASE) {
  465. stat_found = true;
  466. break;
  467. }
  468. }
  469. if (stat_found)
  470. should_add = true;
  471. break;
  472. }
  473. case ITEM_BROKER_STAT_TYPE_CRUSH:{
  474. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  475. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_CRUSH) {
  476. stat_found = true;
  477. break;
  478. }
  479. }
  480. if (stat_found)
  481. should_add = true;
  482. break;
  483. }
  484. case ITEM_BROKER_STAT_TYPE_SLASH:{
  485. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  486. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_SLASH) {
  487. stat_found = true;
  488. break;
  489. }
  490. }
  491. if (stat_found)
  492. should_add = true;
  493. break;
  494. }
  495. case ITEM_BROKER_STAT_TYPE_PIERCE:{
  496. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  497. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_PIERCE) {
  498. stat_found = true;
  499. break;
  500. }
  501. }
  502. if (stat_found)
  503. should_add = true;
  504. break;
  505. }
  506. case ITEM_BROKER_STAT_TYPE_CRITICAL: {
  507. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  508. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  509. stat_found = true;
  510. break;
  511. }
  512. }
  513. if (stat_found)
  514. should_add = true;*/
  515. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  516. break;
  517. }
  518. case ITEM_BROKER_STAT_TYPE_DBL_ATTACK:{
  519. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  520. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  521. stat_found = true;
  522. break;
  523. }
  524. }
  525. if (stat_found)
  526. should_add = true;*/
  527. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  528. break;
  529. }
  530. case ITEM_BROKER_STAT_TYPE_ABILITY_MOD:{
  531. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  532. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  533. stat_found = true;
  534. break;
  535. }
  536. }
  537. if (stat_found)
  538. should_add = true;*/
  539. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  540. break;
  541. }
  542. case ITEM_BROKER_STAT_TYPE_POTENCY:{
  543. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  544. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  545. stat_found = true;
  546. break;
  547. }
  548. }
  549. if (stat_found)
  550. should_add = true;*/
  551. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  552. break;
  553. }
  554. default: {
  555. LogWrite(ITEM__ERROR, 0, "Item", "Unknown item broker stat type %u", btype);
  556. LogWrite(ITEM__DEBUG, 0, "Item", "If you have a client before the new expansion this may be the reason. Please be patient while we update items to support the new client.", btype);
  557. break;
  558. }
  559. }
  560. if (!should_add)
  561. continue;
  562. }
  563. if(itemclass > 0){
  564. int64 tmpVal = ((int64)2) << (itemclass-1);
  565. should_add = (item->generic_info.adventure_classes & tmpVal);
  566. if(!should_add && !(item->generic_info.tradeskill_classes & tmpVal))
  567. continue;
  568. }
  569. if(chkname && item->lowername.find(chkname) >= 0xFFFFFFFF)
  570. continue;
  571. if(item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0 && minlevel > 0 && maxlevel > 0){
  572. if(item->details.recommended_level < minlevel)
  573. continue;
  574. if(item->details.recommended_level > maxlevel)
  575. continue;
  576. }
  577. else{
  578. if(minlevel > 0 && ((item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0) || (item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level < minlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level < minlevel)))
  579. continue;
  580. if(maxlevel > 0 && ((item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level > maxlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level > maxlevel)))
  581. continue;
  582. }
  583. if(mintier > 0 && item->details.tier < mintier)
  584. continue;
  585. if(maxtier > 0 && item->details.tier > maxtier)
  586. continue;
  587. if(minskill > 0 && item->generic_info.skill_min < minskill)
  588. continue;
  589. if(maxskill > 0 && item->generic_info.skill_min > maxskill)
  590. continue;
  591. ret->push_back(item);
  592. }
  593. }
  594. return ret;
  595. }
  596. vector<Item*>* MasterItemList::GetItems(map<string, string> criteria){
  597. string name, seller, adornment;
  598. int32 itype = 0xFFFFFFFF;
  599. int32 ltype = 0xFFFFFFFF;
  600. int32 btype = 0xFFFFFFFF;
  601. int64 minprice = 0;
  602. int64 maxprice = 0;
  603. int8 minskill = 0;
  604. int8 maxskill = 0;
  605. int8 mintier = 0;
  606. int8 maxtier = 0;
  607. int16 minlevel = 0;
  608. int16 maxlevel = 0;
  609. sint8 itemclass = 0;
  610. int32 itemID = 0;
  611. if (criteria.count("ITEM") > 0)
  612. {
  613. if (IsNumber(criteria["ITEM"].c_str()))
  614. {
  615. itemID = atoul(criteria["ITEM"].c_str());
  616. Item* itm = GetItem(itemID);
  617. vector<Item*>* ret = new vector<Item*>;
  618. if (itm)
  619. ret->push_back(itm);
  620. return ret;
  621. }
  622. else
  623. name = criteria["ITEM"];
  624. }
  625. if(criteria.count("MINSKILL") > 0)
  626. minskill = (int8)ParseIntValue(criteria["MINSKILL"]);
  627. if(criteria.count("MAXSKILL") > 0)
  628. maxskill = (int8)ParseIntValue(criteria["MAXSKILL"]);
  629. if(criteria.count("MINTIER") > 0)
  630. mintier = (int8)ParseIntValue(criteria["MINTIER"]);
  631. if(criteria.count("MAXTIER") > 0)
  632. maxtier = (int8)ParseIntValue(criteria["MAXTIER"]);
  633. if(criteria.count("MINLEVEL") > 0)
  634. minlevel = (int16)ParseIntValue(criteria["MINLEVEL"]);
  635. if(criteria.count("MAXLEVEL") > 0)
  636. maxlevel = (int16)ParseIntValue(criteria["MAXLEVEL"]);
  637. if(criteria.count("ITYPE") > 0)
  638. itype = ParseIntValue(criteria["ITYPE"]);
  639. if(criteria.count("LTYPE") > 0)
  640. ltype = ParseIntValue(criteria["LTYPE"]);
  641. if(criteria.count("BTYPE") > 0)
  642. btype = ParseIntValue(criteria["BTYPE"]);
  643. if(criteria.count("SKILLNAME") > 0)
  644. itemclass = world.GetClassID(criteria["SKILLNAME"].c_str());
  645. return GetItems(name, itype, ltype, btype, minprice, maxprice, minskill, maxskill, seller, adornment, mintier, maxtier, minlevel, maxlevel, itemclass);
  646. }
  647. void MasterItemList::ResetUniqueID(int32 new_id){
  648. next_unique_id = new_id;
  649. }
  650. int32 MasterItemList::NextUniqueID(){
  651. next_unique_id++;
  652. if(next_unique_id >= 0xFFFFFFF0)
  653. next_unique_id = 1;
  654. return next_unique_id;
  655. }
  656. bool MasterItemList::IsBag(int32 item_id){
  657. Item* item = GetItem(item_id);
  658. if(item && item->details.num_slots > 0)
  659. return true;
  660. else
  661. return false;
  662. }
  663. Item* MasterItemList::GetItem(int32 id){
  664. Item* item = 0;
  665. if(items.count(id) > 0)
  666. item = items[id];
  667. return item;
  668. }
  669. Item* MasterItemList::GetItemByName(const char* name) {
  670. Item* item = 0;
  671. map<int32, Item*>::iterator itr;
  672. for (itr = items.begin(); itr != items.end(); itr++) {
  673. Item* current_item = itr->second;
  674. if (::ToLower(string(current_item->name.c_str())) == ::ToLower(string(name))) {
  675. item = current_item;
  676. break;
  677. }
  678. }
  679. return item;
  680. }
  681. ItemStatsValues* MasterItemList::CalculateItemBonuses(int32 item_id, Entity* entity){
  682. return CalculateItemBonuses(items[item_id], entity);
  683. }
  684. ItemStatsValues* MasterItemList::CalculateItemBonuses(Item* item, Entity* entity, ItemStatsValues* values){
  685. if(item){
  686. if(!values){
  687. values = new ItemStatsValues;
  688. memset(values, 0, sizeof(ItemStatsValues));
  689. }
  690. for(int32 i=0;i<item->item_stats.size();i++){
  691. ItemStat* stat = item->item_stats[i];
  692. world.AddBonuses(values, stat->stat_type*100 + stat->stat_subtype, stat->value, entity);
  693. }
  694. return values;
  695. }
  696. return 0;
  697. }
  698. void MasterItemList::RemoveAll(){
  699. map<int32,Item*>::iterator iter;
  700. for(iter = items.begin();iter != items.end(); iter++){
  701. safe_delete(iter->second);
  702. }
  703. items.clear();
  704. if(lua_interface)
  705. lua_interface->DestroyItemScripts();
  706. }
  707. void MasterItemList::AddItem(Item* item){
  708. items[item->details.item_id] = item;
  709. }
  710. Item::Item(){
  711. item_script = "";
  712. sell_price = 0;
  713. sell_status = 0;
  714. max_sell_value = 0;
  715. save_needed = true;
  716. needs_deletion = false;
  717. weapon_info = 0;
  718. ranged_info = 0;
  719. adornment_info = 0;
  720. bag_info = 0;
  721. food_info = 0;
  722. bauble_info = 0;
  723. thrown_info = 0;
  724. skill_info = 0;
  725. recipebook_info = 0;
  726. itemset_info = 0;
  727. armor_info = 0;
  728. book_info = 0;
  729. book_info_pages = 0;
  730. houseitem_info = 0;
  731. housecontainer_info = 0;
  732. memset(&details, 0, sizeof(ItemCore));
  733. memset(&generic_info, 0, sizeof(Generic_Info));
  734. generic_info.condition = 100;
  735. }
  736. Item::Item(Item* in_item){
  737. needs_deletion = false;
  738. sell_price = in_item->sell_price;
  739. sell_status = in_item->sell_status;
  740. max_sell_value = in_item->max_sell_value;
  741. save_needed = true;
  742. SetItem(in_item);
  743. details.unique_id = master_item_list.NextUniqueID();
  744. if (IsBag())
  745. details.bag_id = details.unique_id;
  746. generic_info.condition = 100;
  747. spell_id = in_item->spell_id;
  748. spell_tier = in_item->spell_tier;
  749. }
  750. Item::~Item(){
  751. for(int32 i=0;i<item_stats.size();i++)
  752. safe_delete(item_stats[i]);
  753. for(int32 i=0;i<item_string_stats.size();i++)
  754. safe_delete(item_string_stats[i]);
  755. for(int32 i=0;i<item_level_overrides.size();i++)
  756. safe_delete(item_level_overrides[i]);
  757. for(int32 i=0;i<item_effects.size();i++)
  758. safe_delete(item_effects[i]);
  759. for (int32 i = 0; i < book_pages.size(); i++)
  760. safe_delete(book_pages[i]);
  761. safe_delete(weapon_info);
  762. safe_delete(ranged_info);
  763. safe_delete(adornment_info);
  764. safe_delete(bag_info);
  765. safe_delete(food_info);
  766. safe_delete(bauble_info);
  767. safe_delete(thrown_info);
  768. safe_delete(armor_info);
  769. safe_delete(skill_info);
  770. safe_delete(recipebook_info);
  771. safe_delete(itemset_info);
  772. safe_delete(book_info);
  773. safe_delete(houseitem_info);
  774. safe_delete(housecontainer_info);
  775. DeleteItemSets();
  776. }
  777. void Item::SetItem(Item* old_item){
  778. if(old_item->GetItemScript())
  779. SetItemScript(old_item->GetItemScript());
  780. name = old_item->name;
  781. lowername = old_item->lowername;
  782. description = old_item->description;
  783. memcpy(&generic_info, &old_item->generic_info, sizeof(Generic_Info));
  784. weapon_info = 0;
  785. ranged_info = 0;
  786. adornment_info = 0;
  787. adorn0 = 0;
  788. adorn1 = 0;
  789. adorn2 = 0;
  790. bag_info = 0;
  791. food_info = 0;
  792. bauble_info = 0;
  793. thrown_info = 0;
  794. skill_info = 0;
  795. recipebook_info = 0;
  796. itemset_info = 0;
  797. armor_info = 0;
  798. book_info = 0;
  799. book_info_pages = 0;
  800. houseitem_info = 0;
  801. housecontainer_info = 0;
  802. stack_count = old_item->stack_count;
  803. generic_info.skill_req1 = old_item->generic_info.skill_req1;
  804. generic_info.skill_req2 = old_item->generic_info.skill_req2;
  805. memcpy(&details, &old_item->details, sizeof(ItemCore));
  806. weapon_type = old_item->GetWeaponType();
  807. switch(old_item->generic_info.item_type){
  808. case ITEM_TYPE_WEAPON:{
  809. weapon_info = new Weapon_Info;
  810. memcpy(weapon_info, old_item->weapon_info, sizeof(Weapon_Info));
  811. break;
  812. }
  813. case ITEM_TYPE_RANGED:{
  814. ranged_info = new Ranged_Info;
  815. memcpy(ranged_info, old_item->ranged_info, sizeof(Ranged_Info));
  816. break;
  817. }
  818. case ITEM_TYPE_SHIELD:
  819. case ITEM_TYPE_ARMOR:{
  820. armor_info = new Armor_Info;
  821. memcpy(armor_info, old_item->armor_info, sizeof(Armor_Info));
  822. break;
  823. }
  824. case ITEM_TYPE_BAG:{
  825. bag_info = new Bag_Info;
  826. memcpy(bag_info, old_item->bag_info, sizeof(Bag_Info));
  827. break;
  828. }
  829. case ITEM_TYPE_FOOD:{
  830. food_info = new Food_Info;
  831. memcpy(food_info, old_item->food_info, sizeof(Food_Info));
  832. break;
  833. }
  834. case ITEM_TYPE_BAUBLE:{
  835. bauble_info = new Bauble_Info;
  836. memcpy(bauble_info, old_item->bauble_info, sizeof(Bauble_Info));
  837. break;
  838. }
  839. case ITEM_TYPE_SKILL:{
  840. skill_info = new Skill_Info;
  841. memcpy(skill_info, old_item->skill_info, sizeof(Skill_Info));
  842. break;
  843. }
  844. case ITEM_TYPE_THROWN:{
  845. thrown_info = new Thrown_Info;
  846. memcpy(thrown_info, old_item->thrown_info, sizeof(Thrown_Info));
  847. break;
  848. }
  849. case ITEM_TYPE_BOOK:{
  850. book_info = new Book_Info;
  851. book_info->language = old_item->book_info->language;
  852. book_info->author.data = old_item->book_info->author.data;
  853. book_info->author.size = old_item->book_info->author.size;
  854. book_info->title.data = old_item->book_info->title.data;
  855. book_info->title.size = old_item->book_info->title.size;
  856. break;
  857. }
  858. case ITEM_TYPE_HOUSE:{
  859. houseitem_info = new HouseItem_Info;
  860. memcpy(houseitem_info, old_item->houseitem_info, sizeof(HouseItem_Info));
  861. break;
  862. }
  863. case ITEM_TYPE_RECIPE:{
  864. // Recipe Book
  865. recipebook_info = new RecipeBook_Info;
  866. if (old_item->recipebook_info) {
  867. recipebook_info->uses = old_item->recipebook_info->uses;
  868. for (int32 i = 0; i < old_item->recipebook_info->recipes.size(); i++)
  869. recipebook_info->recipes.push_back(old_item->recipebook_info->recipes.at(i));
  870. }
  871. break;
  872. }
  873. case ITEM_TYPE_ADORNMENT:{
  874. adornment_info = new Adornment_Info;
  875. memcpy(adornment_info, old_item->adornment_info, sizeof(Adornment_Info));
  876. break;
  877. }
  878. case ITEM_TYPE_HOUSE_CONTAINER:{
  879. // House Containers
  880. housecontainer_info = new HouseContainer_Info;
  881. if (old_item->housecontainer_info) {
  882. housecontainer_info->broker_commission = old_item->housecontainer_info->broker_commission;
  883. housecontainer_info->fence_commission = old_item->housecontainer_info->fence_commission;
  884. housecontainer_info->allowed_types = old_item->housecontainer_info->allowed_types;
  885. housecontainer_info->num_slots = old_item->housecontainer_info->num_slots;
  886. }
  887. break;
  888. }
  889. }
  890. creator = old_item->creator;
  891. adornment = old_item->adornment;
  892. DeleteItemSets();
  893. for (int32 i = 0; i<old_item->item_sets.size(); i++){
  894. ItemSet* set = old_item->item_sets[i];
  895. if (set){
  896. ItemSet* set2 = new ItemSet;
  897. set2->item_id = set->item_id;
  898. set2->item_crc = set->item_crc;
  899. set2->item_icon = set->item_icon;
  900. set2->item_stack_size = set->item_stack_size;
  901. set2->item_list_color = set->item_list_color;
  902. item_sets.push_back(set2);
  903. }
  904. }
  905. item_stats.clear();
  906. for(int32 i=0;i<old_item->item_stats.size();i++){
  907. ItemStat* stat = old_item->item_stats[i];
