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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Player.h"
- #include "../common/MiscFunctions.h"
- #include "World.h"
- #include "WorldDatabase.h"
- #include <math.h>
- #include "classes.h"
- #include "LuaInterface.h"
- #include "../common/Log.h"
- #include "Rules/Rules.h"
- #include "Titles.h"
- #include "Languages.h"
- #include "SpellProcess.h"
- #include <algorithm>
- #include <regex>
- #include "ClientPacketFunctions.h"
- extern Classes classes;
- extern WorldDatabase database;
- extern World world;
- extern ConfigReader configReader;
- extern MasterSkillList master_skill_list;
- extern MasterSpellList master_spell_list;
- extern MasterQuestList master_quest_list;
- extern Variables variables;
- extern LuaInterface* lua_interface;
- extern MasterItemList master_item_list;
- extern RuleManager rule_manager;
- extern MasterTitlesList master_titles_list;
- extern MasterLanguagesList master_languages_list;
- Player::Player(){
- tutorial_step = 0;
- char_id = 0;
- group = 0;
- appearance.pos.grid_id = 0;
- spawn_index = 1;
- info = 0;
- movement_packet = 0;
- last_movement_activity = 0;
- //speed = 0;
- packet_num = 0;
- range_attack = false;
- old_movement_packet = 0;
- charsheet_changed = false;
- quickbar_updated = false;
- custNPC = false;
- spawn_tmp_vis_xor_packet = 0;
- spawn_tmp_pos_xor_packet = 0;
- spawn_tmp_info_xor_packet = 0;
- pending_collection_reward = 0;
- pos_packet_speed = 0;
- appearance.display_name = 1;
- appearance.show_command_icon = 1;
- appearance.player_flag = 1;
- appearance.targetable = 1;
- appearance.show_level = 1;
- spell_count = 0;
- spell_orig_packet = 0;
- spell_xor_packet = 0;
- resurrecting = false;
- spawn_id = 1;
- spawn_type = 4;
- player_spawn_id_map[1] = this;
- player_spawn_reverse_id_map[this] = 1;
- MPlayerQuests.SetName("Player::MPlayerQuests");
- test_time = 0;
- returning_from_ld = false;
- away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
- AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
- AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
- // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
- //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
- //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
- //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
- //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
- is_tracking = false;
- guild = 0;
- following = false;
- combat_target = 0;
- InitXPTable();
- pending_deletion = false;
- spawn_vis_struct = 0;
- spawn_pos_struct = 0;
- spawn_info_struct = 0;
- spawn_header_struct = 0;
- spawn_footer_struct = 0;
- widget_footer_struct = 0;
- sign_footer_struct = 0;
- pos_xor_size = 0;
- info_xor_size = 0;
- vis_xor_size = 0;
- pos_mutex.SetName("Player::pos_mutex");
- vis_mutex.SetName("Player::vis_mutex");
- info_mutex.SetName("Player::info_mutex");
- index_mutex.SetName("Player::index_mutex");
- spawn_mutex.SetName("Player::spawn_mutex");
- m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
- m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
- gm_vision = false;
- SetSaveSpellEffects(true);
- reset_mentorship = false;
- all_spells_locked = false;
- current_language_id = 0;
- active_reward = false;
- }
- Player::~Player(){
- SetSaveSpellEffects(true);
- for(int32 i=0;i<spells.size();i++){
- safe_delete(spells[i]);
- }
- for(int32 i=0;i<quickbar_items.size();i++){
- safe_delete(quickbar_items[i]);
- }
- map<int32, vector<int32>*>::iterator itr;
- for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
- safe_delete(itr->second);
- }
- player_spawn_quests_required.clear();
-
- for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
- safe_delete(itr->second);
- }
- player_spawn_history_required.clear();
- map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
- map<int8, vector<HistoryData*> >::iterator itr2;
- vector<HistoryData*>::iterator itr3;
- // Type
- for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
- // Sub type
- for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
- // vector of data
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
- safe_delete(*itr3);
- }
- }
- }
- m_characterHistory.clear();
- mLUAHistory.writelock();
- map<int32, LUAHistory*>::iterator itr4;
- for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
- safe_delete(itr4->second);
- }
- m_charLuaHistory.clear();
- mLUAHistory.releasewritelock();
- safe_delete_array(movement_packet);
- safe_delete_array(old_movement_packet);
- safe_delete_array(spawn_tmp_info_xor_packet);
- safe_delete_array(spawn_tmp_vis_xor_packet);
- safe_delete_array(spawn_tmp_pos_xor_packet);
- safe_delete_array(spell_xor_packet);
- safe_delete_array(spell_orig_packet);
- DestroyQuests();
- WritePlayerStatistics();
- RemovePlayerStatistics();
- DeleteMail();
- world.RemoveLottoPlayer(GetCharacterID());
- safe_delete(info);
- index_mutex.writelock(__FUNCTION__, __LINE__);
- player_spawn_reverse_id_map.clear();
- player_spawn_id_map.clear();
- index_mutex.releasewritelock(__FUNCTION__, __LINE__);
- info_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_info_packet_list.clear();
- info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_vis_packet_list.clear();
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- pos_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_pos_packet_list.clear();
- pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- safe_delete(spawn_header_struct);
- safe_delete(spawn_footer_struct);
- safe_delete(sign_footer_struct);
- safe_delete(widget_footer_struct);
- safe_delete(spawn_info_struct);
- safe_delete(spawn_vis_struct);
- safe_delete(spawn_pos_struct);
- ClearPendingSelectableItemRewards(0, true);
- ClearPendingItemRewards();
- ClearEverything();
-
- // leak fix on Language* pointer from Player::AddLanguage
- player_languages_list.Clear();
- }
- EQ2Packet* Player::serialize(Player* player, int16 version){
- return spawn_serialize(player, version);
- }
- EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
- PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
- if(packet){
- packet->setDataByName("x", x);
- packet->setDataByName("y", y);
- packet->setDataByName("z", z);
- packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
- packet->setDataByName("location", 0xFFFFFFFF); //added in 869
- if (heading != -1.0f)
- packet->setDataByName("heading", heading);
- EQ2Packet* outapp = packet->serialize();
- safe_delete(packet);
- return outapp;
- }
- return 0;
- }
- void Player::DestroyQuests(){
- MPlayerQuests.writelock(__FUNCTION__, __LINE__);
- map<int32, Quest*>::iterator itr;
- for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
- if(itr->second) {
- safe_delete(itr->second);
- }
- }
- completed_quests.clear();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second) {
- safe_delete(itr->second);
- }
- }
- player_quests.clear();
- for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
- if(itr->second) {
- safe_delete(itr->second);
- }
- }
- pending_quests.clear();
- MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
- }
- PlayerInfo* Player::GetPlayerInfo(){
- if(info == 0)
- info = new PlayerInfo(this);
- return info;
- }
- void PlayerInfo::CalculateXPPercentages(){
- int32 xp_needed = info_struct->get_xp_needed();
- if(xp_needed > 0){
- double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
- int16 percentage = (int16)(div_percent) * 10;
- double whole, fractional = 0.0;
- fractional = std::modf(div_percent, &whole);
- info_struct->set_xp_yellow(percentage);
- info_struct->set_xp_blue((int16)(fractional * 1000));
-
- // vitality bars probably need a revisit
- info_struct->set_xp_blue_vitality_bar(0);
- info_struct->set_xp_yellow_vitality_bar(0);
- if(player->GetXPVitality() > 0){
- float vitality_total = player->GetXPVitality()*10 + percentage;
- vitality_total -= ((int)(percentage/100)*100);
- if(vitality_total < 100){ //10%
- info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
- }
- else
- info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
- }
- }
- }
- void PlayerInfo::CalculateTSXPPercentages(){
- int32 ts_xp_needed = info_struct->get_ts_xp_needed();
- if(ts_xp_needed > 0){
- float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
- info_struct->set_tradeskill_exp_yellow((int16)percentage);
- info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
- /*info_struct->xp_blue_vitality_bar = 0;
- info_struct->xp_yellow_vitality_bar = 0;
- if(player->GetXPVitality() > 0){
- float vitality_total = player->GetXPVitality()*10 + percentage;
- vitality_total -= ((int)(percentage/100)*100);
- if(vitality_total < 100){ //10%
- info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
- }
- else
- info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
- }*/
- }
- }
- void PlayerInfo::SetHouseZone(int32 id){
- house_zone_id = id;
- }
- void PlayerInfo::SetBindZone(int32 id){
- bind_zone_id = id;
- }
- void PlayerInfo::SetBindX(float x){
- bind_x = x;
- }
- void PlayerInfo::SetBindY(float y){
- bind_y = y;
- }
- void PlayerInfo::SetBindZ(float z){
- bind_z = z;
- }
- void PlayerInfo::SetBindHeading(float heading){
- bind_heading = heading;
- }
- int32 PlayerInfo::GetHouseZoneID(){
- return house_zone_id;
- }
- int32 PlayerInfo::GetBindZoneID(){
- return bind_zone_id;
- }
- float PlayerInfo::GetBindZoneX(){
- return bind_x;
- }
- float PlayerInfo::GetBindZoneY(){
- return bind_y;
- }
- float PlayerInfo::GetBindZoneZ(){
- return bind_z;
- }
- float PlayerInfo::GetBindZoneHeading(){
- return bind_heading;
- }
- PacketStruct* PlayerInfo::serialize2(int16 version){
- PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
- if(packet){
- //TODO: 2021 FIX THIS CASTING
- char deity[32];
- strncpy(deity, info_struct->get_deity().c_str(), 32);
- packet->setDataByName("deity", deity);
-
- char name[40];
- strncpy(name, info_struct->get_name().c_str(), 40);
- packet->setDataByName("character_name", name);
- packet->setDataByName("race", info_struct->get_race());
- packet->setDataByName("gender", info_struct->get_gender());
- packet->setDataByName("class1", info_struct->get_class1());
- packet->setDataByName("class2", info_struct->get_class2());
- packet->setDataByName("class3", info_struct->get_class3());
- packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
- packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
- packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
- packet->setDataByName("level", info_struct->get_level());
- packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
- packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
- packet->setDataByName("account_age_base", info_struct->get_account_age_base());
- // for(int8 i=0;i<19;i++)
- // {
- // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
- // }
- //
- packet->setDataByName("current_hp", player->GetHP());
- packet->setDataByName("max_hp",player-> GetTotalHP());
- packet->setDataByName("base_hp", player->GetTotalHPBase());
- float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
- packet->setDataByName("bonus_health", bonus_health);
- packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
- packet->setDataByName("current_power", player->GetPower());
- packet->setDataByName("max_power", player->GetTotalPower());
- packet->setDataByName("base_power", player->GetTotalPowerBase());
- packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
- packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
- packet->setDataByName("conc_used", info_struct->get_cur_concentration());
- packet->setDataByName("conc_max", info_struct->get_max_concentration());
- packet->setDataByName("attack", info_struct->get_cur_attack());
- packet->setDataByName("attack_base", info_struct->get_attack_base());
- packet->setDataByName("absorb", info_struct->get_absorb());
- packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
- packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
- packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
- CalculateXPPercentages();
- packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
- packet->setDataByName("exp_blue", info_struct->get_xp_blue());
- packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
- packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
- packet->setDataByName("flags", info_struct->get_flags());
- packet->setDataByName("flags2", info_struct->get_flags2());
- packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
- packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
- packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
- packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
- float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
- packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
- float block_pct = info_struct->get_block()*10.0f;
-
- packet->setDataByName("block", (int16)block_pct);// confirmed DoV
- packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
- packet->setDataByName("str", info_struct->get_str());
- packet->setDataByName("sta", info_struct->get_sta());
- packet->setDataByName("agi", info_struct->get_agi());
- packet->setDataByName("wis", info_struct->get_wis());
- packet->setDataByName("int", info_struct->get_intel());
- packet->setDataByName("str_base", info_struct->get_str_base());
- packet->setDataByName("sta_base", info_struct->get_sta_base());
- packet->setDataByName("agi_base", info_struct->get_agi_base());
- packet->setDataByName("wis_base", info_struct->get_wis_base());
- packet->setDataByName("int_base", info_struct->get_intel_base());
- packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
- packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
- packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
- packet->setDataByName("heat", info_struct->get_heat());
- packet->setDataByName("cold", info_struct->get_cold());
- packet->setDataByName("magic", info_struct->get_magic());
- packet->setDataByName("mental", info_struct->get_mental());
- packet->setDataByName("divine", info_struct->get_divine());
- packet->setDataByName("disease", info_struct->get_disease());
- packet->setDataByName("poison", info_struct->get_poison());
- packet->setDataByName("heat_base", info_struct->get_heat_base());
- packet->setDataByName("cold_base", info_struct->get_cold_base());
- packet->setDataByName("magic_base", info_struct->get_magic_base());
- packet->setDataByName("mental_base", info_struct->get_mental_base());
- packet->setDataByName("divine_base", info_struct->get_divine_base());
- packet->setDataByName("disease_base", info_struct->get_disease_base());
- packet->setDataByName("poison_base", info_struct->get_poison_base());
- packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
- packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
- packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
- packet->setDataByName("coins_copper", info_struct->get_coin_copper());
- packet->setDataByName("coins_silver", info_struct->get_coin_silver());
- packet->setDataByName("coins_gold", info_struct->get_coin_gold());
- packet->setDataByName("coins_plat", info_struct->get_coin_plat());
- packet->setDataByName("weight", info_struct->get_weight());
- packet->setDataByName("max_weight", info_struct->get_max_weight());
-
- if(info_struct->get_pet_id() != 0xFFFFFFFF) {
- char pet_name[32];
- strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
- packet->setDataByName("pet_name", pet_name);
- }
- else {
- packet->setDataByName("pet_name", "No Pet");
- }
-
- packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
- packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
-
- packet->setDataByName("pet_movement", info_struct->get_pet_movement());
- packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
-
- packet->setDataByName("status_points", info_struct->get_status_points());
- if(bind_zone_id > 0){
- string bind_name = database.GetZoneName(bind_zone_id);
- if (bind_name.length() > 0)
- packet->setDataByName("bind_zone", bind_name.c_str());
- }
- else
- packet->setDataByName("bind_zone", "None");
- if(house_zone_id > 0){
- string house_name = database.GetZoneName(house_zone_id);
- if (house_name.length() > 0)
- packet->setDataByName("house_zone", house_name.c_str());
- }
- else
- packet->setDataByName("house_zone", "None");
- //packet->setDataByName("account_age_base", 14);
- packet->setDataByName("hp_regen", info_struct->get_hp_regen());
- packet->setDataByName("power_regen", info_struct->get_power_regen());
- /*packet->setDataByName("unknown11", -1, 0);
- packet->setDataByName("unknown11", -1, 1);
- packet->setDataByName("unknown13", 201, 0);
- packet->setDataByName("unknown13", 201, 1);
- packet->setDataByName("unknown13", 234, 2);
- packet->setDataByName("unknown13", 201, 3);
- packet->setDataByName("unknown13", 214, 4);
- packet->setDataByName("unknown13", 234, 5);
- packet->setDataByName("unknown13", 234, 6);
- packet->setDataByName("unknown14", 78);
- */
- packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
- //packet->setDataByName("unknown15b", 9911);
- packet->setDataByName("unknown15a", 78);
- packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
- packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
- packet->setDataByName("tradeskill_exp_vitality", 100);
- packet->setDataByName("unknown15c", 200);
- //packet->setDataByName("unknown15", 100, 10);
- packet->setDataByName("unknown18", 16880, 1);
- /*packet->setDataByName("unknown19", 1);
- packet->setDataByName("unknown19", 3, 1);
- packet->setDataByName("unknown19", 1074301064, 2);
- packet->setDataByName("unknown19", 1, 3);
- packet->setDataByName("unknown19", 3, 4);
- packet->setDataByName("unknown19", 1074301064, 5);
- packet->setDataByName("unknown19", 6, 6);
- packet->setDataByName("unknown19", 14, 7);
- packet->setDataByName("unknown19", 1083179008, 8);*/
- player->SetGroupInformation(packet);
- packet->setDataByName("unknown20", 1, 107);
- packet->setDataByName("unknown20", 1, 108);
- packet->setDataByName("unknown20", 1, 109);
- packet->setDataByName("unknown20", 1, 110);
- packet->setDataByName("unknown20", 1, 111);
- //packet->setDataByName("unknown20b", 255);
- //packet->setDataByName("unknown20b", 255, 1);
- //packet->setDataByName("unknown20b", 255, 2);
- packet->setDataByName("unknown11", 123);
- packet->setDataByName("unknown11", 234, 1);
-
- //packet->setDataByName("in_combat", 32768);
- //make name flash red
- /*packet->setDataByName("unknown20", 8);
- packet->setDataByName("unknown20", 38, 70);
- packet->setDataByName("unknown20", 17, 77);
- packet->setDataByName("unknown20", 1, 112); //melee stats and such
- packet->setDataByName("unknown20", 1, 113);
- packet->setDataByName("unknown20", 1, 114);
- packet->setDataByName("unknown20", 1, 115);
- packet->setDataByName("unknown20", 4294967295, 309);
- packet->setDataByName("unknown22", 2, 4);
- packet->setDataByName("unknown23", 2, 29);
- */
- //packet->setDataByName("unknown20b", 1, i); // pet bar in here
- // for(int i=0;i<19;i++)
- // packet->setDataByName("unknown7", 257, i);
- //packet->setDataByName("unknown21", info_struct->rain, 2);
- packet->setDataByName("rain", info_struct->get_rain());
- packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
- /*packet->setDataByName("unknown22", 3, 4);
- packet->setDataByName("unknown23", 3, 161);
- packet->setDataByName("unknown20", 103);
- packet->setDataByName("unknown20", 1280, 70);
- packet->setDataByName("unknown20", 9, 71);
- packet->setDataByName("unknown20", 5, 72);
- packet->setDataByName("unknown20", 4294967271, 73);
- packet->setDataByName("unknown20", 5, 75);
- packet->setDataByName("unknown20", 1051, 77);
- packet->setDataByName("unknown20", 3, 78);
- packet->setDataByName("unknown20", 6, 104);
- packet->setDataByName("unknown20", 1, 105);
- packet->setDataByName("unknown20", 20, 106);
- packet->setDataByName("unknown20", 3, 107);
- packet->setDataByName("unknown20", 1, 108);
- packet->setDataByName("unknown20", 1, 109);
- packet->setDataByName("unknown20", 4278190080, 494);
- packet->setDataByName("unknown20b", 255);
- packet->setDataByName("unknown20b", 255, 1);
- packet->setDataByName("unknown20b", 255, 2);
- packet->setDataByName("unknown20", 50, 75);
- */
- //packet->setDataByName("rain2", -102.24);
- for(int i=0;i<45;i++){
- if(i < 30){
- packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
- packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
- packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
- packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
- packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
- packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
- packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
- packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
- packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
- packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
- }
- else if(version < 942)//version 942 added 15 additional spell effect slots
- break;
- packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
- if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
- packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
- packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
- packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
- packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
- packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
- }
- return packet;
- }
- return 0;
- }
- EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
- if(packet){
- string* data = packet->serializeString();
- int32 size = data->length();
- //DumpPacket((uchar*)data->c_str(), size);
- uchar* tmp = new uchar[size];
- if(!changes){
- orig_packet = new uchar[size];
- changes = new uchar[size];
- memcpy(orig_packet, (uchar*)data->c_str(), size);
- size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
- }
- else{
- memcpy(changes, (uchar*)data->c_str(), size);
- Encode(changes, orig_packet, size);
- size = Pack(tmp, changes, size, size, version);
- //cout << "INFO HERE:\n";
- //DumpPacket(tmp, size);
- }
- EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
- safe_delete_array(tmp);
- safe_delete(packet);
- return ret_packet;
- }
- return 0;
- }
- void PlayerInfo::SetAccountAge(int32 age){
- info_struct->set_account_age_base(age);
- }
- EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
- PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
- //0-69, locked screen movement
- //30-69 normal movement
- //10-30 normal movement
- if (packet) {
- char name[40];
- strncpy(name,info_struct->get_name().c_str(),40);
- packet->setDataByName("character_name", name);
- packet->setDataByName("race", info_struct->get_race());
- packet->setDataByName("gender", info_struct->get_gender());
- packet->setDataByName("exiled", 0); // need exiled data
- packet->setDataByName("class1", info_struct->get_class1());
- packet->setDataByName("class2", info_struct->get_class2());
- packet->setDataByName("class3", info_struct->get_class3());
- packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
- packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
- packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
- packet->setDataByName("level", info_struct->get_level());
- packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
- packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
- packet->setDataByName("account_age_base", info_struct->get_account_age_base());
- //TODO: 2021 FIX THIS CASTING
- for (int8 i = 0; i < 19; i++)
- packet->setDataByName("account_age_bonus", 0);
- //TODO: 2021 FIX THIS CASTING
- char deity[32];
- strncpy(deity, info_struct->get_deity().c_str(), 32);
- packet->setDataByName("deity", deity);
-
- packet->setDataByName("last_name", player->GetLastName());
- packet->setDataByName("current_hp", player->GetHP());
- packet->setDataByName("max_hp", player->GetTotalHP());
- packet->setDataByName("base_hp", player->GetTotalHPBase());
- packet->setDataByName("current_power", player->GetPower());
- packet->setDataByName("max_power", player->GetTotalPower());
- packet->setDataByName("base_power", player->GetTotalPowerBase());
- packet->setDataByName("conc_used", info_struct->get_cur_concentration());
- packet->setDataByName("conc_max", info_struct->get_max_concentration());
- packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
- packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
- packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
- packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
- float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
