the_truth_is_out_there.lua 1.8 KB

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  1. --[[
  2. Script Name : the_truth_is_out_there.lua
  3. Script Purpose : Handles the quest, "The Truth is out There"
  4. Script Author : torsten
  5. Script Date : 19.07.2022
  6. Script Notes :
  7. Zone : Longshadow Alley
  8. Quest Giver : Captain L`Nek
  9. Preceded by : None
  10. Followed by : Silenced Speech
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "Talk to Imnat D'Vren, a secret informant to the Militia.", 1, "Talk to Imnat D'Vren, a secret informant to the Militia. He is in a building to the Southwest of the Destroyed Knowledge Portal.", 11, 1380031)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I talked to Imnat D'Vren.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I talked to Imnat D'Vren and should return to Captain L`Nek.")
  19. AddQuestStepChat(Quest, 2, "I should return to Captain L`Nek.", 1, "I should return to Captain L`Nek in Longshadow Alley.", 11, 1380010)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "I have returned to Captain L`Nek and let him know what Imnat told me.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end