  908. if(stat){
  909. ItemStat* stat2 = new ItemStat;
  910. stat2->stat_name = stat->stat_name;
  911. stat2->stat_type = stat->stat_type;
  912. stat2->stat_subtype = stat->stat_subtype;
  913. stat2->value = stat->value;
  914. stat2->stat_type_combined = stat->stat_type_combined;
  915. item_stats.push_back(stat2);
  916. }
  917. }
  918. item_string_stats.clear();
  919. for(int32 i=0;i<old_item->item_string_stats.size();i++){
  920. ItemStatString* stat = old_item->item_string_stats[i];
  921. if(stat){
  922. ItemStatString* stat2 = new ItemStatString;
  923. stat2->stat_string.data = stat->stat_string.data;
  924. stat2->stat_string.size = stat->stat_string.size;
  925. item_string_stats.push_back(stat2);
  926. }
  927. }
  928. item_level_overrides.clear();
  929. for(int32 i=0;i<old_item->item_level_overrides.size();i++){
  930. ItemLevelOverride* item_override = old_item->item_level_overrides[i];
  931. if(item_override){
  932. ItemLevelOverride* item_override2 = new ItemLevelOverride;
  933. memcpy(item_override2, item_override, sizeof(ItemLevelOverride));
  934. item_level_overrides.push_back(item_override2);
  935. }
  936. }
  937. item_effects.clear();
  938. for(int32 i=0;i<old_item->item_effects.size();i++){
  939. ItemEffect* effect = old_item->item_effects[i];
  940. if(effect){
  941. ItemEffect* effect_2 = new ItemEffect;
  942. effect_2->effect = effect->effect;
  943. effect_2->percentage = effect->percentage;
  944. effect_2->subbulletflag = effect->subbulletflag;
  945. item_effects.push_back(effect_2);
  946. }
  947. }
  948. book_pages.clear();
  949. for (int32 i = 0; i < old_item->book_pages.size(); i++) {
  950. BookPage* bookpage = old_item->book_pages[i];
  951. if (bookpage) {
  952. BookPage* bookpage_2 = new BookPage;
  953. bookpage_2->page = bookpage->page;
  954. bookpage_2->page_text.data = bookpage->page_text.data;
  955. bookpage_2->page_text.size = bookpage->page_text.size;
  956. bookpage_2->valign = bookpage->valign;
  957. bookpage_2->halign = bookpage->halign;
  958. book_pages.push_back(bookpage_2);
  959. }
  960. }
  961. slot_data.clear();
  962. slot_data = old_item->slot_data;
  963. spell_id = old_item->spell_id;
  964. spell_tier = old_item->spell_tier;
  965. }
  966. bool Item::CheckArchetypeAdvSubclass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  967. if (adventure_class > FIGHTER && adventure_class < ANIMALIST) {
  968. int8 check = adventure_class % 10;
  969. if (check == 2 || check == 5 || check == 8) {
  970. int64 adv_classes = 0;
  971. int16 level = 0;
  972. for (int i = adventure_class + 1; i < adventure_class + 3; i++) {
  973. if (adv_class_levels) { //need to match levels
  974. if (level == 0) {
  975. if (adv_class_levels->count(i) > 0)
  976. level = adv_class_levels->at(i);
  977. else
  978. return false;
  979. }
  980. else{
  981. if (adv_class_levels->count(i) > 0 && adv_class_levels->at(i) != level)
  982. return false;
  983. }
  984. }
  985. else {
  986. adv_classes = ((int64)2) << (i - 1);
  987. if (!(generic_info.adventure_classes & adv_classes))
  988. return false;
  989. }
  990. }
  991. return true;
  992. }
  993. }
  994. return false;
  995. }
  996. bool Item::CheckArchetypeAdvClass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  997. if (adventure_class == 1 || adventure_class == 11 || adventure_class == 21 || adventure_class == 31) {
  998. //if the class is an archetype class and the subclasses have access, then allow
  999. if (CheckArchetypeAdvSubclass(adventure_class + 1, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 4, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 7, adv_class_levels)) {
  1000. if (adv_class_levels) {
  1001. int16 level = 0;
  1002. for (int i = adventure_class + 1; i <= adventure_class + 7; i += 3) {
  1003. if (adv_class_levels->count(i+1) == 0 || adv_class_levels->count(i + 2) == 0)
  1004. return false;
  1005. if(level == 0)
  1006. level = adv_class_levels->at(i+1);
  1007. if (adv_class_levels->at(i+1) != level) //already verified the classes, just need to verify the subclasses have the same levels
  1008. return false;
  1009. }
  1010. }
  1011. return true;
  1012. }
  1013. }
  1014. else if (CheckArchetypeAdvSubclass(adventure_class, adv_class_levels)) {//check archetype subclass
  1015. return true;
  1016. }
  1017. return false;
  1018. }
  1019. bool Item::CheckClass(int8 adventure_class, int8 tradeskill_class) {
  1020. int64 adv_classes = ((int64)2) << (adventure_class - 1);
  1021. int64 ts_classes = ((int64)2) << (tradeskill_class - 1);
  1022. if( ((generic_info.adventure_classes & adv_classes) || generic_info.adventure_classes == 0) && ((generic_info.tradeskill_classes & ts_classes) || generic_info.tradeskill_classes == 0) )
  1023. return true;
  1024. //check arechtype classes as last resort
  1025. return CheckArchetypeAdvClass(adventure_class);
  1026. }
  1027. bool Item::CheckLevel(int8 adventure_class, int8 tradeskill_class, int16 level) {
  1028. if ((level >= generic_info.adventure_default_level && adventure_class < 255) && (level >= generic_info.tradeskill_default_level && tradeskill_class < 255))
  1029. return true;
  1030. return false;
  1031. }
  1032. void Item::AddStat(ItemStat* in_stat){
  1033. item_stats.push_back(in_stat);
  1034. }
  1035. bool Item::HasStat(uint32 statID)
  1036. {
  1037. vector<ItemStat*>::iterator itr;
  1038. for (itr = item_stats.begin(); itr != item_stats.end(); itr++) {
  1039. if ((*itr)->stat_type_combined == statID) {
  1040. return true;
  1041. break;
  1042. }
  1043. }
  1044. return false;
  1045. }
  1046. void Item::DeleteItemSets()
  1047. {
  1048. for (int32 i = 0; i < item_sets.size(); i++){
  1049. ItemSet* set = item_sets[i];
  1050. safe_delete(set);
  1051. }
  1052. item_sets.clear();
  1053. }
  1054. void Item::AddSet(ItemSet* in_set){
  1055. item_sets.push_back(in_set);
  1056. }
  1057. void Item::AddStatString(ItemStatString* in_stat){
  1058. item_string_stats.push_back(in_stat);
  1059. }
  1060. bool Item::IsNormal(){
  1061. return generic_info.item_type == ITEM_TYPE_NORMAL;
  1062. }
  1063. bool Item::IsWeapon(){
  1064. return generic_info.item_type == ITEM_TYPE_WEAPON;
  1065. }
  1066. bool Item::IsArmor(){
  1067. return generic_info.item_type == ITEM_TYPE_ARMOR || generic_info.item_type == ITEM_TYPE_SHIELD;
  1068. }
  1069. bool Item::IsRanged(){
  1070. return generic_info.item_type == ITEM_TYPE_RANGED;
  1071. }
  1072. bool Item::IsBag(){
  1073. return generic_info.item_type == ITEM_TYPE_BAG;
  1074. }
  1075. bool Item::IsFood(){
  1076. return generic_info.item_type == ITEM_TYPE_FOOD;
  1077. }
  1078. bool Item::IsBauble(){
  1079. return generic_info.item_type == ITEM_TYPE_BAUBLE;
  1080. }
  1081. bool Item::IsSkill(){
  1082. return generic_info.item_type == ITEM_TYPE_SKILL;
  1083. }
  1084. bool Item::IsHouseItem(){
  1085. return generic_info.item_type == ITEM_TYPE_HOUSE;
  1086. }
  1087. bool Item::IsHouseContainer(){
  1088. return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
  1089. }
  1090. bool Item::IsShield(){
  1091. return generic_info.item_type == ITEM_TYPE_SHIELD;
  1092. }
  1093. bool Item::IsAdornment(){
  1094. LogWrite(MISC__TODO, 1, "TODO", "Item Adornments\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1095. return generic_info.item_type == ITEM_TYPE_ADORNMENT;
  1096. }
  1097. bool Item::IsAmmo(){
  1098. return HasSlot(EQ2_AMMO_SLOT);
  1099. }
  1100. bool Item::HasAdorn0(){
  1101. if (adorn0 > 0)
  1102. return true;
  1103. return false;
  1104. }
  1105. bool Item::HasAdorn1(){
  1106. if (adorn1 > 0)
  1107. return true;
  1108. return false;
  1109. }
  1110. bool Item::HasAdorn2(){
  1111. if (adorn2 > 0)
  1112. return true;
  1113. return false;
  1114. }
  1115. bool Item::IsBook(){
  1116. return generic_info.item_type == ITEM_TYPE_BOOK;
  1117. }
  1118. bool Item::IsChainArmor(){
  1119. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2246237129UL || generic_info.skill_req2 == 2246237129UL);
  1120. }
  1121. bool Item::IsClothArmor(){
  1122. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 3539032716UL || generic_info.skill_req2 == 3539032716UL);
  1123. }
  1124. bool Item::IsCollectable(){
  1125. return generic_info.collectable == 1;
  1126. }
  1127. bool Item::HasSlot(int8 slot, int8 slot2){
  1128. for(int32 i=0;i<slot_data.size();i++){
  1129. if(slot_data[i] == slot || slot_data[i] == slot2)
  1130. return true;
  1131. }
  1132. return false;
  1133. }
  1134. bool Item::IsCloak(){
  1135. return HasSlot(EQ2_CLOAK_SLOT);
  1136. }
  1137. bool Item::IsCrushWeapon(){
  1138. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 1;
  1139. }
  1140. bool Item::IsFoodFood(){
  1141. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 1;
  1142. }
  1143. bool Item::IsFoodDrink(){
  1144. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 0;
  1145. }
  1146. bool Item::IsJewelry(){
  1147. if(generic_info.item_type != ITEM_TYPE_ARMOR || (generic_info.skill_req1 != 2072844078 && generic_info.skill_req2 != 2072844078))
  1148. return false;
  1149. for(int32 i=0;i<slot_data.size();i++){
  1150. if(slot_data[i] == EQ2_LRING_SLOT || slot_data[i] == EQ2_RRING_SLOT || slot_data[i] == EQ2_EARS_SLOT_1 || slot_data[i] == EQ2_EARS_SLOT_2 || slot_data[i] == EQ2_NECK_SLOT || slot_data[i] == EQ2_LWRIST_SLOT || slot_data[i] == EQ2_RWRIST_SLOT)
  1151. return true;
  1152. }
  1153. return false;
  1154. }
  1155. bool Item::IsLeatherArmor(){
  1156. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2897193374UL || generic_info.skill_req2 == 2897193374UL);
  1157. }
  1158. bool Item::IsMisc(){
  1159. return IsNormal();
  1160. }
  1161. bool Item::IsPierceWeapon(){
  1162. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 2;
  1163. }
  1164. bool Item::IsPlateArmor(){
  1165. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 241174330UL || generic_info.skill_req2 == 241174330UL);
  1166. }
  1167. bool Item::IsPoison(){
  1168. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1169. return IsBauble();
  1170. }
  1171. bool Item::IsPotion(){
  1172. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1173. return IsBauble();
  1174. }
  1175. bool Item::IsRecipeBook(){
  1176. return generic_info.item_type == ITEM_TYPE_RECIPE;
  1177. }
  1178. bool Item::IsSalesDisplay(){
  1179. LogWrite(MISC__TODO, 1, "TODO", "Item Sales Displays\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1180. return false;
  1181. }
  1182. bool Item::IsSlashWeapon(){
  1183. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 0;
  1184. }
  1185. bool Item::IsSpellScroll(){
  1186. return IsSkill();
  1187. }
  1188. bool Item::IsTinkered(){
  1189. LogWrite(MISC__TODO, 1, "TODO", "Item Is Tinkered\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1190. return false;
  1191. }
  1192. bool Item::IsThrown(){
  1193. return generic_info.item_type == ITEM_TYPE_THROWN;
  1194. }
  1195. bool Item::IsHarvest() {
  1196. return generic_info.harvest == 1;
  1197. }
  1198. bool Item::IsBodyDrop() {
  1199. return generic_info.body_drop == 1;
  1200. }
  1201. bool Item::IsTradeskill(){
  1202. LogWrite(MISC__TODO, 1, "TODO", "Item Is Crafted\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1203. return false;
  1204. }
  1205. void Item::SetItemType(int8 in_type){
  1206. generic_info.item_type = in_type;
  1207. if(IsArmor() && !armor_info){
  1208. armor_info = new Armor_Info;
  1209. memset(armor_info, 0, sizeof(Armor_Info));
  1210. }
  1211. else if (IsWeapon() && !weapon_info){
  1212. weapon_info = new Weapon_Info;
  1213. memset(weapon_info, 0, sizeof(Weapon_Info));
  1214. }
  1215. else if (IsAdornment() && !adornment_info){
  1216. adornment_info = new Adornment_Info;
  1217. memset(adornment_info, 0, sizeof(Adornment_Info));
  1218. }
  1219. else if(IsRanged() && !ranged_info){
  1220. ranged_info = new Ranged_Info;
  1221. memset(ranged_info, 0, sizeof(Ranged_Info));
  1222. }
  1223. else if(IsBag() && !bag_info){
  1224. bag_info = new Bag_Info;
  1225. memset(bag_info, 0, sizeof(Bag_Info));
  1226. }
  1227. else if(IsFood() && !food_info){
  1228. food_info = new Food_Info;
  1229. memset(food_info, 0, sizeof(Food_Info));
  1230. }
  1231. else if(IsBauble() && !bauble_info){
  1232. bauble_info = new Bauble_Info;
  1233. memset(bauble_info, 0, sizeof(Bauble_Info));
  1234. }
  1235. else if(IsThrown() && !thrown_info){
  1236. thrown_info = new Thrown_Info;
  1237. memset(thrown_info, 0, sizeof(Thrown_Info));
  1238. }
  1239. else if(IsSkill() && !skill_info){
  1240. skill_info = new Skill_Info;
  1241. memset(skill_info, 0, sizeof(Skill_Info));
  1242. }
  1243. else if(IsRecipeBook() && !recipebook_info){
  1244. recipebook_info = new RecipeBook_Info;
  1245. recipebook_info->uses = 0;
  1246. }
  1247. else if(IsBook() && !book_info){
  1248. book_info = new Book_Info;
  1249. book_info->language = 0;
  1250. book_info->author.size = 0;
  1251. book_info->title.size = 0;
  1252. }
  1253. else if(IsHouseItem() && !houseitem_info){
  1254. houseitem_info = new HouseItem_Info;
  1255. memset(houseitem_info, 0, sizeof(HouseItem_Info));
  1256. }
  1257. else if(IsHouseContainer() && !housecontainer_info){
  1258. housecontainer_info = new HouseContainer_Info;
  1259. housecontainer_info->allowed_types = 0;
  1260. housecontainer_info->broker_commission = 0;
  1261. housecontainer_info->fence_commission = 0;
  1262. housecontainer_info->num_slots = 0;
  1263. }
  1264. }
  1265. bool Item::CheckFlag2(int32 flag){
  1266. int32 value = 0;
  1267. int32 flag_val = generic_info.item_flags2;
  1268. while (flag_val > 0){
  1269. if (flag_val >= FLAGS2_32768)
  1270. value = FLAGS2_32768;
  1271. else if (flag_val >= FLAGS2_16384)
  1272. value = FLAGS2_16384;
  1273. else if (flag_val >= FLAGS2_8192)
  1274. value = FLAGS2_8192;
  1275. else if (flag_val >= FLAGS2_4096)
  1276. value = FLAGS2_4096;
  1277. else if (flag_val >= FLAGS2_2048)
  1278. value = FLAGS2_2048;
  1279. else if (flag_val >= FLAGS2_1024)
  1280. value = FLAGS2_1024;
  1281. else if (flag_val >= FLAGS2_512)
  1282. value = FLAGS2_512;
  1283. else if (flag_val >= NO_SALVAGE)
  1284. value = NO_SALVAGE;
  1285. else if (flag_val >= REFINED)
  1286. value = REFINED;
  1287. else if (flag_val >= ETHERAL)
  1288. value = ETHERAL;
  1289. else if (flag_val >= NO_REPAIR)
  1290. value = NO_REPAIR;
  1291. else if (flag_val >= REFORGED)
  1292. value = REFORGED;
  1293. else if (flag_val >= UNLOCKED)
  1294. value = UNLOCKED;
  1295. else if (flag_val >= APPEARANCE_ONLY)
  1296. value = APPEARANCE_ONLY;
  1297. else if (flag_val >= HEIRLOOM)
  1298. value = HEIRLOOM;
  1299. else if (flag_val >= ORNATE)
  1300. value = ORNATE;
  1301. if (value == flag)
  1302. return true;
  1303. else
  1304. flag_val -= value;
  1305. }
  1306. return false;
  1307. }
  1308. bool Item::CheckFlag(int32 flag){
  1309. int32 value = 0;
  1310. int32 flag_val = generic_info.item_flags;
  1311. while(flag_val>0){
  1312. if (flag_val >= FLAGS_32768) //change this
  1313. value = FLAGS_32768;
  1314. else if (flag_val >= NO_TRANSMUTE) //change this
  1315. value = NO_TRANSMUTE;
  1316. else if (flag_val >= LORE_EQUIP) //change this
  1317. value = LORE_EQUIP;