- packet->setDataByName("bonus_health", bonus_health);
- packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
- packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
- packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
- packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
-
- packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
- packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
- packet->setDataByName("toughness", 0);//toughness// confirmed DoV
- packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
- packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
- packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
- packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
- packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
- float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
- packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
- float block_pct = info_struct->get_block()*10.0f;
-
- packet->setDataByName("block", (int16)block_pct);// confirmed DoV
- packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
- packet->setDataByName("str", info_struct->get_str());// confirmed DoV
- packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
- packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
- packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
- packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
- packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
- packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
- packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
- packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
- packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
- if (version <= 996) {
- packet->setDataByName("heat", info_struct->get_heat());
- packet->setDataByName("cold", info_struct->get_cold());
- packet->setDataByName("magic", info_struct->get_magic());
- packet->setDataByName("mental", info_struct->get_mental());
- packet->setDataByName("divine", info_struct->get_divine());
- packet->setDataByName("disease", info_struct->get_disease());
- packet->setDataByName("poison", info_struct->get_poison());
- packet->setDataByName("heat_base", info_struct->get_heat_base());
- packet->setDataByName("cold_base", info_struct->get_cold_base());
- packet->setDataByName("magic_base", info_struct->get_magic_base());
- packet->setDataByName("mental_base", info_struct->get_mental_base());
- packet->setDataByName("divine_base", info_struct->get_divine_base());
- packet->setDataByName("disease_base", info_struct->get_disease_base());
- packet->setDataByName("poison_base", info_struct->get_poison_base());
- }
- else {
- packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
- packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
- packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
- packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
- packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
- packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
- }
- packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
- packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
- packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
- packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
- packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
- CalculateXPPercentages();
- packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
- packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
- if(version >= 60114)
- {
- // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
- float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
- float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
- packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
- }
- else
- {
- double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
- double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
- packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
- }
-
- packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
- packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
- packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
- packet->setDataByName("server_bonus", 0);//confirmed DoV
- packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
- packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
- packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
- packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
- packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
- packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
- packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
- packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
- packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
- packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
- packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
- packet->setDataByName("assigned_aa", player->GetAssignedAA());
- packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
- packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
- packet->setDataByName("aa_green_bar", 0);// dov confirmed
- packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
- packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
- packet->setDataByName("aa_blue_bar", 0);// dov confirmed
- packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
- packet->setDataByName("items_found", 62);// dov confirmed
- packet->setDataByName("named_npcs_killed", 192);// dov confirmed
- packet->setDataByName("quests_completed", 670);// dov confirmed
- packet->setDataByName("exploration_events", 435);// dov confirmed
- packet->setDataByName("completed_collections", 144);// dov confirmed
- packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
- packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
- packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
- packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
- packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
- packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
-
- Skill* skill = player->GetSkillByName("Swimming", false);
- float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
- if(skill) {
- int32 max_val = 450;
- if(skill->max_val > 0)
- max_val = skill->max_val;
- float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
- float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
- float diff_mod = max_breath_mod * diff;
- if(diff_mod > max_breath_mod)
- breath_modifier = max_breath_mod;
- else if(diff_mod > breath_modifier)
- breath_modifier = diff_mod;
- }
- packet->setDataByName("breath", breath_modifier);
- packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
- packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
- packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
- packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
- packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
- packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
- if (info_struct->get_attackspeed() > 0) {
- packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
- packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
- packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
- }
- else {
- packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
- packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
- packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
- }
- packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
- packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
- packet->setDataByName("base_spell_crit", 84);// dov confirmed
- packet->setDataByName("base_taunt_crit", 83);// dov confirmed
- packet->setDataByName("base_heal_crit", 82);// dov confirmed
- packet->setDataByName("flags", info_struct->get_flags());
- packet->setDataByName("flags2", info_struct->get_flags2());
- if (version == 546) {
- if (player->get_character_flag(CF_ANONYMOUS))
- packet->setDataByName("flags_anonymous", 1);
- if (player->get_character_flag(CF_ROLEPLAYING))
- packet->setDataByName("flags_roleplaying", 1);
- if (player->get_character_flag(CF_AFK))
- packet->setDataByName("flags_afk", 1);
- if (player->get_character_flag(CF_LFG))
- packet->setDataByName("flags_lfg", 1);
- if (player->get_character_flag(CF_LFW))
- packet->setDataByName("flags_lfw", 1);
- if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
- packet->setDataByName("flags_show_hood", 1);
- if (player->get_character_flag(CF_SHOW_ILLUSION))
- packet->setDataByName("flags_show_illusion_form", 1);
- if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
- packet->setDataByName("flags_show_duel_invites", 1);
- if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
- packet->setDataByName("flags_show_trade_invites", 1);
- if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
- packet->setDataByName("flags_show_group_invites", 1);
- if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
- packet->setDataByName("flags_show_raid_invites", 1);
- if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
- packet->setDataByName("flags_show_guild_invites", 1);
- }
- packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
- packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
- packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
- packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
- packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
- packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
- packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
- packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
- packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
- packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
- packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
- packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
- packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
- packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
- packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
- packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
- packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
- packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
- packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
- packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
- ((Entity*)player)->MStats.lock();
- packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
- packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
- packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
- packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
- packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
- packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
- ((Entity*)player)->MStats.unlock();
- if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
- packet->setDataByName("pet_id", 0);
- else {
- packet->setDataByName("pet_id", info_struct->get_pet_id());
- char pet_name[32];
- strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
- packet->setDataByName("pet_name", pet_name);
- }
- packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
- packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
- packet->setDataByName("pet_movement", info_struct->get_pet_movement());
- packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
- packet->setDataByName("rain", info_struct->get_rain());
- packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
- packet->setDataByName("status_points", info_struct->get_status_points());
- packet->setDataByName("guild_status", 888888);
- if (house_zone_id > 0){
- string house_name = database.GetZoneName(house_zone_id);
- if(house_name.length() > 0)
- packet->setDataByName("house_zone", house_name.c_str());
- }
- else
- packet->setDataByName("house_zone", "None");
- if (bind_zone_id > 0){
- string bind_name = database.GetZoneName(bind_zone_id);
- if(bind_name.length() > 0)
- packet->setDataByName("bind_zone", bind_name.c_str());
- }
- else
- packet->setDataByName("bind_zone", "None");
-
-
- ((Entity*)player)->MStats.lock();
- packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
- packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
- packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
- packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
- packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
- packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
- packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
- packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
- packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
- packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
- ((Entity*)player)->MStats.unlock();
- packet->setDataByName("flurry", info_struct->get_flurry());
- packet->setDataByName("unknown153", 153);
- packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
- packet->setDataByName("unknown156", 156);
- packet->setDataByName("unknown157", 157);
- packet->setDataByName("unknown159", 159);
- packet->setDataByName("unknown160", 160);
- packet->setDataByName("unknown163", 163);
- packet->setDataByName("unknown168", 168);
- packet->setDataByName("decrease_falling_dmg", 169);
- if (version <= 546) {
- packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
- packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
- }
- else {
- packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
- packet->setDataByName("exp_blue", info_struct->get_xp_blue());
- }
-
- if (version <= 546) {
- packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
- packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
- }
- else {
- packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
- packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
- }
- packet->setDataByName("attack", info_struct->get_cur_attack());
- packet->setDataByName("attack_base", info_struct->get_attack_base());
- packet->setDataByName("absorb", info_struct->get_absorb());
- packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
- packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
- packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
- packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
- packet->setDataByName("savagery", 250);
- packet->setDataByName("max_savagery", 500);
- packet->setDataByName("savagery_level", 1);
- packet->setDataByName("max_savagery_level", 5);
- packet->setDataByName("dissonance", 5000);
- packet->setDataByName("max_dissonance", 10000);
- packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
- packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
- packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
- packet->setDataByName("weight", info_struct->get_weight());
- packet->setDataByName("max_weight", info_struct->get_max_weight());
- packet->setDataByName("unknownint32a", 777777);
- packet->setDataByName("unknownint32b", 666666);
- packet->setDataByName("mitigation2_cur", 2367);
- packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
- packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
- packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
- packet->setDataByName("uncontested_riposte_pve", 0); //????
- packet->setDataByName("uncontested_parry_pve", 0); //????
- packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
- packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
- packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
- packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
- packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
- packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
- // unknown14c = percent aa exp to next level
- packet->setDataByName("unknown14d", 100, 0);
- packet->setDataByName("unknown20", 1084227584, 72);
- packet->setDataByName("unknown15c", 200);
- player->SetGroupInformation(packet);
- packet->setDataByName("in_combat_movement_speed", 125);
- packet->setDataByName("increase_max_power", 127);
- packet->setDataByName("increase_max_power2", 128);
- packet->setDataByName("vision", info_struct->get_vision());
- packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
- int32 expireTimestamp = 0;
- Spawn* maintained_target = 0;
- player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
- player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for (int i = 0; i < 45; i++) {
- if (i < 30) {
- maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
- packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
- if (maintained_target)
- packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
- packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
- packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
- packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
- packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
- packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
- packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
- packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
- packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
- expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
- if (expireTimestamp == 0xFFFFFFFF)
- expireTimestamp = 0;
- packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
- }
- else if (version < 942)//version 942 added 15 additional spell effect slots
- break;
- packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
- packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
- expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
- if (expireTimestamp == 0xFFFFFFFF)
- expireTimestamp = 0;
- packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
- packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
- packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
- if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
- packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
- }
- player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
- int8 det_count = 0;
- //Send detriment counts as 255 if all dets of that type are incurable
- det_count = player->GetTraumaCount();
- if (det_count > 0) {
- if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
- det_count = 255;
- }
- packet->setDataByName("trauma_count", det_count);
- det_count = player->GetArcaneCount();
- if (det_count > 0) {
- if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
- det_count = 255;
- }
- packet->setDataByName("arcane_count", det_count);
- det_count = player->GetNoxiousCount();
- if (det_count > 0) {
- if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
- det_count = 255;
- }
- packet->setDataByName("noxious_count", det_count);
- det_count = player->GetElementalCount();
- if (det_count > 0) {
- if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
- det_count = 255;
- }
- packet->setDataByName("elemental_count", det_count);
- det_count = player->GetCurseCount();
- if (det_count > 0) {
- if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
- det_count = 255;
- }
- packet->setDataByName("curse_count", det_count);
- player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
- vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
- DetrimentalEffects det;
- int32 i = 0;
- for (i = 0; i < det_list->size(); i++) {
- det = det_list->at(i);
- packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
- packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
- packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
- packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
- expireTimestamp = det.expire_timestamp;
- if (expireTimestamp == 0xFFFFFFFF)
- expireTimestamp = 0;
- packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
- packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
- if (i == 30) {
- if (version < 942)
- break;
- }
- else if (i == 45)
- break;
- }
- if (version < 942) {
- while (i < 30) {
- packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
- i++;
- }
- }
- else {
- while (i < 45) {
- packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
- i++;
- }
- }
- player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
- // disabling as not in use right now
- //packet->setDataByName("spirit_rank", 2);
- //packet->setDataByName("spirit", 1);
- //packet->setDataByName("spirit_progress", .67);
- packet->setDataByName("combat_exp_enabled", 1);
-
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* tmp = new uchar[size];
- bool reverse = version > 283;
- if (!changes) {
- orig_packet = new uchar[size];
- changes = new uchar[size];
- memcpy(orig_packet, (uchar*)data->c_str(), size);
- size = Pack(tmp, orig_packet, size, size, version, reverse);
- }
- else {
- memcpy(changes, (uchar*)data->c_str(), size);
- if (modifyPos > 0) {
- uchar* ptr2 = (uchar*)changes;
- ptr2 += modifyPos - 1;
- if (modifyValue > 0xFFFF) {
- memcpy(ptr2, (uchar*)&modifyValue, 4);
- }
- else if (modifyValue > 0xFF) {
- memcpy(ptr2, (uchar*)&modifyValue, 2);
- }
- else
- memcpy(ptr2, (uchar*)&modifyValue, 1);
- }
- Encode(changes, orig_packet, size);
- if (modifyPos > 0) {
- uchar* ptr2 = (uchar*)orig_packet;
- if (modifyPos > 64)
- ptr2 += modifyPos - 64;
- int16 tmpsize = modifyPos + 128;
- if (tmpsize > size)
- tmpsize = size;
- }
- size = Pack(tmp, changes, size, size, version, reverse);
- }
- if (version >= 546 && player->GetClient()) {
- player->GetClient()->SendControlGhost();
- }
- EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
- safe_delete(packet);
- safe_delete_array(tmp);
- return ret_packet;
- }
- return 0;
- }
- EQ2Packet* PlayerInfo::serializePet(int16 version) {
- PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
- if(packet) {
- Spawn* pet = 0;
- pet = player->GetPet();
- if (!pet)
- pet = player->GetCharmedPet();
- if (pet) {
- packet->setDataByName("current_hp", pet->GetHP());
- packet->setDataByName("max_hp", pet->GetTotalHP());
- packet->setDataByName("base_hp", pet->GetTotalHPBase());
- packet->setDataByName("current_power", pet->GetPower());
- packet->setDataByName("max_power", pet->GetTotalPower());
- packet->setDataByName("base_power", pet->GetTotalPowerBase());
- packet->setDataByName("spawn_id", info_struct->get_pet_id());
- packet->setDataByName("spawn_id2", info_struct->get_pet_id());
-
- if(info_struct->get_pet_id() != 0xFFFFFFFF) {
- char pet_name[32];
- strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
- packet->setDataByName("name", pet_name);
- }
- else {
- packet->setDataByName("name", "No Pet");
- packet->setDataByName("no_pet", "No Pet");
- }
- if (version >= 57000) {
- packet->setDataByName("current_power3", pet->GetPower());
- packet->setDataByName("max_power3", pet->GetTotalPower());
- packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
- packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
- }
- else {
- packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
- packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
- }
- packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
- packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
- packet->setDataByName("unknown5", 255); // Hate % maybe
- packet->setDataByName("movement", info_struct->get_pet_movement());
- packet->setDataByName("behavior", info_struct->get_pet_behavior());
- }
- else {
- packet->setDataByName("current_hp", 0);
- packet->setDataByName("max_hp", 0);
- packet->setDataByName("base_hp", 0);
- packet->setDataByName("current_power", 0);
- packet->setDataByName("max_power", 0);
- packet->setDataByName("base_power", 0);
- packet->setDataByName("spawn_id", 0);
- packet->setDataByName("spawn_id2", 0xFFFFFFFF);
- packet->setDataByName("name", "");
- packet->setDataByName("no_pet", "No Pet");
- packet->setDataByName("health_pct_tooltip", 0);
- packet->setDataByName("health_pct_bar", 0);
- packet->setDataByName("power_pct_tooltip", 0);
- packet->setDataByName("power_pct_bar", 0);
- packet->setDataByName("unknown5", 0);
- packet->setDataByName("movement", 0);
- packet->setDataByName("behavior", 0);
- }
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* tmp = new uchar[size];
- // if this is the first time sending this packet create the buffers
- if(!pet_changes){
- pet_orig_packet = new uchar[size];
- pet_changes = new uchar[size];
- // copy the packet into the pet_orig_packet so we can xor against it in the future
- memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
- // pack the packet, result ends up in tmp
- size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
- }
- else{
- // copy the packet into pet_changes
- memcpy(pet_changes, (uchar*)data->c_str(), size);
- // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
- // puts the xor packet into pet_changes.
