ending_the_fury.lua 2.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. --[[
  2. Script Name : ending_the_fury.lua
  3. Script Purpose : Handles the quest, "Ending the Fury"
  4. Script Author : torsten
  5. Script Date : 23.07.2022
  6. Script Notes :
  7. Zone : Scale Yard
  8. Quest Giver : Dunn Coldbrow
  9. Preceded by : None
  10. Followed by : Avoiding the Sea Beasties
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill five Darkblade furies.", 5, 100, "I need to kill five Darkblade furies in order to ensure the Barbarians' place on the front lines of the upcoming Orc assault. I should be able to find them living in the sewers.", 611, 1540017, 1540019, 1540041)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have killed the Darkblade furies.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I've killed all five of the Darkblade furies like I said I would.")
  19. AddQuestStepChat(Quest, 2, "I should return to Dunn.", 1, "I should return to Dunn in Scale Yard.", 11, 1390036)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "I've helped kill the Darkblade furies in the sewers. I have no idea what this has to do with the Barbarians killing the Orcs, though. I have a feeling Dunn's Iksar advisor, Verin Ithelz, is pursuing his own agenda rather than helping the Barbarians.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end