  1318. else if (flag_val >= STACK_LORE) //change this
  1319. value = STACK_LORE;
  1320. else if(flag_val >= EVIL_ONLY)
  1321. value = EVIL_ONLY;
  1322. else if(flag_val >= GOOD_ONLY)
  1323. value = GOOD_ONLY;
  1324. else if(flag_val >= CRAFTED)
  1325. value = CRAFTED;
  1326. else if(flag_val >= NO_DESTROY)
  1327. value = NO_DESTROY;
  1328. else if(flag_val >= NO_ZONE)
  1329. value = NO_ZONE;
  1330. else if(flag_val >= NO_VALUE)
  1331. value = NO_VALUE;
  1332. else if(flag_val >= NO_TRADE)
  1333. value = NO_TRADE;
  1334. else if(flag_val >= TEMPORARY)
  1335. value = TEMPORARY;
  1336. else if(flag_val >= LORE)
  1337. value = LORE;
  1338. else if(flag_val >= ARTIFACT)
  1339. value = ARTIFACT;
  1340. else if(flag_val >= ATTUNEABLE)
  1341. value = ATTUNEABLE;
  1342. else if(flag_val >= ATTUNED)
  1343. value = ATTUNED;
  1344. if(value == flag)
  1345. return true;
  1346. else
  1347. flag_val -= value;
  1348. }
  1349. return false;
  1350. }
  1351. void Item::SetSlots(int32 slots){
  1352. if(slots & PRIMARY_SLOT)
  1353. AddSlot(EQ2_PRIMARY_SLOT);
  1354. if(slots & SECONDARY_SLOT)
  1355. AddSlot(EQ2_SECONDARY_SLOT);
  1356. if(slots & HEAD_SLOT)
  1357. AddSlot(EQ2_HEAD_SLOT);
  1358. if(slots & CHEST_SLOT)
  1359. AddSlot(EQ2_CHEST_SLOT);
  1360. if(slots & SHOULDERS_SLOT)
  1361. AddSlot(EQ2_SHOULDERS_SLOT);
  1362. if(slots & FOREARMS_SLOT)
  1363. AddSlot(EQ2_FOREARMS_SLOT);
  1364. if(slots & HANDS_SLOT)
  1365. AddSlot(EQ2_HANDS_SLOT);
  1366. if(slots & LEGS_SLOT)
  1367. AddSlot(EQ2_LEGS_SLOT);
  1368. if(slots & FEET_SLOT)
  1369. AddSlot(EQ2_FEET_SLOT);
  1370. if(slots & LRING_SLOT)
  1371. AddSlot(EQ2_LRING_SLOT);
  1372. if(slots & RRING_SLOT)
  1373. AddSlot(EQ2_RRING_SLOT);
  1374. if(slots & EARS_SLOT_1)
  1375. AddSlot(EQ2_EARS_SLOT_1);
  1376. if(slots & EARS_SLOT_2)
  1377. AddSlot(EQ2_EARS_SLOT_2);
  1378. if(slots & NECK_SLOT)
  1379. AddSlot(EQ2_NECK_SLOT);
  1380. if(slots & LWRIST_SLOT)
  1381. AddSlot(EQ2_LWRIST_SLOT);
  1382. if(slots & RWRIST_SLOT)
  1383. AddSlot(EQ2_RWRIST_SLOT);
  1384. if(slots & RANGE_SLOT)
  1385. AddSlot(EQ2_RANGE_SLOT);
  1386. if(slots & AMMO_SLOT)
  1387. AddSlot(EQ2_AMMO_SLOT);
  1388. if(slots & WAIST_SLOT)
  1389. AddSlot(EQ2_WAIST_SLOT);
  1390. if(slots & CLOAK_SLOT)
  1391. AddSlot(EQ2_CLOAK_SLOT);
  1392. if(slots & CHARM_SLOT_1)
  1393. AddSlot(EQ2_CHARM_SLOT_1);
  1394. if(slots & CHARM_SLOT_2)
  1395. AddSlot(EQ2_CHARM_SLOT_2);
  1396. if(slots & FOOD_SLOT)
  1397. AddSlot(EQ2_FOOD_SLOT);
  1398. if(slots & DRINK_SLOT)
  1399. AddSlot(EQ2_DRINK_SLOT);
  1400. if(slots & TEXTURES_SLOT)
  1401. AddSlot(EQ2_TEXTURES_SLOT);
  1402. }
  1403. void Item::AddStat(int8 type, int16 subtype, float value, char* name){
  1404. char item_stat_combined_string[8] = {0};
  1405. if(name && strlen(name) > 0 && type != 1){
  1406. ItemStatString* stat = new ItemStatString;
  1407. stat->stat_string.data = string(name);
  1408. stat->stat_string.size = stat->stat_string.data.length();
  1409. AddStatString(stat);
  1410. }
  1411. else{
  1412. ItemStat* stat = new ItemStat;
  1413. if(name && strlen(name) > 0)
  1414. stat->stat_name = string(name);
  1415. stat->stat_type = type;
  1416. stat->stat_subtype = subtype;
  1417. stat->value = value;
  1418. snprintf(item_stat_combined_string, 7, "%u%02u", type, subtype);
  1419. stat->stat_type_combined = atoi(item_stat_combined_string);
  1420. AddStat(stat);
  1421. }
  1422. }
  1423. void Item::AddSet(int32 item_id, int32 item_crc, int16 item_icon, int32 item_stack_size, int32 item_list_color){
  1424. ItemSet* set = new ItemSet;
  1425. set->item_id = item_id;
  1426. set->item_icon = item_icon;
  1427. set->item_crc = item_crc;
  1428. set->item_stack_size = item_stack_size;
  1429. set->item_list_color = item_list_color;
  1430. AddSet(set);
  1431. }
  1432. int16 Item::GetOverrideLevel(int8 adventure_class, int8 tradeskill_class){
  1433. int16 ret = 0;
  1434. int8 tmp_class = 0;
  1435. bool found_class = false;
  1436. for(int32 i=0;i<item_level_overrides.size();i++){
  1437. found_class = false;
  1438. if(adventure_class != 255){
  1439. tmp_class = item_level_overrides[i]->adventure_class;
  1440. if(tmp_class == PRIEST && (adventure_class >= CLERIC && adventure_class <= DEFILER))
  1441. found_class = true;
  1442. else if(tmp_class == MAGE && (adventure_class >= SORCERER && adventure_class <= NECROMANCER))
  1443. found_class = true;
  1444. else if(tmp_class == SCOUT && (adventure_class >= ROGUE && adventure_class <= ASSASSIN))
  1445. found_class = true;
  1446. else if(tmp_class == adventure_class || tmp_class == COMMONER || (tmp_class == FIGHTER && (adventure_class >= WARRIOR && adventure_class <= PALADIN)))
  1447. found_class = true;
  1448. }
  1449. else if(tradeskill_class != 255){
  1450. tmp_class = item_level_overrides[i]->tradeskill_class;
  1451. if(tmp_class == CRAFTSMAN && (tradeskill_class >= PROVISIONER && adventure_class <= CARPENTER))
  1452. found_class = true;
  1453. else if(tmp_class == OUTFITTER && (tradeskill_class >= ARMORER && tradeskill_class <= TAILOR))
  1454. found_class = true;
  1455. else if(tmp_class == SCHOLAR && (tradeskill_class >= JEWELER && tradeskill_class <= ALCHEMIST))
  1456. found_class = true;
  1457. else if(tmp_class == tradeskill_class || tmp_class == ARTISAN)
  1458. found_class = true;
  1459. }
  1460. if(found_class){
  1461. ret = item_level_overrides[i]->level;
  1462. break;
  1463. }
  1464. }
  1465. return ret;
  1466. }
  1467. void Item::serialize(PacketStruct* packet, bool show_name, Player* player, int16 packet_type, int8 subtype, bool loot_item){
  1468. int64 classes = 0;
  1469. Client *client;
  1470. int8 tmp_subtype = 0;
  1471. if (!packet || !player)
  1472. return;
  1473. client = player->GetZone()->GetClientBySpawn(player);
  1474. if (!client)
  1475. return;
  1476. if(creator.length() > 0){
  1477. packet->setSubstructSubstructDataByName("header", "info_header", "creator_flag", 1);
  1478. packet->setSubstructSubstructDataByName("header", "info_header", "creator", creator.c_str());
  1479. }
  1480. if(show_name)
  1481. packet->setSubstructSubstructDataByName("header", "info_header", "show_name", show_name);
  1482. if (packet_type == 20)
  1483. cout << "";
  1484. if(packet_type == 0)
  1485. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", GetItemPacketType(packet->GetVersion()));
  1486. else
  1487. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", packet_type);
  1488. packet->setSubstructSubstructDataByName("header", "info_header", "packetsubtype", subtype); // should be substype
  1489. packet->setSubstructDataByName("header_info", "footer_type", 3);
  1490. packet->setSubstructDataByName("header_info", "item_id", details.item_id);
  1491. if (!loot_item)
  1492. packet->setSubstructDataByName("header_info", "broker_item_id", details.item_id);
  1493. else
  1494. packet->setSubstructDataByName("header_info", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
  1495. if(details.unique_id == 0)
  1496. packet->setSubstructDataByName("header_info", "unique_id", details.item_id);
  1497. else
  1498. packet->setSubstructDataByName("header_info", "unique_id", details.unique_id);
  1499. packet->setSubstructDataByName("header_info", "icon", details.icon);
  1500. packet->setSubstructDataByName("header_info", "tier", details.tier);
  1501. packet->setSubstructDataByName("header_info", "flags", generic_info.item_flags);
  1502. packet->setSubstructDataByName("header_info", "flags2", generic_info.item_flags2);
  1503. if(item_stats.size() > 0){
  1504. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size());
  1505. int8 dropstat = 0;
  1506. int8 bluemod = 0;
  1507. for (int32 i = 0; i < item_stats.size(); i++){
  1508. ItemStat* stat = item_stats[i];
  1509. if (stat->stat_type == 9){
  1510. bluemod += 1;
  1511. }
  1512. if (stat->stat_type == 6){ //Convert stats to proper client
  1513. //if (client->GetVersion() >= 63137){ //TEST
  1514. // tmp_subtype =stat->stat_subtype;
  1515. //}
  1516. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
  1517. tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
  1518. }
  1519. else if (client->GetVersion() >= 57107){ //TOV
  1520. tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
  1521. }
  1522. else if (client->GetVersion() >= 1193){ //COE
  1523. tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
  1524. //tmp_subtype = stat->stat_subtype;
  1525. }
  1526. else if (client->GetVersion() >= 1096){ //DOV
  1527. tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype);
  1528. //tmp_subtype = stat->stat_subtype; //comment for normal use
  1529. }
  1530. }
  1531. else
  1532. tmp_subtype = stat->stat_subtype;
  1533. if (tmp_subtype == 255 ){
  1534. dropstat += 1;
  1535. }
  1536. }
  1537. packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size() - dropstat);
  1538. dropstat = 0;
  1539. for (int32 i = 0; i < item_stats.size(); i++) {
  1540. ItemStat* stat = item_stats[i];
  1541. if (stat->stat_type == 6){ //Convert stats to proper client
  1542. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
  1543. tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
  1544. }
  1545. else if (client->GetVersion() >= 57107){ //TOV
  1546. tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
  1547. }
  1548. else if (client->GetVersion() >= 1193){ //COE
  1549. tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
  1550. //tmp_subtype = stat->stat_subtype;
  1551. }
  1552. else if (client->GetVersion() >= 1096){ //DOV
  1553. tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype); //comment out for testing
  1554. //tmp_subtype = stat->stat_subtype; //comment for normal use
  1555. }
  1556. }
  1557. else
  1558. tmp_subtype = stat->stat_subtype;
  1559. if (tmp_subtype == 255 ){
  1560. dropstat += 1;
  1561. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size()-dropstat);
  1562. }
  1563. else {
  1564. packet->setArrayDataByName("stat_type", stat->stat_type, i-dropstat);
  1565. packet->setArrayDataByName("stat_subtype", tmp_subtype, i-dropstat);
  1566. }
  1567. if (stat->stat_name.length() > 0)
  1568. packet->setArrayDataByName("stat_name", stat->stat_name.c_str(), i-dropstat);
  1569. /* SF client */
  1570. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1571. if (stat->stat_type == 6){
  1572. packet->setArrayDataByName("value", stat->value , i - dropstat);//63119 or when diety started (this is actually the modified stat
  1573. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1574. }
  1575. else {
  1576. packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat, 0U, true);
  1577. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1578. }
  1579. }
  1580. else if (client->GetVersion() >= 1028) {
  1581. if (stat->stat_type == 6){
  1582. packet->setArrayDataByName("value", stat->value , i - dropstat);//63119 or when diety started (this is actually the infused modified stat
  1583. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1584. }
  1585. else {
  1586. packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat, 0U, true);
  1587. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1588. }
  1589. }
  1590. else{
  1591. packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat);
  1592. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1593. }
  1594. }
  1595. }
  1596. if (item_string_stats.size() > 0 && !loot_item){
  1597. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1598. packet->setSubstructArrayLengthByName("header_info", "mod_count", item_string_stats.size());
  1599. for (int32 i = 0; i < item_string_stats.size(); i++){
  1600. ItemStatString* stat = item_string_stats[i];
  1601. packet->setArrayDataByName("mod_string", &(stat->stat_string), i);
  1602. packet->setArrayDataByName("mod_need", 0, i);
  1603. }
  1604. }
  1605. else if (client->GetVersion() >= 1096) {
  1606. packet->setSubstructArrayLengthByName("header_info", "stat_string_count", item_string_stats.size());
  1607. for (int32 i = 0; i < item_string_stats.size(); i++){
  1608. ItemStatString* stat = item_string_stats[i];
  1609. packet->setArrayDataByName("stat_string", &(stat->stat_string), i);
  1610. }
  1611. }
  1612. }
  1613. if (item_sets.size() > 0){
  1614. packet->setArrayLengthByName("num_pieces", item_sets.size());
  1615. for (int32 i = 0; i < item_sets.size(); i++){
  1616. ItemSet* set = item_sets[i];
  1617. packet->setArrayDataByName("item_id", set->item_id, i);
  1618. packet->setArrayDataByName("item_crc", set->item_crc, i);
  1619. packet->setArrayDataByName("item_icon", set->item_icon, i);
  1620. packet->setArrayDataByName("item_unknown1", set->item_stack_size, i);
  1621. Item* item2 = master_item_list.GetItem(set->item_id);
  1622. if (item2)
  1623. packet->setArrayDataByName("item_name", item2->name.c_str(), i);
  1624. packet->setArrayDataByName("item_unknown2", set->item_list_color, i);
  1625. }
  1626. }
  1627. if(!loot_item && item_effects.size() > 0){
  1628. packet->setSubstructArrayLengthByName("footer", "num_effects", item_effects.size());
  1629. for(int32 i=0;i<item_effects.size();i++){
  1630. ItemEffect* effect = item_effects[i];
  1631. packet->setArrayDataByName("subbulletflag", effect->subbulletflag, i);
  1632. packet->setArrayDataByName("effect", &(effect->effect), i);
  1633. packet->setArrayDataByName("percentage", effect->percentage, i);
  1634. }
  1635. }
  1636. if (packet->GetVersion() < 1096) {
  1637. packet->setSubstructDataByName("header_info", "adornment_id", 0xFFFFFFFF); // Send no ID for now
  1638. packet->setSubstructDataByName("header_info", "unknown3", 0xFFFFFFFF);
  1639. }
  1640. packet->setSubstructDataByName("header_info", "unknown21", 0x00000000);
  1641. packet->setSubstructDataByName("header_info", "condition", generic_info.condition);
  1642. packet->setSubstructDataByName("header_info", "weight", generic_info.weight);
  1643. if (packet->GetVersion() <= 283) { //orig client only has one skill
  1644. if (generic_info.skill_req1 == 0 || generic_info.skill_req1 == 0xFFFFFFFF) {
  1645. if (generic_info.skill_req2 != 0 && generic_info.skill_req2 != 0xFFFFFFFF) {
  1646. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req2);
  1647. }
  1648. else {
  1649. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1650. }
  1651. }
  1652. else {
  1653. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1654. }
  1655. }
  1656. else {
  1657. if (generic_info.skill_req1 == 0)
  1658. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1659. else
  1660. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1661. if (generic_info.skill_req2 == 0)
  1662. packet->setSubstructDataByName("header_info", "skill_req2", 0xFFFFFFFF);
  1663. else
  1664. packet->setSubstructDataByName("header_info", "skill_req2", generic_info.skill_req2);
  1665. }
  1666. if(generic_info.skill_min != 0)
  1667. packet->setSubstructDataByName("header_info", "skill_min", generic_info.skill_min);
  1668. if (client->GetVersion() <= 283) {
  1669. string flags;
  1670. if (CheckFlag(NO_TRADE))
  1671. flags += "NO-TRADE ";
  1672. if (CheckFlag(NO_VALUE))
  1673. flags += "NO-VALUE ";
  1674. if(flags.length() > 0)