- Encode(pet_changes, pet_orig_packet, size);
- // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
- size = Pack(tmp, pet_changes, size, size, version);
- }
- // Create the packet that we will send
- EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
- // Clean up
- safe_delete_array(tmp);
- safe_delete(packet);
- // Return the packet that will be sent to the client
- return ret_packet;
- }
- return 0;
- }
- bool Player::DamageEquippedItems(int8 amount, Client* client) {
- bool ret = false;
- int8 item_type;
- Item* item = 0;
- equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
- for(int8 i=0;i<NUM_SLOTS;i++){
- item = equipment_list.items[i];
- if(item) {
- item_type = item->generic_info.item_type;
- if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
- !item->CheckFlag2(INDESTRUCTABLE)){
- ret = true;
- if((item->generic_info.condition - amount) > 0)
- item->generic_info.condition -= amount;
- else
- item->generic_info.condition = 0;
- item->save_needed = true;
- if (client)
- client->QueuePacket(item->serialize(client->GetVersion(), false, this));
- }
- }
- }
- equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
- if (version <= 283) {
- if (slot == EQ2_FOOD_SLOT)
- slot = EQ2_ORIG_FOOD_SLOT;
- else if (slot == EQ2_DRINK_SLOT)
- slot = EQ2_ORIG_DRINK_SLOT;
- else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
- slot -= 1;
- }
- else if (version <= 546) {
- if (slot == EQ2_FOOD_SLOT)
- slot = EQ2_DOF_FOOD_SLOT;
- else if (slot == EQ2_DRINK_SLOT)
- slot = EQ2_DOF_DRINK_SLOT;
- else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
- slot -= 1;
- }
- return slot;
- }
- int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
- if (version <= 283) {
- if (slot == EQ2_ORIG_FOOD_SLOT)
- slot = EQ2_FOOD_SLOT;
- else if (slot == EQ2_ORIG_DRINK_SLOT)
- slot = EQ2_DRINK_SLOT;
- else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
- slot += 1;
- }
- else if (version <= 546) {
- if (slot == EQ2_DOF_FOOD_SLOT)
- slot = EQ2_FOOD_SLOT;
- else if (slot == EQ2_DOF_DRINK_SLOT)
- slot = EQ2_DRINK_SLOT;
- else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
- slot += 1;
- }
- return slot;
- }
- int16 Player::GetNumSlotsEquip(int16 version) {
- if(version <= 546) {
- return CLASSIC_NUM_SLOTS;
- }
-
- return NUM_SLOTS;
- }
- int8 Player::GetMaxBagSlots(int16 version) {
- if(version <= 283) {
- return CLASSIC_EQ_MAX_BAG_SLOTS;
- }
- else if(version = 546) {
- return DOF_EQ_MAX_BAG_SLOTS;
- }
-
- return 255;
- }
- vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
- vector<EQ2Packet*> packets;
- EquipmentItemList* equipList = &equipment_list;
-
- if(appearance_type)
- equipList = &appearance_equipment_list;
-
- if(index >= NUM_SLOTS) {
- LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
- return packets;
- }
- equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
- Item* item = equipList->items[index];
- equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
- if (item && bag_id == -999) {
- int8 old_slot = item->details.slot_id;
- if (item_list.AssignItemToFreeSlot(item)) {
- if(appearance_type)
- database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
- else
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
- if (zone_script && lua_interface)
- lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
- item->save_needed = true;
- EQ2Packet* outapp = item_list.serialize(this, version);
- if (outapp) {
- packets.push_back(outapp);
- packets.push_back(item->serialize(version, false));
- EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
- if (bag_packet)
- packets.push_back(bag_packet);
- }
- equipList->RemoveItem(index);
- SetEquippedItemAppearances();
- packets.push_back(equipList->serialize(version, this));
- SetCharSheetChanged(true);
- SetEquipment(0, old_slot);
- }
- else {
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if (packet) {
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
- packet->setDataByName("unknown02", 0x00ff);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- else if (item) {
- Item* to_item = 0;
- if(appearance_type && slot == 255)
- {
- sint16 tmpSlot = 0;
- item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
- if(tmpSlot >= 0 && tmpSlot < 255)
- slot = tmpSlot;
- else
- bag_id = 0;
- }
- item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
- to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
- bool canEquipToSlot = false;
- if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
- canEquipToSlot = true;
- }
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- if (canEquipToSlot) {
- equipList->RemoveItem(index);
- if(item->details.appearance_type)
- database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
- else
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
-
- database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- if (to_item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
- item_list.RemoveItem(to_item);
- equipList->SetItem(item->details.slot_id, to_item);
- to_item->save_needed = true;
- packets.push_back(to_item->serialize(version, false));
- SetEquipment(to_item);
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = slot;
- item->details.appearance_type = 0;
-
- if(item_list.AddItem(item)) {
- item->save_needed = true;
- SetEquippedItemAppearances();
- // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
- packets.push_back(item->serialize(version, false));
- packets.push_back(equipList->serialize(version, this));
- packets.push_back(item_list.serialize(this, version));
- }
- else {
- LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
- }
- }
- else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
- bool free_slot = false;
- for (int8 i = 0; i < to_item->details.num_slots; i++) {
- item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
- int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- if (count == 0) {
- SetEquipment(0, item->details.slot_id);
- if(item->details.appearance_type)
- database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
- else
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- equipList->RemoveItem(index);
- item->details.inv_slot_id = to_item->details.bag_id;
- item->details.slot_id = i;
- item->details.appearance_type = to_item->details.appearance_type;
-
- SerializeItemPackets(equipList, &packets, item, version, to_item);
- free_slot = true;
- break;
- }
- }
- if (!free_slot) {
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if (packet) {
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
- packet->setDataByName("unknown02", 0x00ff);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- else if (to_item) {
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if (packet) {
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
- packet->setDataByName("unknown02", 0x00ff);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- }
- }
- else {
- if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
- if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if (packet) {
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
- packet->setDataByName("unknown02", 0x00ff);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- }
- }
- else {
- // need to check if appearance slot vs equipped
- SetEquipment(0, item->details.slot_id);
- if(item->details.appearance_type)
- database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
- else
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- equipList->RemoveItem(index);
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = slot;
- item->details.appearance_type = 0;
- SerializeItemPackets(equipList, &packets, item, version);
- }
- }
- else {
- Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
- if (bag && bag->IsBag() && slot < bag->details.num_slots) {
- SetEquipment(0, item->details.slot_id);
- if(item->details.appearance_type)
- database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
- else
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- equipList->RemoveItem(index);
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = slot;
- item->details.appearance_type = 0;
- SerializeItemPackets(equipList, &packets, item, version);
- }
- }
- }
- Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
- if (bag && bag->IsBag())
- packets.push_back(bag->serialize(version, false, this));
- }
- if(send_item_updates && GetClient())
- {
- GetClient()->UpdateSentSpellList();
- GetClient()->ClearSentSpellList();
- }
- return packets;
- }
- map<int32, Item*>* Player::GetItemList(){
- return item_list.GetAllItems();
- }
- vector<Item*>* Player::GetEquippedItemList(){
- return equipment_list.GetAllEquippedItems();
- }
- vector<Item*>* Player::GetAppearanceEquippedItemList(){
- return appearance_equipment_list.GetAllEquippedItems();
- }
- EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
- Item* bag = 0;
- if(bag_unique_id > 0)
- bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
- if(bag && bag->IsBag())
- return bag->serialize(version, false, this);
- return 0;
- }
- void Player::SetEquippedItemAppearances(){
- vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
- vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
- if(items){
- for(int32 i=0;i<items->size();i++)
- SetEquipment(items->at(i));
-
- // just have appearance items brute force replace the slots after the fact
- for(int32 i=0;i<appearance_items->size();i++)
- SetEquipment(appearance_items->at(i));
- }
- safe_delete(items);
- safe_delete(appearance_items);
- info_changed = true;
- GetZone()->SendSpawnChanges(this);
- }
- EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
- EquipmentItemList* equipList = &equipment_list;
-
- // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
- if(equip_type == 3)
- equipList = &appearance_equipment_list;
-
- equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
- Item* item_from = equipList->items[slot1];
- Item* item_to = equipList->items[slot2];
- equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
- if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
- if(item_to){
- if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
- return 0;
- }
- equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
- equipList->items[slot1] = nullptr;
- equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
- equipList->SetItem(slot2, item_from);
- if(item_to)
- {
- equipList->SetItem(slot1, item_to);
- item_to->save_needed = true;
- }
- item_from->save_needed = true;
-
- if (GetClient())
- {
- //EquipmentItemList* equipList = &equipment_list;
-
- //if(appearance_type)
- // equipList = &appearance_equipment_list;
-
- if(item_to)
- GetClient()->QueuePacket(item_to->serialize(version, false, this));
- GetClient()->QueuePacket(item_from->serialize(version, false, this));
- GetClient()->QueuePacket(item_list.serialize(this, version));
- }
- return equipList->serialize(version, this);
- }
- return 0;
- }
- bool Player::CanEquipItem(Item* item, int8 slot) {
- if(client && client->GetVersion() <= 546 && slot == EQ2_EARS_SLOT_2)
- return false;
-
- if (item) {
- Client* client = GetClient();
- if (client) {
- if (item->IsWeapon() && slot == 1) {
- bool dwable = item->IsDualWieldAble(client, item, slot);
- if (dwable == 0) {
- return false;
- }
- }
- if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
- client->Message(0, "%s requires an evil race.", item->name.c_str());
- }
- else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
- client->Message(0, "%s requires a good race.", item->name.c_str());
- }
- else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
- if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
- int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
- if (override_level > 0 && override_level <= GetLevel())
- return true;
- if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
- if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
- return true;
- else
- client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
- else
- client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
- }
- else
- client->SimpleMessage(0, "You lack the skill required to equip this item.");
- }
- else
- client->Message(0, "Item %s isn't equipable.", item->name.c_str());
- }
- }
- return false;
- }
- vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
- EquipmentItemList* equipList = &equipment_list;
- if(appearance_type)
- equipList = &appearance_equipment_list;
- vector<EQ2Packet*> packets;
- item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if (item_list.indexed_items.count(index) == 0) {
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return packets;
- }
- Item* item = item_list.indexed_items[index];
- int8 orig_slot_id = slot_id;
- if (item) {
- if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
- appearance_type = 1;
- equipList = &appearance_equipment_list;
- }
- if (slot_id != 255 && !item->HasSlot(slot_id)) {
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return packets;
- }
- int8 slot = equipList->GetFreeSlot(item, slot_id, version);
-
- bool canEquip = CanEquipItem(item,slot);
- int32 conflictSlot = 0;
-
- if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
- {
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- if(GetClient()) {
- GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
- }
- return packets;
- }
- else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
- bool abort = true;
- switch(conflictSlot) {
- case LORE:
- if(GetClient())
- GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
- break;
- case LORE_EQUIP:
- if(GetClient())
- GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
- break;
- case STACK_LORE:
- if(GetClient())
- GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
- break;
- default:
- abort = false;
- break;
- }
- if(abort) {
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return packets;
- }
- }
- else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
- PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
- char text[255];
- sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
- char accept_command[25];
- sprintf(accept_command, "attune_inv %i 1 0 -1", index);
- packet->setDataByName("text", text);
- packet->setDataByName("accept_text", "Attune");
- packet->setDataByName("accept_command", accept_command);
- packet->setDataByName("cancel_text", "Cancel");
- // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
- packet->setDataByName("max_length", 50);
- packet->setDataByName("unknown4", 1);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return packets;
- }
- if (canEquip && slot == 255)
- {
- if (slot_id == 255) {
- if(item->slot_data.size() > 0) {
- slot = item->slot_data.at(0);
- }
- else {
- LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return packets;
- }
- }
- else
- slot = slot_id;
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
- // grab player items lock again and assure item still present
- item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if (item_list.indexed_items.count(index) == 0) {
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return packets;
- }
- // If item is a 2handed weapon and something is in the secondary, unequip the secondary
- if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
- //packets.reserve(packets.size() + tmp_packets.size());
- packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
- }
- else {
- // release for delete item / scripting etc
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- }
- }
- else if (canEquip && slot < 255) {
- // If item is a 2handed weapon and something is in the secondary, unequip the secondary
- if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
- //packets.reserve(packets.size() + tmp_packets.size());
- packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
- }
- else {
- // release for delete item / scripting etc
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- }
- database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
- item_list.RemoveItem(item);
- equipList->SetItem(slot, item);
- item->save_needed = true;
- packets.push_back(item->serialize(version, false));
- SetEquipment(item);
- const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
- if (zone_script && lua_interface)
- lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
- int32 bag_id = item->details.inv_slot_id;
- if (item->generic_info.condition == 0) {
- Client* client = GetClient();
- if (client) {
- string popup_text = "Your ";
- string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
- string popup_textcont = " is worn out and will not be effective until repaired.";
- popup_text.append(popup_item);
- popup_text.append(popup_textcont);
- //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
- client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
- client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
- }
- }
- SetEquippedItemAppearances();
- packets.push_back(equipList->serialize(version, this));
- EQ2Packet* outapp = item_list.serialize(this, version);
- if (outapp) {
- packets.push_back(outapp);
- EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
- if (bag_packet)
- packets.push_back(bag_packet);
- }
- SetCharSheetChanged(true);
- }
- else {
- // clear items lock
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- }
- }
- else {
- // clear items lock
- item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- }
-
- client->UpdateSentSpellList();
- client->ClearSentSpellList();
- return packets;
- }
- bool Player::AddItem(Item* item, AddItemType type) {
- int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
- int16 lore_stack_count = 0;
- if (item && item->details.item_id > 0) {
- if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
- (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
- (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
-
- switch(type)
- {
- case AddItemType::BUY_FROM_BROKER:
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
- break;
- default:
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
- break;
- }
- safe_delete(item);
- return false;
- }
- else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
- conflictAppearanceEquipmentList == STACK_LORE) {
- switch(type)
- {
- default:
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
- break;
- }
- safe_delete(item);
- return false;
- }
- else if (item_list.AssignItemToFreeSlot(item)) {
- item->save_needed = true;
- CalculateApplyWeight();
- return true;
- }
- else if (item_list.AddOverflowItem(item)) {
- CalculateApplyWeight();
- return true;
- }
- }
- return false;
- }
- bool Player::AddItemToBank(Item* item) {
- if (item && item->details.item_id > 0) {
- sint32 bag = -3;
- sint16 slot = -1;
- if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
- item->details.inv_slot_id = bag;
- item->details.slot_id = slot;
- item->save_needed = true;
- return item_list.AddItem(item);
- }
- else if (item_list.AddOverflowItem(item))
- return true;
- }
- return false;
- }
- EQ2Packet* Player::SendInventoryUpdate(int16 version) {
- // assure any inventory updates are reflected in sell window
- if(GetClient() && GetClient()->GetMerchantTransaction())
- GetClient()->SendSellMerchantList();
-
- return item_list.serialize(this, version);
- }
- void Player::UpdateInventory(int32 bag_id) {
- EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
- client->QueuePacket(outapp);
- outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
- if (outapp)
- client->QueuePacket(outapp);
- }
- EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
- Item* item = item_list.GetItemFromIndex(from_index);
- int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
- if (result == 1) {
- if (item) {
- if (!item->needs_deletion)
- item->save_needed = true;
- else if (item->needs_deletion) {
- database.DeleteItem(GetCharacterID(), item, 0);
- client->GetPlayer()->item_list.DestroyItem(from_index);
- client->GetPlayer()->UpdateInventory(to_bag_id);
- if(item_deleted)
- *item_deleted = true;
- }
- }
- return item_list.serialize(this, version);
- }
- else {
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if (packet) {
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Could not move item to that location.");
- packet->setDataByName("unknown02", 0x00ff);
- EQ2Packet* outapp = packet->serialize();
- safe_delete(packet);
- return outapp;
- }
- }
- return 0;
- }
- int32 Player::GetCoinsCopper(){
- return GetInfoStruct()->get_coin_copper();
- }
- int32 Player::GetCoinsSilver(){
- return GetInfoStruct()->get_coin_silver();
- }
- int32 Player::GetCoinsGold(){
- return GetInfoStruct()->get_coin_gold();
- }
- int32 Player::GetCoinsPlat(){
- return GetInfoStruct()->get_coin_plat();
- }
- int32 Player::GetBankCoinsCopper(){
- return GetInfoStruct()->get_bank_coin_copper();
- }
- int32 Player::GetBankCoinsSilver(){
- return GetInfoStruct()->get_bank_coin_silver();
- }
- int32 Player::GetBankCoinsGold(){
- return GetInfoStruct()->get_bank_coin_gold();
- }
- int32 Player::GetBankCoinsPlat(){
- return GetInfoStruct()->get_bank_coin_plat();
- }
- int32 Player::GetStatusPoints(){
- return GetInfoStruct()->get_status_points();
- }
- vector<QuickBarItem*>* Player::GetQuickbar(){
- return &quickbar_items;
- }
- bool Player::UpdateQuickbarNeeded(){
- return quickbar_updated;
- }
- void Player::ResetQuickbarNeeded(){
- quickbar_updated = false;
- }
- void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
- RemoveQuickbarItem(bar, slot, false);
- QuickBarItem* ability = new QuickBarItem;
- ability->deleted = false;
- ability->hotbar = bar;
- ability->slot = slot;
- ability->type = type;
- ability->icon = icon;
- ability->tier = tier;
- ability->icon_type = icon_type;
- ability->id = id;
- if(unique_id == 0)
- unique_id = database.NextUniqueHotbarID();
- ability->unique_id = unique_id;
- if(type == QUICKBAR_TEXT_CMD && text){
- ability->text.data = string(text);
- ability->text.size = ability->text.data.length();
- }
- else
- ability->text.size = 0;
- quickbar_items.push_back(ability);
- if(update)
- quickbar_updated = true;
- }
- void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
- vector<QuickBarItem*>::iterator itr;
- QuickBarItem* qbi = 0;
- for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
- qbi = *itr;
- if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
- qbi->deleted = true;
- break;
- }
- }
- if(update)
- quickbar_updated = true;
- }
- void Player::ClearQuickbarItems(){
- quickbar_items.clear();
- }
- EQ2Packet* Player::GetQuickbarPacket(int16 version){
- PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
- if(packet){
- vector<QuickBarItem*>::iterator itr;
- packet->setArrayLengthByName("num_abilities", quickbar_items.size());
- int16 i=0;
- for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
- QuickBarItem* ability = *itr;
- if(!ability || ability->deleted)
- continue;
- packet->setArrayDataByName("hotbar", ability->hotbar, i);
- packet->setArrayDataByName("slot", ability->slot, i);
- packet->setArrayDataByName("type", ability->type, i);
- packet->setArrayDataByName("icon", ability->icon, i);
- packet->setArrayDataByName("icon_type", ability->icon_type, i);
- packet->setArrayDataByName("id", ability->id, i);
- packet->setArrayDataByName("unique_id", ability->tier, i);
- packet->setArrayDataByName("text", &ability->text, i);
- i++;
- }
- EQ2Packet* app = packet->serialize();
- safe_delete(packet);
- return app;
- }
- return 0;
- }
- void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
- SpellBookEntry* spell = new SpellBookEntry;
- spell->status = 169;
- spell->slot = slot;
- spell->spell_id = spell_id;
- spell->type = type;
- spell->tier = tier;
- spell->timer = timer;
- spell->save_needed = save_needed;
- spell->recast = 0;
- spell->recast_available = 0;
- spell->player = this;
- spell->visible = true;
- spell->in_use = false;
- spell->in_remiss = false;
- MSpellsBook.lock();
- spells.push_back(spell);
- MSpellsBook.unlock();
-
- if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
- AddPassiveSpell(spell_id, tier);
- }
- void Player::DeleteSpellBook(int8 type_selection){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end();){
- spell = *itr;
- if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
- itr++;
- continue;
- }
- else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
- itr++;
- continue;
- }
- else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
- itr++;
- continue;
- }
- else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
- itr++;
- continue;
- }
- else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
- itr++;
- continue;
- }
- database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
- if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
- RemovePassive(spell->spell_id, spell->tier, true);
- itr = spells.erase(itr);
- }
- MSpellsBook.unlock();
- }
- void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->spell_id == spell_id){
- if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
- RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
- spells.erase(itr);
- break;
- }
- }
- MSpellsBook.unlock();
- }
- void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
- {
- //sort_by : 0 - alpha, 1 - level, 2 - category
- //order : 0 - ascending, 1 - descending
- //pattern : 0 - zigzag, 1 - down, 2 - across
- MSpellsBook.lock();
- std::vector<SpellBookEntry*> sort_spells(spells);
-
- if (!maxlvl_only)
- {
- switch (sort_by)
- {
- case 0:
- if (!order)
- stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
- else
- stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
- break;
- case 1:
- if (!order)
- stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
- else
- stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
- break;
- case 2:
- if (!order)
- stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
- else
- stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
- break;
- }
- }
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- map<string, SpellBookEntry*> tmpSpells;
- vector<SpellBookEntry*> resultSpells;
-
- int32 i = 0;
- int8 page_book_count = 0;
- int32 last_start_point = 0;
-
- for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
- spell = *itr;
- if (spell->type != book_type)
- continue;
- if (maxlvl_only)
- {
- Spell* actual_spell = 0;
- actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
- if(!actual_spell) {
- // we have a spell that doesn't exist here!
- continue;
- }
- std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
- std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
- if ( output.size() < 1 )
- output = string(actual_spell->GetName());
- map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
- if (tmpItr != tmpSpells.end())
- {
- Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
- if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
- {
- tmpItr->second->visible = false;
- tmpItr->second->slot = 0xFFFF;
- std::vector<SpellBookEntry*>::iterator it;
- it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
- if (it != resultSpells.end())
- resultSpells.erase(it);
- tmpSpells.erase(tmpItr);
- }
- else
- continue; // leave as-is we have the newer spell
- }
-
- spell->visible = true;
- tmpSpells.insert(make_pair(output, spell));
- resultSpells.push_back(spell);
- }
- spell->slot = i;
-
- GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
- } // end for loop for setting slots
-
- if (maxlvl_only)
- {
- switch (sort_by)
- {
- case 0:
- if (!order)
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
- else
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
- break;
- case 1:
- if (!order)
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
- else
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
- break;
- case 2:
- if (!order)
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
- else
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
- break;
- }
- i = 0;
- page_book_count = 0;
- last_start_point = 0;
- vector<SpellBookEntry*>::iterator tmpItr;
- for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
- ((SpellBookEntry*)*tmpItr)->slot = i;
- GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
- }
- }
-
- MSpellsBook.unlock();
- }
- bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- return (string(spell1->GetName()) < string(spell2->GetName()));
- }
- bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
- }
- bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- int16 lvl1 = spell1->GetLevelRequired(s1->player);
- int16 lvl2 = spell2->GetLevelRequired(s2->player);
- if (lvl1 == 0xFFFF)
- lvl1 = 0;
- if (lvl2 == 0xFFFF)
- lvl2 = 0;
- return (lvl1 < lvl2);
- }
- bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- return (string(spell2->GetName()) < string(spell1->GetName()));
- }
- bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
- }
- bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- int16 lvl1 = spell1->GetLevelRequired(s1->player);
- int16 lvl2 = spell2->GetLevelRequired(s2->player);
- if (lvl1 == 0xFFFF)
- lvl1 = 0;
- if (lvl2 == 0xFFFF)
- lvl2 = 0;
- return (lvl2 < lvl1);
- }
- int8 Player::GetSpellSlot(int32 spell_id){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->spell_id == spell_id)
- {
- int8 slot = spell->slot;
- MSpellsBook.unlock();
- return slot;
- }
- }
- MSpellsBook.unlock();
- return 0;
- }
- void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
- Skill* master_skill = master_skill_list.GetSkill(skill_id);
- if (master_skill) {
- Skill* skill = new Skill(master_skill);
- skill->current_val = current_val;
- skill->previous_val = current_val;
- skill->max_val = max_val;
- if (save_needed)
- skill->save_needed = true;
- skill_list.AddSkill(skill);
- }
- }
- void Player::RemovePlayerSkill(int32 skill_id, bool save) {
- Skill* skill = skill_list.GetSkill(skill_id);
- if (skill)
- RemoveSkillFromDB(skill, save);
- }
- void Player::RemoveSkillFromDB(Skill* skill, bool save) {
- skill_list.RemoveSkill(skill);
- if (save)
- database.DeleteCharacterSkill(GetCharacterID(), skill);
- }
- int16 Player::GetSpellSlotMappingCount(){
- int16 ret = 0;
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- SpellBookEntry* spell = (SpellBookEntry*)spells[i];
- if(spell->slot >= 0 && spell->spell_id > 0)
- ret++;
- }
- MSpellsBook.unlock();
- return ret;
- }
- int8 Player::GetSpellTier(int32 id){
- int8 ret = 0;
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- SpellBookEntry* spell = (SpellBookEntry*)spells[i];
- if(spell->spell_id == id){
- ret = spell->tier;
- break;
- }
- }
- MSpellsBook.unlock();
- return ret;
- }
- int16 Player::GetSpellPacketCount(){
- int16 ret = 0;
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- SpellBookEntry* spell = (SpellBookEntry*)spells[i];
- if(spell->spell_id > 0)
- ret++;
- }
- MSpellsBook.unlock();
- return ret;
- }
- void Player::LockAllSpells() {
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
- RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
- }
- all_spells_locked = true;
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
- vector<SpellBookEntry*>::iterator itr;
- int32 exception_spell_id = 0;
- if (exception)
- exception_spell_id = exception->GetSpellID();
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- MaintainedEffects* effect = 0;
- if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
- continue;
- if ((*itr)->in_use == false &&
- (((*itr)->spell_id != exception_spell_id ||
- (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
- && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
- AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
- (*itr)->recast_available = 0;
- }
- else if((*itr)->in_remiss)
- {
- AddSpellStatus((*itr), SPELL_STATUS_LOCK);
- (*itr)->recast_available = 0;
- (*itr)->in_remiss = false;
- }
- }
- all_spells_locked = false;
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::LockSpell(Spell* spell, int16 recast) {
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2;
-
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell2 = *itr;
- if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
- {
- spell2->in_use = true;
- RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
- }
- else if(spell2->in_use)
- RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::UnlockSpell(Spell* spell) {
- if (spell->GetStayLocked())
- return;
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell2 = *itr;
- if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
- {
- spell2->in_use = false;
- spell2->recast_available = 0;
- if(all_spells_locked)
- spell2->in_remiss = true;
- else
- AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
- }
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::LockTSSpells() {
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
- RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- // Unlock all other types
- UnlockAllSpells();
- }
- void Player::UnlockTSSpells() {
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
- AddSpellStatus(*itr, SPELL_STATUS_LOCK);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- // Lock all other types
- LockAllSpells();
- }
- void Player::QueueSpell(Spell* spell) {
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell2 = *itr;
- if (spell2->spell_id == spell->GetSpellID())
- AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::UnQueueSpell(Spell* spell) {
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell2 = *itr;
- if (spell2->spell_id == spell->GetSpellID())
- RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
- vector<Spell*> ret;
