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- /// @ref gtx_matrix_cross_product
- namespace glm
- {
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3
- (
- vec<3, T, Q> const& x
- )
- {
- mat<3, 3, T, Q> Result(T(0));
- Result[0][1] = x.z;
- Result[1][0] = -x.z;
- Result[0][2] = -x.y;
- Result[2][0] = x.y;
- Result[1][2] = x.x;
- Result[2][1] = -x.x;
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4
- (
- vec<3, T, Q> const& x
- )
- {
- mat<4, 4, T, Q> Result(T(0));
- Result[0][1] = x.z;
- Result[1][0] = -x.z;
- Result[0][2] = -x.y;
- Result[2][0] = x.y;
- Result[1][2] = x.x;
- Result[2][1] = -x.x;
- return Result;
- }
- }//namespace glm
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