  1675. packet->setSubstructDataByName("header_info", "flag_names", flags.c_str());
  1676. }
  1677. if (generic_info.adventure_classes > 0 || generic_info.tradeskill_classes > 0 || item_level_overrides.size() > 0) {
  1678. //int64 classes = 0;
  1679. int16 tmp_level = 0;
  1680. map<int8, int16> adv_class_levels;
  1681. map<int8, int16> tradeskill_class_levels;
  1682. map<int8, int16>::iterator itr;
  1683. int64 tmpVal = 0;
  1684. int8 temp = ASSASSIN;
  1685. // AoD + clients with beastlords
  1686. if (packet->GetVersion() >= 1142)
  1687. temp += 2;
  1688. // Chaneler class, get a more accurate version
  1689. if (packet->GetVersion() >= 60000)
  1690. temp += 2;
  1691. for (int32 i = 0; i <= temp; i++) {
  1692. tmpVal = (int64)pow(2.0, (double)i);
  1693. if ((generic_info.adventure_classes & tmpVal)) {
  1694. //classes += 2 << (i - 1);
  1695. classes += tmpVal;
  1696. tmp_level = GetOverrideLevel(i, 255);
  1697. if (tmp_level == 0)
  1698. adv_class_levels[i] = generic_info.adventure_default_level;
  1699. else
  1700. adv_class_levels[i] = tmp_level;
  1701. }
  1702. if (tmpVal == 0) {
  1703. if (packet->GetVersion() >= 60000)
  1704. classes = 576379072454289112;
  1705. else if (packet->GetVersion() >= 57048)
  1706. classes = 6281081087704;
  1707. else if (packet->GetVersion() >= 1142)
  1708. classes = 144095080877876952;
  1709. else
  1710. classes = 36024082983773912;
  1711. }
  1712. }
  1713. for (int i = ALCHEMIST + 1 - ARTISAN; i >= 0; i--) {
  1714. //tmpVal = 2 << i;
  1715. tmpVal = (int64)pow(2.0, (double)i);
  1716. if ((generic_info.tradeskill_classes & tmpVal)) {
  1717. classes += pow(2, (i + ARTISAN));
  1718. //classes += 2 << (i+ARTISAN-1);
  1719. tmp_level = GetOverrideLevel(i, 255);
  1720. if (tmp_level == 0)
  1721. tradeskill_class_levels[i] = generic_info.tradeskill_default_level;
  1722. else
  1723. tradeskill_class_levels[i] = tmp_level;
  1724. }
  1725. }
  1726. bool simplified_display = false;
  1727. if (client->GetVersion() <= 546) { //simplify display (if possible)
  1728. map<int8, int16> new_adv_class_levels;
  1729. for (int i = 1; i <= 31; i += 10) {
  1730. bool add_archetype = CheckArchetypeAdvClass(i, &adv_class_levels);
  1731. if (add_archetype) {
  1732. new_adv_class_levels[i] = 0;
  1733. }
  1734. else {
  1735. for (int x = 1; x <= 7; x += 3) {
  1736. if (CheckArchetypeAdvSubclass(i+x, &adv_class_levels)) {
  1737. new_adv_class_levels[i+x] = 0;
  1738. }
  1739. }
  1740. }
  1741. }
  1742. if (new_adv_class_levels.size() > 0) {
  1743. simplified_display = true;
  1744. int8 i = 0;
  1745. for (itr = new_adv_class_levels.begin(); itr != new_adv_class_levels.end(); itr++) {
  1746. i = itr->first;
  1747. if ((i % 10) == 1) {
  1748. int16 level = 0;
  1749. for (int x = i; x < i+10; x++) {
  1750. if (adv_class_levels.count(x) > 0) {
  1751. if(level == 0)
  1752. level = adv_class_levels.at(x);
  1753. adv_class_levels.erase(x);
  1754. }
  1755. }
  1756. adv_class_levels[i] = level;
  1757. }
  1758. else {
  1759. int16 level = 0;
  1760. for (int x = i+1; x < i + 3; x++) {
  1761. if (adv_class_levels.count(x) > 0) {
  1762. if (level == 0)
  1763. level = adv_class_levels.at(x);
  1764. adv_class_levels.erase(x);
  1765. }
  1766. }
  1767. adv_class_levels[i] = level;
  1768. }
  1769. }
  1770. }
  1771. }
  1772. packet->setSubstructArrayLengthByName("header_info", "class_count", adv_class_levels.size() + tradeskill_class_levels.size());
  1773. int i = 0;
  1774. for (itr = adv_class_levels.begin(); itr != adv_class_levels.end(); itr++, i++) {
  1775. packet->setArrayDataByName("adventure_class", itr->first, i);
  1776. packet->setArrayDataByName("tradeskill_class", 255, i);
  1777. packet->setArrayDataByName("level", itr->second * 10, i);
  1778. }
  1779. for (itr = tradeskill_class_levels.begin(); itr != tradeskill_class_levels.end(); itr++, i++) {
  1780. packet->setArrayDataByName("adventure_class", 255, i);
  1781. packet->setArrayDataByName("tradeskill_class", itr->first, i);
  1782. packet->setArrayDataByName("level", itr->second, i);
  1783. }
  1784. packet->setSubstructDataByName("footer", "required_classes", classes);
  1785. }
  1786. else {
  1787. if (packet->GetVersion() >= 60000)
  1788. classes = 576379072454289112;
  1789. else if (packet->GetVersion() >= 57048)
  1790. classes = 6281081087704;
  1791. else if (packet->GetVersion() >= 1142)
  1792. classes = 144095080877876952;
  1793. else
  1794. classes = 36024082983773912;
  1795. packet->setSubstructDataByName("footer", "required_classes", classes);
  1796. }
  1797. // Is this a copy and paste error???
  1798. packet->setSubstructDataByName("footer", "required_classes2", classes);
  1799. {
  1800. if (packet->GetVersion() >= 60000)
  1801. classes = 576379072454289112;
  1802. else if (packet->GetVersion() >= 57048)
  1803. classes = 6281081087704;
  1804. else if (packet->GetVersion() >= 1142)
  1805. classes = 144095080877876952;
  1806. else
  1807. classes = 36024082983773912;
  1808. }
  1809. if (client->GetVersion() <= 283 && generic_info.adventure_default_level > 0) {
  1810. packet->setSubstructDataByName("header_info", "skill_min", (generic_info.adventure_default_level-1)*5+1);
  1811. packet->setSubstructDataByName("header_info", "skill_recommended", details.recommended_level * 5);
  1812. }
  1813. packet->setSubstructDataByName("footer", "recommended_level", details.recommended_level);
  1814. if(generic_info.adventure_default_level > 0){
  1815. packet->setSubstructDataByName("footer", "required_level", generic_info.adventure_default_level);
  1816. packet->setSubstructDataByName("footer", "footer_unknown2", 0);// remove defualt
  1817. }
  1818. else{
  1819. packet->setSubstructDataByName("footer", "required_level", generic_info.tradeskill_default_level);
  1820. packet->setSubstructDataByName("footer", "footer_unknown2", 0);//remove default
  1821. }
  1822. if(slot_data.size() > 0){
  1823. packet->setSubstructArrayLengthByName("header_info", "slot_count", slot_data.size());
  1824. for(int32 i=0;i<slot_data.size();i++){
  1825. int8 slot = slot_data[i];
  1826. if (client->GetVersion() <= 283) {
  1827. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  1828. slot -= 1;
  1829. else if (slot == EQ2_FOOD_SLOT)
  1830. slot = EQ2_ORIG_FOOD_SLOT;
  1831. else if(slot == EQ2_DRINK_SLOT)
  1832. slot = EQ2_ORIG_DRINK_SLOT;
  1833. }
  1834. else if (client->GetVersion() <= 546) {
  1835. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  1836. slot -= 1;
  1837. else if (slot == EQ2_FOOD_SLOT)
  1838. slot = EQ2_DOF_FOOD_SLOT;
  1839. else if (slot == EQ2_DRINK_SLOT)
  1840. slot = EQ2_DOF_DRINK_SLOT;
  1841. }
  1842. packet->setArrayDataByName("slot", slot, i);
  1843. }
  1844. }
  1845. if(!loot_item){
  1846. if (adornment_info)
  1847. LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", generic_info.item_type, adornment_info->duration, adornment_info->item_types, adornment_info->slot_type);
  1848. packet->setSubstructDataByName("header", "item_type", generic_info.item_type);
  1849. switch(generic_info.item_type){
  1850. case ITEM_TYPE_WEAPON:{
  1851. if(weapon_info){
  1852. if (client->GetVersion() <= 283) {
  1853. packet->setSubstructDataByName("details", "wield_type", weapon_info->wield_type);
  1854. packet->setSubstructDataByName("details", "damage_low1", weapon_info->damage_low1);
  1855. packet->setSubstructDataByName("details", "damage_high1", weapon_info->damage_high1);
  1856. packet->setSubstructDataByName("details", "damage_low2", weapon_info->damage_low2);
  1857. packet->setSubstructDataByName("details", "damage_high2", weapon_info->damage_high2);
  1858. packet->setSubstructDataByName("details", "damage_type", weapon_type);
  1859. packet->setSubstructDataByName("details", "delay", weapon_info->delay);
  1860. }
  1861. else {
  1862. packet->setDataByName("wield_type", weapon_info->wield_type);
  1863. packet->setDataByName("damage_low1", weapon_info->damage_low1);
  1864. packet->setDataByName("damage_high1", weapon_info->damage_high1);
  1865. packet->setDataByName("damage_low2", weapon_info->damage_low2);
  1866. packet->setDataByName("damage_high2", weapon_info->damage_high2);
  1867. packet->setDataByName("damage_low3", weapon_info->damage_low3);
  1868. packet->setDataByName("damage_high3", weapon_info->damage_high3);
  1869. packet->setDataByName("damage_type", weapon_type);
  1870. packet->setDataByName("delay", weapon_info->delay);
  1871. packet->setDataByName("rating", weapon_info->rating);
  1872. }
  1873. }
  1874. break;
  1875. }
  1876. case ITEM_TYPE_RANGED:{
  1877. if(ranged_info){
  1878. if (client->GetVersion() <= 283) {
  1879. packet->setSubstructDataByName("details", "damage_low1", ranged_info->weapon_info.damage_low1);
  1880. packet->setSubstructDataByName("details", "damage_high1", ranged_info->weapon_info.damage_high1);
  1881. packet->setSubstructDataByName("details", "damage_low2", ranged_info->weapon_info.damage_low2);
  1882. packet->setSubstructDataByName("details", "damage_high2", ranged_info->weapon_info.damage_high2);
  1883. packet->setSubstructDataByName("details", "delay", ranged_info->weapon_info.delay);
  1884. packet->setSubstructDataByName("details", "range_low", ranged_info->range_low);
  1885. packet->setSubstructDataByName("details", "range_high", ranged_info->range_high);
  1886. }
  1887. else {
  1888. packet->setDataByName("damage_low1", ranged_info->weapon_info.damage_low1);
  1889. packet->setDataByName("damage_high1", ranged_info->weapon_info.damage_high1);
  1890. packet->setDataByName("damage_low2", ranged_info->weapon_info.damage_low2);
  1891. packet->setDataByName("damage_high2", ranged_info->weapon_info.damage_high2);
  1892. packet->setDataByName("damage_low3", ranged_info->weapon_info.damage_low3);
  1893. packet->setDataByName("damage_high3", ranged_info->weapon_info.damage_high3);
  1894. packet->setDataByName("delay", ranged_info->weapon_info.delay);
  1895. packet->setDataByName("range_low", ranged_info->range_low);
  1896. packet->setDataByName("range_high", ranged_info->range_high);
  1897. packet->setDataByName("rating", ranged_info->weapon_info.rating);
  1898. }
  1899. }
  1900. break;
  1901. }
  1902. case ITEM_TYPE_SHIELD:
  1903. case ITEM_TYPE_ARMOR:{
  1904. if(armor_info){
  1905. if (client->GetVersion() <= 283) {
  1906. packet->setSubstructDataByName("details", "mitigation_low", armor_info->mitigation_low);
  1907. packet->setSubstructDataByName("details", "mitigation_high", armor_info->mitigation_high);
  1908. }
  1909. else {
  1910. packet->setDataByName("mitigation_low", armor_info->mitigation_low);
  1911. packet->setDataByName("mitigation_high", armor_info->mitigation_high);
  1912. }
  1913. }
  1914. break;
  1915. }
  1916. case ITEM_TYPE_BAG:{
  1917. if(bag_info){
  1918. if (client->GetVersion() <= 283) {
  1919. if (bag_info->num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  1920. bag_info->num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  1921. packet->setSubstructDataByName("details", "num_slots", bag_info->num_slots);
  1922. packet->setSubstructDataByName("details", "weight_reduction", bag_info->weight_reduction);
  1923. }
  1924. else {
  1925. int16 free_slots = bag_info->num_slots;
  1926. if (player) {
  1927. Item* bag = player->GetPlayerItemList()->GetItemFromUniqueID(details.unique_id, true);
  1928. if (bag && bag->IsBag()) {
  1929. vector<Item*>* bag_items = player->GetPlayerItemList()->GetItemsInBag(bag);
  1930. if (bag_items->size() > bag->bag_info->num_slots) {
  1931. free_slots = 0;
  1932. packet->setArrayLengthByName("num_names", bag->bag_info->num_slots);
  1933. }
  1934. else {
  1935. free_slots = bag->bag_info->num_slots - bag_items->size();
  1936. packet->setArrayLengthByName("num_names", bag_items->size());
  1937. }
  1938. vector<Item*>::iterator itr;
  1939. int16 i = 0;
  1940. Item* tmp_bag_item = 0;
  1941. for (itr = bag_items->begin(); itr != bag_items->end(); itr++) {
  1942. tmp_bag_item = *itr;
  1943. if (tmp_bag_item && tmp_bag_item->details.slot_id < bag->bag_info->num_slots) {
  1944. packet->setArrayDataByName("item_name", tmp_bag_item->name.c_str(), i);
  1945. i++;
  1946. }
  1947. }
  1948. safe_delete(bag_items);
  1949. }
  1950. }
  1951. packet->setDataByName("num_slots", bag_info->num_slots);
  1952. packet->setDataByName("num_empty", free_slots);
  1953. packet->setDataByName("weight_reduction", bag_info->weight_reduction);
  1954. packet->setDataByName("item_score", 2);
  1955. //packet->setDataByName("unknown5", 0x1e50a86f);
  1956. //packet->setDataByName("unknown6", 0x2c17f61d);
  1957. //1 armorer
  1958. //2 weaponsmith
  1959. //4 tailor
  1960. //16 jeweler
  1961. //32 sage
  1962. //64 alchemist
  1963. //120 all scholars
  1964. //250 all craftsman
  1965. //int8 blah[] = {0x00,0x00,0x01,0x01,0xb6,0x01,0x01};
  1966. //int8 blah[] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
  1967. int8 blah[] = { 0xd8,0x66,0x9b,0x6d,0xb6,0xfb,0x7f };
  1968. for (int8 i = 0; i < sizeof(blah); i++)
  1969. packet->setSubstructDataByName("footer", "footer_unknown_0", blah[i], 0, i);
  1970. }
  1971. }
  1972. break;
  1973. }
  1974. case ITEM_TYPE_FOOD:{
  1975. if(food_info && client->GetVersion() >=284){
  1976. packet->setDataByName("food_type", food_info->type);
  1977. packet->setDataByName("level", food_info->level);
  1978. packet->setDataByName("duration", food_info->duration);
  1979. }
  1980. break;
  1981. }
  1982. case ITEM_TYPE_SKILL:{
  1983. //Spell Books
  1984. if(skill_info->spell_id > 0){
  1985. Spell* spell = master_spell_list.GetSpell(skill_info->spell_id, skill_info->spell_tier);
  1986. if(spell){
  1987. if(player && client->GetVersion() >= 284) {
  1988. packet->setSubstructDataByName("header_info", "footer_type", 0);
  1989. spell->SetPacketInformation(packet, player->GetZone()->GetClientBySpawn(player));
  1990. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier))
  1991. packet->setDataByName("scribed", 1);
  1992. else
  1993. if (packet->GetVersion() >= 927){
  1994. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
  1995. packet->setAddToPacketByName("better_version", 1);// need to confirm
  1996. }
  1997. else
  1998. packet->setAddToPacketByName("better_version", 0); //if not scribed
  1999. packet->setDataByName("require_previous", 0);
  2000. }
  2001. else {
  2002. spell->SetPacketInformation(packet);
  2003. }
  2004. //packet->setDataByName("unknown26", 0);
  2005. }
  2006. }
  2007. break;
  2008. }
  2009. case ITEM_TYPE_BAUBLE:{
  2010. if(bauble_info && client->GetVersion() >= 284){
  2011. packet->setDataByName("cast", bauble_info->cast);
  2012. packet->setDataByName("recovery", bauble_info->recovery);
  2013. packet->setDataByName("duration", bauble_info->duration);
  2014. packet->setDataByName("recast", bauble_info->recast);
  2015. packet->setDataByName("display_slot_optional", bauble_info->display_slot_optional);
  2016. packet->setDataByName("display_cast_time", bauble_info->display_cast_time);
  2017. packet->setDataByName("display_bauble_type", bauble_info->display_bauble_type);
  2018. packet->setDataByName("effect_radius", bauble_info->effect_radius);
  2019. packet->setDataByName("max_aoe_targets", bauble_info->max_aoe_targets);