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.readlock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
- ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
- }
- MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
- SetSpellEntryRecast(spell, modify_recast, recast);
- if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
- spell->status += value; // use set/remove spell status now
- }
- }
- void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
- SetSpellEntryRecast(spell, modify_recast, recast);
- if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
- spell->status = spell->status | value;
- }
- }
- void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
- SetSpellEntryRecast(spell, modify_recast, recast);
- if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
- spell->status = spell->status & ~value;
- }
- }
- void Player::SetSpellStatus(Spell* spell, int8 status){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2 = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell2 = *itr;
- if(spell2->spell_id == spell->GetSpellData()->id){
- spell2->status = spell2->status | status;
- break;
- }
- }
- MSpellsBook.unlock();
- }
- void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
- if (modify_recast) {
- spell->recast = recast / 100;
- Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
- if(spell_) {
- float override_recast = 0.0f;
- if(recast > 0) {
- override_recast = static_cast<float>(recast);
- }
- int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
-
- spell->recast = recast_time / 100;
- spell->recast_available = Timer::GetCurrentTime2() + recast_time;
- }
- else {
- spell->recast_available = Timer::GetCurrentTime2() + recast;
- }
- }
- }
- vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
- vector<SpellBookEntry*>* ret = 0;
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.lock();
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->save_needed){
- if(!ret)
- ret = new vector<SpellBookEntry*>;
- ret->push_back(spell);
- }
- }
- MSpellsBook.unlock();
- return ret;
- }
- int16 Player::GetTierUp(int16 tier)
- {
- switch(tier)
- {
- case 0:
- break;
- case 7:
- case 9:
- tier -= 2;
- break;
- default:
- tier -= 1;
- break;
- }
- return tier;
- }
- bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
- bool ret = false;
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.lock();
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
- ret = true;
- break;
- }
- }
- MSpellsBook.unlock();
- return ret;
- }
- sint32 Player::GetFreeSpellBookSlot(int32 type){
- sint32 ret = 0;
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
- ret = spell->slot;
- }
- MSpellsBook.unlock();
- return ret+1;
- }
- SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* ret = 0;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->spell_id == spell_id){
- ret = spell;
- break;
- }
- }
- MSpellsBook.unlock();
- return ret;
- }
- vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
- vector<int32> ret;
- MSpellsBook.readlock(__FUNCTION__, __LINE__);
- vector<SpellBookEntry*>::iterator itr;
- Spell* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
- if(spell && spell->GetSpellData()->mastery_skill == skill_id)
- ret.push_back(spell->GetSpellData()->id);
- }
- MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
- PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
- if(packet){
- int16 count = GetSpellSlotMappingCount();
- int16 ptr = 0;
- if(count > 0){
- packet->setArrayLengthByName("spell_count", count);
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- SpellBookEntry* spell = (SpellBookEntry*)spells[i];
- if(spell->slot < 0 || spell->spell_id == 0)
- continue;
- packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
- packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
- ptr++;
- }
- MSpellsBook.unlock();
- EQ2Packet* ret = packet->serialize();
- safe_delete(packet);
- return ret;
- }
- safe_delete(packet);
- }
- return 0;
- }
- EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
- PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
- EQ2Packet* ret = 0;
- if (packet) {
- Spell* spell = 0;
- SpellBookEntry* spell_entry = 0;
- int16 count = GetSpellPacketCount();
- int16 ptr = 0;
- // Get the packet size
- PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
- int32 total_bytes = packet2->GetTotalPacketSize();
- safe_delete(packet2);
- packet->setArrayLengthByName("spell_count", count);
- if (count > 0) {
- if (count > spell_count) {
- uchar* tmp = 0;
- if (spell_orig_packet) {
- tmp = new uchar[count * total_bytes];
- memset(tmp, 0, total_bytes * count);
- memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
- safe_delete_array(spell_orig_packet);
- safe_delete_array(spell_xor_packet);
- spell_orig_packet = tmp;
- }
- else {
- spell_orig_packet = new uchar[count * total_bytes];
- memset(spell_orig_packet, 0, total_bytes * count);
- }
- spell_xor_packet = new uchar[count * total_bytes];
- memset(spell_xor_packet, 0, count * total_bytes);
- }
- spell_count = count;
- MSpellsBook.lock();
- for (int32 i = 0; i < spells.size(); i++) {
- spell_entry = (SpellBookEntry*)spells[i];
- if (spell_entry->spell_id == 0)
- continue;
- spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
- if (spell) {
- if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
- packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
- }
-
- packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
- packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
- packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
- packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
- // Beastlord and Channeler spell support
- if (spell->GetSpellData()->savage_bar == 1)
- packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
- else if (spell->GetSpellData()->savage_bar == 2)
- packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
- else if (spell->GetSpellData()->savage_bar == 3) {
- packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
- // Slot req for channelers
- // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
- packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
- }
- ptr++;
- }
- }
- MSpellsBook.unlock();
- }
- ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
- //packet->PrintPacket();
- //DumpPacket(ret);
- safe_delete(packet);
- }
- return ret;
- }
- PlayerInfo::~PlayerInfo(){
- RemoveOldPackets();
- }
- PlayerInfo::PlayerInfo(Player* in_player){
- orig_packet = 0;
- changes = 0;
- pet_orig_packet = 0;
- pet_changes = 0;
- player = in_player;
- info_struct = player->GetInfoStruct();
- info_struct->set_name(std::string(player->GetName()));
- info_struct->set_deity(std::string("None"));
- info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
- info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
- info_struct->set_class3(player->GetAdventureClass());
- info_struct->set_race(player->GetRace());
- info_struct->set_gender(player->GetGender());
- info_struct->set_level(player->GetLevel());
- info_struct->set_tradeskill_level(player->GetTSLevel());
- info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
- info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
- info_struct->set_tradeskill_class3(player->GetTradeskillClass());
- for(int i=0;i<45;i++){
- if(i<30){
- info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
- info_struct->maintained_effects[i].icon = 0xFFFF;
- info_struct->maintained_effects[i].spell = nullptr;
- }
- info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
- info_struct->spell_effects[i].spell = nullptr;
- }
-
- house_zone_id = 0;
- bind_zone_id = 0;
- bind_x = 0;
- bind_y = 0;
- bind_z = 0;
- bind_heading = 0;
- boat_x_offset = 0;
- boat_y_offset = 0;
- boat_z_offset = 0;
- boat_spawn = 0;
- }
- MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
- MaintainedEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
- if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
- ret = &info->maintained_effects[i];
- ret->spell_id = 0;
- ret->slot_pos = i;
- break;
- }
- }
- GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- MaintainedEffects* Player::GetMaintainedSpell(int32 id){
- MaintainedEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
- if(info->maintained_effects[i].spell_id == id){
- ret = &info->maintained_effects[i];
- break;
- }
- }
- GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
- MaintainedEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
- if(info->maintained_effects[i].slot_pos == slot){
- ret = &info->maintained_effects[i];
- break;
- }
- }
- GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- MaintainedEffects* Player::GetMaintainedSpells() {
- return GetInfoStruct()->maintained_effects;
- }
- SpellEffects* Player::GetFreeSpellEffectSlot(){
- SpellEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<45;i++){
- if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
- ret = &info->spell_effects[i];
- ret->spell_id = 0;
- break;
- }
- }
- GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- SpellEffects* Player::GetSpellEffects() {
- return GetInfoStruct()->spell_effects;
- }
- // call inside info_mutex
- void Player::ClearRemovalTimers(){
- map<int32, SpawnQueueState*>::iterator itr;
- for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
- SpawnQueueState* sr = itr->second;
- itr = spawn_state_list.erase(itr);
- safe_delete(sr);
- }
- }
- void Player::ClearEverything(){
- index_mutex.writelock(__FUNCTION__, __LINE__);
- player_spawn_id_map.clear();
- player_spawn_reverse_id_map.clear();
- index_mutex.releasewritelock(__FUNCTION__, __LINE__);
- map<int32, vector<int32>*>::iterator itr;
- m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
- for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
- safe_delete(itr->second);
- }
- player_spawn_quests_required.clear();
- m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
- m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
- for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
- safe_delete(itr->second);
- }
- player_spawn_history_required.clear();
- m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
- spawn_mutex.writelock(__FUNCTION__, __LINE__);
- ClearRemovalTimers();
- spawn_packet_sent.clear();
- spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
- info_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_info_packet_list.clear();
- info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_vis_packet_list.clear();
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- pos_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_pos_packet_list.clear();
- pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Player::IsResurrecting(){
- return resurrecting;
- }
- void Player::SetResurrecting(bool val){
- resurrecting = val;
- }
- void Player::AddMaintainedSpell(LuaSpell* luaspell){
- if(!luaspell)
- return;
- Spell* spell = luaspell->spell;
- MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
- int32 target_type = 0;
- Spawn* spawn = 0;
- if(effect && luaspell->caster && luaspell->caster->GetZone()){
- GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
- strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
- effect->target = luaspell->initial_target;
- spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
- if (spawn){
- if (spawn == this)
- target_type = 0;
- else if (GetPet() == spawn || GetCharmedPet() == spawn)
- target_type = 1;
- else
- target_type = 2;
- }
- effect->target_type = target_type;
- effect->spell = luaspell;
- if(!luaspell->slot_pos)
- luaspell->slot_pos = effect->slot_pos;
- effect->spell_id = spell->GetSpellData()->id;
- LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
- effect->icon = spell->GetSpellData()->icon;
- effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
- effect->conc_used = spell->GetSpellData()->req_concentration;
- effect->total_time = spell->GetSpellDuration()/10;
- effect->tier = spell->GetSpellData()->tier;
- if (spell->GetSpellData()->duration_until_cancel)
- effect->expire_timestamp = 0xFFFFFFFF;
- else
- effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
- GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
- charsheet_changed = true;
- }
- }
- void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
- if(!luaspell || !luaspell->caster)
- return;
- Spell* spell = luaspell->spell;
- SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
- SpellEffects* effect = 0;
- if (old_effect){
- GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
- RemoveSpellEffect(old_effect->spell);
- }
-
- LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
-
- effect = GetFreeSpellEffectSlot();
- if(effect){
- GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
- effect->spell = luaspell;
- effect->spell_id = spell->GetSpellData()->id;
- effect->caster = luaspell->caster;
- effect->total_time = spell->GetSpellDuration()/10;
- if (spell->GetSpellData()->duration_until_cancel)
- effect->expire_timestamp = 0xFFFFFFFF;
- else if(override_expire_time)
- effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
- else
- effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
- effect->icon = spell->GetSpellData()->icon;
- effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
- effect->tier = spell->GetSpellTier();
- GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
- charsheet_changed = true;
- if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
- {
- if(GetClient()) {
- GetClient()->TriggerSpellSave();
- }
- if(((Player*)luaspell->caster)->GetClient()) {
- ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
- }
- }
- }
- }
- void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
- if(!luaspell)
- return;
- bool found = false;
- Client* client = GetClient();
- LuaSpell* old_spell = 0;
- LuaSpell* current_spell = 0;
- GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
- for(int i=0;i<30;i++){
- // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
- // This check needs to be first so found can never be true on the first iteration (i = 0)
- if (found) {
- old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
- current_spell = GetInfoStruct()->maintained_effects[i].spell;
- //Update the maintained window uses_remaining and damage_remaining values
- if (current_spell && current_spell->num_triggers > 0)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
- else if (current_spell && current_spell->damage_remaining > 0)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
- else if (old_spell && old_spell->had_triggers)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
- else if (old_spell && old_spell->had_dmg_remaining)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
- GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
- GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
- if (current_spell)
- current_spell->slot_pos = i - 1;
- }
- // Compare spells, if we found a match set the found flag
- if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
- found = true;
- }
- // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
- if (found) {
- memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
- GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
- GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
- GetInfoStruct()->maintained_effects[29].spell = nullptr;
- charsheet_changed = true;
- }
- GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::RemoveSpellEffect(LuaSpell* spell){
- bool found = false;
- GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
- for(int i=0;i<45;i++){
- if (found) {
- GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
- }
- if(GetInfoStruct()->spell_effects[i].spell == spell)
- found = true;
- }
- if (found) {
- memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
- GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
- changed = true;
- info_changed = true;
- AddChangedZoneSpawn();
- charsheet_changed = true;
- }
- GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
- {
- if(GetClient() && GetClient()->IsReloadingZone())
- return;
- LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
- // XML structs may be to slow to use in this portion of the code as a single
- // client sends a LOT of these packets when they are moving. I have commented
- // out all the code for xml structs, to switch to it just uncomment
- // the code and comment the 2 if/else if/else blocks, both have a comment
- // above them to let you know wich ones they are.
- //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
- int16 total_bytes; // = update->GetTotalPacketSize();
- // Comment out this if/else if/else block if you switch to xml structs
- if (version >= 1144)
- total_bytes = sizeof(Player_Update1144);
- else if (version >= 1096)
- total_bytes = sizeof(Player_Update1096);
- else if (version <= 283)
- total_bytes = sizeof(Player_Update283);
- else
- total_bytes = sizeof(Player_Update);
- if (!movement_packet)
- movement_packet = new uchar[total_bytes];
- else if (!old_movement_packet)
- old_movement_packet = new uchar[total_bytes];
- if (movement_packet && old_movement_packet)
- memcpy(old_movement_packet, movement_packet, total_bytes);
- bool reverse = version > 283;
- Unpack(len, data, movement_packet, total_bytes, 0, reverse);
- if (!movement_packet || !old_movement_packet)
- return;
- Decode(movement_packet, old_movement_packet, total_bytes);
- //update->LoadPacketData(movement_packet, total_bytes);
- int32 activity; // = update->getType_int32_ByName("activity");
- int32 grid_id; // = update->getType_int32_ByName("grid_location");
- float direction1; // = update->getType_float_ByName("direction1");
- float direction2; // = update->getType_float_ByName("direction2");;
- float speed; // = update->getType_float_ByName("speed");;
- float side_speed;
- float x; // = update->getType_float_ByName("x");;
- float y; // = update->getType_float_ByName("y");;
- float z; // = update->getType_float_ByName("z");;
- float x_speed;
- float y_speed;
- float z_speed;
- // comment out this if/else if/else block if you use xml structs
- if (version >= 1144) {
- Player_Update1144* update = (Player_Update1144*)movement_packet;
- activity = update->activity;
- grid_id = update->grid_location;
- direction1 = update->direction1;
- direction2 = update->direction2;
- speed = update->speed;
- side_speed = update->side_speed;
- x = update->x;
- y = update->y;
- z = update->z;
- x_speed = update->speed_x;
- y_speed = update->speed_y;
- z_speed = update->speed_z;
- SetPitch(180 + update->pitch);
- }
- else if (version >= 1096) {
- Player_Update1096* update = (Player_Update1096*)movement_packet;
- activity = update->activity;
- grid_id = update->grid_location;
- direction1 = update->direction1;
- direction2 = update->direction2;
- speed = update->speed;
- side_speed = update->side_speed;
- x = update->x;
- y = update->y;
- z = update->z;
- x_speed = update->speed_x;
- y_speed = update->speed_y;
- z_speed = update->speed_z;
- SetPitch(180 + update->pitch);
- }
- else if (version <= 283) {
- Player_Update283* update = (Player_Update283*)movement_packet;
- activity = update->activity;
- grid_id = update->grid_location;
- direction1 = update->direction1;
- direction2 = update->direction2;
- speed = update->speed;
- side_speed = update->side_speed;
- x = update->x;
- y = update->y;
- z = update->z;
- x_speed = update->speed_x;
- y_speed = update->speed_y;
- z_speed = update->speed_z;
- if (update->pitch != 0)
- SetPitch(180 + update->pitch);
- }
- else {
- Player_Update* update = (Player_Update*)movement_packet;
- activity = update->activity;
- grid_id = update->grid_location;
- direction1 = update->direction1;
- direction2 = update->direction2;
- speed = update->speed;
- side_speed = update->side_speed;
- x = update->x;
- y = update->y;
- z = update->z;
- x_speed = update->speed_x;
- y_speed = update->speed_y;
- z_speed = update->speed_z;
- appearance.pos.X2 = update->orig_x;
- appearance.pos.Y2 = update->orig_y;
- appearance.pos.Z2 = update->orig_z;
- appearance.pos.X3 = update->orig_x2;
- appearance.pos.Y3 = update->orig_y2;
- appearance.pos.Z3 = update->orig_z2;
- SetPitch(180 + update->pitch);
- }
- SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
- if (activity != last_movement_activity) {
- switch(activity) {
- case UPDATE_ACTIVITY_RUNNING:
- case UPDATE_ACTIVITY_RUNNING_AOM:
- case UPDATE_ACTIVITY_IN_WATER_ABOVE:
- case UPDATE_ACTIVITY_IN_WATER_BELOW:
- case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
- case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
- if(GetZone() && GetZone()->GetDrowningVictim(this))
- GetZone()->RemoveDrowningVictim(this);
-
- break;
- }
- case UPDATE_ACTIVITY_DROWNING:
- case UPDATE_ACTIVITY_DROWNING2:
- case UPDATE_ACTIVITY_DROWNING_AOM:
- case UPDATE_ACTIVITY_DROWNING2_AOM: {
- if(GetZone() && !GetInvulnerable()) {
- GetZone()->AddDrowningVictim(this);
- }
- break;
- }
- case UPDATE_ACTIVITY_JUMPING:
- case UPDATE_ACTIVITY_JUMPING_AOM:
- case UPDATE_ACTIVITY_FALLING:
- case UPDATE_ACTIVITY_FALLING_AOM: {
- if(GetInitialState() != 1024) {
- SetInitialState(1024);
- }
- else if(GetInitialState() == 1024) {
- if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
- SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
- }
- else {
- SetInitialState(16512);
- }
- }
- break;
- }
- }
-
- last_movement_activity = activity;
- }
- //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
- if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
- Spawn* boat = 0;
- float boat_x = x;
- float boat_y = y;
- float boat_z = z;
- if (GetBoatSpawn() == 0 && GetZone()) {
- boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
- SetBoatSpawn(boat);
- if(boat)
- {
- LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
- GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
- boat->AddRailPassenger(GetCharacterID());
- GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
- }
- }
- if (boat || (GetBoatSpawn() && GetZone())) {
- if (!boat)
- boat = GetZone()->GetSpawnByID(GetBoatSpawn());
- if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
- boat_x -= boat->GetX();
- boat_y -= boat->GetY();
- boat_z -= boat->GetZ();
- }
- }
- SetBoatX(boat_x);
- SetBoatY(boat_y);
- SetBoatZ(boat_z);
- pos_packet_speed = speed;
- grid_id = GetLocation();
- }
- else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
- {
- lift_cooldown.Start(100, true);
- }
- else if(lift_cooldown.Check())
- {
- if(GetBoatSpawn())
- {
- Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
- if(boat)
- {
- LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
- GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
- boat->RemoveRailPassenger(GetCharacterID());
- GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
- }
- }
- SetBoatSpawn(0);
- lift_cooldown.Disable();
- }
- if (!IsResurrecting() && !GetBoatSpawn())
- {
- if (!IsRooted() && !IsMezzedOrStunned()) {
- SetX(x);
- SetY(y, true, true);
- SetZ(z);
- SetSpeedX(x_speed);
- SetSpeedY(y_speed);
- SetSpeedZ(z_speed);
- SetSideSpeed(side_speed);
- pos_packet_speed = speed;
- }
- else {
- SetSpeedX(0);
- SetSpeedY(0);
- SetSpeedZ(0);
- SetSideSpeed(0);
- pos_packet_speed = 0;
- }
- }
- if (GetLocation() != grid_id)
- {
- LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
- const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
- if (zone_script && lua_interface) {
- lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
- }
-
- SetLocation(grid_id);
-
- if (zone_script && lua_interface) {
- lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
- }
- }
- if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
- activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
- if (MakeRandomFloat(0, 100) < 25 && InWater())
- GetSkillByName("Swimming", true);
- }
- // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
- //update->PrintPacket();
- //safe_delete(update);
- LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
- }
- int16 Player::GetLastMovementActivity(){
- return last_movement_activity;
- }
- void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
- spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
- }
- void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
- spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
- }
- uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
- uchar* ret = 0;
- if(spawn_pos_packet_list.count(spawn_id) == 1)
- ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
- return ret;
- }
- uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
- uchar* ret = 0;
- if(spawn_info_packet_list.count(spawn_id) == 1)
- ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
- return ret;
- }
- void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
- spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
- }
- uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
- uchar* ret = 0;
- if(spawn_vis_packet_list.count(spawn_id) == 1)
- ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
- return ret;
- }
- uchar* Player::GetTempInfoPacketForXOR(){
- return spawn_tmp_info_xor_packet;
- }
- uchar* Player::GetTempVisPacketForXOR(){
- return spawn_tmp_vis_xor_packet;
- }
- uchar* Player::GetTempPosPacketForXOR(){
- return spawn_tmp_pos_xor_packet;
- }
- uchar* Player::SetTempInfoPacketForXOR(int16 size){
- spawn_tmp_info_xor_packet = new uchar[size];
- info_xor_size = size;
- return spawn_tmp_info_xor_packet;
- }
- uchar* Player::SetTempVisPacketForXOR(int16 size){
- spawn_tmp_vis_xor_packet = new uchar[size];
- vis_xor_size = size;
- return spawn_tmp_vis_xor_packet;
- }
- uchar* Player::SetTempPosPacketForXOR(int16 size){
- spawn_tmp_pos_xor_packet = new uchar[size];
- pos_xor_size = size;
- return spawn_tmp_pos_xor_packet;
- }
- bool Player::CheckPlayerInfo(){
- return info != 0;
- }
- bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
- bool val = true;
- spawn_mutex.writelock(__FUNCTION__, __LINE__);
- int16 index = GetIndexForSpawn(spawn);
- if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
- LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
- GetName(), GetCharacterID(), spawn->GetName(), index, state);
- if(GetClient() && GetClient()->IsReloadingZone()) {
- spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
- val = false;
- }
- // we don't do anything this spawn is already populated by the player
- }
- else {
- LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
- GetName(), GetCharacterID(), spawn->GetName(), index, state);
-
- map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
- if(itr != spawn_packet_sent.end())
- itr->second = state;
- else
- spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
- if(state == SPAWN_STATE_SENT_WAIT) {
- map<int32,SpawnQueueState*>::iterator state_itr;
- if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
- safe_delete(state_itr->second);
- spawn_state_list.erase(state_itr);
- }
-
- SpawnQueueState* removal = new SpawnQueueState;
- removal->index_id = index;
- removal->spawn_state_timer = Timer(500, true);
- removal->spawn_state_timer.Start();
- spawn_state_list.insert(make_pair(spawn->GetID(),removal));
- }
- else if(state == SpawnState::SPAWN_STATE_REMOVING &&
- spawn_state_list.count(spawn->GetID()) == 0) {
- SpawnQueueState* removal = new SpawnQueueState;
- removal->index_id = index;
- removal->spawn_state_timer = Timer(1000, true);
- removal->spawn_state_timer.Start();
- spawn_state_list.insert(make_pair(spawn->GetID(),removal));
- }
- }
- spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
- return val;
- }
- void Player::CheckSpawnStateQueue() {
- if(!GetClient() || !GetClient()->IsReadyForUpdates())
- return;
- spawn_mutex.writelock(__FUNCTION__, __LINE__);
- map<int32, SpawnQueueState*>::iterator itr;
- for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
- if(itr->second->spawn_state_timer.Check()) {
- map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
- LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
- GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
- switch(sent_itr->second) {
- case SpawnState::SPAWN_STATE_SENT_WAIT: {
- sent_itr->second = SpawnState::SPAWN_STATE_SENT;
- SpawnQueueState* sr = itr->second;
- itr = spawn_state_list.erase(itr);
- safe_delete(sr);
- break;
- }
- case SpawnState::SPAWN_STATE_REMOVING: {
- if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
- itr->second->spawn_state_timer.Disable();
- continue;
- }
-
- if(itr->second->index_id) {
- PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
- packet->setDataByName("spawn_index", itr->second->index_id);
- packet->setDataByName("delete", 1);
- GetClient()->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
- itr++;
- break;
- }
- case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
- map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
- sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
- SpawnQueueState* sr = itr->second;
- itr = spawn_state_list.erase(itr);
- safe_delete(sr);
- break;
- }
- default: {
- // reset
- itr->second->spawn_state_timer.Disable();
- break;
- }
- }
- }
- else
- itr++;
- }
- spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Player::WasSentSpawn(int32 spawn_id){
- if(GetID() == spawn_id)
- return true;
- bool ret = false;
- spawn_mutex.readlock(__FUNCTION__, __LINE__);
- map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
- if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
- ret = true;
- }
- spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool Player::IsSendingSpawn(int32 spawn_id){
- bool ret = false;
- spawn_mutex.readlock(__FUNCTION__, __LINE__);
- map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
- if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
- ret = true;
- }
- spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool Player::IsRemovingSpawn(int32 spawn_id){
- bool ret = false;
- spawn_mutex.readlock(__FUNCTION__, __LINE__);
- map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
- if(itr != spawn_packet_sent.end() &&
- (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
- ret = true;
- }
- spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- PlayerSkillList* Player::GetSkills(){
- return &skill_list;
- }
- void Player::InCombat(bool val, bool range) {
- if (val)
- GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
- else
- GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
- bool changeCombatState = false;
-
- if((in_combat && !val) || (!in_combat && val))
- changeCombatState = true;
- in_combat = val;
- if(in_combat)
- AddIconValue(64);
- else
- RemoveIconValue(64);
-
- bool update_regen = false;
- if(GetInfoStruct()->get_engaged_encounter()) {
- if(!IsAggroed() || !IsEngagedInEncounter()) {
- GetInfoStruct()->set_engaged_encounter(0);
- update_regen = true;
- }
- }
-
- if(changeCombatState || update_regen)
- SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
- charsheet_changed = true;
- info_changed = true;
- }
- void Player::SetCharSheetChanged(bool val){
- charsheet_changed = val;
- }
- bool Player::GetCharSheetChanged(){
- return charsheet_changed;
- }
- bool Player::AdventureXPEnabled(){
- return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
- }
- bool Player::TradeskillXPEnabled() {
- // TODO: need to identify the flag to togle tradeskill xp
- return true;
- }
- void Player::set_character_flag(int flag){
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
- if (flag > CF_MAXIMUM_FLAG) return;
- if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
- else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
- charsheet_changed = true;
- info_changed = true;
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
- }
- void Player::reset_character_flag(int flag){
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
- if (flag > CF_MAXIMUM_FLAG) return;
- if (flag < 32)
- {
- int8 origflag = GetInfoStruct()->get_flags();
- GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
- }
- else
- {
- int8 flag2 = GetInfoStruct()->get_flags2();
- GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
- }
- charsheet_changed = true;
- info_changed = true;
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
- }
- void Player::toggle_character_flag(int flag){
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
- if (flag > CF_MAXIMUM_FLAG) return;
- if (flag < 32)
- {
- int32 origflag = GetInfoStruct()->get_flags();
- GetInfoStruct()->set_flags(origflag ^= (1 << flag));
- }
- else
- {
- int32 flag2 = GetInfoStruct()->get_flags2();
- GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
- }
- charsheet_changed = true;
- info_changed = true;
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
- }
- bool Player::get_character_flag(int flag){
- bool ret = false;
- if (flag > CF_MAXIMUM_FLAG){
- LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
- return ret;
- }
- if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
- else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
- return ret;
- }
- float Player::GetXPVitality(){
- return GetInfoStruct()->get_xp_vitality();
- }
- float Player::GetTSXPVitality() {
- return GetInfoStruct()->get_tradeskill_xp_vitality();
- }
- bool Player::DoubleXPEnabled(){
- return GetInfoStruct()->get_xp_vitality() > 0;
- }
- void Player::SetCharacterID(int32 new_id){
- char_id = new_id;
- }
- int32 Player::GetCharacterID(){
- return char_id;
- }
- float Player::CalculateXP(Spawn* victim){
- if(AdventureXPEnabled() == false || !victim)
- return 0;
- float multiplier = 0;
- float zone_xp_modifier = 1; // let's be safe!!
