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adefiledsoldier133769617.lua 2.5 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769617.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769617.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 136.26, -0.46, -193.21, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 147.31, 0.09, -190.01, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 141.26, 0.48, -181.09, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 138.3, -0.43, -185.23, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 152.23, -0.52, -189.15, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 147.14, -0.5, -193.26, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 144.22, -0.49, -194.2, 2, 0)
  27. MovementLoopAddLocation(NPC, 141.46, -0.48, -198.06, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 145.67, -0.39, -193.03, 2, 0)
  29. MovementLoopAddLocation(NPC, 151.45, -0.52, -189.21, 2, math.random(12, 22))
  30. end
  31. function aggro(NPC, Spawn)
  32. math.randomseed(os.time())
  33. local choice = math.random (1,3)
  34. if choice == 1 then
  35. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  36. elseif choice == 2 then
  37. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  38. else
  39. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  40. end
  41. end
  42. function death(NPC, Spawn)
  43. math.randomseed(os.time())
  44. local choice = math.random(1,2)
  45. if choice == 1 then
  46. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  47. else
  48. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  49. end
  50. end