  2020. packet->setDataByName("display_until_cancelled", bauble_info->display_until_cancelled);
  2021. //packet->setDataByName("item_score", 1);
  2022. }
  2023. break;
  2024. }
  2025. case ITEM_TYPE_THROWN:{
  2026. if(thrown_info && client->GetVersion() >= 284){
  2027. packet->setDataByName("range", thrown_info->range);
  2028. packet->setDataByName("damage_modifier", thrown_info->damage_modifier);
  2029. packet->setDataByName("hit_bonus", thrown_info->hit_bonus);
  2030. packet->setDataByName("damage_type", thrown_info->damage_type);
  2031. }
  2032. break;
  2033. }
  2034. case ITEM_TYPE_HOUSE:{
  2035. if(houseitem_info && client->GetVersion() >= 284){
  2036. packet->setDataByName("status_rent_reduction", houseitem_info->status_rent_reduction);
  2037. packet->setDataByName("coin_rent_reduction", houseitem_info->coin_rent_reduction);
  2038. packet->setDataByName("house_only", houseitem_info->house_only);
  2039. }
  2040. break;
  2041. }
  2042. case ITEM_TYPE_BOOK:{
  2043. if(book_info && client->GetVersion() >= 284){
  2044. packet->setDataByName("language", book_info->language);
  2045. packet->setMediumStringByName("author", book_info->author.data.c_str());
  2046. packet->setMediumStringByName("title", book_info->title.data.c_str());
  2047. }
  2048. if (packet->GetVersion() <= 1096) packet->setDataByName("item_type", 13);
  2049. break;
  2050. }
  2051. case ITEM_TYPE_RECIPE:{
  2052. // Recipe Books
  2053. if(recipebook_info){
  2054. packet->setArrayLengthByName("num_recipes", recipebook_info->recipes.size());
  2055. for(int32 i = 0; i < recipebook_info->recipes.size(); i++){
  2056. packet->setArrayDataByName("recipe_name", recipebook_info->recipes.at(i).c_str(), i);
  2057. Recipe* recipe = master_recipe_list.GetRecipeByName(recipebook_info->recipes.at(i).c_str());
  2058. if (recipe) {
  2059. packet->setArrayDataByName("recipe_id", recipe->GetID(), i);
  2060. packet->setArrayDataByName("recipe_icon", recipe->GetIcon(), i);
  2061. }
  2062. }
  2063. packet->setDataByName("uses", recipebook_info->uses);
  2064. if(player->GetRecipeBookList()->HasRecipeBook(details.item_id))
  2065. packet->setDataByName("scribed", 1);
  2066. else
  2067. packet->setDataByName("scribed", 0);
  2068. }
  2069. break;
  2070. }
  2071. case ITEM_TYPE_ADORNMENT:{
  2072. //Adornements
  2073. if (client->GetVersion() >= 284) {
  2074. packet->setDataByName("item_types", adornment_info->item_types);
  2075. packet->setDataByName("duration", adornment_info->duration); // need to calcualte for remaining duration
  2076. packet->setDataByName("slot_type", adornment_info->slot_type);
  2077. packet->setDataByName("footer_set_name", "test footer set name");
  2078. packet->setArrayLengthByName("footer_set_bonus_list_count", 1);// list of the bonus items
  2079. packet->setArrayDataByName("footer_set_bonus_items_needed", 2, 0); //this is nember of items needed for granteing that stat //name,value,array
  2080. packet->setSubArrayLengthByName("footer_set_bonus_stats_count", 2, 0);//name,value,array,subarray
  2081. packet->setSubArrayDataByName("set_stat_type", 5, 0, 0);
  2082. packet->setSubArrayDataByName("set_stat_subtype", 1, 0, 0);
  2083. packet->setSubArrayDataByName("set_value", 25000, 0, 0);
  2084. }
  2085. }
  2086. case ITEM_TYPE_HOUSE_CONTAINER:{
  2087. //House Containers
  2088. if(housecontainer_info && client->GetVersion() >= 284){
  2089. packet->setDataByName("allowed_types", housecontainer_info->allowed_types);
  2090. packet->setDataByName("num_slots", housecontainer_info->num_slots);
  2091. packet->setDataByName("broker_commission", housecontainer_info->broker_commission);
  2092. packet->setDataByName("fence_commission", housecontainer_info->fence_commission);
  2093. }
  2094. }
  2095. }
  2096. }
  2097. LogWrite(MISC__TODO, 1, "TODO", "Item Set information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2098. if (IsBauble()) {
  2099. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2100. }
  2101. else {
  2102. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2103. }
  2104. packet->setSubstructDataByName("footer", "collectable", generic_info.collectable);
  2105. packet->setSubstructDataByName("footer", "status_item", sell_status);
  2106. LogWrite(MISC__TODO, 1, "TODO", "Set collection_needed information properly\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2107. packet->setSubstructDataByName("footer", "collection_needed", player->GetCollectionList()->NeedsItem(this) ? 1 : 0);
  2108. if(generic_info.offers_quest_id > 0){
  2109. Quest* quest = master_quest_list.GetQuest(generic_info.offers_quest_id);
  2110. if(quest){
  2111. packet->setSubstructDataByName("footer", "offers_quest", quest->GetName());
  2112. packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2113. }
  2114. }
  2115. if(generic_info.part_of_quest_id > 0){
  2116. Quest* quest = master_quest_list.GetQuest(generic_info.part_of_quest_id);
  2117. if(quest){
  2118. packet->setSubstructDataByName("footer", "part_of_quest", quest->GetName());
  2119. packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2120. }
  2121. }
  2122. if(generic_info.max_charges > 0){
  2123. packet->setSubstructDataByName("footer", "charges", 1);
  2124. packet->setSubstructDataByName("footer", "total_charges", generic_info.max_charges);
  2125. packet->setSubstructDataByName("footer", "charges_left", details.count);
  2126. packet->setSubstructDataByName("footer", "display_charges", generic_info.display_charges);
  2127. }
  2128. if ((packet->GetVersion() >= 63119) || packet->GetVersion() == 61331){
  2129. if (sell_status > 0){
  2130. }
  2131. }
  2132. //packet->setSubstructDataByName("footer", "status_item", 0);
  2133. if (IsHarvest()){
  2134. packet->setSubstructDataByName("footer", "crafting_flag", 1);
  2135. }
  2136. // Set these to 0 for now
  2137. if(packet->GetVersion() >= 1188){
  2138. packet->setSubstructDataByName("footer", "locked_flag", 0);
  2139. packet->setSubstructDataByName("footer", "account_retricted", 0);
  2140. }
  2141. // Adorns, set all to FF for now
  2142. if (packet->GetVersion() >= 1096) {// changed to 1096 for dov from 1188
  2143. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 0);
  2144. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 1);
  2145. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 2);
  2146. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 3);
  2147. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 4);
  2148. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 5);
  2149. }
  2150. if (packet->GetVersion() >= 1289) {// at some point after this there are 10 adornment slots all FF for now but will skip this if not needed for a version
  2151. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 6);
  2152. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 7);
  2153. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 8);
  2154. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 9);
  2155. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 10);
  2156. }
  2157. packet->setSubstructDataByName("footer", "name", name.c_str());
  2158. packet->setSubstructDataByName("footer", "description", description.c_str());
  2159. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  2160. //packet->PrintPacket();
  2161. #if EQDEBUG >= 9
  2162. packet->PrintPacket();
  2163. #endif
  2164. }
  2165. PacketStruct* Item::PrepareItem(int16 version, bool merchant_item, bool loot_item){
  2166. PacketStruct* packet = 0;
  2167. if(loot_item && version > 546)
  2168. packet = configReader.getStruct("WS_LootItemGeneric", version);
  2169. else{
  2170. int8 tmpType = generic_info.item_type;
  2171. if (version <= 283 && generic_info.item_type > ITEM_TYPE_RECIPE)
  2172. tmpType = 0;
  2173. switch(tmpType){
  2174. case ITEM_TYPE_WEAPON:{
  2175. if(merchant_item)
  2176. packet = configReader.getStruct("WS_MerchantItemWeapon", version);
  2177. else
  2178. packet = configReader.getStruct("WS_ItemWeapon", version);
  2179. break;
  2180. }
  2181. case ITEM_TYPE_RANGED:{
  2182. if(merchant_item)
  2183. packet = configReader.getStruct("WS_MerchantItemRange", version);
  2184. else
  2185. packet = configReader.getStruct("WS_ItemRange", version);
  2186. break;
  2187. }
  2188. case ITEM_TYPE_SHIELD:{
  2189. if (merchant_item)
  2190. packet = configReader.getStruct("WS_MerchantItemShield", version);
  2191. else
  2192. packet = configReader.getStruct("WS_ItemShield", version);
  2193. break;
  2194. }
  2195. case ITEM_TYPE_ARMOR:{
  2196. if(merchant_item)
  2197. packet = configReader.getStruct("WS_MerchantItemArmor", version);
  2198. else
  2199. packet = configReader.getStruct("WS_ItemArmor", version);
  2200. break;
  2201. }
  2202. case ITEM_TYPE_BAG:{
  2203. if(merchant_item)
  2204. packet = configReader.getStruct("WS_MerchantItemBag", version);
  2205. else
  2206. packet = configReader.getStruct("WS_ItemBag", version);
  2207. break;
  2208. }
  2209. case ITEM_TYPE_BOOK:{
  2210. if(merchant_item)
  2211. packet = configReader.getStruct("WS_MerchantItemBook", version);
  2212. else
  2213. packet = configReader.getStruct("WS_ItemBook", version);
  2214. break;
  2215. }
  2216. case ITEM_TYPE_SKILL:{
  2217. if(merchant_item)
  2218. packet = configReader.getStruct("WS_MerchantItemSkill", version);
  2219. else
  2220. packet = configReader.getStruct("WS_ItemSkill", version);
  2221. break;
  2222. }
  2223. case ITEM_TYPE_RECIPE:{
  2224. if(merchant_item)
  2225. packet = configReader.getStruct("WS_MerchantItemRecipeBook", version);
  2226. else
  2227. packet = configReader.getStruct("WS_ItemRecipeBook", version);
  2228. break;
  2229. }
  2230. case ITEM_TYPE_FOOD:{
  2231. if(merchant_item)
  2232. packet = configReader.getStruct("WS_MerchantItemFood", version);
  2233. else
  2234. packet = configReader.getStruct("WS_ItemFood", version);
  2235. break;
  2236. }
  2237. case ITEM_TYPE_BAUBLE:{
  2238. if(merchant_item)
  2239. packet = configReader.getStruct("WS_MerchantItemBauble", version);
  2240. else
  2241. packet = configReader.getStruct("WS_ItemBauble", version);
  2242. break;
  2243. }
  2244. case ITEM_TYPE_ITEMCRATE:{
  2245. if (merchant_item)
  2246. packet = configReader.getStruct("WS_MerchantItemSet", version);
  2247. else
  2248. packet = configReader.getStruct("WS_ItemSet", version);
  2249. break;
  2250. }
  2251. case ITEM_TYPE_HOUSE:{
  2252. if(merchant_item)
  2253. packet = configReader.getStruct("WS_MerchantItemHouse", version);
  2254. else
  2255. packet = configReader.getStruct("WS_ItemHouse", version);
  2256. break;
  2257. }
  2258. case ITEM_TYPE_THROWN:{
  2259. if(merchant_item)
  2260. packet = configReader.getStruct("WS_MerchantItemThrown", version);
  2261. else
  2262. packet = configReader.getStruct("WS_ItemThrown", version);
  2263. break;
  2264. }
  2265. case ITEM_TYPE_HOUSE_CONTAINER:{
  2266. if(merchant_item)
  2267. packet = configReader.getStruct("WS_MerchantItemHouseContainer", version);
  2268. else
  2269. packet = configReader.getStruct("WS_ItemHouseContainer", version);
  2270. break;
  2271. }
  2272. case ITEM_TYPE_ADORNMENT:{
  2273. if(merchant_item)
  2274. packet = configReader.getStruct("WS_MerchantAdornment", version);
  2275. else
  2276. packet = configReader.getStruct("WS_ItemAdornment", version);
  2277. break;
  2278. }
  2279. default:{
  2280. if(merchant_item)
  2281. packet = configReader.getStruct("WS_MerchantItemGeneric", version);
  2282. else
  2283. packet = configReader.getStruct("WS_ItemGeneric", version);
  2284. }
  2285. }
  2286. if (packet && loot_item)
  2287. packet->AddFlag("loot");
  2288. }
  2289. if(!packet){
  2290. LogWrite(ITEM__ERROR, 0, "Item", "Unhandled Item type: %i", (int)generic_info.item_type);
  2291. return 0;
  2292. }
  2293. return packet;
  2294. }
  2295. EQ2Packet* Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
  2296. PacketStruct* packet = PrepareItem(version, merchant_item, loot_item);
  2297. if(!packet)
  2298. return 0;
  2299. if (version <= 546) {
  2300. include_twice = false;
  2301. packet_type = 0;
  2302. }
  2303. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2304. serialize(packet, show_name, player, packet_type, 0x80, loot_item);
  2305. else
  2306. serialize(packet, show_name, player, packet_type, 0, loot_item);
  2307. if(merchant_item)
  2308. packet->setSubstructDataByName("header_info", "unique_id", 0xFFFFFFFF);
  2309. string* generic_string_data = packet->serializeString();
  2310. //packet->PrintPacket();
  2311. //LogWrite(ITEM__DEBUG, 9, "Items", "generic_string_data:");
  2312. //DumpPacket((uchar*)generic_string_data->c_str(), generic_string_data->length());
  2313. int32 size = generic_string_data->length();
  2314. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2315. size = (size*2)-13;
  2316. uchar* out_data = new uchar[size+1];
  2317. uchar* out_ptr = out_data;
  2318. memcpy(out_ptr, (uchar*)generic_string_data->c_str(), generic_string_data->length());
  2319. out_ptr += generic_string_data->length();
  2320. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false){
  2321. memcpy(out_ptr, (uchar*)generic_string_data->c_str() + 13, generic_string_data->length() -13);
  2322. }
  2323. int32 size2 = size;
  2324. if (version <= 283) {
  2325. uchar* out_ptr2 = out_data;
  2326. if (size2 >= 0xFF) {
  2327. size2 -= 3;
  2328. out_ptr2[0] = 0xFF;
  2329. out_ptr2 += sizeof(int8);
  2330. memcpy(out_ptr2, &size2, sizeof(int16));
  2331. }
  2332. else {
  2333. size2 -= 1;
  2334. out_ptr2[0] = size2;
  2335. }
  2336. }
  2337. else {
  2338. size2 -= 4;
  2339. memcpy(out_data, &size2, sizeof(int32));
  2340. }
  2341. EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, out_data, size);
  2342. //DumpPacket(outapp);
  2343. safe_delete(packet);
  2344. safe_delete_array(out_data);
  2345. return outapp;
  2346. }
  2347. void Item::SetAppearance(ItemAppearance* appearance){
  2348. SetAppearance(appearance->type, appearance->red, appearance->green, appearance->blue, appearance->highlight_red, appearance->highlight_green, appearance->highlight_blue);
  2349. }
  2350. void Item::SetAppearance(int16 type, int8 red, int8 green, int8 blue, int8 highlight_red, int8 highlight_green, int8 highlight_blue){
  2351. generic_info.appearance_id = type;
  2352. generic_info.appearance_red = red;
  2353. generic_info.appearance_green = green;
  2354. generic_info.appearance_blue = blue;
  2355. generic_info.appearance_highlight_red = highlight_red;
  2356. generic_info.appearance_highlight_green = highlight_green;
  2357. generic_info.appearance_highlight_blue = highlight_blue;
  2358. }
  2359. void Item::AddEffect(string effect, int8 percentage, int8 subbulletflag){
  2360. ItemEffect* item_effect = new ItemEffect;
  2361. item_effect->subbulletflag = subbulletflag;
  2362. item_effect->effect.data = effect;
  2363. item_effect->effect.size = effect.length();
  2364. item_effect->percentage = percentage;
  2365. item_effects.push_back(item_effect);
  2366. }
  2367. void Item::AddBookPage(int8 page, string page_text, int8 valign, int8 halign) {
  2368. BookPage * bookpage = new BookPage;
  2369. bookpage->page = page;
  2370. bookpage->page_text.data = page_text;