- if( GetZone()->GetXPModifier() != 0 ) {
- zone_xp_modifier = GetZone()->GetXPModifier();
- LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
- }
- switch(GetArrowColor(victim->GetLevel())){
- case ARROW_COLOR_GRAY:
- LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
- return 0.0f;
- break;
- case ARROW_COLOR_GREEN:
- multiplier = 3.25;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_BLUE:
- multiplier = 3.5;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_WHITE:
- multiplier = 4;
- LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_YELLOW:
- multiplier = 4.25;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_ORANGE:
- multiplier = 4.5;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_RED:
- multiplier = 6;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
- break;
- }
- float total = multiplier * 8;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
- if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
- total *= (victim->GetDifficulty() - 5);
- LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
- }
- else if(victim->GetDifficulty() <= 5) {
- total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
- LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
- }
- if(victim->GetHeroic() > 1) {
- total *= victim->GetHeroic();
- LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
- }
- if(DoubleXPEnabled()) {
- LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
- float percent = (((float)(total))/GetNeededXP()) *100;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
- float xp_vitality = GetXPVitality();
- if(xp_vitality >= percent) {
- GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
- total *= 2;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
- }
- else {
- total += ((GetXPVitality() / percent) *2)*total;
- GetInfoStruct()->set_xp_vitality(0);
- LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
- }
- }
- LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
- return total * world.GetXPRate() * zone_xp_modifier;
- }
- float Player::CalculateTSXP(int8 level){
- if(TradeskillXPEnabled() == false)
- return 0;
- float multiplier = 0;
- float zone_xp_modifier = 1; // let's be safe!!
- if( GetZone()->GetXPModifier() != 0 ) {
- zone_xp_modifier = GetZone()->GetXPModifier();
- LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
- }
- sint16 diff = level - GetTSLevel();
- if(GetTSLevel() < 10)
- diff *= 3;
- else if(GetTSLevel() <= 20)
- diff *= 2;
- if(diff >= 9)
- multiplier = 6;
- else if(diff >= 5)
- multiplier = 4.5;
- else if(diff >= 1)
- multiplier = 4.25;
- else if(diff == 0)
- multiplier = 4;
- else if(diff <= -11)
- multiplier = 0;
- else if(diff <= -6)
- multiplier = 3.25;
- else //if(diff < 0)
- multiplier = 3.5;
- float total = multiplier * 8;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
- if(DoubleXPEnabled()) {
- LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
- float percent = (((float)(total))/GetNeededTSXP()) *100;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
- float ts_xp_vitality = GetTSXPVitality();
- if(ts_xp_vitality >= percent) {
- GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
- total *= 2;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
- }
- else {
- total += ((GetTSXPVitality() / percent) *2)*total;
- GetInfoStruct()->set_tradeskill_xp_vitality(0);
- LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
- }
- }
- LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
- return total * world.GetXPRate() * zone_xp_modifier;
- }
- void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
- {
- float xpDebt = GetXPDebt();
- // not a real timestamp to work with
- if(unix_timestamp < 1 || xpDebt == 0.0f)
- return;
- uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
-
- float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
- int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
- if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
- return;
- float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
- // not enough time passed to calculate debt xp recovered
- if(periodsPassed < 1.0f)
- return;
- float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
- if(debtToSubtract >= xpDebt)
- GetInfoStruct()->set_xp_debt(0.0f);
- else
- GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
- }
- void Player::SetNeededXP(int32 val){
- GetInfoStruct()->set_xp_needed(val);
- }
- void Player::SetNeededXP(){
- //GetInfoStruct()->xp_needed = GetLevel() * 100;
- // Get xp needed to get to the next level
- int16 level = GetLevel() + 1;
- // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
- if (level > 95)
- SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
- else
- SetNeededXP(m_levelXPReq[level]);
- }
- void Player::SetXP(int32 val){
- GetInfoStruct()->set_xp(val);
- }
- void Player::SetNeededTSXP(int32 val) {
- GetInfoStruct()->set_ts_xp_needed(val);
- }
- void Player::SetNeededTSXP() {
- GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
- }
- void Player::SetTSXP(int32 val) {
- GetInfoStruct()->set_ts_xp(val);
- }
- float Player::GetXPDebt(){
- return GetInfoStruct()->get_xp_debt();
- }
- int32 Player::GetNeededXP(){
- return GetInfoStruct()->get_xp_needed();
- }
- int32 Player::GetXP(){
- return GetInfoStruct()->get_xp();
- }
- int32 Player::GetNeededTSXP() {
- return GetInfoStruct()->get_ts_xp_needed();
- }
- int32 Player::GetTSXP() {
- return GetInfoStruct()->get_ts_xp();
- }
- bool Player::AddXP(int32 xp_amount){
- if(!GetClient()) // potential linkdead player
- return false;
-
- MStats.lock();
- xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
- MStats.unlock();
- if(GetInfoStruct()->get_xp_debt())
- {
- float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
- int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
- int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
- if(amountToTakeFromDebt > amountRequiredClearDebt)
- {
- GetInfoStruct()->set_xp_debt(0.0f);
- if(amountRequiredClearDebt > xp_amount)
- xp_amount = 0;
- else
- xp_amount -= amountRequiredClearDebt;
- }
- else
- {
- float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
- GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
- if(amountToTakeFromDebt > xp_amount)
- xp_amount = 0;
- else
- xp_amount -= amountToTakeFromDebt;
- }
- }
-
- // used up in xp debt
- if(!xp_amount) {
- SetCharSheetChanged(true);
- return true;
- }
- int32 prev_level = GetLevel();
- float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
- float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
- while((xp_amount + GetXP()) >= GetNeededXP()){
- if (!CheckLevelStatus(GetLevel() + 1)) {
- if(GetClient()) {
- GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
- }
- SetCharSheetChanged(true);
- return false;
- }
- xp_amount -= GetNeededXP() - GetXP();
- SetLevel(GetLevel() + 1);
- }
- SetXP(GetXP() + xp_amount);
- GetPlayerInfo()->CalculateXPPercentages();
- current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
- if(current_xp_percent >= miniding_min_percent){
- SetHP(GetTotalHP());
- SetPower(GetTotalPower());
- GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
- }
-
- if(GetClient()) {
- GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
-
- if (prev_level != GetLevel())
- GetClient()->ChangeLevel(prev_level, GetLevel());
- }
-
- SetCharSheetChanged(true);
- return true;
- }
- bool Player::AddTSXP(int32 xp_amount){
- MStats.lock();
- xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
- MStats.unlock();
- float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
- float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
- while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
- if (!CheckLevelStatus(GetTSLevel() + 1)) {
- if(GetClient()) {
- GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
- }
- return false;
- }
- xp_amount -= GetNeededTSXP() - GetTSXP();
- SetTSLevel(GetTSLevel() + 1);
- SetTSXP(0);
- SetNeededTSXP();
- }
- SetTSXP(GetTSXP() + xp_amount);
- GetPlayerInfo()->CalculateXPPercentages();
- current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
- if(current_xp_percent >= miniding_min_percent){
- SetHP(GetTotalHP());
- SetPower(GetTotalPower());
- }
- if (GetTradeskillClass() == 0){
- SetTradeskillClass(1);
- GetInfoStruct()->set_tradeskill_class1(1);
- GetInfoStruct()->set_tradeskill_class2(1);
- GetInfoStruct()->set_tradeskill_class3(1);
- }
- return true;
- }
- void Player::CalculateLocation(){
- if(GetSpeed() > 0 ){
- if(GetHeading() >= 270 && GetHeading() <= 360){
- SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
- SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
- }
- else if(GetHeading() >= 180 && GetHeading() < 270){
- SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
- SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
- }
- else if(GetHeading() >= 90 && GetHeading() < 180){
- SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
- SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
- }
- else if(GetHeading() >= 0 && GetHeading() < 90){
- SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
- SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
- }
- }
- }
- Spawn* Player::GetSpawnByIndex(int16 index){
- Spawn* spawn = 0;
- index_mutex.readlock(__FUNCTION__, __LINE__);
- if(player_spawn_id_map.count(index) > 0)
- spawn = player_spawn_id_map[index];
- index_mutex.releasereadlock(__FUNCTION__, __LINE__);
- return spawn;
- }
- int16 Player::GetIndexForSpawn(Spawn* spawn) {
- int16 val = 0;
- index_mutex.readlock(__FUNCTION__, __LINE__);
- if(player_spawn_reverse_id_map.count(spawn) > 0)
- val = player_spawn_reverse_id_map[spawn];
- index_mutex.releasereadlock(__FUNCTION__, __LINE__);
- return val;
- }
- bool Player::WasSpawnRemoved(Spawn* spawn){
- bool wasRemoved = false;
- if(IsRemovingSpawn(spawn->GetID()))
- return false;
-
- spawn_mutex.readlock(__FUNCTION__, __LINE__);
- map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
- if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
- wasRemoved = true;
- }
- spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
- return wasRemoved;
- }
- void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
- {
- LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
- SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
-
- info_mutex.writelock(__FUNCTION__, __LINE__);
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- pos_mutex.writelock(__FUNCTION__, __LINE__);
- index_mutex.writelock(__FUNCTION__, __LINE__);
- if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
- player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
- if (player_spawn_reverse_id_map.count(spawn) > 0)
- player_spawn_reverse_id_map.erase(spawn);
- if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
- player_spawn_id_map.erase(spawn->GetID());
- int32 id = spawn->GetID();
- if (spawn_info_packet_list.count(id))
- spawn_info_packet_list.erase(id);
- if (spawn_pos_packet_list.count(id))
- spawn_pos_packet_list.erase(id);
- if (spawn_vis_packet_list.count(id))
- spawn_vis_packet_list.erase(id);
- index_mutex.releasewritelock(__FUNCTION__, __LINE__);
- info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- }
- vector<int32> Player::GetQuestIDs(){
- vector<int32> ret;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second)
- ret.push_back(itr->second->GetQuestID());
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
- if(!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return quest_updates;
- }
- void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
- map<int32, Quest*>::iterator itr;
- vector<Quest*>* update_list = new vector<Quest*>;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second){
- if(item && qty > 0){
- if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
- update_list->push_back(itr->second);
- }
- }
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- if(update_list && update_list->size() > 0){
- Client* client = GetClient();
- if(client){
- for(int8 i=0;i<update_list->size(); i++){
- client->SendQuestUpdate(update_list->at(i));
- client->SendQuestFailure(update_list->at(i));
- }
- }
- }
- update_list->clear();
- safe_delete(update_list);
- }
- void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
- map<int32, Quest*>::iterator itr;
- vector<Quest*>* update_list = new vector<Quest*>;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second){
- if(item && qty > 0){
- if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
- update_list->push_back(itr->second);
- }
- }
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- if(update_list && update_list->size() > 0){
- Client* client = GetClient();
- if(client){
- for(int8 i=0;i<update_list->size(); i++){
- client->SendQuestUpdate(update_list->at(i));
- client->SendQuestFailure(update_list->at(i));
- }
- }
- }
- update_list->clear();
- safe_delete(update_list);
- }
- vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
- if (!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return quest_updates;
- }
- PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
- PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
- Quest* quest = 0;
- if(packet){
- int16 total_quests_num = 0;
- int16 total_completed_quests = 0;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- map<int32, Quest*> total_quests = player_quests;
- if(all_quests && completed_quests.size() > 0)
- total_quests.insert(completed_quests.begin(), completed_quests.end());
- if(total_quests.size() > 0){
- map<string, int16> quest_types;
- map<int32, Quest*>::iterator itr;
- int16 zone_id = 0;
- for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
- if(itr->first && itr->second){
- if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
- current_quest_id = itr->first;
- if(itr->second->GetTurnedIn())
- total_completed_quests++;
- if(itr->second->GetType()){
- if(quest_types.count(itr->second->GetType()) == 0){
- quest_types[itr->second->GetType()] = zone_id;
- zone_id++;
- }
- }
- if(itr->second->GetZone()){
- if(quest_types.count(itr->second->GetType()) == 0){
- quest_types[itr->second->GetType()] = zone_id;
- zone_id++;
- }
- }
- total_quests_num++;
- }
- else
- continue;
- }
- packet->setArrayLengthByName("num_quests", total_quests_num);
- int16 i = 0;
- for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
- if(i == 0 && quest_types.size() > 0){
- packet->setArrayLengthByName("num_quest_zones", quest_types.size());
- map<string, int16>::iterator type_itr;
- int16 x = 0;
- for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
- packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
- packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
- x++;
- }
- }
- if(itr->first == 0 || !itr->second)
- continue;
- if(!all_quests && !itr->second->GetUpdateRequired())
- continue;
- quest = itr->second;
- if(!quest->GetDeleted())
- packet->setArrayDataByName("active", 1, i);
- packet->setArrayDataByName("name", quest->GetName(), i);
- packet->setArrayDataByName("quest_type", quest->GetType(), i);
- packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
- int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
- if(itr->second->GetCompleted())
- packet->setArrayDataByName("completed", 1, i);
- if(itr->second->GetTurnedIn()){
- packet->setArrayDataByName("turned_in", 1, i);
- packet->setArrayDataByName("completed", 1, i);
- packet->setArrayDataByName("visible", 1, i);
- packet->setArrayDataByName("unknown3", 1, i);
- display_status += QUEST_DISPLAY_STATUS_COMPLETED;
- }
- if (updated) {
- packet->setArrayDataByName("quest_updated", 1, i);
- packet->setArrayDataByName("journal_updated", 1, i);
- }
- packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
- packet->setArrayDataByName("day", quest->GetDay(), i);
- packet->setArrayDataByName("month", quest->GetMonth(), i);
- packet->setArrayDataByName("year", quest->GetYear(), i);
- packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
- int8 difficulty = 0;
- string category = quest->GetType();
- if(category == "Tradeskill")
- difficulty = GetTSArrowColor(quest->GetQuestLevel());
- else
- difficulty = GetArrowColor(quest->GetQuestLevel());
- packet->setArrayDataByName("difficulty", difficulty, i);
- if (itr->second->GetEncounterLevel() > 4)
- packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
- else
- packet->setArrayDataByName("encounter_level", 4, i);
- if(version >= 931 && quest_types.count(quest->GetType()) > 0)
- packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
- if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
- packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
- if(version >= 931 && quest->GetVisible()){
- if (quest->GetCompletedFlag())
- display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
- else if (quest->IsRepeatable())
- display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
- if (quest->GetYellowName() || quest->CheckCategoryYellow())
- display_status += QUEST_DISPLAY_STATUS_YELLOW;
-
- if (quest->IsTracked())
- display_status += QUEST_DISPLAY_STATUS_CHECK;
- else
- display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
- if (quest->IsHidden() && !quest->GetTurnedIn()) {
- display_status += QUEST_DISPLAY_STATUS_HIDDEN;
- display_status -= QUEST_DISPLAY_STATUS_SHOW;
- }
-
- if(quest->CanShareQuestCriteria(GetClient(),false)) {
- display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
- }
- }
- else
- packet->setArrayDataByName("visible", quest->GetVisible(), i);
- if (itr->second->IsRepeatable())
- packet->setArrayDataByName("repeatable", 1, i);
-
- packet->setArrayDataByName("display_status", display_status, i);
- i++;
- }
- //packet->setDataByName("unknown4", 0);
- packet->setDataByName("visible_quest_id", current_quest_id);
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- packet->setDataByName("player_crc", crc);
- packet->setDataByName("player_name", GetName());
- packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
- packet->setDataByName("max_quests", 75);
- LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
- #if EQDEBUG >= 9
- packet->PrintPacket();
- #endif
- }
- return packet;
- }
- PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
- if (!quest)
- return 0;
- PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
- if (packet) {
- packet->setArrayLengthByName("num_quests", 1);
- packet->setArrayLengthByName("num_quest_zones", 1);
- packet->setArrayDataByName("quest_zones_zone", quest->GetType());
- packet->setArrayDataByName("quest_zones_zone_id", 0);
-
- if(!quest->GetDeleted() && !quest->GetCompleted())
- packet->setArrayDataByName("active", 1);
- packet->setArrayDataByName("name", quest->GetName());
- // don't see these two in the struct
- packet->setArrayDataByName("quest_type", quest->GetType());
- packet->setArrayDataByName("quest_zone", quest->GetZone());
- int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
- if(quest->GetCompleted())
- packet->setArrayDataByName("completed", 1);
- if(quest->GetTurnedIn()) {
- packet->setArrayDataByName("turned_in", 1);
- packet->setArrayDataByName("completed", 1);
- packet->setArrayDataByName("visible", 1);
- display_status += QUEST_DISPLAY_STATUS_COMPLETED;
- }
- packet->setArrayDataByName("quest_id", quest->GetQuestID());
- packet->setArrayDataByName("day", quest->GetDay());
- packet->setArrayDataByName("month", quest->GetMonth());
- packet->setArrayDataByName("year", quest->GetYear());
- packet->setArrayDataByName("level", quest->GetQuestLevel());
- int8 difficulty = 0;
- string category = quest->GetType();
- if(category == "Tradeskill")
- difficulty = GetTSArrowColor(quest->GetQuestLevel());
- else
- difficulty = GetArrowColor(quest->GetQuestLevel());
- packet->setArrayDataByName("difficulty", difficulty);
- if (quest->GetEncounterLevel() > 4)
- packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
- else
- packet->setArrayDataByName("encounter_level", 4);
- if (version >= 931) {
- packet->setArrayDataByName("zonetype_id", 0);
- packet->setArrayDataByName("zone_id", 0);
- }
- if(version >= 931 && quest->GetVisible()){
- if (quest->GetCompletedFlag())
- display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
- else if (quest->IsRepeatable())
- display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
- if (quest->GetYellowName() || quest->CheckCategoryYellow())
- display_status += QUEST_DISPLAY_STATUS_YELLOW;
- if (quest->IsTracked())
- display_status += QUEST_DISPLAY_STATUS_CHECK;
- else
- display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
- if (quest->IsHidden() && !quest->GetTurnedIn()) {
- display_status += QUEST_DISPLAY_STATUS_HIDDEN;
- display_status -= QUEST_DISPLAY_STATUS_SHOW;
- }
-
- if(quest->CanShareQuestCriteria(GetClient(),false)) {
- display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
- }
- }
- else
- packet->setArrayDataByName("visible", quest->GetVisible());
- if (quest->IsRepeatable())
- packet->setArrayDataByName("repeatable", 1);
-
- packet->setArrayDataByName("display_status", display_status);
- if (updated) {
- packet->setArrayDataByName("quest_updated", 1);
- packet->setArrayDataByName("journal_updated", 1);
- }
- if(version >= 546)
- packet->setDataByName("unknown3", 1);
- packet->setDataByName("visible_quest_id", quest->GetQuestID());
- packet->setDataByName("player_crc", crc);
- packet->setDataByName("player_name", GetName());
- packet->setDataByName("used_quests", player_quests.size());
- packet->setDataByName("unknown4a", 1);
- packet->setDataByName("max_quests", 75);
- }
- return packet;
- }
- Quest* Player::SetStepComplete(int32 id, int32 step){
- Quest* ret = 0;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if(player_quests.count(id) > 0){
- if(player_quests[id] && player_quests[id]->SetStepComplete(step))
- ret = player_quests[id];
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
- Quest* ret = 0;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if (player_quests.count(quest_id) > 0) {
- if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
- ret = player_quests[quest_id];
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
- int32 ret = 0;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
- ret = player_quests[quest_id]->GetStepProgress(step_id);
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void Player::RemoveQuest(int32 id, bool delete_quest){
- MPlayerQuests.writelock(__FUNCTION__, __LINE__);
- map<int32, Quest*>::iterator itr = player_quests.find(id);
- if(itr != player_quests.end()) {
- player_quests.erase(itr);
- }
-
- if(delete_quest){
- safe_delete(player_quests[id]);
- }
-
- MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
- SendQuestRequiredSpawns(id);
- }
- vector<Quest*>* Player::CheckQuestsLocationUpdate(){
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
- if(!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return quest_updates;
- }
- vector<Quest*>* Player::CheckQuestsFailures(){
- vector<Quest*>* quest_failures = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->GetQuestFailures()->size() > 0){
- if(!quest_failures)
- quest_failures = new vector<Quest*>();
- quest_failures->push_back(itr->second);
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return quest_failures;
