will_fight_for_fun.lua 1.7 KB

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  1. --[[
  2. Script Name : will_fight_for_fun.lua
  3. Script Purpose : Handles the quest, "Will Fight for Fun"
  4. Script Author : torsten
  5. Script Date : 25.07.2022
  6. Script Notes :
  7. Zone : Scale Yard
  8. Quest Giver : Colin Stoutfist
  9. Preceded by : Will Work for War
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to kill ten giantslayer thugs in the Sprawl.", 10, 100, "Colin told me to kill ten giantslayer thugs in the Sprawl.", 611, 1260013)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I killed the giantslayer thugs.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I killed the giantslayer thugs in the Sprawl.")
  19. AddQuestStepChat(Quest, 2, "I should return to Colin.", 1, "I should return to Colin Stoutfist in Scale Yard.", 11, 1390052)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Colin Stoutfist had no reward for me. This was the last task...")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end