  2371. bookpage->page_text.size = page_text.length();
  2372. bookpage->valign = valign;
  2373. bookpage->halign = halign;
  2374. book_pages.push_back(bookpage);
  2375. }
  2376. void Item::AddLevelOverride(ItemLevelOverride* level_override){
  2377. AddLevelOverride(level_override->adventure_class, level_override->tradeskill_class, level_override->level);
  2378. }
  2379. void Item::AddLevelOverride(int8 adventure_class, int8 tradeskill_class, int16 level){
  2380. ItemLevelOverride* item_override = new ItemLevelOverride;
  2381. item_override->adventure_class = adventure_class;
  2382. item_override->tradeskill_class = tradeskill_class;
  2383. item_override->level = level;
  2384. item_level_overrides.push_back(item_override);
  2385. }
  2386. void Item::AddSlot(int8 slot_id){
  2387. slot_data.push_back(slot_id);
  2388. }
  2389. void Item::SetWeaponType(int8 type){
  2390. weapon_type = type;
  2391. }
  2392. int8 Item::GetWeaponType(){
  2393. return weapon_type;
  2394. }
  2395. int32 Item::GetMaxSellValue(){
  2396. return max_sell_value;
  2397. }
  2398. void Item::SetMaxSellValue(int32 val){
  2399. max_sell_value = val;
  2400. }
  2401. void Item::SetItemScript(string name){
  2402. item_script = name;
  2403. }
  2404. const char* Item::GetItemScript(){
  2405. if(item_script.length() > 0)
  2406. return item_script.c_str();
  2407. return 0;
  2408. }
  2409. int32 Item::CalculateRepairCost() {
  2410. if (generic_info.condition == 100)
  2411. return 0;
  2412. float repair_cost = (float)generic_info.adventure_default_level * (10.0 - ((float)generic_info.condition * 0.1));
  2413. if (details.tier == ITEM_TAG_LEGENDARY)
  2414. repair_cost *= 4;
  2415. else if (details.tier == ITEM_TAG_FABLED)
  2416. repair_cost *= 8;
  2417. else if (details.tier == ITEM_TAG_MYTHICAL)
  2418. repair_cost *= 12;
  2419. return (int32)repair_cost;
  2420. }
  2421. PlayerItemList::PlayerItemList(){
  2422. packet_count = 0;
  2423. xor_packet = 0;
  2424. orig_packet = 0;
  2425. MPlayerItems.SetName("PlayerItemList::MPlayerItems");
  2426. }
  2427. PlayerItemList::~PlayerItemList(){
  2428. safe_delete_array(xor_packet);
  2429. safe_delete_array(orig_packet);
  2430. map<sint32, map<int16, Item*> >::iterator bag_iter;
  2431. map<int16, Item*>::iterator itr;
  2432. for(bag_iter = items.begin(); bag_iter != items.end(); bag_iter++){
  2433. for(itr = bag_iter->second.begin(); itr != bag_iter->second.end(); itr++){
  2434. safe_delete(itr->second);
  2435. }
  2436. bag_iter->second.clear();
  2437. }
  2438. items.clear();
  2439. while (!overflowItems.empty()){
  2440. safe_delete(overflowItems.back());
  2441. overflowItems.pop_back();
  2442. }
  2443. }
  2444. map<int32, Item*>* PlayerItemList::GetAllItems(){
  2445. map<int32, Item*>* ret = new map<int32, Item*>;
  2446. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2447. ret->insert(indexed_items.begin(), indexed_items.end());
  2448. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2449. return ret;
  2450. }
  2451. Item* PlayerItemList::GetItemFromIndex(int32 index){
  2452. Item* ret = 0;
  2453. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2454. if(indexed_items.count(index) > 0)
  2455. ret = indexed_items[index];
  2456. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2457. return ret;
  2458. }
  2459. Item* PlayerItemList::GetItem(sint32 bag_slot, int16 slot){
  2460. Item* ret = 0;
  2461. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2462. if(items.count(bag_slot) > 0 && items[bag_slot].count(slot) > 0)
  2463. ret = items[bag_slot][slot];
  2464. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2465. return ret;
  2466. }
  2467. void PlayerItemList::AddItem(Item* item){ //is called with a slot already set
  2468. //quick check to verify item
  2469. if(!item)
  2470. return;
  2471. else{
  2472. if(item->details.inv_slot_id != 0){
  2473. Item* bag = GetItemFromUniqueID(item->details.inv_slot_id, true);
  2474. if(bag && bag->IsBag()){
  2475. if(item->details.slot_id > bag->details.num_slots){
  2476. LogWrite(ITEM__ERROR, 0, "Item", "Error Adding Item: Invalid slot for item unique id: %u", item->details.unique_id);
  2477. safe_delete(item);
  2478. return;
  2479. }
  2480. }
  2481. }
  2482. }
  2483. int32 max_index = indexed_items.size();
  2484. int32 new_index = 0;
  2485. map<int32, Item*>::iterator itr;
  2486. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2487. for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
  2488. if(itr->first > max_index) //just grab the highest index val for next loop
  2489. max_index = itr->first;
  2490. }
  2491. for(int32 i=0;i<max_index;i++){
  2492. if(!indexed_items[i]){
  2493. new_index = i;
  2494. break;
  2495. }
  2496. }
  2497. if(new_index == 0 && max_index > 0)
  2498. new_index = max_index;
  2499. indexed_items[new_index] = item;
  2500. items[item->details.inv_slot_id][item->details.slot_id] = item;
  2501. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2502. }
  2503. Item* PlayerItemList::GetBag(int8 inventory_slot, bool lock){
  2504. Item* bag = 0;
  2505. if(lock)
  2506. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2507. if(items.count(0) > 0 && items[0].count(inventory_slot) > 0 && items[0][inventory_slot]->IsBag())
  2508. bag = items[0][inventory_slot];
  2509. if(lock)
  2510. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2511. return bag;
  2512. }
  2513. Item* PlayerItemList::GetBankBag(int8 inventory_slot, bool lock){
  2514. Item* bag = 0;
  2515. if(lock)
  2516. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2517. if(items.count(-3) > 0 && items[-3].count(inventory_slot) > 0 && items[-3][inventory_slot]->IsBag())
  2518. bag = items[-3][inventory_slot];
  2519. if(lock)
  2520. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2521. return bag;
  2522. }
  2523. int16 PlayerItemList::GetNumberOfFreeSlots(){
  2524. int16 count = 0;
  2525. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2526. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2527. if(items.count(i) == 0)
  2528. count++;
  2529. }
  2530. Item* bag = 0;
  2531. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2532. bag = GetBag(i, false);
  2533. if(bag && bag->details.num_slots > 0){
  2534. if(items.count(bag->details.bag_id) > 0){
  2535. for(int16 x=0;x<bag->details.num_slots;x++){
  2536. if(items[bag->details.bag_id].count(x) == 0)
  2537. count++;
  2538. }
  2539. }
  2540. else
  2541. count += bag->bag_info->num_slots; //if the bag hasnt been used yet, add all the free slots
  2542. }
  2543. }
  2544. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2545. return count;
  2546. }
  2547. bool PlayerItemList::HasFreeBagSlot(){
  2548. bool ret = false;
  2549. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2550. if(items.count(0) > 0){
  2551. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2552. if(items[0].count(i) == 0){
  2553. ret = true;
  2554. break;
  2555. }
  2556. }
  2557. }
  2558. else
  2559. ret = true;
  2560. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2561. return ret;
  2562. }
  2563. bool PlayerItemList::HasFreeSlot(){
  2564. bool ret = false;
  2565. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2566. if(items.count(0) > 0){
  2567. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2568. if(items[0].count(i) == 0){
  2569. ret = true;
  2570. break;
  2571. }
  2572. }
  2573. }
  2574. else
  2575. ret = true;
  2576. if(!ret){ //inventory slots full, check bags
  2577. Item* bag = 0;
  2578. for(int8 i=0;!ret && i<NUM_INV_SLOTS;i++){
  2579. bag = GetBag(i, false);
  2580. if(bag && bag->details.num_slots > 0){
  2581. if(items.count(bag->details.bag_id) > 0){
  2582. for(int16 x=0;x<bag->details.num_slots;x++){
  2583. if(items[bag->details.bag_id].count(x) == 0){
  2584. ret = true;
  2585. break;
  2586. }
  2587. }
  2588. }
  2589. else{ //if the bag hasnt been used yet, then all slots are free
  2590. ret = true;
  2591. break;
  2592. }
  2593. }
  2594. }
  2595. }
  2596. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2597. return ret;
  2598. }
  2599. bool PlayerItemList::GetFirstFreeBankSlot(sint32* bag_id, sint16* slot) {
  2600. bool ret = false;
  2601. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2602. if (items.count(-3) > 0) {
  2603. for (int8 i = 0; i < NUM_BANK_SLOTS; i++) {
  2604. if (items[-3].count(i) == 0) {
  2605. *bag_id = -3;
  2606. *slot = i;
  2607. ret = true;
  2608. break;
  2609. }
  2610. }
  2611. }
  2612. else {
  2613. *bag_id = -3;
  2614. *slot = 0;
  2615. ret = true;
  2616. }
  2617. if(!ret) {
  2618. // Inventory slots were full so check bags
  2619. Item* bag = 0;
  2620. for(int8 i = 0; !ret && i < NUM_BANK_SLOTS; i++) {
  2621. // Check to see if the item in the inventory slot is a bag and it has slots
  2622. bag = GetBankBag(i, false);
  2623. if(bag && bag->details.num_slots > 0) {
  2624. // Item was a bag so lets loop through the slots and try to find an empty one
  2625. if(items.count(bag->details.bag_id) > 0) {
  2626. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2627. if(items[bag->details.bag_id].count(x) == 0) {
  2628. // Found a free slot, get the bag id of this bag
  2629. *bag_id = bag->details.bag_id;
  2630. // Get the slot
  2631. *slot = x;
  2632. ret = true;
  2633. break;
  2634. }
  2635. }
  2636. }
  2637. else {
  2638. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2639. // and the slot to 0 (the first slot)
  2640. *bag_id = bag->details.bag_id;
  2641. *slot = 0;
  2642. ret = true;
  2643. break;
  2644. }
  2645. }
  2646. }
  2647. }
  2648. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2649. return ret;
  2650. }
  2651. bool PlayerItemList::GetFirstFreeSlot(sint32* bag_id, sint16* slot) {
  2652. // Mostly copy and paste from the above function
  2653. bool ret = false;
  2654. // Try to place the item in the normal inventory slots first
  2655. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2656. if(items.count(0) > 0){
  2657. for(int8 i=0; i < NUM_INV_SLOTS; i++) {
  2658. if(items[0].count(i) == 0) {
  2659. // Found an empty slot, store the slot id and set the return value
  2660. *bag_id = 0;
  2661. *slot = i;
  2662. ret = true;
  2663. break;
  2664. }
  2665. }
  2666. }
  2667. else {
  2668. // no items in the players inventory, set it to the first slot
  2669. *bag_id = 0;
  2670. *slot = 0;
  2671. ret = true;
  2672. }
  2673. if(!ret) {
  2674. // Inventory slots were full so check bags
  2675. Item* bag = 0;
  2676. for(int8 i = 0; !ret && i < NUM_INV_SLOTS; i++) {
  2677. // Check to see if the item in the inventory slot is a bag and it has slots
  2678. bag = GetBag(i, false);
  2679. if(bag && bag->details.num_slots > 0) {
  2680. // Item was a bag so lets loop through the slots and try to find an empty one
  2681. if(items.count(bag->details.bag_id) > 0) {
  2682. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2683. if(items[bag->details.bag_id].count(x) == 0) {
  2684. // Found a free slot, get the bag id of this bag
  2685. *bag_id = bag->details.bag_id;
  2686. // Get the slot
  2687. *slot = x;
  2688. ret = true;
  2689. break;
  2690. }
  2691. }
  2692. }
  2693. else {
  2694. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2695. // and the slot to 0 (the first slot)
  2696. *bag_id = bag->details.bag_id;
  2697. *slot = 0;
  2698. ret = true;
  2699. break;
  2700. }
  2701. }
  2702. }
  2703. }
  2704. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2705. return ret;
  2706. }
  2707. Item* PlayerItemList::CanStack(Item* item, bool include_bank){
  2708. if(!item)
  2709. return 0;
  2710. Item* ret = 0;
  2711. map<sint32, map<int16, Item*> >::iterator itr;
  2712. map<int16, Item*>::iterator slot_itr;
  2713. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2714. for(itr = items.begin(); itr != items.end(); itr++){
  2715. if(include_bank || (!include_bank && itr->first >= 0)){
  2716. for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
  2717. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && ((slot_itr->second->details.count + item->details.count) <= slot_itr->second->stack_count)){
  2718. ret = slot_itr->second;
  2719. break;
  2720. }
  2721. }
  2722. }
  2723. if(ret)
  2724. break;
  2725. }
  2726. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2727. return ret;
  2728. }
  2729. void PlayerItemList::Stack(Item* orig_item, Item* item){
  2730. if(!orig_item || !item)
  2731. return;
  2732. orig_item->details.count += item->details.count;
  2733. orig_item->save_needed = true;
  2734. }
  2735. bool PlayerItemList::AssignItemToFreeSlot(Item* item){
  2736. if(item){
  2737. Item* orig_item = CanStack(item);
  2738. if(orig_item){
  2739. Stack(orig_item, item);
  2740. return true;
  2741. }
  2742. bool use_bag_freeslot = false;
  2743. if(item->IsBag())
  2744. use_bag_freeslot = HasFreeBagSlot();
  2745. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2746. if(!use_bag_freeslot){
  2747. Item* bag = 0;
  2748. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2749. bag = GetBag(i, false);
  2750. if(bag && bag->details.num_slots > 0){
  2751. for(int16 x=0;x<bag->details.num_slots;x++){
  2752. if(items[bag->details.bag_id].count(x) == 0){
  2753. item->details.inv_slot_id = bag->details.bag_id;
  2754. item->details.slot_id = x;
  2755. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2756. AddItem(item);
  2757. return true;
  2758. }
  2759. }
  2760. }
  2761. }
  2762. }
  2763. //bags full, check inventory slots
  2764. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2765. if(items[0].count(i) == 0){
  2766. item->details.inv_slot_id = 0;
  2767. item->details.slot_id = i;
  2768. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2769. AddItem(item);
  2770. return true;
  2771. }
  2772. }
  2773. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2774. }
  2775. return false;
  2776. }
  2777. void PlayerItemList::RemoveItem(Item* item, bool delete_item){
  2778. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2779. if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id].count(item->details.slot_id) > 0){
  2780. items[item->details.inv_slot_id].erase(item->details.slot_id);
  2781. indexed_items[item->details.index] = 0;
  2782. }
  2783. if(item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count(item->details.bag_id) > 0){
  2784. map<int16, Item*>::iterator itr;
  2785. for(itr = items[item->details.bag_id].begin(); itr != items[item->details.bag_id].end(); itr++){
  2786. indexed_items[itr->second->details.index] = 0;
  2787. if(delete_item){
  2788. safe_delete(itr->second);
  2789. }
  2790. }
  2791. items.erase(item->details.bag_id);
  2792. }
  2793. if(delete_item){
  2794. safe_delete(item);
  2795. }
  2796. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2797. }
  2798. void PlayerItemList::DestroyItem(int16 index){
  2799. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2800. Item* item = indexed_items[index];
  2801. map<int16, Item*>::iterator itr;
  2802. if(item && item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count((sint32)item->details.bag_id) > 0){ //inventory