- }
- vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
- if(!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return quest_updates;
- }
- bool Player::HasQuestUpdateRequirement(Spawn* spawn){
- bool reqMet = false;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
- reqMet = true;
- break;
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return reqMet;
- }
- vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
- if(!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return quest_updates;
- }
- int16 Player::GetTaskGroupStep(int32 quest_id){
- Quest* quest = 0;
- int16 step = 0;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if(player_quests.count(quest_id) > 0){
- quest = player_quests[quest_id];
- if(quest) {
- step = quest->GetTaskGroupStep();
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return step;
- }
- bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
- bool ret = false;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if(player_quests.count(quest_id) > 0){
- Quest* quest = player_quests[quest_id];
- if ( quest != NULL )
- ret = quest->GetQuestStepCompleted(step_id);
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- int16 Player::GetQuestStep(int32 quest_id){
- Quest* quest = 0;
- int16 step = 0;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if(player_quests.count(quest_id) > 0){
- quest = player_quests[quest_id];
- if(quest) {
- step = quest->GetQuestStep();
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return step;
- }
- map<int32, Quest*>* Player::GetPlayerQuests(){
- return &player_quests;
- }
- map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
- return &completed_quests;
- }
- Quest* Player::GetAnyQuest(int32 quest_id) {
- if(player_quests.count(quest_id) > 0)
- return player_quests[quest_id];
- if(completed_quests.count(quest_id) > 0)
- return completed_quests[quest_id];
-
- return 0;
- }
- Quest* Player::GetCompletedQuest(int32 quest_id){
- if(completed_quests.count(quest_id) > 0)
- return completed_quests[quest_id];
- return 0;
- }
- bool Player::HasQuestBeenCompleted(int32 quest_id){
- bool ret = false;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
- ret = true;
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
-
- return ret;
- }
- bool Player::HasActiveQuest(int32 quest_id){
- bool ret = false;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
- ret = true;
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
-
- return ret;
- }
- bool Player::HasAnyQuest(int32 quest_id){
- bool ret = false;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if(player_quests.count(quest_id) > 0)
- ret = true;
- if(completed_quests.count(quest_id) > 0)
- ret = true;
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
-
- return ret;
- }
- int32 Player::GetQuestCompletedCount(int32 quest_id) {
- int32 count = 0;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- Quest* quest = GetCompletedQuest(quest_id);
- if(quest) {
- count = quest->GetCompleteCount();
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return count;
- }
- Quest* Player::GetQuest(int32 quest_id){
- if(player_quests.count(quest_id) > 0)
- return player_quests[quest_id];
- return 0;
- }
- void Player::AddCompletedQuest(Quest* quest){
- Quest* existing = GetCompletedQuest(quest->GetQuestID());
- MPlayerQuests.writelock(__FUNCTION__, __LINE__);
- completed_quests[quest->GetQuestID()] = quest;
- if(existing && existing != quest) {
- safe_delete(existing);
- }
-
- quest->SetSaveNeeded(true);
- quest->SetTurnedIn(true);
- if(quest->GetCompletedDescription())
- quest->SetDescription(string(quest->GetCompletedDescription()));
- quest->SetUpdateRequired(true);
- MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Player::CheckQuestRemoveFlag(Spawn* spawn){
- if(current_quest_flagged.count(spawn) > 0){
- current_quest_flagged.erase(spawn);
- return true;
- }
- return false;
- }
- bool Player::CheckQuestRequired(Spawn* spawn){
- if(spawn)
- return spawn->MeetsSpawnAccessRequirements(this);
- return false;
- }
- int8 Player::CheckQuestFlag(Spawn* spawn){
- int8 ret = 0;
- if (!spawn) {
- LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
- return ret;
- }
- if(spawn->HasProvidedQuests()){
- vector<int32>* quests = spawn->GetProvidedQuests();
- Quest* quest = 0;
- for(int32 i=0;i<quests->size();i++){
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- if(player_quests.count(quests->at(i)) > 0){
- if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
- ret = 2;
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- break;
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- int8 flag = 0;
- if (CanReceiveQuest(quests->at(i), &flag)){
- if(flag) {
- ret = flag;
- break;
- }
- master_quest_list.LockQuests();
- quest = master_quest_list.GetQuest(quests->at(i), false);
- master_quest_list.UnlockQuests();
- if(quest){
- int8 color = quest->GetFeatherColor();
- // purple
- if (color == 1)
- ret = 16;
- // green
- else if (color == 2)
- ret = 32;
- // blue
- else if (color == 3)
- ret = 64;
- // normal
- else
- ret = 1;
- break;
- }
- }
- }
- }
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- // must make sure the quest ptr is alive or nullptr
- if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
- ret = 2;
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- if(ret > 0)
- current_quest_flagged[spawn] = true;
- return ret;
- }
- bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
- bool passed = true;
- int32 x;
- master_quest_list.LockQuests();
- Quest* quest = master_quest_list.GetQuest(quest_id, false);
- master_quest_list.UnlockQuests();
- if (!quest)
- passed = false;
- //check if quest is already completed, and not repeatable
- else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
- passed = false;
- //check if the player already has this quest
- else if (player_quests.count(quest_id) > 0)
- passed = false;
- //Check Prereq Adv Levels
- else if (quest->GetPrereqLevel() > GetLevel())
- passed = false;
- else if (quest->GetPrereqMaxLevel() > 0){
- if (GetLevel() > quest->GetPrereqMaxLevel())
- passed = false;
- }
- //Check Prereq TS Levels
- else if (quest->GetPrereqTSLevel() > GetTSLevel())
- passed = false;
- else if (quest->GetPrereqMaxTSLevel() > 0){
- if (GetTSLevel() > quest->GetPrereqMaxLevel())
- passed = false;
- }
- // Check quest pre req
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- vector<int32>* prereq_quests = quest->GetPrereqQuests();
- if(passed && prereq_quests && prereq_quests->size() > 0){
- for(int32 x=0;x<prereq_quests->size();x++){
- if(completed_quests.count(prereq_quests->at(x)) == 0){
- passed = false;
- break;
- }
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- //Check Prereq Classes
- vector<int8>* prereq_classes = quest->GetPrereqClasses();
- if(passed && prereq_classes && prereq_classes->size() > 0){
- for(int32 x=0;x<prereq_classes->size();x++){
- if(prereq_classes->at(x) == GetAdventureClass()){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- //Check Prereq TS Classes
- vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
- if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
- for( x=0;x<prereq_tsclasses->size();x++){
- if(prereq_tsclasses->at(x) == GetTradeskillClass()){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- // Check model prereq
- vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
- if(passed && prereq_model_types && prereq_model_types->size() > 0){
- for(x=0;x<prereq_model_types->size();x++){
- if(prereq_model_types->at(x) == GetModelType()){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- // Check faction pre req
- vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
- if(passed && prereq_factions && prereq_factions->size() > 0){
- sint32 val = 0;
- for(x=0;x<prereq_factions->size();x++){
- val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
- if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- // Check race pre req
- vector<int8>* prereq_races = quest->GetPrereqRaces();
- if(passed && prereq_races && prereq_races->size() > 0){
- for(x=0;x<prereq_races->size();x++){
- if(prereq_races->at(x) == GetRace()){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
-
- int32 flag = 0;
- if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
- if(ret)
- *ret = flag;
- if(!flag) {
- passed = false;
- }
- else {
- passed = true;
- }
- }
- return passed;
- }
- bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
- if(!GetClient())
- return false;
-
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- Quest* quest = GetAnyQuest(quest_id);
-
- if(!quest) {
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return false;
- }
-
- quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
- if(qrd->is_temporary) {
- quest->SetStatusTmpReward(qrd->tmp_status);
- quest->SetCoinTmpReward(qrd->tmp_coin);
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
-
- GetClient()->GiveQuestReward(quest, qrd->has_displayed);
- SetActiveReward(true);
-
- return true;
- }
- Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
- vector<Item*>* items = 0;
- bool ret = false;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- Quest* quest = GetAnyQuest(quest_id);
- if(!quest) {
- if(quest_exists) {
- *quest_exists = false;
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return nullptr;
- }
-
- if(quest_exists) {
- *quest_exists = true;
- }
- if(quest->GetQuestTemporaryState())
- items = quest->GetTmpRewardItems();
- else
- items = quest->GetRewardItems();
- if (item_id == 0) {
- ret = true;
- }
- else {
- items = quest->GetSelectableRewardItems();
- if (items && items->size() > 0) {
- for (int32 i = 0; i < items->size(); i++) {
- if (items->at(i)->details.item_id == item_id) {
- ret = true;
- break;
- }
- }
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return quest;
- }
- bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
- if(!GetClient()) {
- return false;
- }
-
- Collection *collection = 0;
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- Quest* quest = client->GetPendingQuestAcceptance(item_id);
- if(quest){
- GetClient()->AcceptQuestReward(quest, item_id);
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return true;
- }
- bool collectedItems = false;
- if (client->GetPlayer()->HasPendingItemRewards()) {
- vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
- if (items.size() > 0) {
- collectedItems = true;
- for (int i = 0; i < items.size(); i++) {
- client->GetPlayer()->AddItem(new Item(items[i]));
- }
- client->GetPlayer()->ClearPendingItemRewards();
- client->GetPlayer()->SetActiveReward(false);
- }
- map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
- if (selectable_item.size() > 0) {
- collectedItems = true;
- map<int32, Item*>::iterator itr;
- for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
- client->GetPlayer()->AddItem(new Item(itr->second));
- client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
- }
- client->GetPlayer()->SetActiveReward(false);
- }
- }
- else if (collection = GetPendingCollectionReward())
- {
- client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
- collectedItems = true;
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
-
- return collectedItems;
- }
- bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- Quest* quest = GetAnyQuest(quest_id);
- if(!quest) {
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- return false;
- }
-
- QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
- if (quest_step) {
- if(GetClient()) {
- GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
- }
- quest_step->WasUpdated(false);
- }
- bool turnedIn = quest->GetTurnedIn();
-
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
-
- if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
- GetClient()->SendQuestJournal();
- return true;
- }
- void Player::SendQuest(int32 quest_id) {
- if(!GetClient()) {
- return;
- }
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- Quest* quest = GetQuest(quest_id);
- if (quest)
- GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
- else {
- quest = GetCompletedQuest(quest_id);
-
- if (quest)
- GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Player::UpdateQuestCompleteCount(int32 quest_id) {
- if(!GetClient()) {
- return;
- }
-
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- // If character has already completed this quest once update the given date in the database
- Quest* quest = GetQuest(id);
- Quest* quest2 = GetCompletedQuest(id);
- if (quest && quest2) {
- quest->SetCompleteCount(quest2->GetCompleteCount());
- database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- Quest* quest = GetAnyQuest(quest_id);
- if(quest) {
- quest->GetTmpRewardItemsByID(items);
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
- MPlayerQuests.readlock(__FUNCTION__, __LINE__);
- Quest* quest = GetAnyQuest(quest_id);
- if(quest) {
- Item* item = master_item_list.GetItem(item_id);
- if(item) {
- Item* tmpItem = new Item(item);
- tmpItem->details.count = item_count;
- quest->AddTmpRewardItem(tmpItem);
- }
- }
- MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
- }
- bool Player::ShouldSendSpawn(Spawn* spawn){
- if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
- return false;
- else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
- return true;
-
- return false;
- }
- int8 Player::GetTSArrowColor(int8 level){
- int8 color = 0;
- sint16 diff = level - GetTSLevel();
- if(GetLevel() < 10)
- diff *= 3;
- else if(GetLevel() <= 20)
- diff *= 2;
- if(diff >= 9)
- color = ARROW_COLOR_RED;
- else if(diff >= 5)
- color = ARROW_COLOR_ORANGE;
- else if(diff >= 1)
- color = ARROW_COLOR_YELLOW;
- else if(diff == 0)
- color = ARROW_COLOR_WHITE;
- else if(diff <= -11)
- color = ARROW_COLOR_GRAY;
- else if(diff <= -6)
- color = ARROW_COLOR_GREEN;
- else //if(diff < 0)
- color = ARROW_COLOR_BLUE;
- return color;
- }
- void Player::AddCoins(int64 val){
- int32 tmp = 0;
- UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
- if(val >= 1000000){
- tmp = val / 1000000;
- val -= tmp*1000000;
- GetInfoStruct()->add_coin_plat(tmp);
- }
- if(val >= 10000){
- tmp = val / 10000;
- val -= tmp*10000;
- GetInfoStruct()->add_coin_gold(tmp);
- }
- if(val >= 100){
- tmp = val / 100;
- val -= tmp*100;
- GetInfoStruct()->add_coin_silver(tmp);
- }
- GetInfoStruct()->add_coin_copper(val);
- int32 new_copper_value = GetInfoStruct()->get_coin_copper();
- if(new_copper_value >= 100){
- tmp = new_copper_value/100;
- GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
- GetInfoStruct()->add_coin_silver(tmp);
- }
- int32 new_silver_value = GetInfoStruct()->get_coin_silver();
- if(new_silver_value >= 100){
- tmp = new_silver_value/100;
- GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
- GetInfoStruct()->add_coin_gold(tmp);
- }
- int32 new_gold_value = GetInfoStruct()->get_coin_gold();
- if(new_gold_value >= 100){
- tmp = new_gold_value/100;
- GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
- GetInfoStruct()->add_coin_plat(tmp);
- }
- charsheet_changed = true;
- }
- bool Player::RemoveCoins(int64 val){
- int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
- total_coins += GetInfoStruct()->get_coin_gold()*10000;
- total_coins += GetInfoStruct()->get_coin_silver()*100;
- total_coins += GetInfoStruct()->get_coin_copper();
- if(total_coins >= val){
- total_coins -= val;
- GetInfoStruct()->set_coin_plat(0);
- GetInfoStruct()->set_coin_gold(0);
- GetInfoStruct()->set_coin_silver(0);
- GetInfoStruct()->set_coin_copper(0);
- AddCoins(total_coins);
- return true;
- }
- return false;
- }
- bool Player::HasCoins(int64 val) {
- int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
- total_coins += GetInfoStruct()->get_coin_gold()*10000;
- total_coins += GetInfoStruct()->get_coin_silver()*100;
- total_coins += GetInfoStruct()->get_coin_copper();
- if(total_coins >= val)
- return true;
- return false;
- }
- bool Player::HasPendingLootItems(int32 id){
- return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
- }
- bool Player::HasPendingLootItem(int32 id, int32 item_id){
- return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
- }
- vector<Item*>* Player::GetPendingLootItems(int32 id){
- vector<Item*>* ret = 0;
- if(pending_loot_items.count(id) > 0){
- ret = new vector<Item*>();
- map<int32, bool>::iterator itr;
- for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
- if(master_item_list.GetItem(itr->first))
- ret->push_back(master_item_list.GetItem(itr->first));
- }
- }
- return ret;
- }
- void Player::RemovePendingLootItem(int32 id, int32 item_id){
- if(pending_loot_items.count(id) > 0){
- pending_loot_items[id].erase(item_id);
- if(pending_loot_items[id].size() == 0)
- pending_loot_items.erase(id);
- }
- }
- void Player::RemovePendingLootItems(int32 id){
- if(pending_loot_items.count(id) > 0)
- pending_loot_items.erase(id);
- }
- void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
- if(items){
- Item* item = 0;
- for(int32 i=0;i<items->size();i++){
- item = items->at(i);
- if(item)
- pending_loot_items[id][item->details.item_id] = true;
- }
- }
- }
- void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
- if (statistics.count(stat_id) == 0) {
- Statistic* stat = new Statistic;
- stat->stat_id = stat_id;
- stat->stat_value = stat_value;
- stat->stat_date = stat_date;
- stat->save_needed = false;
- statistics[stat_id] = stat;
- }
- }
- void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
- if (statistics.count(stat_id) == 0)
- AddPlayerStatistic(stat_id, 0, 0);
- Statistic* stat = statistics[stat_id];
- overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
- stat->stat_date = Timer::GetUnixTimeStamp();
- stat->save_needed = true;
- }
- void Player::WritePlayerStatistics() {
- map<int32, Statistic*>::iterator stat_itr;
- for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
- Statistic* stat = stat_itr->second;
- if (stat->save_needed) {
- stat->save_needed = false;
- database.WritePlayerStatistic(this, stat);
- }
- }
- }
- sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
- if (stat_id >= 0 && statistics.count(stat_id) > 0)
- return statistics[stat_id]->stat_value;
- return 0;
- }
- void Player::RemovePlayerStatistics() {
- map<int32, Statistic*>::iterator stat_itr;
- for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
- safe_delete(stat_itr->second);
- statistics.clear();
- }
- void Player::SetGroup(PlayerGroup* new_group){
- group = new_group;
- }
- /*PlayerGroup* Player::GetGroup(){
- return group;
- }*/
- bool Player::IsGroupMember(Entity* player) {
- bool ret = false;
- if (GetGroupMemberInfo() && player) {
- //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
- /*deque<GroupMemberInfo*>::iterator itr;
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
- for (itr = members->begin(); itr != members->end(); itr++) {
- GroupMemberInfo* gmi = *itr;
- if (gmi->client && gmi->client->GetPlayer() == player) {
- ret = true;
- break;
- }
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
- }
- return ret;
- }
- void Player::SetGroupInformation(PacketStruct* packet){
- int8 det_count = 0;
- Entity* member = 0;
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- if (GetGroupMemberInfo()) {
- PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
- if (group)
- {
- group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>* members = group->GetMembers();
- deque<GroupMemberInfo*>::iterator itr;
- GroupMemberInfo* info = 0;
- int x = 0;
- for (itr = members->begin(); itr != members->end(); itr++) {
- info = *itr;
- if (info == GetGroupMemberInfo()) {
- if (info->leader)
- packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
- continue;
- }
- else {
- if (info->leader)
- packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
- }
- member = info->member;
- if (member && member->GetZone() == GetZone()) {
- packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
- if (member->HasPet()) {
- if (member->GetPet())
- packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
- else
- packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
- }
- else
- packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
- //Send detriment counts as 255 if all dets of that type are incurable
- det_count = member->GetTraumaCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
- det_count = member->GetArcaneCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
- det_count = member->GetNoxiousCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
- det_count = member->GetElementalCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
- det_count = member->GetCurseCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
- packet->setSubstructDataByName("group_members", "zone_status", 1, x);
- }
- else {
- packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
- //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
- packet->setSubstructDataByName("group_members", "zone_status", 2, x);
- }
- packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
- packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
- packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
- packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
- packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
- packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
- packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
- packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
- packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
- packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
- x++;
- }
- }
- group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
- }
- //packet->PrintPacket();
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- PlayerItemList* Player::GetPlayerItemList(){
- return &item_list;
- }
- void Player::ResetSavedSpawns(){
- spawn_mutex.writelock(__FUNCTION__, __LINE__);
- ClearRemovalTimers();
- spawn_packet_sent.clear();
- spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
- info_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_info_packet_list.clear();
- info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_vis_packet_list.clear();
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- pos_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_pos_packet_list.clear();
- pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- index_mutex.writelock(__FUNCTION__, __LINE__);
- player_spawn_reverse_id_map.clear();
- player_spawn_id_map.clear();
- player_spawn_id_map[1] = this;
- player_spawn_reverse_id_map[this] = 1;
- spawn_index = 1;
- index_mutex.releasewritelock(__FUNCTION__, __LINE__);
- m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
- player_spawn_quests_required.clear();
- m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
- if(info)
- info->RemoveOldPackets();
-
- safe_delete_array(movement_packet);
- safe_delete_array(old_movement_packet);
- }
- void Player::SetReturningFromLD(bool val){
- if(val && val != returning_from_ld)
- {
- if(GetPlayerItemList())
- GetPlayerItemList()->ResetPackets();
-
- GetEquipmentList()->ResetPackets();
- GetAppearanceEquipmentList()->ResetPackets();
- skill_list.ResetPackets();
- safe_delete_array(spell_orig_packet);
