AFriendlyReminder.lua 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. --[[
  2. Script Name : Quests/Darklight/AFriendlyReminder.lua
  3. Script Purpose : Handles the quest, "A Friendly Reminder"
  4. Script Author : Cynnar
  5. Script Date : 9/1/2015
  6. Script Notes :
  7. Zone : Darklight Wood
  8. Quest Giver Laexyra Y'Barriath :
  9. Preceded by : Public Service
  10. Followed by : Reaping
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "Confront the Thexian necromancer", 1, 100, "Laexyra Y'Barriath wants me to find the Thexian necromancer and remind him that he is not welcome in Darklight Wood.", 611, 340088)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have slain Kronryn N'Xytyl.")
  18. AddQuestStepChat(Quest, 2, "Return to Laexyra Y'Barriath", 1, "Laexyra Y'Barriath wants me to find the Thexian necromancer and remind him that he is not welcome in Darklight Wood.", 11, 340075)
  19. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  20. end
  21. function QuestComplete(Quest, QuestGiver, Player)
  22. UpdateQuestDescription(Quest, "I found and slew a Thexian cabalist named Kronryn N'Xytyl. This should hopefully put an end to the ceaseless waves of undead found near T'Vatar Outpost.")
  23. GiveQuestReward(Quest, Player)
  24. end
  25. function Reload(Quest, QuestGiver, Player, Step)
  26. if Step == 1 then
  27. Step1Complete(Quest, QuestGiver, Player)
  28. elseif Step == 2 then
  29. QuestComplete(Quest, QuestGiver, Player)
  30. end
  31. end
  32. function Accepted(Quest, QuestGiver, Player)
  33. FaceTarget(QuestGiver, Player)
  34. conversation = CreateConversation()
  35. PlayFlavor(QuestGiver, "", "", "cutthroat", 0, 0, Player)
  36. AddConversationOption(conversation, "It will be done.")
  37. StartConversation(conversation, QuestGiver, Player, "Make sure he does not return.")
  38. end
  39. function Declined(Quest, QuestGiver, Player)
  40. -- Add dialog here for when the quest is declined
  41. end