  2803. map<int16, Item*>* tmp_map = &(items[(sint32)item->details.bag_id]);
  2804. for(itr = tmp_map->begin(); itr != tmp_map->end(); itr++){
  2805. indexed_items[itr->second->details.index] = 0;
  2806. if(itr->second != item){
  2807. safe_delete(itr->second);
  2808. }
  2809. }
  2810. items.erase(item->details.bag_id);
  2811. }
  2812. if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id].count(item->details.slot_id) > 0)
  2813. items[item->details.inv_slot_id].erase(item->details.slot_id);
  2814. indexed_items[index] = 0;
  2815. safe_delete(item);
  2816. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2817. }
  2818. void PlayerItemList::MoveItem(Item* item, sint32 inv_slot, int16 slot, bool erase_old){
  2819. if(erase_old && items.count(item->details.inv_slot_id) > 0)
  2820. items[item->details.inv_slot_id].erase(item->details.slot_id);
  2821. items[inv_slot][slot] = item;
  2822. item->details.inv_slot_id = inv_slot;
  2823. item->details.slot_id = slot;
  2824. item->save_needed = true;
  2825. }
  2826. int16 PlayerItemList::GetNumberOfItems(){
  2827. int16 ret = 0;
  2828. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2829. if(items.size() > 0){
  2830. map<sint32, map<int16, Item*> >::iterator itr;
  2831. sint32 bag_id = 0;
  2832. for(itr = items.begin(); itr != items.end(); itr++){
  2833. bag_id = itr->first;
  2834. if(items.count(bag_id) > 0)
  2835. ret += items[bag_id].size();
  2836. }
  2837. }
  2838. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2839. return ret;
  2840. }
  2841. bool PlayerItemList::MoveItem(sint32 to_bag_id, int16 from_index, sint8 to, int8 charges){
  2842. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2843. Item* item_from = indexed_items[from_index];
  2844. Item* item_to = 0;
  2845. if(item_from){
  2846. if(to_bag_id > 0){ //bag item
  2847. Item* bag = GetItemFromUniqueID(to_bag_id, true, false);
  2848. if(bag && bag->details.num_slots > to)
  2849. item_to = items[to_bag_id][to];
  2850. else{
  2851. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2852. return false;
  2853. }
  2854. }
  2855. else
  2856. item_to = items[to_bag_id][to];
  2857. if(charges > 0) {
  2858. if (item_to && item_from->details.item_id == item_to->details.item_id){
  2859. if(item_to->details.count > 0 && item_to->details.count < item_to->stack_count){
  2860. int32 total_tmp_price = 0;
  2861. if((item_to->details.count + item_from->details.count) <= item_to->stack_count){
  2862. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*item_from->details.count);
  2863. item_to->details.count += item_from->details.count;
  2864. indexed_items[from_index] = 0;
  2865. items[item_from->details.inv_slot_id].erase(item_from->details.slot_id);
  2866. item_from->needs_deletion = true;
  2867. item_to->save_needed = true;
  2868. }
  2869. else{
  2870. int8 diff = item_to->stack_count - item_to->details.count;
  2871. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*diff);
  2872. item_to->details.count = item_to->stack_count;
  2873. item_from->details.count -= diff;
  2874. item_to->save_needed = true;
  2875. }
  2876. item_to->SetMaxSellValue(total_tmp_price/item_to->details.count);
  2877. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2878. return true;
  2879. }
  2880. }
  2881. else {
  2882. if (item_from->details.count == charges) {
  2883. if (item_to)
  2884. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id);
  2885. MoveItem(item_from, to_bag_id, to, item_to ? false:true);
  2886. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2887. }
  2888. else {
  2889. if (item_to) {
  2890. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2891. return false;
  2892. }
  2893. item_from->details.count -= charges;
  2894. Item* new_item = new Item(master_item_list.GetItem(item_from->details.item_id));
  2895. new_item->details.count = charges;
  2896. new_item->details.slot_id = to;
  2897. new_item->details.inv_slot_id = to_bag_id;
  2898. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2899. new_item->save_needed = true;
  2900. AddItem(new_item);
  2901. if (item_from->details.count == 0)
  2902. RemoveItem(item_from);
  2903. }
  2904. return true;
  2905. }
  2906. }
  2907. else if(item_to && item_to->IsBag() && item_to->details.num_slots > 0){
  2908. // if item we are moving is a bag
  2909. if (item_from->IsBag() && item_from->details.num_slots > 0) {
  2910. for (int8 i = 0; i < item_from->details.num_slots; i++) {
  2911. // if there is something in the bag return, can't put bags with items into other bags
  2912. if (items[item_from->details.bag_id].count(i) != 0) {
  2913. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2914. return false;
  2915. }
  2916. }
  2917. }
  2918. if(items.count(item_to->details.bag_id) > 0){
  2919. for(int8 i=0;i<item_to->details.num_slots;i++){
  2920. if(items[item_to->details.bag_id].count(i) == 0){
  2921. MoveItem(item_from, item_to->details.bag_id, i);
  2922. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2923. return true;
  2924. }
  2925. }
  2926. }
  2927. else{
  2928. printf("7\n");
  2929. MoveItem(item_from, item_to->details.bag_id, 0);
  2930. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2931. return true;
  2932. }
  2933. }
  2934. if (item_to)
  2935. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id);
  2936. MoveItem(item_from, to_bag_id, to, item_to ? false:true);
  2937. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2938. return true;
  2939. }
  2940. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2941. return false;
  2942. }
  2943. EQ2Packet* PlayerItemList::serialize(Player* player, int16 version){
  2944. EQ2Packet* app = 0;
  2945. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory",version);
  2946. Item* item = 0;
  2947. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2948. if(packet && indexed_items.size() > 0){
  2949. int8 packet_size = 0;
  2950. int16 size = indexed_items.size();
  2951. if (overflowItems.size() > 0)
  2952. size++;
  2953. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  2954. packet_size = packet2->GetTotalPacketSize();
  2955. safe_delete(packet2);
  2956. packet->setArrayLengthByName("item_count", size);
  2957. if(packet_count < size){
  2958. if(!orig_packet){
  2959. xor_packet = new uchar[packet_size * size];
  2960. orig_packet = new uchar[packet_size * size];
  2961. memset(xor_packet, 0, packet_size * size);
  2962. memset(orig_packet, 0, packet_size * size);
  2963. }
  2964. else{
  2965. uchar* tmp = new uchar[packet_size * size];
  2966. memset(tmp, 0, packet_size * size);
  2967. memcpy(tmp, orig_packet, packet_size * packet_count);
  2968. safe_delete_array(orig_packet);
  2969. orig_packet = tmp;
  2970. safe_delete_array(xor_packet);
  2971. xor_packet = new uchar[packet_size * size];
  2972. }
  2973. packet_count = size;
  2974. }
  2975. for(int16 i = 0; i < indexed_items.size(); i++){
  2976. item = indexed_items[i];
  2977. if (item && item->details.item_id > 0)
  2978. AddItemToPacket(packet, player, item, i);
  2979. }
  2980. if (overflowItems.size() > 0) {
  2981. // We have overflow items, lets get the first one
  2982. item = overflowItems.at(0);
  2983. // Lets make sure the item is valid
  2984. if (item && item->details.item_id > 0) {
  2985. // Set the slot to 6 as that is what overflow requires to work
  2986. item->details.slot_id = 6;
  2987. // now add it to the packet
  2988. AddItemToPacket(packet, player, item, size - 1, true);
  2989. }
  2990. }
  2991. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  2992. #if EQDEBUG >= 9
  2993. packet->PrintPacket();
  2994. #endif
  2995. packet->setDataByName("equip_flag",0);
  2996. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  2997. DumpPacket(app);
  2998. safe_delete(packet);
  2999. }
  3000. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3001. return app;
  3002. }
  3003. void PlayerItemList::AddItemToPacket(PacketStruct* packet, Player* player, Item* item, int16 i, bool overflow){
  3004. Client *client;
  3005. int8 tmp_subtype = 0;
  3006. if (!packet || !player)
  3007. return;
  3008. client = player->GetZone()->GetClientBySpawn(player);
  3009. if (!client)
  3010. return;
  3011. int32 menu_data = 3;
  3012. if(item->slot_data.size() > 0)
  3013. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3014. if (item->details.num_slots > 0) {
  3015. if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  3016. item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  3017. menu_data += ITEM_MENU_TYPE_BAG;
  3018. if (item->details.num_free_slots == item->details.num_slots)
  3019. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3020. }
  3021. if (item->details.item_id == 21355) {
  3022. //menu_data += ITEM_MENU_TYPE_GENERIC;
  3023. //menu_data += ITEM_MENU_TYPE_EQUIP;
  3024. menu_data += ITEM_MENU_TYPE_BOOK;
  3025. //menu_data += ITEM_MENU_TYPE_BAG;
  3026. //menu_data += ITEM_MENU_TYPE_HOUSE;
  3027. //menu_data += ITEM_MENU_TYPE_TEST12;
  3028. //menu_data += ITEM_MENU_TYPE_SCRIBE;
  3029. //menu_data += ITEM_MENU_TYPE_TEST13;
  3030. //menu_data += ITEM_MENU_TYPE_INVALID;
  3031. //menu_data += ITEM_MENU_TYPE_TEST14;
  3032. //menu_data += ITEM_MENU_TYPE_BROKEN;
  3033. }
  3034. if (item->details.item_id == 21356) {
  3035. //menu_data += ITEM_MENU_TYPE_TEST15;
  3036. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3037. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3038. menu_data += ITEM_MENU_TYPE_BOOK;
  3039. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3040. menu_data += ITEM_MENU_TYPE_TEST1;
  3041. menu_data += ITEM_MENU_TYPE_NAMEPET;
  3042. menu_data += ITEM_MENU_TYPE_TEST2;
  3043. menu_data += ITEM_MENU_TYPE_CONSUME;
  3044. menu_data += ITEM_MENU_TYPE_USE;
  3045. }
  3046. if (item->details.item_id == 21357) {
  3047. menu_data += ITEM_MENU_TYPE_CONSUME_OFF ;
  3048. menu_data += ITEM_MENU_TYPE_TEST3 ;
  3049. menu_data += ITEM_MENU_TYPE_TEST4 ;
  3050. menu_data += ITEM_MENU_TYPE_TEST5 ;
  3051. menu_data += ITEM_MENU_TYPE_TEST6 ;
  3052. menu_data += ITEM_MENU_TYPE_TEST7 ;
  3053. menu_data += ITEM_MENU_TYPE_TEST8 ;
  3054. menu_data += ITEM_MENU_TYPE_TEST9 ;
  3055. menu_data += ITEM_MENU_TYPE_DAMAGED ;
  3056. menu_data += ITEM_MENU_TYPE_BROKEN2 ;
  3057. menu_data += ITEM_MENU_TYPE_REDEEM ;
  3058. menu_data += ITEM_MENU_TYPE_TEST10 ;
  3059. menu_data += ITEM_MENU_TYPE_UNPACK ;
  3060. }
  3061. if(item->IsSkill()){
  3062. Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
  3063. if (spell && spell->ScribeAllowed(player))
  3064. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3065. else
  3066. menu_data += ITEM_MENU_TYPE_INSUFFICIENT_KNOWLEDGE;
  3067. }
  3068. if(item->IsRecipeBook()){
  3069. //TODO: Add check to allow scribe
  3070. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3071. }
  3072. if (item->generic_info.item_type == 10){
  3073. menu_data += ITEM_MENU_TYPE_TEST1;
  3074. menu_data += ITEM_MENU_TYPE_HOUSE;
  3075. }
  3076. if (item->generic_info.item_type == 18){
  3077. menu_data += ITEM_MENU_TYPE_UNPACK;
  3078. packet->setSubstructArrayDataByName("items", "unknown3", ITEM_MENU_TYPE2_UNPACK, 0, i);
  3079. }
  3080. if(item->generic_info.condition == 0)
  3081. menu_data += ITEM_MENU_TYPE_BROKEN;
  3082. if (client->GetVersion() <= 283){
  3083. string flags;
  3084. if (item->CheckFlag(NO_TRADE))
  3085. flags += "NO-TRADE ";
  3086. if (item->CheckFlag(NO_VALUE))
  3087. flags += "NO-VALUE ";
  3088. if (flags.length() > 0)
  3089. packet->setSubstructArrayDataByName("items", "flag_names", flags.c_str(), 0, i);
  3090. }
  3091. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3092. if (client->GetVersion() <= 283)
  3093. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3094. else
  3095. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3096. }
  3097. else if (item->CheckFlag(ATTUNEABLE)) {
  3098. if (client->GetVersion() <= 283)
  3099. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3100. else
  3101. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3102. }
  3103. if (item->generic_info.usable == 1)
  3104. menu_data += ITEM_MENU_TYPE_USE;
  3105. if (item->details.count > 0 && item->stack_count > 1) {
  3106. if (client->GetVersion() <= 283)
  3107. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3108. else
  3109. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3110. }
  3111. // Added the if (overflow) so mouseover examines work properly
  3112. if (overflow)
  3113. packet->setSubstructArrayDataByName("items", "unique_id", item->details.item_id, 0, i);
  3114. else
  3115. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3116. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3117. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3118. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3119. if (overflow)
  3120. packet->setSubstructArrayDataByName("items", "index", 0xFFFF, 0, i);
  3121. else
  3122. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3123. item->details.index = i;
  3124. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3125. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
  3126. if (client->GetVersion() <= 1208) {
  3127. packet->setSubstructArrayDataByName("items", "count", (std::min)(item->details.count, (int16)255), 0, i);
  3128. }
  3129. else
  3130. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3131. //packet->setSubstructArrayDataByName("items", "unknown4", 5, 0, i);
  3132. // need item level
  3133. packet->setSubstructArrayDataByName("items", "item_level", item->details.recommended_level , 0, i);
  3134. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3135. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3136. // need empty slots
  3137. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3138. //need broker id
  3139. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3140. }
  3141. bool PlayerItemList::AddOverflowItem(Item* item) {
  3142. bool ret = false;
  3143. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3144. if (item && item->details.item_id > 0 && overflowItems.size() < 255) {
  3145. item->details.slot_id = 6;
  3146. item->details.inv_slot_id = -2;
  3147. overflowItems.push_back(item);
  3148. ret = true;
  3149. }
  3150. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3151. return ret;
  3152. }
  3153. Item* PlayerItemList::GetOverflowItem() {
  3154. return overflowItems.at(0);
  3155. }
  3156. void PlayerItemList::RemoveOverflowItem(Item* item) {
  3157. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3158. vector<Item*>::iterator itr = std::find(overflowItems.begin(), overflowItems.end(), item);
  3159. overflowItems.erase(itr);
  3160. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3161. }
  3162. vector<Item*>* PlayerItemList::GetOverflowItemList() {
  3163. vector<Item*>* ret = new vector<Item*>;
  3164. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3165. vector<Item*>::iterator itr= ret->begin();
  3166. ret->insert(itr, overflowItems.begin(), overflowItems.end());
  3167. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3168. return ret;
  3169. }
  3170. bool PlayerItemList::HasItem(int32 id, bool include_bank){
  3171. map<sint32, map<int16, Item*> >::iterator itr;