- safe_delete_array(spell_xor_packet);
- spell_orig_packet=0;
- spell_xor_packet=0;
- spell_count = 0;
- reset_character_flag(CF_IS_SITTING);
- if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
- SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
- if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
- SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
-
- SetTempVisualState(0);
- safe_delete_array(spawn_tmp_info_xor_packet);
- safe_delete_array(spawn_tmp_vis_xor_packet);
- safe_delete_array(spawn_tmp_pos_xor_packet);
- spawn_tmp_info_xor_packet = 0;
- spawn_tmp_vis_xor_packet = 0;
- spawn_tmp_pos_xor_packet = 0;
- pos_xor_size = 0;
- info_xor_size = 0;
- vis_xor_size = 0;
-
- index_mutex.writelock(__FUNCTION__, __LINE__);
- player_spawn_id_map[1] = this;
- player_spawn_reverse_id_map[this] = 1;
- spawn_index = 1;
- index_mutex.releasewritelock(__FUNCTION__, __LINE__);
- }
-
- returning_from_ld = val;
- }
- bool Player::IsReturningFromLD(){
- return returning_from_ld;
- }
- void Player::AddFriend(const char* name, bool save){
- if(name){
- if(save)
- friend_list[name] = 1;
- else
- friend_list[name] = 0;
- }
- }
- bool Player::IsFriend(const char* name){
- if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
- return true;
- return false;
- }
- void Player::RemoveFriend(const char* name){
- if(friend_list.count(name) > 0)
- friend_list[name] = 2;
- }
- map<string, int8>* Player::GetFriends(){
- return &friend_list;
- }
- void Player::AddIgnore(const char* name, bool save){
- if(name){
- if(save)
- ignore_list[name] = 1;
- else
- ignore_list[name] = 0;
- }
- }
- bool Player::IsIgnored(const char* name){
- if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
- return true;
- return false;
- }
- void Player::RemoveIgnore(const char* name){
- if(name && ignore_list.count(name) > 0)
- ignore_list[name] = 2;
- }
- map<string, int8>* Player::GetIgnoredPlayers(){
- return &ignore_list;
- }
- bool Player::CheckLevelStatus(int16 new_level) {
- int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
- int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
- if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
- return false;
- return true;
- }
- Skill* Player::GetSkillByName(const char* name, bool check_update){
- Skill* ret = skill_list.GetSkillByName(name);
- if(check_update)
- {
- if(skill_list.CheckSkillIncrease(ret))
- CalculateBonuses();
- }
- return ret;
- }
- Skill* Player::GetSkillByID(int32 id, bool check_update){
- Skill* ret = skill_list.GetSkill(id);
- if(check_update)
- {
- if(skill_list.CheckSkillIncrease(ret))
- CalculateBonuses();
- }
- return ret;
- }
- void Player::SetRangeAttack(bool val){
- range_attack = val;
- }
- bool Player::GetRangeAttack(){
- return range_attack;
- }
- bool Player::AddMail(Mail* mail) {
- bool ret = false;
- if (mail) {
- mail_list.Put(mail->mail_id, mail);
- ret = true;
- }
- return ret;
- }
- MutexMap<int32, Mail*>* Player::GetMail() {
- return &mail_list;
- }
- Mail* Player::GetMail(int32 mail_id) {
- Mail* mail = 0;
- if (mail_list.count(mail_id) > 0)
- mail = mail_list.Get(mail_id);
- return mail;
- }
- void Player::DeleteMail(bool from_database) {
- MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
- while (itr.Next())
- DeleteMail(itr->first, from_database);
- mail_list.clear();
- }
- void Player::DeleteMail(int32 mail_id, bool from_database) {
- if (mail_list.count(mail_id) > 0) {
- if (from_database)
- database.DeletePlayerMail(mail_list.Get(mail_id));
- mail_list.erase(mail_id, true, true); // need to delete the mail ptr
- }
- }
- ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
- ZoneServer* ret = nullptr;
- GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
- // If the player has a group and destination zone id
- if (gmi && zone_id) {
- deque<GroupMemberInfo*>::iterator itr;
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
- if (group)
- {
- group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>* members = group->GetMembers();
- // Loop through the group members
- for (itr = members->begin(); itr != members->end(); itr++) {
- // If a group member matches a target
- if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
- (*itr)->member->GetZone()->GetZoneID() == zone_id) {
- // toggle the flag and break the loop
- ret = (*itr)->member->GetZone();
- break;
- }
- }
- group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
- }
-
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- return ret;
- }
- /* CharacterInstances */
- CharacterInstances::CharacterInstances() {
- m_instanceList.SetName("Mutex::m_instanceList");
- }
- CharacterInstances::~CharacterInstances() {
- RemoveInstances();
- }
- void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
- InstanceData data;
- data.db_id = db_id;
- data.instance_id = instance_id;
- data.zone_id = zone_id;
- data.zone_instance_type = zone_instancetype;
- data.zone_name = zone_name;
- data.last_success_timestamp = last_success_timestamp;
- data.last_failure_timestamp = last_failure_timestamp;
- data.success_lockout_time = success_lockout_time;
- data.failure_lockout_time = failure_lockout_time;
- instanceList.push_back(data);
- }
- void CharacterInstances::RemoveInstances() {
- instanceList.clear();
- }
- bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
- vector<InstanceData>::iterator itr;
- m_instanceList.writelock(__FUNCTION__, __LINE__);
- for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
- InstanceData* data = &(*itr);
- if (data->zone_id == zone_id) {
- instanceList.erase(itr);
- m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
- return false;
- }
- bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
- vector<InstanceData>::iterator itr;
- m_instanceList.writelock(__FUNCTION__, __LINE__);
- for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
- InstanceData* data = &(*itr);
- if (data->instance_id == instance_id) {
- instanceList.erase(itr);
- m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
- return false;
- }
- InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for(int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->zone_id == zone_id) {
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return 0;
- }
- InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for(int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->db_id == db_id) {
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return 0;
- }
- InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for(int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->instance_id == instance_id) {
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return 0;
- }
- vector<InstanceData> CharacterInstances::GetLockoutInstances() {
- vector<InstanceData> ret;
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
- ret.push_back(*data);
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- vector<InstanceData> CharacterInstances::GetPersistentInstances() {
- vector<InstanceData> ret;
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
- ret.push_back(*data);
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void CharacterInstances::ProcessInstanceTimers(Player* player) {
- // Only need to check persistent instances here, lockout should be handled by zone shutting down
- // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
- // delete instance from `instances` if no more characters assigned to it
-
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- // Check to see if we have a valid instance and if it is persistant
- if (data->instance_id > 0) {
-
- if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
- // Check max duration (last success + success time)
- if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
- // Max duration has passed, instance has expired lets remove the player from it,
- // this will also delete the instace if all players have been removed from it
- database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
- data->instance_id = 0;
- }
- }
- if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
- // Need to check lockout instance ids to ensure they are still valid.
- if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
- data->instance_id = 0;
- }
- }
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- /*for(int32 i=0;i<instanceList->size();i++)
- {
- bool valuesUpdated = false;
- InstanceData data = instanceList->at(i);
- if ( data.grant_reenter_time_left > 0 )
- {
- if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
- data.grant_reenter_time_left = 0;
- else
- data.grant_reenter_time_left -= msDiff;
- valuesUpdated = true;
- }
- if ( data.grant_reset_time_left > 0 )
- {
- if ( ( data.grant_reset_time_left - msDiff ) < 1 )
- data.grant_reset_time_left = 0;
- else
- data.grant_reset_time_left -= msDiff;
- valuesUpdated = true;
- }
- if ( data.lockout_time > 0 )
- {
- if ( ( data.lockout_time - msDiff ) < 1 )
- {
- data.lockout_time = 0;
- // this means that their timer ran out and we need to clear it from db and player
- RemoveInstanceByInstanceID(data.instance_id);
- database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
- }
- else
- data.lockout_time -= msDiff;
- valuesUpdated = true;
- }
- if ( valuesUpdated )
- database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
- }*/
- }
- int32 CharacterInstances::GetInstanceCount() {
- return instanceList.size();
- }
- void Player::SetPlayerAdventureClass(int8 new_class){
- SetAdventureClass(new_class);
- GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
- GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
- GetInfoStruct()->set_class3(new_class);
- charsheet_changed = true;
- if(GetZone())
- GetZone()->TriggerCharSheetTimer();
- }
- void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
- GetSkills()->AddSkillBonus(spell_id, skill_id, value);
- }
- SkillBonus* Player::GetSkillBonus(int32 spell_id) {
- return GetSkills()->GetSkillBonus(spell_id);
- }
- void Player::RemoveSkillBonus(int32 spell_id) {
- GetSkills()->RemoveSkillBonus(spell_id);
- }
- bool Player::HasFreeBankSlot() {
- return item_list.HasFreeBankSlot();
- }
- int8 Player::FindFreeBankSlot() {
- return item_list.FindFreeBankSlot();
- }
- void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
- Title* new_title = new Title;
- new_title->SetID(title_id);
- new_title->SetName(name);
- new_title->SetPrefix(prefix);
- new_title->SetSaveNeeded(save_needed);
- player_titles_list.Add(new_title);
- }
- void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
-
-
-
- }
- void Player::AddLanguage(int32 id, const char *name, bool save_needed){
- Skill* skill = master_skill_list.GetSkillByName(name);
- if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
- AddSkill(skill->skill_id, 1, skill->max_val, true);
- }
- // Check to see if the player already has the language
- if (HasLanguage(id))
- return;
- // Doesn't already have the language so add it
- Language* new_language = new Language;
- new_language->SetID(id);
- new_language->SetName(name);
- player_languages_list.Add(new_language);
- if (save_needed)
- database.SaveCharacterLang(GetCharacterID(), id);
- }
- bool Player::HasLanguage(int32 id){
- list<Language*>* languages = player_languages_list.GetAllLanguages();
- list<Language*>::iterator itr;
- Language* language = 0;
- bool ret = false;
- for(itr = languages->begin(); itr != languages->end(); itr++){
- language = *itr;
- if(language->GetID() == id){
- ret = true;
- break;
- }
- }
- return ret;
- }
- bool Player::HasLanguage(const char* name){
- list<Language*>* languages = player_languages_list.GetAllLanguages();
- list<Language*>::iterator itr;
- Language* language = 0;
- bool ret = false;
- for(itr = languages->begin(); itr != languages->end(); itr++){
- language = *itr;
- if(!strncmp(language->GetName(), name, strlen(name))){
- ret = true;
- break;
- }
- }
- return ret;
- }
- void Player::AddPassiveSpell(int32 id, int8 tier)
- {
- // Add the spell to the list of passives this player currently has
- // list is used for quickly going over only the passive spells the
- // player has instead of going through all their spells.
- passive_spells.push_back(id);
- Client* client = GetClient();
- // Don not apply passives if the client is null, zoning, or reviving
- if (client == NULL || client->IsZoning() || IsResurrecting())
- return;
- Spell* spell = 0;
- spell = master_spell_list.GetSpell(id, tier);
- if (spell) {
- SpellProcess* spellProcess = 0;
- // Get the current zones spell process
- spellProcess = GetZone()->GetSpellProcess();
- // Cast the spell, CastPassives() bypasses the spell queue
- spellProcess->CastPassives(spell, this);
- }
- }
- void Player::ApplyPassiveSpells()
- {
- Spell* spell = 0;
- SpellBookEntry* spell2 = 0;
- vector<int32>::iterator itr;
- SpellProcess* spellProcess = 0;
- spellProcess = GetZone()->GetSpellProcess();
- for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
- {
- spell2 = GetSpellBookSpell((*itr));
- spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
- if (spell) {
- spellProcess->CastPassives(spell, this);
- }
- }
- }
- void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
- {
- Spell* spell = 0;
- spell = master_spell_list.GetSpell(id, tier);
- if (spell) {
- SpellProcess* spellProcess = 0;
- spellProcess = GetZone()->GetSpellProcess();
- spellProcess->CastPassives(spell, this, true);
- if (remove_from_list) {
- vector<int32>::iterator remove;
- remove = find(passive_spells.begin(), passive_spells.end(), id);
- if (remove != passive_spells.end())
- passive_spells.erase(remove);
- }
- database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
- }
- }
- void Player::RemoveAllPassives()
- {
- vector<int32>::iterator itr;
- for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
- RemoveSpellBookEntry((*itr), false);
- passive_spells.clear();
- }
- void Player::ResetPetInfo() {
- GetInfoStruct()->set_pet_id(0xFFFFFFFF);
- GetInfoStruct()->set_pet_movement(0);
- GetInfoStruct()->set_pet_behavior(0);
- GetInfoStruct()->set_pet_health_pct(0.0f);
- GetInfoStruct()->set_pet_power_pct(0.0f);
- // Make sure the values get sent to the client
- SetCharSheetChanged(true);
- }
- bool Player::HasRecipeBook(int32 recipe_id){
- return recipebook_list.HasRecipeBook(recipe_id);
- }
- bool Player::DiscoveredLocation(int32 locationID) {
- bool ret = false;
- // No discovery type entry then return false
- if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
- return false;
- // Is a discovery type entry but not a location subtype return false
- if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
- return false;
- vector<HistoryData*>::iterator itr;
- for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
- if ((*itr)->Value == locationID) {
- ret = true;
- break;
- }
- }
- return ret;
- }
- void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
- switch (type) {
- case HISTORY_TYPE_NONE:
- HandleHistoryNone(subtype, value, value2);
- break;
- case HISTORY_TYPE_DEATH:
- HandleHistoryDeath(subtype, value, value2);
- break;
- case HISTORY_TYPE_DISCOVERY:
- HandleHistoryDiscovery(subtype, value, value2);
- break;
- case HISTORY_TYPE_XP:
- HandleHistoryXP(subtype, value, value2);
- break;
- default:
- // Not a valid history event so return out before trying to save into the db
- return;
- }
- }
- void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
- }
- void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
- }
- void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
- switch (subtype) {
- case HISTORY_SUBTYPE_NONE:
- break;
- case HISTORY_SUBTYPE_ADVENTURE:
- break;
- case HISTORY_SUBTYPE_TRADESKILL:
- break;
- case HISTORY_SUBTYPE_QUEST:
- break;
- case HISTORY_SUBTYPE_AA:
- break;
- case HISTORY_SUBTYPE_ITEM:
- break;
- case HISTORY_SUBTYPE_LOCATION: {
- HistoryData* hd = new HistoryData;
- hd->Value = value;
- hd->Value2 = value2;
- hd->EventDate = Timer::GetUnixTimeStamp();
- strcpy(hd->Location, GetZone()->GetZoneName());
- hd->needs_save = true;
- m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
- break;
- }
- default:
- // Invalid subtype, default to NONE
- break;
- }
- }
- void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
- switch (subtype) {
- case HISTORY_SUBTYPE_NONE:
- break;
- case HISTORY_SUBTYPE_ADVENTURE: {
- HistoryData* hd = new HistoryData;
- hd->Value = value;
- hd->Value2 = value2;
- hd->EventDate = Timer::GetUnixTimeStamp();
- strcpy(hd->Location, GetZone()->GetZoneName());
- hd->needs_save = true;
- m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
- }
- break;
- case HISTORY_SUBTYPE_TRADESKILL:
- break;
- case HISTORY_SUBTYPE_QUEST:
- break;
- case HISTORY_SUBTYPE_AA:
- break;
- case HISTORY_SUBTYPE_ITEM:
- break;
- case HISTORY_SUBTYPE_LOCATION:
- break;
- default:
- // Invalid subtype, default to NONE
- break;
- }
- }
- void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
- m_characterHistory[type][subtype].push_back(hd);
- }
- void Player::SaveHistory() {
- LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
- map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
- map<int8, vector<HistoryData*> >::iterator itr2;
- vector<HistoryData*>::iterator itr3;
- for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
- for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
-
- if((*itr3)->needs_save) {
- database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
- (*itr3)->needs_save = false;
- }
- }
- }
- }
- }
- void Player::InitXPTable() {
- m_levelXPReq[2] = 600;
- m_levelXPReq[3] = 800;
- m_levelXPReq[4] = 1000;
- m_levelXPReq[5] = 1400;
- m_levelXPReq[6] = 1800;
- m_levelXPReq[7] = 2200;
- m_levelXPReq[8] = 2600;
- m_levelXPReq[9] = 3000;
- m_levelXPReq[10] = 3400;
- m_levelXPReq[11] = 3800;
- m_levelXPReq[12] = 4200;
- m_levelXPReq[13] = 4600;
- m_levelXPReq[14] = 5000;
- m_levelXPReq[15] = 5500;
- m_levelXPReq[16] = 6000;
- m_levelXPReq[17] = 6500;
- m_levelXPReq[18] = 7000;
- m_levelXPReq[19] = 7500;
- m_levelXPReq[20] = 8000;
- m_levelXPReq[21] = 8500;
- m_levelXPReq[22] = 9000;
- m_levelXPReq[23] = 9500;
- m_levelXPReq[24] = 10000;
- m_levelXPReq[25] = 10500;
- m_levelXPReq[26] = 11000;
- m_levelXPReq[27] = 11750;
- m_levelXPReq[28] = 12500;
- m_levelXPReq[29] = 13250;
- m_levelXPReq[30] = 14000;
- m_levelXPReq[31] = 14750;
- m_levelXPReq[32] = 15500;
- m_levelXPReq[33] = 16250;
- m_levelXPReq[34] = 17000;
- m_levelXPReq[35] = 17750;
- m_levelXPReq[36] = 18500;
- m_levelXPReq[37] = 19250;
- m_levelXPReq[38] = 20000;
- m_levelXPReq[39] = 20750;
- m_levelXPReq[40] = 21500;
- m_levelXPReq[41] = 22250;
- m_levelXPReq[42] = 23000;
- m_levelXPReq[43] = 24000;
- m_levelXPReq[44] = 25000;
- m_levelXPReq[45] = 26000;
- m_levelXPReq[46] = 27000;
- m_levelXPReq[47] = 28000;
- m_levelXPReq[48] = 29250;
- m_levelXPReq[49] = 30500;
- m_levelXPReq[50] = 32000;
- m_levelXPReq[51] = 33750;
- m_levelXPReq[52] = 35750;
- m_levelXPReq[53] = 38000;
- m_levelXPReq[54] = 40500;
- m_levelXPReq[55] = 42500;
- m_levelXPReq[56] = 45500;
- m_levelXPReq[57] = 48500;
- m_levelXPReq[58] = 51500;
- m_levelXPReq[59] = 54500;
- m_levelXPReq[60] = 57500;
- m_levelXPReq[61] = 60500;
- m_levelXPReq[62] = 63500;
- m_levelXPReq[63] = 66500;
- m_levelXPReq[64] = 70000;
- m_levelXPReq[65] = 73500;
- m_levelXPReq[66] = 77000;
- m_levelXPReq[67] = 80500;
- m_levelXPReq[68] = 84000;
- m_levelXPReq[69] = 87500;
- m_levelXPReq[70] = 91000;
- m_levelXPReq[71] = 94500;
- m_levelXPReq[72] = 98000;
- m_levelXPReq[73] = 101500;
- m_levelXPReq[74] = 105000;
- m_levelXPReq[75] = 108500;
- m_levelXPReq[76] = 116500;
- m_levelXPReq[77] = 132500;
- m_levelXPReq[78] = 152500;
- m_levelXPReq[79] = 172500;
- m_levelXPReq[80] = 192500;
- m_levelXPReq[81] = 212500;
- m_levelXPReq[82] = 232500;
- m_levelXPReq[83] = 252500;
- m_levelXPReq[84] = 272500;
- m_levelXPReq[85] = 292500;
- m_levelXPReq[86] = 312500;
- m_levelXPReq[87] = 332500;
- m_levelXPReq[88] = 352500;
- m_levelXPReq[89] = 372500;
- m_levelXPReq[90] = 392500;
- m_levelXPReq[91] = 863550;
- m_levelXPReq[92] = 949905;
- m_levelXPReq[93] = 1044895;
- m_levelXPReq[94] = 1149385;
- m_levelXPReq[95] = 1264323;
- }
- void Player::SendQuestRequiredSpawns(int32 quest_id){
- bool locked = true;
- m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
- if (player_spawn_quests_required.size() > 0 ) {
- ZoneServer* zone = GetZone();
- Client* client = GetClient();
- if (!client){
- m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
- return;
- }
- int xxx = player_spawn_quests_required.count(quest_id);
- if (player_spawn_quests_required.count(quest_id) > 0){
- vector<int32> spawns = *player_spawn_quests_required[quest_id];
- m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
- Spawn* spawn = 0;
- vector<int32>::iterator itr;
- for (itr = spawns.begin(); itr != spawns.end();){
- spawn = zone->GetSpawnByID(*itr);
- if (spawn)
- zone->SendSpawnChanges(spawn, client, false, true);
- else {
- itr = spawns.erase(itr);
- continue;
- }
- itr++;
- }
- locked = false;
- }
- }
- if (locked)
- m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Player::SendHistoryRequiredSpawns(int32 event_id){
- bool locked = true;
- m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
- if (player_spawn_history_required.size() > 0) {
- ZoneServer* zone = GetZone();
- Client* client = GetClient();
- if (!client){
- m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
- return;
- }
- if (player_spawn_history_required.count(event_id) > 0){
- vector<int32> spawns = *player_spawn_history_required[event_id];
- m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
- Spawn* spawn = 0;
- vector<int32>::iterator itr;
- for (itr = spawns.begin(); itr != spawns.end();){
- spawn = zone->GetSpawnByID(*itr);
- if (spawn)
- zone->SendSpawnChanges(spawn, client, false, true);
- else {
- itr = spawns.erase(itr);
- continue;
- }
- itr++;
- }
- locked = false;
- }
- }
- if (locked)
- m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
- if(!spawn || !quest_id)
- return;
- m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
- if(player_spawn_quests_required.count(quest_id) == 0)
- player_spawn_quests_required[quest_id] = new vector<int32>;
- vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
- int32 current_spawn = 0;
- for(int32 i=0;i<quest_spawns->size();i++){
- current_spawn = quest_spawns->at(i);
- if (current_spawn == spawn->GetID()){
- m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
- return;
- }
- }
- player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
- m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
- if (!spawn || !event_id)
- return;
- m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
- if (player_spawn_history_required.count(event_id) == 0)
- player_spawn_history_required[event_id] = new vector<int32>;
- vector<int32>* history_spawns = player_spawn_history_required[event_id];
- vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
- if (itr == history_spawns->end())
- history_spawns->push_back(spawn->GetID());
- m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
- }
- int32 PlayerInfo::GetBoatSpawn(){
- return boat_spawn;
- }
- void PlayerInfo::SetBoatSpawn(Spawn* spawn){
- if(spawn)
- boat_spawn = spawn->GetID();
- else
- boat_spawn = 0;
- }
- void PlayerInfo::RemoveOldPackets(){
- safe_delete_array(changes);
- safe_delete_array(orig_packet);
- safe_delete_array(pet_changes);
- safe_delete_array(pet_orig_packet);
- changes = 0;
- orig_packet = 0;
- pet_changes = 0;
- pet_orig_packet = 0;
- }
- PlayerControlFlags::PlayerControlFlags(){
- MControlFlags.SetName("PlayerControlFlags::MControlFlags");
- MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
- flags_changed = false;
- flag_changes.clear();
- current_flags.clear();
- }
- PlayerControlFlags::~PlayerControlFlags(){
- flag_changes.clear();
- current_flags.clear();
- }
- bool PlayerControlFlags::ControlFlagsChanged(){
- bool ret;
- MFlagChanges.writelock(__FUNCTION__, __LINE__);
- ret = flags_changed;
- MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
- return ret;
- }
- void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
- if (!param || !param_value)
- return;
- bool active_changed = false;
- MControlFlags.writelock(__FUNCTION__, __LINE__);
- active_changed = (current_flags[param][param_value] != is_active);
- if (active_changed){
- current_flags[param][param_value] = is_active;
- MFlagChanges.writelock(__FUNCTION__, __LINE__);
- flag_changes[param][param_value] = is_active ? 1 : 0;
- flags_changed = true;
- MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
- }
- MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
- }
- void PlayerControlFlags::SendControlFlagUpdates(Client* client){
- if (!client)
- return;
- map<int8, int8>* ptr = 0;
- map<int8, map<int8, int8> >::iterator itr;
- map<int8, int8>::iterator itr2;
- MFlagChanges.writelock(__FUNCTION__, __LINE__);
- for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
- ptr = &itr->second;
- for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
- int32 param = itr2->first;
- if(client->GetVersion() <= 546) {
- if(itr->first == 1) { // first set of flags DoF only supports these
- bool skip = false;
- switch(itr2->first) {
- case 1: // flymode for DoF
- case 2: // no clip mode for DoF
- case 4: // we don't know
- case 32: { // safe fall (DoF is low gravity for this parameter)
- skip = true;
- break;
- }
- }
-
- if(skip) {
- continue;
- }
- }
-
- bool bypassFlag = true;
- // remap control effects to old DoF from AoM
- switch(itr->first) {
- case 4: {
- if(itr2->first == 64) { // stun
- ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
- param = 16;
- bypassFlag = false;
- }
- break;
- }
- }
- if(itr->first > 1 && bypassFlag) {
- continue; // we don't support flag sets higher than 1 for DoF
- }
- ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
- }
- else {
- ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
- }
- }
- }
- flag_changes.clear();
- flags_changed = false;
- MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Player::ControlFlagsChanged(){
- return control_flags.ControlFlagsChanged();
- }
- void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
- control_flags.SetPlayerControlFlag(param, param_value, is_active);
- }
- void Player::SendControlFlagUpdates(Client* client){
- control_flags.SendControlFlagUpdates(client);
- }
- void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
- mLUAHistory.writelock();
- if (m_charLuaHistory.count(event_id) > 0) {
- LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
- safe_delete(history);
- mLUAHistory.releasewritelock();
- return;
- }
- m_charLuaHistory.insert(make_pair(event_id,history));
- mLUAHistory.releasewritelock();
- }
- void Player::SaveLUAHistory() {
- mLUAHistory.readlock();
- LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
- map<int32, LUAHistory*>::iterator itr;
- for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
- if (itr->second->SaveNeeded) {
- database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
- itr->second->SaveNeeded = false;
- }
- }
- mLUAHistory.releasereadlock();
- }
- void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
- mLUAHistory.writelock();
- LUAHistory* hd = 0;
- if (m_charLuaHistory.count(event_id) > 0)
- hd = m_charLuaHistory[event_id];
- else {
- hd = new LUAHistory;
- m_charLuaHistory.insert(make_pair(event_id,hd));
- }
- hd->Value = value;
- hd->Value2 = value2;
- hd->SaveNeeded = true;
- mLUAHistory.releasewritelock();
- // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
- // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
- mLUAHistory.readlock();
- SendHistoryRequiredSpawns(event_id);
- mLUAHistory.releasereadlock();
- }
- LUAHistory* Player::GetLUAHistory(int32 event_id) {
- LUAHistory* ret = 0;
- mLUAHistory.readlock();
- if (m_charLuaHistory.count(event_id) > 0)
- ret = m_charLuaHistory[event_id];
- mLUAHistory.releasereadlock();
- return ret;
- }
- bool Player::CanSeeInvis(Entity* target)
- {
- if (!target->IsStealthed() && !target->IsInvis())
- return true;
- if (target->IsStealthed() && HasSeeHideSpell())
- return true;
- else if (target->IsInvis() && HasSeeInvisSpell())
- return true;
- sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
- if (radius == 0) // radius of 0 is always seen
- return true;
- // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
- else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
- return true;
- // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
- Item* item = 0;
- vector<Item*>* equipped_list = GetEquippedItemList();
- bool seeInvis = false;
- bool seeStealth = false;
- for (int32 i = 0; i < equipped_list->size(); i++)
- {
- item = equipped_list->at(i);
- seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
- seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
- if (target->IsStealthed() && seeStealth)
- return true;
- else if (target->IsInvis() && seeInvis)
- return true;
- }
- return false;
- }
- // returns true if we need to update target info due to see invis status change
- bool Player::CheckChangeInvisHistory(Entity* target)
- {
- std::map<int32, bool>::iterator it;
- it = target_invis_history.find(target->GetID());
- if (it != target_invis_history.end())
- {
- //canSeeStatus
- if (it->second)
- {
- if (!this->CanSeeInvis(target))
- {
- UpdateTargetInvisHistory(target->GetID(), false);
- return true;
- }
- else
- return false;
- }
- else
- {
- if (this->CanSeeInvis(target))
- {
- UpdateTargetInvisHistory(target->GetID(), true);
- return true;
- }
- else
- return false;
- }
- }
- if (!this->CanSeeInvis(target))
- UpdateTargetInvisHistory(target->GetID(), false);
- else
- UpdateTargetInvisHistory(target->GetID(), true);
- return true;
- }
- void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
- {
- target_invis_history[targetID] = canSeeStatus;
- }
- void Player::RemoveTargetInvisHistory(int32 targetID)
- {
- target_invis_history.erase(targetID);
- }
- bool Player::SetSpawnMap(Spawn* spawn)
- {
- if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
- /*index_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_id += 1;
- if (spawn_index == 255)
- spawn_index += 1; //just so we dont have to worry about overloading
- map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
- if(itr != player_spawn_id_map.end()) {
- player_spawn_id_map.erase(itr);
- }
- player_spawn_id_map[spawn_id] = spawn;
- player_spawn_reverse_id_map[this] = spawn_id;
- index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
- return false;
- }
- index_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_id += 1;
- if (spawn_index == 255)
- spawn_index += 1; //just so we dont have to worry about overloading
-
- int32 tmp_id = spawn_id;
- player_spawn_id_map[tmp_id] = spawn;
- if(player_spawn_reverse_id_map.count(spawn))
- player_spawn_reverse_id_map.erase(spawn);
- player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
- index_mutex.releasewritelock(__FUNCTION__, __LINE__);
- return true;
- }
- NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
- {
- NPC* npc = new NPC();
- string newName(GetName());
- newName.append("'s spirit shard");
- strcpy(npc->appearance.name, newName.c_str());
- /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
- vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
- if(primary_command_list){
- npc->SetPrimaryCommands(primary_command_list);
- npc->primary_command_list_id = result.GetInt32(9);
- }
- if(secondary_command_list){
- npc->SetSecondaryCommands(secondary_command_list);
- npc->secondary_command_list_id = result.GetInt32(10);
- }*/
- npc->appearance.level = GetLevel();
- npc->appearance.race = GetRace();
- npc->appearance.gender = GetGender();
- npc->appearance.adventure_class = GetAdventureClass();
-
- npc->appearance.model_type = GetModelType();
- npc->appearance.soga_model_type = GetSogaModelType();
- npc->appearance.display_name = 1;
- npc->features.hair_type = GetHairType();
- npc->features.hair_face_type = GetFacialHairType();
- npc->features.wing_type = GetWingType();
- npc->features.chest_type = GetChestType();
- npc->features.legs_type = GetLegsType();
- npc->features.soga_hair_type = GetSogaHairType();
- npc->features.soga_hair_face_type = GetSogaFacialHairType();
- npc->appearance.attackable = 0;
- npc->appearance.show_level = 1;
- npc->appearance.targetable = 1;
- npc->appearance.show_command_icon = 1;
- npc->appearance.display_hand_icon = 0;
- npc->appearance.hide_hood = GetHideHood();
- npc->size = GetSize();
- npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
- npc->appearance.action_state = appearance.action_state;
- npc->appearance.visual_state = 6193; // ghostly look
- npc->appearance.mood_state = appearance.mood_state;
- npc->appearance.emote_state = appearance.emote_state;
- npc->appearance.pos.state = appearance.pos.state;
- npc->appearance.activity_status = appearance.activity_status;
- strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
- npc->SetPrefixTitle(GetPrefixTitle());
- npc->SetSuffixTitle(GetSuffixTitle());
- npc->SetLastName(GetLastName());
- npc->SetX(origX);
- npc->SetY(origY);
- npc->SetZ(origZ);
- npc->SetHeading(origHeading);
- npc->SetSpawnOrigX(origX);
- npc->SetSpawnOrigY(origY);
- npc->SetSpawnOrigZ(origZ);
- npc->SetSpawnOrigHeading(origHeading);
- npc->SetLocation(origGridID);
- npc->SetAlive(false);
- const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
- int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
- GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
- GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
- npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
- GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
- npc->SetShardID(dbid);
- npc->SetShardCharID(GetCharacterID());
- npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
- if(script)
- npc->SetSpawnScript(script);
-
- return npc;
- }
- void Player::SaveSpellEffects()
- {
- if(stop_save_spell_effects)
- {
- LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
- return;
- }
- SpellProcess* spellProcess = 0;
- // Get the current zones spell process
- spellProcess = GetZone()->GetSpellProcess();
- Query savedEffects;
- savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
- savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
- InfoStruct* info = GetInfoStruct();
- MSpellEffects.readlock(__FUNCTION__, __LINE__);
- MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
- for(int i = 0; i < 45; i++) {
- if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
- {
- Spawn* spawn = nullptr;
- int32 target_char_id = 0;
- if(info->spell_effects[i].spell->initial_target_char_id != 0)
- target_char_id = info->spell_effects[i].spell->initial_target_char_id;
- else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
- target_char_id = ((Player*)spawn)->GetCharacterID();
- int32 timestamp = 0xFFFFFFFF;
- if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
- timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
-
- int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
- if(caster_char_id == 0)
- continue;
-
- savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
- "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
- database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
- target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
- info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
- info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
- info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
- info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
- }
- if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
- Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
- int32 target_char_id = 0;
-
- if(info->maintained_effects[i].spell->initial_target_char_id != 0)
- target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
- else if(!info->maintained_effects[i].spell->initial_target)
- target_char_id = GetCharacterID();
- else if(spawn && spawn->IsPlayer())
- target_char_id = ((Player*)spawn)->GetCharacterID();
- else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
- target_char_id = 0xFFFFFFFF;
- int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
-
- int32 timestamp = 0xFFFFFFFF;
- if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
- timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
- savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
- "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
- database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
- info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
- info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
- info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
- info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
- info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
- std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
- bool firstTarget = true;
- map<Spawn*, int8> targetsInserted;
- for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
- int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
- Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
- LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
- if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
- {
- int32 tmpCharID = 0;
- int8 type = 0;
- if(targetsInserted.find(spawn) != targetsInserted.end())
- continue;
-
- if(spawn->IsPlayer())
- tmpCharID = ((Player*)spawn)->GetCharacterID();
- else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
- {
- tmpCharID = 0xFFFFFFFF;
- }
- else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
- ((Entity*)spawn)->GetOwner()->IsPlayer())
- {
- type = ((Entity*)spawn)->GetPetType();
- Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
- tmpCharID = petOwner->GetCharacterID();
- }
- if(!firstTarget)
- insertTargets.append(", ");
-
- targetsInserted.insert(make_pair(spawn, true));
- LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
- insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
- std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
- ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
- firstTarget = false;
- }
- }
- multimap<int32,int8>::iterator entries;
- for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
- {
- if(!firstTarget)
- insertTargets.append(", ");
- LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
- insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
- std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
- ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
- firstTarget = false;
- }
- info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
- if(!firstTarget) {
- savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
- }
- }
- }
- MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
- MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Player::MentorTarget()
- {
- if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
- {
- client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
- reset_mentorship = true;
- client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
- }
- else if(!reset_mentorship && client->GetPlayer()->GetTarget())
- {
- if(client->GetPlayer()->GetTarget()->IsPlayer())
- {
- Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
- if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
- {
- client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
- return;
- }
- if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
- {
- if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
- {
- SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
- client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
- }
- if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
- client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
- }
- }
- }
- }
- }
- void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
- {
- if(update_stats) {
- RemoveSpells();
- }
- if(client->GetPlayer()->GetGroupMemberInfo())
- client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
- InfoStruct* info = GetInfoStruct();
- info->set_effective_level(effective_level);
- client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
- client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
- client->GetPlayer()->CalculateBonuses();
- if(update_stats) {
- client->GetPlayer()->SetHP(GetTotalHP());
- client->GetPlayer()->SetPower(GetTotalPower());
- }
- /*info->set_agi_base(effective_level * 2 + 15);
- info->set_intel_base(effective_level * 2 + 15);
- info->set_wis_base(effective_level * 2 + 15);
- info->set_str_base(effective_level * 2 + 15);
- info->set_sta_base(effective_level * 2 + 15);
- info->set_cold_base((int16)(effective_level * 1.5 + 10));
- info->set_heat_base((int16)(effective_level * 1.5 + 10));
- info->set_disease_base((int16)(effective_level * 1.5 + 10));
- info->set_mental_base((int16)(effective_level * 1.5 + 10));
- info->set_magic_base((int16)(effective_level * 1.5 + 10));
- info->set_divine_base((int16)(effective_level * 1.5 + 10));
- info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
- GetClient()->ClearSentItemDetails();
- if(GetClient())
- {
- EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
- if (app) {
- GetClient()->QueuePacket(app);
- }
- }
- GetEquipmentList()->SendEquippedItems(this);
- }
- void Player::SetLevel(int16 level, bool setUpdateFlags) {
- if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
- GetInfoStruct()->set_effective_level(level);
- }
- SetInfo(&appearance.level, level, setUpdateFlags);
- SetXP(0);
- SetNeededXP();
- }
- bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
- if(item_list.AddItem(item)) {
- item->save_needed = true;
- SetEquippedItemAppearances();
- packets->push_back(equipList->serialize(version, this));
- packets->push_back(item->serialize(version, false));
- if(to_item)
- packets->push_back(to_item->serialize(version, false, this));
- packets->push_back(item_list.serialize(this, version));
- return true;
- }
- else {
- LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
- }
- return false;
- }
- void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
- if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
- return;
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- GMTagFilter filter;
- filter.filter_type = filter_type;
- filter.filter_value = filter_value;
- memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
- if(filter_search_str)
- memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
- filter.visual_tag = visual_tag;
- gm_visual_filters.push_back(filter);
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- }
- int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
- if(!in_vismutex_lock)
- vis_mutex.readlock(__FUNCTION__, __LINE__);
- int16 tag_id = 0;
- vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
- for(;itr != gm_visual_filters.end();itr++) {
- if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
- if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
- tag_id = itr->visual_tag;
- break;
- }
- }
- }
- if(!in_vismutex_lock)
- vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
- return tag_id;
- }
- void Player::ClearGMVisualFilters() {
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- gm_visual_filters.clear();
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- }
- int Player::GetPVPAlignment(){
- int bind_zone = GetPlayerInfo()->GetBindZoneID();
- int alignment = 0;
- if(bind_zone && bind_zone != 0){
- //0 is good.
- //1 is evil.
- //2 is neutral aka haven players.
- switch(bind_zone){
- //good zones
- case 114: //Gfay
- case 221: //Qeynos Harbor
- case 222: //North Qeynos
- case 231: //South Qeynos
- case 233: //Nettleville
- case 234: //Starcrest
- case 235: //Graystone
- case 236: //CastleView
- case 237: //Willowood
- case 238: //Baubbleshire
- case 470: //Frostfang
- case 589: //Qeynos Combined 1
- case 660: //Qeynos Combined 2
- alignment = 0; //good
- break;
- //evil zones
- case 128: //East Freeport
- case 134: //Big Bend
- case 135: //Stonestair
- case 136: //Temple St.
- case 137: //Beggars Ct.
- case 138: //Longshadow
- case 139: //Scale Yard
- case 144: //North Freeport
- case 166: //South Freeport
- case 168: //West Freeport
- case 184: //Neriak
- case 644: //BigBend2
- case 645: //Stonestair2
- case 646: //Temple St2
- case 647: //Beggars Ct2
- case 648: //LongShadow2
- case 649: //Scale Yard2
- alignment = 1; //evil
- break;
- //Neutral (MajDul?)
- case 45: //haven
- case 46: //MajDul
- alignment = 2;
- break;
-
- default:
- alignment = -1; //error
- }
- //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
- return alignment;
- }
- return -1; //error
- }
- void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
- switch(pattern) {
- case 1: { // down
- *i = (*i) + 2;
- (*page_book_count)++;
- if(*page_book_count > 3) {
- if(((*i) % 2) == 0) {
- (*i) = (*last_start_point) + 1;
- }
- else {
- (*last_start_point) = (*last_start_point) + 8;
- (*i) = (*last_start_point);
- }
- (*page_book_count) = 0;
- }
- break;
- }
- case 2: { // across
- (*page_book_count)++;
- switch(*page_book_count) {
- case 1:
- case 3: {
- (*i)++;
- break;
- }
- case 2: {
- (*i) = (*i) + 7;
- break;
- }
- case 4: {
- (*last_start_point) = (*last_start_point) + 2;
- (*i) = (*last_start_point);
- (*page_book_count) = 0;
- break;
- }
- }
- break;
- }
- default: { // zig-zag
- (*i)++;
- break;
- }
- }
- }
- bool Player::IsSpawnInRangeList(int32 spawn_id) {
- std::shared_lock lock(spawn_aggro_range_mutex);
- map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
- if(spawn_itr != player_aggro_range_spawns.end()) {
- return spawn_itr->second;
- }
- return false;
- }
- void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
- std::unique_lock lock(spawn_aggro_range_mutex);
- player_aggro_range_spawns[spawn_id] = in_range;
- }
- void Player::ProcessSpawnRangeUpdates() {
- std::unique_lock lock(spawn_aggro_range_mutex);
- if(GetClient()->GetCurrentZone() == nullptr) {
- return;
- }
-
- map<int32, bool>::iterator spawn_itr;
- for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
- if(spawn_itr->second) {
- Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
- if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
- GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
- spawn_itr->second = false;
- spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
- continue;
- }
- }
- spawn_itr++;
- }
- }
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