  3172. map<int16, Item*>::iterator slot_itr;
  3173. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3174. for(itr = items.begin(); itr != items.end(); itr++){
  3175. if(include_bank || (!include_bank && itr->first >= 0)){
  3176. for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
  3177. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3178. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3179. return true;
  3180. }
  3181. }
  3182. }
  3183. }
  3184. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3185. return false;
  3186. }
  3187. bool PlayerItemList::SharedBankAddAllowed(Item* item){
  3188. if(!item || item->CheckFlag(NO_TRADE))
  3189. return false;
  3190. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3191. if(item->IsBag() && items.count(item->details.bag_id) > 0){
  3192. map<int16, Item*>::iterator itr;
  3193. for(itr = items[item->details.bag_id].begin(); itr != items[item->details.bag_id].end(); itr++){
  3194. if(itr->second->CheckFlag(NO_TRADE)){
  3195. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3196. return false;
  3197. }
  3198. }
  3199. }
  3200. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3201. return true;
  3202. }
  3203. vector<Item*>* PlayerItemList::GetItemsFromBagID(sint32 bag_id){
  3204. vector<Item*>* ret = new vector<Item*>;
  3205. if(items.count(bag_id) > 0){
  3206. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3207. map<int16, Item*>::iterator itr;
  3208. map<int16, Item*>::iterator itr2;
  3209. Item* item = 0;
  3210. for(itr = items[bag_id].begin(); itr != items[bag_id].end(); itr++){
  3211. item = itr->second;
  3212. if(item)
  3213. ret->push_back(item);
  3214. }
  3215. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3216. }
  3217. return ret;
  3218. }
  3219. vector<Item*>* PlayerItemList::GetItemsInBag(Item* bag){
  3220. vector<Item*>* ret_items = new vector<Item*>;
  3221. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3222. if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
  3223. map<int16, Item*>::iterator itr;
  3224. for(itr = items[bag->details.bag_id].begin(); itr != items[bag->details.bag_id].end(); itr++){
  3225. ret_items->push_back(itr->second);
  3226. }
  3227. }
  3228. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3229. return ret_items;
  3230. }
  3231. Item* PlayerItemList::GetItemFromID(int32 id, int8 count, bool include_bank, bool lock){
  3232. //first check for an exact count match
  3233. map<sint32, map<int16, Item*> >::iterator itr;
  3234. map<int16, Item*>::iterator slot_itr;
  3235. if(lock)
  3236. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3237. for(itr = items.begin(); itr != items.end(); itr++){
  3238. if(include_bank || (!include_bank && itr->first >= 0)){
  3239. for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
  3240. if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
  3241. if(lock)
  3242. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3243. return slot_itr->second;
  3244. }
  3245. }
  3246. }
  3247. }
  3248. //couldn't find an exact match, look for closest
  3249. Item* closest = 0;
  3250. for(itr = items.begin(); itr != items.end(); itr++){
  3251. if(include_bank || (!include_bank && itr->first >= 0)){
  3252. for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
  3253. if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
  3254. closest = slot_itr->second;
  3255. }
  3256. }
  3257. }
  3258. if(lock)
  3259. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3260. return closest;
  3261. }
  3262. Item* PlayerItemList::GetItemFromUniqueID(int32 id, bool include_bank, bool lock){
  3263. map<sint32, map<int16, Item*> >::iterator itr;
  3264. map<int16, Item*>::iterator slot_itr;
  3265. if(lock)
  3266. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3267. for(itr = items.begin(); itr != items.end(); itr++){
  3268. if(include_bank || (!include_bank && itr->first >= 0)){
  3269. for(slot_itr=itr->second.begin();slot_itr!=itr->second.end(); slot_itr++){
  3270. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3271. if(lock)
  3272. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3273. return slot_itr->second;
  3274. }
  3275. }
  3276. }
  3277. }
  3278. if(lock)
  3279. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3280. return 0;
  3281. }
  3282. bool PlayerItemList::HasFreeBankSlot() {
  3283. bool ret = false;
  3284. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3285. if (items[-3].size() < 12) //12 slots in the bank
  3286. ret = true;
  3287. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3288. return ret;
  3289. }
  3290. int8 PlayerItemList::FindFreeBankSlot() {
  3291. int8 ret = 0;
  3292. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3293. for (int8 i = 0; i < 12; i++) { //12 slots in the bank
  3294. if (items[-3].count(i) == 0) {
  3295. ret = i;
  3296. break;
  3297. }
  3298. }
  3299. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3300. return ret;
  3301. }
  3302. EquipmentItemList::EquipmentItemList(){
  3303. orig_packet = 0;
  3304. xor_packet = 0;
  3305. for(int8 i=0;i<NUM_SLOTS;i++)
  3306. items[i] = 0;
  3307. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3308. }
  3309. EquipmentItemList::EquipmentItemList(const EquipmentItemList& list){
  3310. orig_packet = 0;
  3311. xor_packet = 0;
  3312. for(int8 i=0;i<NUM_SLOTS;i++)
  3313. items[i] = 0;
  3314. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3315. }
  3316. EquipmentItemList::~EquipmentItemList(){
  3317. for(int8 i=0;i<NUM_SLOTS;i++)
  3318. safe_delete(items[i]);
  3319. safe_delete_array(orig_packet);
  3320. safe_delete_array(xor_packet);
  3321. }
  3322. bool EquipmentItemList::AddItem(int8 slot, Item* item){
  3323. if(item){
  3324. MEquipmentItems.lock();
  3325. SetItem(slot, item);
  3326. if (item->details.unique_id == 0) {
  3327. GetItem(slot)->details.unique_id = MasterItemList::NextUniqueID();
  3328. if (item->IsBag())
  3329. item->details.bag_id = item->details.unique_id;
  3330. }
  3331. MEquipmentItems.unlock();
  3332. return true;
  3333. }
  3334. return false;
  3335. }
  3336. int8 EquipmentItemList::GetNumberOfItems(){
  3337. int8 ret = 0;
  3338. MEquipmentItems.lock();
  3339. for(int8 i=0;i<NUM_SLOTS;i++){
  3340. if(items[i])
  3341. ret++;
  3342. }
  3343. MEquipmentItems.unlock();
  3344. return ret;
  3345. }
  3346. void EquipmentItemList::SetItem(int8 slot_id, Item* item){
  3347. item->details.inv_slot_id = 0;
  3348. item->details.slot_id = slot_id;
  3349. item->details.index = slot_id;
  3350. items[slot_id] = item;
  3351. }
  3352. vector<Item*>* EquipmentItemList::GetAllEquippedItems(){
  3353. vector<Item*>* ret = new vector<Item*>;
  3354. MEquipmentItems.lock();
  3355. for(int8 i=0;i<NUM_SLOTS;i++){
  3356. if(items[i])
  3357. ret->push_back(items[i]);
  3358. }
  3359. MEquipmentItems.unlock();
  3360. return ret;
  3361. }
  3362. Item* EquipmentItemList::GetItem(int8 slot_id){
  3363. return items[slot_id];
  3364. }
  3365. EQ2Packet* EquipmentItemList::serialize(int16 version, Player* player){
  3366. EQ2Packet* app = 0;
  3367. Item* item = 0;
  3368. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory", version);
  3369. if(packet){
  3370. int8 packet_size = 0;
  3371. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3372. packet_size = packet2->GetTotalPacketSize();
  3373. safe_delete(packet2);
  3374. int8 num_slots = NUM_SLOTS;
  3375. if (version <= 564)
  3376. num_slots = 22;
  3377. packet->setArrayLengthByName("item_count", num_slots);
  3378. if(!orig_packet){
  3379. xor_packet = new uchar[packet_size* num_slots];
  3380. orig_packet = new uchar[packet_size* num_slots];
  3381. memset(xor_packet, 0, packet_size* num_slots);
  3382. memset(orig_packet, 0, packet_size* num_slots);
  3383. }
  3384. MEquipmentItems.lock();
  3385. int32 menu_data = 3;
  3386. for(int16 i=0;i<NUM_SLOTS;i++){
  3387. menu_data = 3;
  3388. item = items[i];
  3389. if(item && item->details.item_id > 0){
  3390. if(item->slot_data.size() > 0)
  3391. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3392. if (item->details.num_slots > 0) {
  3393. if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  3394. item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  3395. menu_data += ITEM_MENU_TYPE_BAG;
  3396. if (item->details.num_free_slots == item->details.num_slots)
  3397. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3398. }
  3399. if(item->IsSkill())
  3400. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3401. if(item->generic_info.condition == 0)
  3402. menu_data += ITEM_MENU_TYPE_BROKEN2;
  3403. else if (item->generic_info.condition <= 20)
  3404. menu_data += ITEM_MENU_TYPE_DAMAGED;
  3405. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3406. if (version <= 283)
  3407. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3408. else
  3409. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3410. }
  3411. else if (item->CheckFlag(ATTUNEABLE)) {
  3412. if (version <= 283)
  3413. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3414. else
  3415. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3416. }
  3417. if (item->generic_info.usable == 1)
  3418. menu_data += ITEM_MENU_TYPE_USE;
  3419. if (item->IsFood())
  3420. {
  3421. if (version <= 283) {
  3422. if (item->IsFoodDrink())
  3423. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  3424. else
  3425. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  3426. }
  3427. else {
  3428. menu_data += ITEM_MENU_TYPE_CONSUME;
  3429. if (player && ((item->IsFoodFood() && player->get_character_flag(CF_FOOD_AUTO_CONSUME)) || (item->IsFoodDrink() && player->get_character_flag(CF_DRINK_AUTO_CONSUME))))
  3430. menu_data += ITEM_MENU_TYPE_CONSUME_OFF;
  3431. }
  3432. }
  3433. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3434. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3435. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3436. if (item->details.count > 0 && item->stack_count > 1) {
  3437. if (version <= 283)
  3438. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3439. else
  3440. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3441. }
  3442. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3443. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3444. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
  3445. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3446. // item level needed here
  3447. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3448. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3449. //empty slots needed here
  3450. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3451. //broker id needed here
  3452. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3453. //packet->setSubstructArrayDataByName("items", "unknown4", 10, 0, i);
  3454. item->details.index = i;
  3455. }
  3456. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3457. }
  3458. MEquipmentItems.unlock();
  3459. packet->setDataByName("equip_flag", 1);
  3460. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  3461. safe_delete(packet);
  3462. }
  3463. return app;
  3464. }
  3465. ItemStatsValues* EquipmentItemList::CalculateEquipmentBonuses(Entity* entity){
  3466. ItemStatsValues* stats = new ItemStatsValues;
  3467. memset(stats, 0, sizeof(ItemStatsValues));
  3468. entity->GetInfoStruct()->set_mitigation_base(0);
  3469. MEquipmentItems.lock();
  3470. for(int8 i=0;i<NUM_SLOTS;i++){
  3471. if(items[i] && items[i]->details.item_id > 0){
  3472. master_item_list.CalculateItemBonuses(items[i], entity, stats);
  3473. if (items[i]->armor_info && !items[i]->IsShield())
  3474. entity->GetInfoStruct()->add_mitigation_base(items[i]->armor_info->mitigation_high);
  3475. }
  3476. }
  3477. MEquipmentItems.unlock();
  3478. return stats;
  3479. }
  3480. bool EquipmentItemList::HasItem(int32 id){
  3481. MEquipmentItems.lock();
  3482. for(int8 i=0;i<NUM_SLOTS;i++){
  3483. if(items[i] && items[i]->details.item_id == id){
  3484. MEquipmentItems.unlock();
  3485. return true;
  3486. }
  3487. }
  3488. MEquipmentItems.unlock();
  3489. return false;
  3490. }
  3491. void EquipmentItemList::RemoveItem(int8 slot, bool delete_item){
  3492. if(slot < NUM_SLOTS){
  3493. MEquipmentItems.lock();
  3494. if(delete_item){
  3495. safe_delete(items[slot]);
  3496. }
  3497. items[slot] = 0;
  3498. MEquipmentItems.unlock();
  3499. }
  3500. }
  3501. Item* EquipmentItemList::GetItemFromUniqueID(int32 item_id){
  3502. MEquipmentItems.lock();
  3503. for(int8 i=0;i<NUM_SLOTS;i++){
  3504. if(items[i] && items[i]->details.unique_id == item_id){
  3505. MEquipmentItems.unlock();
  3506. return items[i];
  3507. }
  3508. }
  3509. MEquipmentItems.unlock();
  3510. return 0;
  3511. }
  3512. Item* EquipmentItemList::GetItemFromItemID(int32 item_id) {
  3513. Item* item = 0;
  3514. MEquipmentItems.lock();
  3515. for(int8 i = 0; i < NUM_SLOTS; i++) {
  3516. if(items[i] && items[i]->details.item_id == item_id) {
  3517. item = items[i];
  3518. break;
  3519. }
  3520. }
  3521. MEquipmentItems.unlock();
  3522. return item;
  3523. }
  3524. bool EquipmentItemList::CanItemBeEquippedInSlot(Item* tmp, int8 slot){
  3525. MEquipmentItems.lock();
  3526. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3527. if(tmp->slot_data[i] == slot){
  3528. MEquipmentItems.unlock();
  3529. return true;
  3530. }
  3531. }
  3532. MEquipmentItems.unlock();
  3533. return false;
  3534. }
  3535. bool EquipmentItemList::CheckEquipSlot(Item* tmp, int8 slot){
  3536. MEquipmentItems.lock();
  3537. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3538. if(tmp->slot_data[i] == slot){
  3539. Item* tmp_item = GetItem(tmp->slot_data[i]);
  3540. if(!tmp_item || tmp_item->details.item_id == 0){
  3541. MEquipmentItems.unlock();
  3542. return true;
  3543. }
  3544. }
  3545. }
  3546. MEquipmentItems.unlock();
  3547. return false;
  3548. }
  3549. int8 EquipmentItemList::GetFreeSlot(Item* tmp, int8 slot_id){
  3550. int8 slot = 0;
  3551. MEquipmentItems.lock();
  3552. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3553. slot = tmp->slot_data[i];
  3554. if(slot_id == 255 || slot == slot_id){
  3555. Item* tmp_item = GetItem(slot);
  3556. if(!tmp_item || tmp_item->details.item_id == 0){
  3557. MEquipmentItems.unlock();
  3558. return slot;
  3559. }
  3560. }
  3561. }
  3562. MEquipmentItems.unlock();
  3563. return 255;
  3564. }
  3565. int8 EquipmentItemList::GetSlotByItem(Item* item) {
  3566. int8 slot = 255;
  3567. for (int8 i = 0; i < NUM_SLOTS; i++) {
  3568. if (items[i] && items[i] == item) {
  3569. slot = i;
  3570. break;
  3571. }
  3572. }
  3573. return slot;
  3574. }
  3575. string Item::CreateItemLink(int16 client_Version, bool bUseUniqueID) {
  3576. ostringstream ss;
  3577. if(client_Version > 546)
  3578. ss << "\\aITEM " << details.item_id << ' ' << (bUseUniqueID ? details.unique_id : 0) << ':' << name << "\\/a";
  3579. else {
  3580. if(bUseUniqueID)
  3581. ss << "\\aITEM " << details.item_id << ' ' << details.unique_id << ':' << name << "\\/a";
  3582. else
  3583. ss << "\\aITEM " << details.item_id << ' ' << name << ':' << name << "\\/a";
  3584. }
  3585. return ss.str();
  3586. }